IGN Italia's Scores

  • Games
For 3,234 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3238 game reviews
    • 78 Metascore
    • 75 Critic Score
    Pokémon Legends: Z-A isn't the break with the past that some might have hoped for, but it's a good Pokémon game that introduces a fun new battle system to the series and marks the return of Mega Evolutions, in a setting that will be familiar to fans and welcoming to anyone experiencing the world of Pokémon for the first time. The game suffers a bit from its cross-gen nature and its Nintendo Switch origins in terms of graphics, but this time around performance is not to be faulted. Pokémon Legends: Z-A is a great game, then, with many strengths, and it also has the value and quality of ending on a high note. For this very reason, however, it's even more disappointing to see the shortcomings of yet another Pokémon game that fails to reach the excellence it perhaps could and should have aspired to.
    • 94 Metascore
    • 90 Critic Score
    Supergiant Games' first sequel does not disappoint and actually delivers another memorable and incredibly fun romp through Greek mythology as envisioned by the Californian developers.
    • 83 Metascore
    • 85 Critic Score
    Battlefield 6 is the comeback that fans of the series were waiting for: a campaign that's little more than adequate, but a thrilling, tactical, and spectacular multiplayer experience, although still needing a few final touches.
    • 71 Metascore
    • 65 Critic Score
    A third chapter that could have seized the opportunity of the change in direction for a brave, new course, but instead settles for a sufficient rehash of its predecessors.
    • 73 Metascore
    • 70 Critic Score
    Towa and the Guardians of the Sacred Tree is a captivating roguelite thanks to its narrative concept and artistic style, but it struggles in terms of pacing, variety and difficulty balance.
    • 74 Metascore
    • 75 Critic Score
    In conclusion, we can say that Pac-Man World 2 Re-Pac is a successful title that deserves to be re-released on the market, not only to encourage new generations to rediscover the iconic character of Pac-Man, but also to entertain long-time fans with a product that demonstrates a certain level of quality. It may not be the best platform game you'll play in the coming years, but as a re-release of an old classic, it's a remarkable achievement. What's more, Pac-Man's return to the screen is always welcome. The competitive price will facilitate sales, and we are sure to see it offered for free with various subscriptions on the market in the coming years. Namco Bandai has created a product that guarantees hours of quality entertainment for gamers of all kinds.
    • 79 Metascore
    • 80 Critic Score
    Digimon Story: Time Stranger might be one small step for the RPG genre, but it's definitely one giant leap for the Digimon series, which is enjoying a resurgence with this game taking the center stage. The newest installment in the Digimon Story series manages to be both what longtime fans have been waiting for and the perfect entry point for others, a carefully crafted licensed video game with a storyline that offers thrilling moments that rival those of the anime. Ready to jump into DigiWorld?
    • 77 Metascore
    • 80 Critic Score
    FC 26 shakes off its laziness and pumps some blood into the veins of virtual soccer, putting gameplay back in the spotlight: more credible, more human, with enough heart to move PES nostalgics. The archetypes finally give the players soul, and the career modes regain depth. Of course, it's not all gold: there are flaws, licenses are lacking, cutscenes remain stiff, and there are many microtransactions. FC 26 doesn't revolutionize, but it respects those who play it. It's a step forward, not a quantum leap, and in today's digital soccer world, that's already a lot.
    • 86 Metascore
    • 75 Critic Score
    Ghost of Yōtei offers solid gameplay and atmosphere but falls short of expectations, with déjà-vu design and modest production values. A good open world, yet not the standout PS5 exclusive it should be.
    • 88 Metascore
    • 85 Critic Score
    A revision that's more of an excellent work of preservation, aimed at maintaining all the quality of the original and filing away only the roughest edges.
    • 90 Metascore
    • 90 Critic Score
    Hollow Knight: Silksong is an audacious sequel that rebuilds rather than extends, pairing a vast, intricately interlinked world with Hornet’s precise, silken movement to turn exploration into a dance. The Emblems + Tools system trims the wild build creativity of Charms for cleaner, tighter combat—coherent, but sometimes limiting when arenas pile up and bosses lean on minions. Punishing yet mostly fair, its early-game severity gives way to a thrilling sense of growth, all wrapped in exquisite art direction. A new benchmark for the genre: cohesive, densely packed, rich, memorable.
    • 77 Metascore
    • 70 Critic Score
    Baby Steps is a mix between a rage game and a walking simulator, where the player is required to have a lot of precision and patience. And I have no doubt that this title and its protagonist will find a place in the hearts of many gamers. At the same time, however, for some it could be a frustrating game, often involving long periods of downtime where you get stuck in one place or don't know which way to go. Furthermore, apart from the wonderful comic scenes, the game never really rewards the player for the effort made in reaching the goal, whether it be a campsite or a collectible. Perhaps Baby Steps is just a big metaphor teaching the player that life is about putting one foot in front of the other, knowing that falls will be frequent and disastrous, but that you can always get back up; or perhaps it's just a grotesque comedy, a title that knows how to make fun of itself and us, and that amid so much frustration manages to make us laugh a little at both Nate and ourselves.
    • 86 Metascore
    • 75 Critic Score
    Silent Hill f is a compelling yet flawed return for Konami’s iconic horror series: narratively strong and visually striking, it immerses players in a haunting psychological nightmare set in the eerie Japanese town of Ebisugaoka. Hinako's touching and unsettling story is the highlight, but the experience is held back by basic combat, limited enemy types, and a design that requires multiple playthroughs to fully understand the plot without enough gameplay variety. Despite interesting ideas and solid presentation, the game loses momentum over time, feeling repetitive and lessening its emotional impact.
    • 79 Metascore
    • 80 Critic Score
    A spin-off that maintains the same quality as the two previous chapters, while refining itself to deliver a more visceral and brutal experience.
    • 82 Metascore
    • 85 Critic Score
    Sonic Racing: CrossWorlds' strenghts are in its distinctly arcade feel and sense of speed, it's an incredibly fun kart game with a strong personality that clearly sets it apart from the competition. If you're looking for a kart game and don't own a Nintendo console, Sonic Racing: CrossWorlds is the answer, but it's also a solid alternative for everyone else, with cross-play undoubtedly adding value to the package, along with the extensive post-launch support already announced.
    • 81 Metascore
    • 85 Critic Score
    The definitive Borderlands: bigger, bolder, and badder than ever, it revamps the franchise, making it more modern, dynamic, and playful. It's a shame about the optimization.
    • 82 Metascore
    • 80 Critic Score
    Every September, the question is always the same: is it really worth spending $70 on new jerseys, a trendy haircut, and yet another updated roster? The "2K tax" seems eternal, yet NBA 2K26 at least tries to shake it off by confirming itself as the best basketball game on the market. The new shooting indicator works, the movements are spectacular, and the defensive AI stops wandering around the paint like a tourist who has lost their guide.
    • 82 Metascore
    • 85 Critic Score
    Sword of the Sea’s journey is not as unforgettable and moving as that of Journey, but it still leaves a mark.
    • 73 Metascore
    • 70 Critic Score
    A first-person shooter with great potential, but which unable to fully express itself.
    • 73 Metascore
    • 80 Critic Score
    A remaster that, between one misstep and one shortcoming, reminds everyone, without exception, how important, epic, and devastating the impact of the first Gears of War was.
    • 62 Metascore
    • 65 Critic Score
    A bland stylish action that proves how ambition and passion should never override actual experience.
    • 76 Metascore
    • 70 Critic Score
    An ambitious yet flawed survival horror. Its great atmosphere and setting are marred by bugs, repetitive enviromnents, and more bugs. A shame.
    • 68 Metascore
    • 70 Critic Score
    Midnight Murder Club impresses with its atmosphere and original ideas like the Wild Cards, but it suffers from lack of content and variety. Perfect with friends, less engaging when played alone.
    • 85 Metascore
    • 85 Critic Score
    Metal Gear Solid Δ: Snake Eater is a visually stunning and meticulously crafted remake that remains deeply faithful to one of the most beloved video game masterpieces of all time. Every scene, line of dialogue, and camera angle is recreated with near-religious reverence, capturing the emotional and cinematic power of the 2004 original in crisp, modern detail. But this same unwavering loyalty is also its greatest limit: the gameplay, AI, level design, and many of the mechanics from two decades ago now feel noticeably dated, and Konami has made very few efforts to modernize them. Longtime fans will find a familiar and lovingly restored experience, but for those experiencing Naked Snake's journey for the first time, this version may feel a bit stiff.
    • 79 Metascore
    • 80 Critic Score
    A nostalgic and unpredictable puzzle-roguelike: tough learning curve but hugely rewarding. With low price and long lifespan, Kill the Brickman is a hidden gem.
    • 84 Metascore
    • 80 Critic Score
    An exciting action platformer take on Ninja Gaiden that reminded me of the classic titles for the NES. Good difficulty and excellent accessibility options make it easy to reccommend.
    • 60 Metascore
    • 65 Critic Score
    Drag x Drive surprises with its concept and controls, but disappoints in content, variety, and design. A missed opportunity that only works well when played online with friends with similar skill.
    • 83 Metascore
    • 80 Critic Score
    If you love slow, atmospheric, cryptic, and introspective horror, and you’re not afraid of getting lost in corridors that seem to go on forever, Luto is an experience worth trying.
    • 73 Metascore
    • 75 Critic Score
    A fascinating voyage in 1900 Sicily, marred by a very formulaic story that can be guessed almost from the very start. Some gameplay elements are quite bizarre too, such as giving the player the option to buy and customize equipment, and then giving default guns in more or less half the fights. A shame.
    • 76 Metascore
    • 65 Critic Score
    The second chapter of The Hinokami Chronicles saga meets all the minimum requirements to be a good product capable of transporting players, especially fans of the saga, through a decent adaptation of the story and fun, colorful battles; however, it fails to meet the expectations of the public: many—including myself—would have preferred a product similar to Dragon Ball Z: Kakarot. Instead, the developers decided not to take any risks and to stick to tried and tested formulas: a sufficient product that doesn't innovate but is entertaining; all the typical elements of CyberConnect2 games are there, capable of teasing lovers of the genre, but without ever taking risks or aspiring to anything new. The combat system remains its strong point, simple, dynamic, and fun, slightly improved compared to the previous chapter, but we are still left with the dynamics that pervade the game in its entirety: nothing new.

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