IGN Italia's Scores

  • Games
For 3,222 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3226 game reviews
    • 89 Metascore
    • 85 Critic Score
    An episodically released adventure, both masterfully written and expertly performed, proving there is still ample space and potential for the genre's renaissance.
    • 65 Metascore
    • 80 Critic Score
    The biggest Black Ops ever: packed with content and fun, but with a weak campaign and a few aspects that need refinement.
    • 87 Metascore
    • 85 Critic Score
    A remake that improves every aspect of the original title, bringing it up to date with an excellent dual combat system and an engaging story. The perfect starting point for anyone who wants to get into The Legend of Heroes saga.
    • 84 Metascore
    • 80 Critic Score
    The Anno series looks to the past but aims to the future with a balanced, substantial chapter, with few flaws and a lot of heart divided between Latinum and Albion.
    • 86 Metascore
    • 85 Critic Score
    ARC Raiders could be a long-running game with the right support. For now, it's one of the most solid, engaging, and fun PvPvE extraction games out there.
    • 68 Metascore
    • 65 Critic Score
    Football Manager 26 marks a new beginning for Sports Interactive’s saga, but not without growing pains. The move to Unity and a revamped, albeit convoluted, interface bring ambitious depth and realism in football storytelling, yet also contradictions and rough edges that make this a fascinating but imperfect transition year.
    • 79 Metascore
    • 85 Critic Score
    Ultimately, we are faced with a solid, polished and ambitious musou, capable of speaking to both Zelda fans and fans of real-time strategy action.
    • 59 Metascore
    • 60 Critic Score
    An uninspired return, frantic and fun, but lacking the soul and depth that made the original Painkiller a cult game.
    • 62 Metascore
    • 45 Critic Score
    Enticing characters and a good narrative are both cast into the jaws of a collapsing gameplay that cannot bear the weight of incomprehensible choices.
    • 84 Metascore
    • 80 Critic Score
    I found the first game in the series to be a smooth and enjoyable adventure — only partly dated, with its rough edges softened by the new features introduced by the development team. As for Dragon Quest II, I was even more impressed by how modern many of its mechanics feel and by the variety of the overall experience, which also provides a solid level of challenge, especially on the “Draconian Mission” difficulty. Of course, these are still productions from the mid-1980s which, although updated, retain the charm of a bygone era — something that may not appeal to everyone — and this is particularly noticeable in the somewhat unexciting mission structure.
    • 78 Metascore
    • 80 Critic Score
    A tribute to the 2D classic, it successfully celebrates the sarcasm and magic of the original, offering a faithful and satisfying challenge to point-and-click veterans.
    • 62 Metascore
    • 75 Critic Score
    A sincere and visually fascinating ARPG that blends a mature narrative about connection and solitude with a simple, yet effective and well-balanced gameplay.
    • 82 Metascore
    • 85 Critic Score
    A deeper, more engaging sequel that enhances the original without losing its soul. Not perfect, but essential for every action-RPG fan.
    • 66 Metascore
    • 65 Critic Score
    A stilish roguelike which is fun in multiplayer but feels underdeveloped under several key aspects.
    • 82 Metascore
    • 85 Critic Score
    Unity truly makes strength, and the collaboration between Team Ninja and PlatinumGames hits the mark. Despite a few minor flaws, Ninja Gaiden 4 stays true to the spirit of the series, enriching it with new mechanics that clearly bear the signature of the Bayonetta team. The result is a spectacular, technical, and varied combat system that delivers immense satisfaction once fully mastered.
    • 81 Metascore
    • 80 Critic Score
    Keeper is an experience that goes beyond the traditional concept of a video game. It is an inner journey disguised as an adventure, a silent story that speaks through gestures, light, and the breath of the environments. Double Fine, once again, proves itself to be a studio capable of bending the language of video games to a rare authorial sensibility.
    • 77 Metascore
    • 65 Critic Score
    A charming yet flawed comeback, Yooka-Replaylee refines the original without making it truly shine and the 30 fps on Switch 2 are an eyesore.
    • 87 Metascore
    • 85 Critic Score
    Absolum combines the immediacy of beat 'em ups with the depth of roguelites, and does it surprisingly well.
    • 78 Metascore
    • 75 Critic Score
    Pokémon Legends: Z-A isn't the break with the past that some might have hoped for, but it's a good Pokémon game that introduces a fun new battle system to the series and marks the return of Mega Evolutions, in a setting that will be familiar to fans and welcoming to anyone experiencing the world of Pokémon for the first time. The game suffers a bit from its cross-gen nature and its Nintendo Switch origins in terms of graphics, but this time around performance is not to be faulted. Pokémon Legends: Z-A is a great game, then, with many strengths, and it also has the value and quality of ending on a high note. For this very reason, however, it's even more disappointing to see the shortcomings of yet another Pokémon game that fails to reach the excellence it perhaps could and should have aspired to.
    • 94 Metascore
    • 90 Critic Score
    Supergiant Games' first sequel does not disappoint and actually delivers another memorable and incredibly fun romp through Greek mythology as envisioned by the Californian developers.
    • 83 Metascore
    • 85 Critic Score
    Battlefield 6 is the comeback that fans of the series were waiting for: a campaign that's little more than adequate, but a thrilling, tactical, and spectacular multiplayer experience, although still needing a few final touches.
    • 71 Metascore
    • 65 Critic Score
    A third chapter that could have seized the opportunity of the change in direction for a brave, new course, but instead settles for a sufficient rehash of its predecessors.
    • 73 Metascore
    • 70 Critic Score
    Towa and the Guardians of the Sacred Tree is a captivating roguelite thanks to its narrative concept and artistic style, but it struggles in terms of pacing, variety and difficulty balance.
    • 74 Metascore
    • 75 Critic Score
    In conclusion, we can say that Pac-Man World 2 Re-Pac is a successful title that deserves to be re-released on the market, not only to encourage new generations to rediscover the iconic character of Pac-Man, but also to entertain long-time fans with a product that demonstrates a certain level of quality. It may not be the best platform game you'll play in the coming years, but as a re-release of an old classic, it's a remarkable achievement. What's more, Pac-Man's return to the screen is always welcome. The competitive price will facilitate sales, and we are sure to see it offered for free with various subscriptions on the market in the coming years. Namco Bandai has created a product that guarantees hours of quality entertainment for gamers of all kinds.
    • 78 Metascore
    • 80 Critic Score
    Digimon Story: Time Stranger might be one small step for the RPG genre, but it's definitely one giant leap for the Digimon series, which is enjoying a resurgence with this game taking the center stage. The newest installment in the Digimon Story series manages to be both what longtime fans have been waiting for and the perfect entry point for others, a carefully crafted licensed video game with a storyline that offers thrilling moments that rival those of the anime. Ready to jump into DigiWorld?
    • 77 Metascore
    • 80 Critic Score
    FC 26 shakes off its laziness and pumps some blood into the veins of virtual soccer, putting gameplay back in the spotlight: more credible, more human, with enough heart to move PES nostalgics. The archetypes finally give the players soul, and the career modes regain depth. Of course, it's not all gold: there are flaws, licenses are lacking, cutscenes remain stiff, and there are many microtransactions. FC 26 doesn't revolutionize, but it respects those who play it. It's a step forward, not a quantum leap, and in today's digital soccer world, that's already a lot.
    • 86 Metascore
    • 75 Critic Score
    Ghost of Yōtei offers solid gameplay and atmosphere but falls short of expectations, with déjà-vu design and modest production values. A good open world, yet not the standout PS5 exclusive it should be.
    • 88 Metascore
    • 85 Critic Score
    A revision that's more of an excellent work of preservation, aimed at maintaining all the quality of the original and filing away only the roughest edges.
    • 90 Metascore
    • 90 Critic Score
    Hollow Knight: Silksong is an audacious sequel that rebuilds rather than extends, pairing a vast, intricately interlinked world with Hornet’s precise, silken movement to turn exploration into a dance. The Emblems + Tools system trims the wild build creativity of Charms for cleaner, tighter combat—coherent, but sometimes limiting when arenas pile up and bosses lean on minions. Punishing yet mostly fair, its early-game severity gives way to a thrilling sense of growth, all wrapped in exquisite art direction. A new benchmark for the genre: cohesive, densely packed, rich, memorable.
    • 77 Metascore
    • 70 Critic Score
    Baby Steps is a mix between a rage game and a walking simulator, where the player is required to have a lot of precision and patience. And I have no doubt that this title and its protagonist will find a place in the hearts of many gamers. At the same time, however, for some it could be a frustrating game, often involving long periods of downtime where you get stuck in one place or don't know which way to go. Furthermore, apart from the wonderful comic scenes, the game never really rewards the player for the effort made in reaching the goal, whether it be a campsite or a collectible. Perhaps Baby Steps is just a big metaphor teaching the player that life is about putting one foot in front of the other, knowing that falls will be frequent and disastrous, but that you can always get back up; or perhaps it's just a grotesque comedy, a title that knows how to make fun of itself and us, and that amid so much frustration manages to make us laugh a little at both Nate and ourselves.

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