IGN Deutschland's Scores

  • Games
For 184 reviews, this publication has graded:
  • 39% higher than the average critic
  • 6% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 Skydance's BEHEMOTH
Score distribution:
  1. Negative: 1 out of 184
186 game reviews
    • 68 Metascore
    • 70 Critic Score
    Spirit of the North 2 is a scenic open-world adventure with an incredibly dense atmosphere that transports me to a world of Nordic legends. Even if some of the game mechanics seem bloated or not fully developed, the story and the urge to explore keep me going.
    • 67 Metascore
    • 60 Critic Score
    While Post Trauma creates excellent horror through its environments, camera work and sound design, it sadly misses the survival part of the survival horror genre. Great puzzle design alone isn't enough when you still have to endure the clunky combat without real item management.
    • 82 Metascore
    • 70 Critic Score
    The Oblivion remaster could be so good if it didn't bring the same bugs with it as all Bethesda games. Again and again, the foundation shines through the new facade, and unfortunately, it's just as dilapidated as it was almost 20 years ago. The remaster is playable, but a little more love and especially time would have done the new edition of Oblivion good. Not to say that it would have been necessary.
    • 92 Metascore
    • 100 Critic Score
    If Clair Obscur - Expedition 33 doesn't appear in all the best lists of the year despite its strange title at first glance, you still have a great year of new releases ahead of you, but I don't think that will happen. Because this game is almost perfect. A fantastic story in the truest sense of the word, great gameplay, constantly challenging battles, an incredibly intense atmosphere and visuals that you've almost certainly never seen before. The fact that Sandfall is reportedly already negotiating with a Hollywood studio for the film rights will come as no surprise to you by the end of the game. Thank you for this game!
    • 80 Metascore
    • 80 Critic Score
    The fighting game community is currently plagued by a problem: the game mechanics are being softened to appeal to casual players. But neither pros nor casuals want that. The latter would be more than happy with more solo game modes. Fatal Fury: City of the Wolves doesn't offer these in a satisfactory form, but that aside, it feels like an alternative at this point. It is a challenging option that will delight hardcore fans in particular with its high learning curve and in-depth game mechanics. Despite audiovisual restraint and uninspired solo content, the pugilist impresses with great playability and tactical variety. A bold game that deliberately goes against current trends in the genre.
    • 85 Metascore
    • 80 Critic Score
    In the 15 hours I spent in the world of Promise Mascot Agency, I got to know and love every corner, every shrine, and every strange, tongue-in-cheek shop in Kaso-Machi. Not everyone will enjoy scouring the entire island for trash bags, corrupt politicians' election posters, and washed-up mascots as much as I did. But if you love exploring smaller open worlds more than huge maps full of question marks, and if you're looking for a moving yakuza story about betrayal and found families, Promise Mascot Agency is the place for you. And if you appreciate the Twin Peaks-esque charm of decaying industrial towns, supernatural beings, and strange mysteries, you'll also get your money's worth here.
    • 66 Metascore
    • 80 Critic Score
    Forever Skies is essentially a cozy survival game for anyone who values exploration and a dense atmosphere more than a tough and complex survival experience.
    • 71 Metascore
    • 80 Critic Score
    Lots of light, little shadow! The new Commandos adventures are every bit as good as the old games and, naturally, even better than they were back then in technical terms. The test version was already in perfect condition, with no crashes or stuttering whatsoever. However, Claymore Games must be criticized for not breaking any new ground in terms of innovation and relying entirely on the old warhorses who liked the gameplay back in 1998 and have no desire for major changes. Because there's nothing really new here. So if you like the gameplay and first got to know it through a game like Shadow Tactics, then we highly recommend taking a trip to the mother of the sub-genre. However, if you were actually expecting something new in the realm of real-time tactics, you might be slightly disappointed. The origins are also reflected in the game design – this is a return to the roots, not a move towards new branches.
    • 92 Metascore
    • 90 Critic Score
    A brilliant puzzle and strategy game that constantly surprises with new challenges and revelations.
    • 77 Metascore
    • 90 Critic Score
    Classic gameplay with lots of variety. Captivating stories to think about. An insider tip that we luckily didn't miss.
    • 72 Metascore
    • 80 Critic Score
    Karma: The Dark World is not a classic survival horror - but an audiovisual experiment with a political undertone that feels like a fever dream. A project that should rather be understood as an interactive work of art, possibly even as a critical statement. Atmospherically, it is brilliant, its content deep - but playfully often too slow and stiff to reach a wide audience. For anyone interested in symbolic narratives, dystopian systems and artistic forms of fear, it's a game that will stay with you for a long time.
    • 80 Metascore
    • 80 Critic Score
    The Darkest Files is a touching crime adventure with a real historical background and an important take on the Nazi era. Even with some of the conclusions seeming a little far fetched, the mesmerizing feeling of slowly unraveling a real mystery prevails.
    • 78 Metascore
    • 70 Critic Score
    The First Berserker: Khazan is an interesting Soulslike that focuses on dark anime, high difficulty and playful freedom. But the wow effect fails to materialize.
    • 74 Metascore
    • 70 Critic Score
    Atomfall thinks smaller than Fallout on many levels. The merciless mission between detective thriller and fight for survival is the highlight of the game, but it quickly melts through the core. Because after a wave of euphoria, Atomfall remains a soulless game that hints at a lot but contains hardly anything - apart from repetition.
    • 81 Metascore
    • 80 Critic Score
    Assassin's Creed Shadows breathes new life into the stagnating series and, despite its immense running time, remains entertaining without a dull moment. It's an extremely successful blend of fiction and historical fact with a great deal of respect for Japanese culture.
    • 80 Metascore
    • 80 Critic Score
    Wanderstop questions the classic ingredients of cozy games. To truly heal emotionally, much more is needed than relaxing gardening and tea making.
    • 91 Metascore
    • 90 Critic Score
    Colossal co-op entertainment: The action-adventure Split Fiction ignites a veritable firework of gameplay in breathtakingly beautiful game worlds - and tells a touching story along the way.
    • 84 Metascore
    • 80 Critic Score
    Two Point remains witty, fun and true to itself: players can spend hours building the museum of their dreams. While the various themed worlds are always good for a smile, the grind game runs out of steam at the end. The way we know it, the way we love it.
    • 88 Metascore
    • 90 Critic Score
    While not as innovative as previous installments, Monster Hunter Wilds successfully builds upon their ideas to create one of the franchise's most robust experiences. A perfect starting point for potential new hunters without diluting what makes it so appealing to veterans.
    • 79 Metascore
    • 70 Critic Score
    A chaotic yet charming pirate adventure that blends Like A Dragon-style madness with engaging seafaring gameplay. The start of the game however is a bit slow, before the story gets interesting.
    • 77 Metascore
    • 90 Critic Score
    Avowed is an old-school RPG at heart, allowing you to shape your character and the world around you with your choices while still providing a very modern and action packed open world to explore.
    • 89 Metascore
    • 80 Critic Score
    Kingdom Come Deliverance 2 is an epic, beautiful and authentic medieval adventure full of fun, love, cruelty and war. Warhorse Studios tell a dramatic and twist-filled tale of friendship, loyalty, betrayal and politics that fills at least 65 hours of playtime. The depiction of late medieval statehood is just as captivating as the small sidequests and stories with their strong and authentic characters from sheperds to sword masters. In addition, there is a picturesque world, with probably the most impressive medieval city depiction I've ever seen in a video game. But not everything is perfect. The game design is annoying with forced stealth on top of a frustrating save system. That's especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it's also a video game that misses important points a little too often in the gameplay details and does not respect the player's time in certain places.
    • 79 Metascore
    • 60 Critic Score
    Even if it has great looks: the interior of the latest instalment of the Civilization series is not very inspiring. Some good ideas are counterbalanced by a lot of bad ones. The biggest problem: it no longer feels like a Civilization-Game! Here, the developers have definitely made too many radical changes.
    • 84 Metascore
    • 80 Critic Score
    Foundation is a cozy and beginner-friendly city builder, which is particularly suited for those who like shaping beautiful settlements. Even with a lack of challenge and long-term motivation in between, the organic and aesthetically pleasing building style draws us back into the game time and time again.
    • 85 Metascore
    • 80 Critic Score
    Man, machine or both? Citizen Sleeper 2: Starward Vector tells the story of its protagonist with great linguistic skill and an ingenious dice mechanic.
    • 85 Metascore
    • 90 Critic Score
    Batman: Arkham Shadow is a fully-fledged Arkham adventure through and through, and not to be missed if you have any affection for the Caped Crusader. It adds its own strengths to the famous action series and, aside from the template, is also a showcase title for virtual reality.
    • 79 Metascore
    • 90 Critic Score
    Dynasty Warriors: Origins is the reboot the series needed - a successful mix of over-the-top wuxia action, a bit of strategy and really massive armies.
    • 68 Metascore
    • 30 Critic Score
    The shortcomings of Behemoth are numerous and sometimes frustratingly severe. Many design decisions, bugs and technical flaws make the game a test of patience. What began as an ambitious VR project with a great concept ends up as an unfinished and chaotic experience that often leaves players with more frustration than joy.
    • 60 Metascore
    • 60 Critic Score
    Flint: Treasure of Oblivion tells its pirate tale using very cool comic strips and offers eight to ten hours of tactical, turn-based battles fought with sabers, flintlock pistols and a bit of luck with the dice. Lacking tutorials, the absence of difficulty settings and unintuitive game mechanics make this game difficult to approach for inexperienced would-be freebooters.
    • 74 Metascore
    • 80 Critic Score
    Alien: Rogue Incursion does a lot of things right. It skillfully transfers the claustrophobic atmosphere of the first Alien films to VR: the alternation of light and darkness, the nested corridors and rooms and the omnipresent Xenomorphs ensure that you are constantly on edge – even when you get into a certain routine in fighting the Alien. The disadvantage compared to other survival horror games is that there is essentially only one type of enemy here – and not, as in Doom and Co., a wide range of creeps. But the intense moments of the game, when Zula just reaches the safety of the Panic Room or wins a fight with the literally last bullet, make up for that. The setting with the rescue mission is somewhat generic, but Survios has put a lot of effort into the dialogue and dubbing. The game definitely fulfills the most important criterion: it feels like a real alien adventure.

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