• Publisher: IMGN.PRO
  • Release Date: Apr 21, 2026
  • Also On: PC
The End of the Sun Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

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  • Summary: The End of the Sun is a first-person, story-driven mystery adventure set in a Slavic fantasy world.
    As the ashter, a sage sorcerer gifted with the ability to travel in time, you come to a mysterious village where the line between myth and reality begins to fade perilously.
    The game is
    The End of the Sun is a first-person, story-driven mystery adventure set in a Slavic fantasy world.
    As the ashter, a sage sorcerer gifted with the ability to travel in time, you come to a mysterious village where the line between myth and reality begins to fade perilously.

    The game is inspired by Slavic mythology and legends. The story presents the mysterious events occurring during the major Slavic festivals in all four seasons, far away from each other in time. The gameplay is a mix of exploration and adventure mystery games with unorthodox riddles to solve, but the storyline comes first here.
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Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. May 4, 2026
    80
    The End of the Sun shines most in its narrative, placing Slavic culture and mythology at the center of the experience. Its puzzle-driven gameplay supports a journey that meaningfully explores these themes. The work of such a small team is admirable, but it comes with noticeable technical shortcomings, particularly in performances, performance stability, and overall production design.
  2. May 7, 2026
    70
    Set in a world shaped by old folklore, this narrative-driven adventure leans into exploration and discovery. Its time-shifting structure encourages you to piece together events from different moments, creating a sense of curiosity that builds as you go. While it has a few rough edges, its atmosphere and unique approach make it stand out in a genre that rarely explores this kind of setting.
  3. 40
    Though it has strong building blocks and sounds like a good initial idea, the game is a bit lackluster in execution. The story is a bit cliché with predictable plots and cringe moments. The puzzles are a bit too simple with not many actual puzzles between numerous cutscenes. Visuals are decent, but are a bit rough around the edges. I'm willing to give it some points due to the game's ideas, but doing poorly in these areas massively impacts the score.