IGN Italia's Scores

  • Games
For 3,222 reviews, this publication has graded:
  • 65% higher than the average critic
  • 7% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 2.5 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Double Dragon II: Wander of the Dragons
Score distribution:
3226 game reviews
    • 90 Metascore
    • 90 Critic Score
    Hollow Knight: Silksong is an audacious sequel that rebuilds rather than extends, pairing a vast, intricately interlinked world with Hornet’s precise, silken movement to turn exploration into a dance. The Emblems + Tools system trims the wild build creativity of Charms for cleaner, tighter combat—coherent, but sometimes limiting when arenas pile up and bosses lean on minions. Punishing yet mostly fair, its early-game severity gives way to a thrilling sense of growth, all wrapped in exquisite art direction. A new benchmark for the genre: cohesive, densely packed, rich, memorable.
    • 77 Metascore
    • 70 Critic Score
    Baby Steps is a mix between a rage game and a walking simulator, where the player is required to have a lot of precision and patience. And I have no doubt that this title and its protagonist will find a place in the hearts of many gamers. At the same time, however, for some it could be a frustrating game, often involving long periods of downtime where you get stuck in one place or don't know which way to go. Furthermore, apart from the wonderful comic scenes, the game never really rewards the player for the effort made in reaching the goal, whether it be a campsite or a collectible. Perhaps Baby Steps is just a big metaphor teaching the player that life is about putting one foot in front of the other, knowing that falls will be frequent and disastrous, but that you can always get back up; or perhaps it's just a grotesque comedy, a title that knows how to make fun of itself and us, and that amid so much frustration manages to make us laugh a little at both Nate and ourselves.
    • 86 Metascore
    • 75 Critic Score
    Silent Hill f is a compelling yet flawed return for Konami’s iconic horror series: narratively strong and visually striking, it immerses players in a haunting psychological nightmare set in the eerie Japanese town of Ebisugaoka. Hinako's touching and unsettling story is the highlight, but the experience is held back by basic combat, limited enemy types, and a design that requires multiple playthroughs to fully understand the plot without enough gameplay variety. Despite interesting ideas and solid presentation, the game loses momentum over time, feeling repetitive and lessening its emotional impact.
    • 79 Metascore
    • 80 Critic Score
    A spin-off that maintains the same quality as the two previous chapters, while refining itself to deliver a more visceral and brutal experience.
    • 82 Metascore
    • 85 Critic Score
    Sonic Racing: CrossWorlds' strenghts are in its distinctly arcade feel and sense of speed, it's an incredibly fun kart game with a strong personality that clearly sets it apart from the competition. If you're looking for a kart game and don't own a Nintendo console, Sonic Racing: CrossWorlds is the answer, but it's also a solid alternative for everyone else, with cross-play undoubtedly adding value to the package, along with the extensive post-launch support already announced.
    • 81 Metascore
    • 85 Critic Score
    The definitive Borderlands: bigger, bolder, and badder than ever, it revamps the franchise, making it more modern, dynamic, and playful. It's a shame about the optimization.
    • 82 Metascore
    • 80 Critic Score
    Every September, the question is always the same: is it really worth spending $70 on new jerseys, a trendy haircut, and yet another updated roster? The "2K tax" seems eternal, yet NBA 2K26 at least tries to shake it off by confirming itself as the best basketball game on the market. The new shooting indicator works, the movements are spectacular, and the defensive AI stops wandering around the paint like a tourist who has lost their guide.
    • 82 Metascore
    • 85 Critic Score
    Sword of the Sea’s journey is not as unforgettable and moving as that of Journey, but it still leaves a mark.
    • 73 Metascore
    • 70 Critic Score
    A first-person shooter with great potential, but which unable to fully express itself.
    • 73 Metascore
    • 80 Critic Score
    A remaster that, between one misstep and one shortcoming, reminds everyone, without exception, how important, epic, and devastating the impact of the first Gears of War was.
    • 62 Metascore
    • 65 Critic Score
    A bland stylish action that proves how ambition and passion should never override actual experience.
    • 76 Metascore
    • 70 Critic Score
    An ambitious yet flawed survival horror. Its great atmosphere and setting are marred by bugs, repetitive enviromnents, and more bugs. A shame.
    • 68 Metascore
    • 70 Critic Score
    Midnight Murder Club impresses with its atmosphere and original ideas like the Wild Cards, but it suffers from lack of content and variety. Perfect with friends, less engaging when played alone.
    • 85 Metascore
    • 85 Critic Score
    Metal Gear Solid Δ: Snake Eater is a visually stunning and meticulously crafted remake that remains deeply faithful to one of the most beloved video game masterpieces of all time. Every scene, line of dialogue, and camera angle is recreated with near-religious reverence, capturing the emotional and cinematic power of the 2004 original in crisp, modern detail. But this same unwavering loyalty is also its greatest limit: the gameplay, AI, level design, and many of the mechanics from two decades ago now feel noticeably dated, and Konami has made very few efforts to modernize them. Longtime fans will find a familiar and lovingly restored experience, but for those experiencing Naked Snake's journey for the first time, this version may feel a bit stiff.
    • 79 Metascore
    • 80 Critic Score
    A nostalgic and unpredictable puzzle-roguelike: tough learning curve but hugely rewarding. With low price and long lifespan, Kill the Brickman is a hidden gem.
    • 84 Metascore
    • 80 Critic Score
    An exciting action platformer take on Ninja Gaiden that reminded me of the classic titles for the NES. Good difficulty and excellent accessibility options make it easy to reccommend.
    • 60 Metascore
    • 65 Critic Score
    Drag x Drive surprises with its concept and controls, but disappoints in content, variety, and design. A missed opportunity that only works well when played online with friends with similar skill.
    • 83 Metascore
    • 80 Critic Score
    If you love slow, atmospheric, cryptic, and introspective horror, and you’re not afraid of getting lost in corridors that seem to go on forever, Luto is an experience worth trying.
    • 73 Metascore
    • 75 Critic Score
    A fascinating voyage in 1900 Sicily, marred by a very formulaic story that can be guessed almost from the very start. Some gameplay elements are quite bizarre too, such as giving the player the option to buy and customize equipment, and then giving default guns in more or less half the fights. A shame.
    • 76 Metascore
    • 65 Critic Score
    The second chapter of The Hinokami Chronicles saga meets all the minimum requirements to be a good product capable of transporting players, especially fans of the saga, through a decent adaptation of the story and fun, colorful battles; however, it fails to meet the expectations of the public: many—including myself—would have preferred a product similar to Dragon Ball Z: Kakarot. Instead, the developers decided not to take any risks and to stick to tried and tested formulas: a sufficient product that doesn't innovate but is entertaining; all the typical elements of CyberConnect2 games are there, capable of teasing lovers of the genre, but without ever taking risks or aspiring to anything new. The combat system remains its strong point, simple, dynamic, and fun, slightly improved compared to the previous chapter, but we are still left with the dynamics that pervade the game in its entirety: nothing new.
    • 76 Metascore
    • 80 Critic Score
    A well-executed psychological horror game that looks beyond the glossy surface of the film industry to reveal its compromises.
    • 71 Metascore
    • 70 Critic Score
    Persona 5: The Phantom X is an ambitious spin-off that captures much of the original’s charm through a compelling gameplay loop and a promising new cast, all delivered with impressive technical polish for a mobile title. However, the main story feels somewhat uninspired, with villains lacking depth and several scenes that come across as recycled from the original Persona 5. The monetization is a bit too aggressive, with steep pricing that can quickly frustrate players. Despite these shortcomings, the game still offers enjoyable moments, and future updates could help refine its strengths and create a smoother, more rewarding experience.
    • 82 Metascore
    • 80 Critic Score
    Football 26 is a sequel that improves every detail of the previous chapter without distorting its essence; a simulation that is a journey at heart of college football, designed especially for those who love the single-player experience: a bold choice in a world dominated by multiplayer. Deeper than Madden, more exciting, and above all, more authentic.
    • 68 Metascore
    • 65 Critic Score
    Killing Floor 3 is bloody and fun, but stuck in the past: a solid co-op shooter with old-school charm, yet lacking innovation and at risk of becoming repetitive without fresh content.
    • 74 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a game that, despite its structure and initial difficulty, delivers a surprisingly enjoyable experience. Its rough edges and unpolished aspects are evident, but the core strengths - particularly its rewarding evasion-focused combat - elevate it. Though it feels like a product from a bygone era, its compelling gameplay moments make it a worthwhile journey.
    • 68 Metascore
    • 75 Critic Score
    Shadow Labyrinth is a bold experiment that only partially succeeds: a compelling and demanding metroidvania, held back by frustrating design choices and an underwhelming narrative.
    • 91 Metascore
    • 90 Critic Score
    Donkey Kong finds a new identity that embraces and rewrites the long legacy of the character, integrating his musical flair and his love for bashing stuff. It's a long, fun game, full of crazy ideas. It may be a bit too easy for veteran players, especially in the first half, but by now we know that's mostly to be expected from Nintendo.
    • 84 Metascore
    • 85 Critic Score
    A timeless classic, restored with care and respect: System Shock 2 remains a deep and unforgettable experience.
    • 64 Metascore
    • 65 Critic Score
    FBC: Firebreak has some potential and its Control-style oddness works well, but the rest doesn't particularly stand out, and the limited in-game content doesn't help.
    • 65 Metascore
    • 70 Critic Score
    TRON: Catalyst is a game that delivers solidly across nearly every aspect: from the length of the adventure to its combat system, from the art direction to the soundtrack, and even its fair launch price. But this very consistency - without major highs or lows - is both its greatest strength and the factor that holds it back from true greatness.

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