Impulsegamer's Scores

  • Games
For 3,689 reviews, this publication has graded:
  • 67% higher than the average critic
  • 8% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.4 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Super Seducer: How to Talk to Girls
Score distribution:
3692 game reviews
    • 68 Metascore
    • 70 Critic Score
    WILL: Follow the Light is a powerful narrative that offers a combination of realism and some failed ambition.
    • tbd Metascore
    • 70 Critic Score
    Set in a world shaped by old folklore, this narrative-driven adventure leans into exploration and discovery. Its time-shifting structure encourages you to piece together events from different moments, creating a sense of curiosity that builds as you go. While it has a few rough edges, its atmosphere and unique approach make it stand out in a genre that rarely explores this kind of setting.
    • tbd Metascore
    • 60 Critic Score
    A sloppy port sullies what is otherwise a solid survival horror experience.
    • 68 Metascore
    • 70 Critic Score
    The kind of cosmic horror that makes you ponder your place in the universe.
    • 55 Metascore
    • 52 Critic Score
    The Shore: Enhanced Edition delivers a visually striking and atmospheric take on Lovecraftian horror, supported by strong music design and an intriguing premise. Its early focus on exploration and mystery builds a solid foundation, but a shift toward action and simplified mechanics weakens the overall experience. While it’s easy to appreciate the ambition and artistry behind it, the uneven storytelling and gameplay make it more of a curiosity than a must-play.
    • 77 Metascore
    • 72 Critic Score
    Despite its many foibles, I still found it hard to put Starfield down. It’s a Bethesda game like no other, in that it’s actually best experienced by sticking to the main path rather than picking a direction and seeing what trouble you get into. The fragmentation of its narrative and structure over dozens of small maps robs it of the same spirit of manifest destiny that Fallout and, to a lesser extent, The Elder Scrolls. You’re not drawn to towers in the distance, to dragons on the horizon; it’s more a case of I wonder what Earth is like now, or if that ship in the distance will open fire on me, and is there anything worth stealing in its hull? It’s this fractious nature and the sheer drudgery of space travel that make it a tough sell to even fans of other Bethesda RPGs. But if you’re a sucker for secret sects and a cosmological mystery, chances are Starfield will be a trip into the bleak emptiness of space you’ll want to take.
    • tbd Metascore
    • 60 Critic Score
    The Day I Became a Bird is a short, cozy narrative adventure that tells a simple but heartfelt story about childhood feelings and imagination. You move through small, relaxed interactions and light puzzles that focus more on atmosphere than challenge. While it doesn’t offer much depth or replay value, its charm, visuals, and tone leave a gentle, lasting impression.
    • tbd Metascore
    • 70 Critic Score
    Devil Jam is a fun chaotic few hours enjoyed with cold a beer in hand after a long day's work, just don't expect it to be anything more than that.
    • 54 Metascore
    • 56 Critic Score
    Under Par: Golf Architect captures the charm of Sid Meier’s SimGolf with satisfying course design, but inconsistent simulation systems and technical issues hold it back. It’s a promising experience that gets a lot right, just not consistently enough yet.
    • 65 Metascore
    • 60 Critic Score
    Dragonkin makes a mild attempt to walk among giants. With moments of great potential and elements of great design but poor implementation and lacklustre performances, this game only manages to be 'okay'
    • 72 Metascore
    • 60 Critic Score
    The long awaited reunion of Max and Chloe brings some of the series best scenes, but they forgot to build a compelling game around them.
    • 75 Metascore
    • 60 Critic Score
    The first DLC for Powerwash Simulator 2 is an ambitious, nice homage to Adventure Time more flash than substance.
    • 77 Metascore
    • 72 Critic Score
    Ariana sets out to restore lost magic by diving into enchanted books and repairing the worlds inside them. Along the way, you build up a versatile set of spells and take on a mix of platforming challenges and strategic battles. It’s a straightforward but enjoyable adventure that balances style, action, and steady progression.
    • 73 Metascore
    • 68 Critic Score
    If it’s on special, it’s not bad for a quick pick up and play a round or two… but the random nature of the power cards and boosts and the ludicrously steep starting point for some levels, either via score or play space… means it can get frustrating quickly. I’m pretty near completing it and am quite sure I could with perseverance and more focused strategy… I’ve just lost all interest in doing so. If you like Balatro and think it would be interesting in a Scrabble setting, then I’d say grab a copy.
    • 70 Metascore
    • 60 Critic Score
    Super Meat Boy 3D is a game where the old Jurassic Park adage rings true: the devs were so preoccupied with whether they could, they didn’t stop to think if they should. It’s enjoyable enough at times, but it lacks the level of reinvention necessary for Meat Boy to make a meaningful leap to 3D. Instead, playing it constantly feels slightly off, thanks to the 3D, which, rather than building on the experience, comes across as more of a gimmick that diminishes the otherwise tough but fair principles that made its predecessor a classic.
    • tbd Metascore
    • 68 Critic Score
    A dying world of sand sets the stage for a challenging adventure that blends exploration with deliberate, skill-based combat. Progress comes from mastering layered systems and steadily building your character through discovery and experimentation. It’s a rough-edged but rewarding experience that grows more engaging the deeper you go.
    • tbd Metascore
    • 70 Critic Score
    A relatively accessible rail simulator that pays homage to Thomas and his friends. I would strongly recommend IF you are already familiar with Dovetail's previous rail simulators - but only cautiously recommend if you are a Thomas & Friends fan looking for a more traditional gameplay mechanics.
    • 70 Metascore
    • 70 Critic Score
    If you've the time and patience for a game that's almost two and a half decades old in remastered form, then you can do a lot worse than Legacy of Kain: Defiance. Defiance is a throwback to the simpler days of action adventure games that some may struggle to tolerate in this day and age, but if you grew up playing it and want to schedule a revisit all these years later, then go right ahead. If you demand more from your action adventures, you certainly won't find anything here that rivals the modern bigwigs of the genre, but ultimately you will still find this remaster to be worth several hours of your time.
    • tbd Metascore
    • 62 Critic Score
    EMOTIONLESS: The Last Ticket is a slow-paced psychological horror experience set in a surreal, abandoned amusement park where you search for answers about your missing father. It focuses heavily on exploration, atmosphere, and environmental storytelling, though its narrative can feel unclear and its gameplay lacks tension. While strong visuals and sound design help carry the experience, technical issues and repetitive design choices keep it from fully delivering on its potential.
    • 69 Metascore
    • 72 Critic Score
    Hunt the Night is a dark fantasy action-RPG where you play as Vesper, a skilled Stalker fighting to reclaim a world overrun by monsters. You explore interconnected environments, solve light puzzles, and battle both standard enemies and challenging bosses using a mix of melee and ranged attacks. The game combines fast-paced combat with atmospheric pixel art and a haunting soundtrack to create a tense, immersive experience.
    • tbd Metascore
    • 60 Critic Score
    Unsealed: The Mare is a tense, task-driven horror experience that thrives on constant pressure and smart resource management. Its simple structure is elevated by strong sound design, effective lighting, and mechanics that keep each run feeling unpredictable. While it can feel repetitive and a bit short, it delivers a consistently engaging and genuinely unsettling experience.
    • tbd Metascore
    • 72 Critic Score
    Despite some issues with controls (and they are pretty massive issues), it’s worth noting that I still felt engaged enough to persist and, in fact, completed the game. It’s also worth noting that it seems the developer is still actively working on improvements (and it’s not a big production house… just one person). With a few tweaks it could be quite polished and would be a lovely “chill” gaming experience. Even with the issues, I still think it is highly worth picking up a copy (it’s quite reasonably priced).
    • 73 Metascore
    • 60 Critic Score
    There are some genuinely standout moments, but I can't help but look back at the likes of Left 4 Dead and just wish Toxic Commando had that same level of charm. It's just missing something—a little personality—a hook, the kind that made Left 4 Dead endlessly replayable.
    • tbd Metascore
    • 60 Critic Score
    Sancticide feels like it has potential that has yet to be fully realised. If you enjoyed Morrowind or Skyrim style combat, and have the same nostalgia for Diablo 2 that I do, you'll probably still have a good time (once the bugs are ironed out).
    • 74 Metascore
    • 70 Critic Score
    Fatal Frame II: Crimson Butterfly Remake is an incredibly atmospheric and legitimately unsettling experience brought low by clunky, often infuriating combat and trial-and-error stealth sections. As such, it’s difficult to recommend to anyone but existing fans of the series. However, for those who can push through its more irksome elements, there’s a fantastically macabre tale that will haunt you long after the credits roll.
    • tbd Metascore
    • 64 Critic Score
    Machine Mind is a game full of innovative, but half-baked ideas. Other, more successful titles tried to combine RTS and Shooter elements into a much more enjoyable experience, such as Rift Breaker, but Targem Games can’t deliver its latest game with the same quality. Perhaps with a bit more time and a few quality-of-life updates, Machine Mind will become a better, more enjoyable experience.
    • tbd Metascore
    • 56 Critic Score
    Portrait of a Torn is a short, narrative driven mystery that focuses on atmosphere, exploration, and emotional storytelling. You move through a quiet, unsettling home, solving light puzzles while uncovering a tragic story piece by piece. While the ending and a few technical issues hold it back, the experience is still engaging if you enjoy slow, reflective walking sims.
    • tbd Metascore
    • 60 Critic Score
    Soulslinger: Envoy of Death is a fast paced roguelite shooter set in a dark western version of the afterlife where you battle through arena style encounters and grow stronger with each run. Its moody atmosphere helps carry an experience built around tight combat loops and steady progression in a central hub. While it delivers solid action and a clear sense of style, limited variety and repetition in more ways than one keep it from feeling truly exceptional.
    • 74 Metascore
    • 70 Critic Score
    Crisol: Theater of Idols is a unique blend of action and puzzles that has enough potential to keep the player engaged until the very end, but lacks enough narrative and gameplay depth to be remembered for long.
    • 72 Metascore
    • 70 Critic Score
    It’s not a bad collection by any stretch, and Rayman fans are bound to have some fun with the package, but I can’t get past that sinking feeling that Rayman: 30th Anniversary Edition is a rush job that, had it been given a little more time, could have been something truly special.

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