IBTimes UK's Scores

  • Games
For 96 reviews, this publication has graded:
  • 41% higher than the average critic
  • 2% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 0.9 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Rez Infinite
Lowest review score: 20 Resident Evil 0: HD Remaster
Score distribution:
  1. Positive: 49 out of 96
  2. Negative: 8 out of 96
96 game reviews
    • 77 Metascore
    • 80 Critic Score
    After a decade of uncertainty, and one sizeable misstep, Hitman 2016 is a triumphant course correction for a beloved franchise. Purely in terms of gameplay, this is perhaps the best the series has ever been. What matters now is how IOI handles the remaining episodes, and whether they can iron out the smaller technical problems.
    • 77 Metascore
    • 70 Critic Score
    Ultimately Dawn of War 3 feels like a fairly generic, if thoroughly competent real-time strategy game. The genre is going through a period of rapid reiteration, and perhaps the most surprising thing about Dawn of War 3 is how unsurprising it is. Its predecessor was a bold reimagining that took both the series and the genre to unexpected places, but with this, it feels like the franchise is playing defensively, sticking to what it knows. I don't think Dawn of War 3 is the game the franchise deserves. Its flaws are legion, but I can't begrudge the game when it's so much fun to play. The single player is shallow nonsense, but the game pulls it back in multiplayer, and Warhammer fans will struggle not to smile when everything whirrs into explosive motion.
    • 77 Metascore
    • 60 Critic Score
    Hue
    Like so many indie platformers before it, Hue takes a great core concept and turns it into an admirably inventive game buoyed by some vivid design, a genteel story and a lovely score. That core concept doesn't stretch quite as far as the developers would like to think, but if you like puzzle platforming then Hue is a game that you should certainly pick up.
    • 76 Metascore
    • 60 Critic Score
    While it presents itself as something new, different and vital, the truth behind this absurdly shallow veneer is that you've played this game before − at least if you've touched a Far Cry game since its third instalment.
    • 76 Metascore
    • 60 Critic Score
    The writing itself is often uncomfortable. Every line feels like an attempted one-liner vying for your attention, the result being conversations and interactions that often sounds unnatural. Both the larger story and these rough exchanges turn what should be a very interesting and nuanced premise into a great lolloping narrative that leaps from one thing to the next.
    • 76 Metascore
    • 70 Critic Score
    Paper Mario has historically given Nintendo free reign to bring something new to the table, all while poking fun at the titular character's notable legacy. In this light, Color Splash is a riotously funny, joyfully eccentric, but disappointingly safe reimagining of its premiere mascot. For every instance of dull combat, though, there's a humorous home run that makes Port Prisma a worthy vacation spot.
    • 76 Metascore
    • 80 Critic Score
    Firewatch is a simple game that tells a simple, far from impactful, tale, which approaches greatness thanks to superb writing, acting and design work. Gameplay is kept light and straightforward, but is always engaging – befitting a game that revels in the unique storytelling potential of games. This is a new studio's debut title, but it bears the quality of a product made by a team of veterans who have a great deal more to offer.
    • 75 Metascore
    • 50 Critic Score
    Unravel is an ode to cherished memories, but it doesn't create any of its own. It is gorgeous to look at and listen to, but its repetitive, sometimes laborious and frustrating, puzzles undermine the game's relaxed tone without offering much in the way of a challenge.
    • 74 Metascore
    • 50 Critic Score
    Arkham VR is a limited game but a robust experience, with only some replay value through collectable Riddler trophies dotted around subsequent playthroughs. Like many other VR games it serves well as a showcase for the possibilities of virtual reality, but doesn't offer players an experience with any real depth.
    • 74 Metascore
    • 50 Critic Score
    In spite of its myriad frustrations, I Am Setsuna is far from a characterless husk, but its mechanical regurgitation of shallow tropes and the over-complication of a ready-made battle system manages to cast a dim light on its reserved tone and glacial atmosphere. Designed to be a reverential ode to cherished RPG classics, I Am Setsuna is a functional footnote rather than a sweeping fresh stanza.
    • 74 Metascore
    • 70 Critic Score
    If you loved the original Mirror's Edge, or enjoy the concept of free-running around a beautiful city without the fear of falling off a skyscraper or crotching yourself on a railing, Catalyst is most definitely right up your alley. As an open world adventure game however, it has some way to go. There are too many elements in the mix, and not all of them pan out.
    • IBTimes UK
    • 73 Metascore
    • 70 Critic Score
    The bare-bones PvP arena offers a fleeting blast of adrenaline and the painted world's gorgeous wintry landscapes are enchantingly brutal, yet as a whole, Dark Souls 3's first expansion colours within deeply worn lines and falls short of FromSoftware's illustrious history of unforgettable, industry-leading DLC.
    • 72 Metascore
    • 60 Critic Score
    Stripped down, Headmaster is a simple game, but it's well-made and presents itself in a fun, light-hearted way. As a launch game it fulfils its purpose and then some, providing a sizeable challenge but one requiring a level of fidelity the headset itself isn't quite capable of replicating.
    • 72 Metascore
    • 70 Critic Score
    Snake Pass is designed for 20 to 30 minute bursts, getting a little frustrated during that time but revelling in the satisfaction of completing a climb and finding a new trinket for the pile. It has issues with its structure and pacing, but not at all with the artistry of its mechanics or audio-visual design. Given life by David Wise's laid back, fun and thoroughly-hummable score, Noodle's world is rich, vibrant and a joy to slither around.
    • 72 Metascore
    • 60 Critic Score
    Guardians of the Galaxy: The Telltale Series gets off to a good start with a story that intrigues about a set of characters all too familiar. How closely the game looks to the recent movie and upcoming sequel for its tone, characters and design is to some degree understandable, but also seems like a missed opportunity – at least this early on. As ever with a Telltale series there's potential going forward, but if the Guardians are to strike out on their own in video games, they need to play something new. At the moment, they're a bit like a covers band.
    • 71 Metascore
    • 80 Critic Score
    Technical niggles aside, Bangkok is a confident return to form for Hitman's first season – after the characterless trudge through Marrakesh and the fun, but throwaway mid-season summer special episode. While Sapienza is still the undisputed highlight, Club 27's tight, multi-tiered design and wonderfully vile pair of targets show that IO Interactive isn't ready to rest on its laurels.
    • 71 Metascore
    • 50 Critic Score
    Tokyo 42 has been sold on the strong, vivid visual design of its world, but how player's view it is at the root of the game's biggest faults when it comes to play. The isometric angles and transitions between them often hinder smooth movement and a player's understanding of where they are in the world. When the game comes together as intended, it serves up inventive missions with the thrills to match its obvious influences, but those moments are broken up too frequently by frustrating design choices.
    • 71 Metascore
    • 80 Critic Score
    EVE Valkyrie is a simple game, but keeping the scope small has allowed CCP to achieve something special. This is the space dogfighting game, and I can't imagine playing another space combat game now I've experienced Valkyrie. The microtransactions are a particularly gross negative from CCP, but it's the only misstep in a near flawless dance.
    • 71 Metascore
    • 80 Critic Score
    No Man's Sky is about cutting your own path through a galaxy teeming with possibilities. It is a playground in which to let loose the human urge to explore and discover, supported by a deep crafting system that keeps players engaged in their journey. Improvements could be made, new features could add greater depth, but Hello Games' achievement here is nothing short of incredible.
    • 70 Metascore
    • 60 Critic Score
    Halo Wars 2 isn't a bad game, but compared to the wealth of excellent strategy games we've been spoilt by over the last few years, it feels positively ordinary. Exceptionally well-handled Halo fan service obfuscates a mediocre game that doesn't really have any new ideas. Fans of the franchise will appreciate what is here, but RTS buffs will be better served elsewhere.
    • 70 Metascore
    • 60 Critic Score
    When Star Wars Battlefront first launched it was criticised for lacking maps. DICE has done a great deal to address this in free updates (to date, three new large scale maps and one small), putting rest to any notion that these paid expansions are a cynical cash-in. It may not be exactly what people want – that's sure to come later – but the Outer Rim DLC offers a good package for fans of a game once criticised for not having longevity, but which on this evidence has a bright and long future.
    • 70 Metascore
    • 20 Critic Score
    A joyless game. Every section feels like a tedious lateral thinking puzzle – "the farmer has a fox, a chicken and some grain, but can only carry one at a time" – and the locations and creatures are half-heartedly designed. If you haven't played it, it provides valuable insight into where Resident Evil, and perhaps games at large, went wrong over the past decade or so. Other than that, it feels like work.
    • 69 Metascore
    • 60 Critic Score
    Ghost Recon Wildlands delivers on the promise of a special operations sandbox, but its version of Bolivia is toothless, with its vivid colours and bright ideas coming together to create just a bland grey. The stealth gameplay is satisfying, and co-op gives the game more tactical depth than might first seem apparent, but technical issues and mediocre AI teammates and enemies lead to a performance that's more "meh" than "yeah!", and it's unlikely you'll hear anyone talking about Wildlands a month from now.
    • 69 Metascore
    • 80 Critic Score
    Tumble VR is easily one of the most comprehensive games among the PSVR's launch line-up, both in terms of longevity and mechanical depth. While not the kind of quintessential puzzle game that can stack up to this year's best (The Witness), Supermassive Games' virtual reality stack-a-thon stands tall on Sony's virtual reality machine.
    • 69 Metascore
    • 70 Critic Score
    It's not perfect, but it is special. Pokémon Go uses a set of simple but functional mechanics to encourage social play and actual exercise. You won't love it purely for the game (if battling with friends is introduced that may well change) but what the game inspires is absolutely part of its success. I've gone on walks with friends purely to catch Pokémon in the real world. My eight-year-old self would have exploded if you told him that would one day be a reality.
    • 69 Metascore
    • 40 Critic Score
    WWE 2K17's adherence to 'realism' brings notable gameplay improvements, but ultimately comes up short when it comes to the main event. MyCareer continues to be an unpolished, unfocused chore and is indicative of a WWE game that forgets that why two testosterone-fuelled titans enter the ring is as important as the action between the ropes.
    • 68 Metascore
    • 70 Critic Score
    With Battlefront 2, DICE has done everything to please Star Wars fans short of bending space and time so they can experience the original film's 1977 release as excitable ten-year-olds. There are problems, but the biggest are the fault of EA; a publisher publicly, frantically figuring out how to run a game as a live service, and which crossed a line now well-defined by its mistakes.
    • 68 Metascore
    • 40 Critic Score
    It's difficult to recommend Yooka-Layee to adults let alone the children this game is aimed at. The unbalanced challenge it presents and the lack of in-game direction is sure to infuriate. You could argue kids of this generation could play the game alongside a YouTube video for help, but why should any game need to be played alongside a video guide? The first three-hours of Yooka-Layee are delightful, but after that the experience quickly sours. Playtonic's ode to platformers past should have been something special, but instead it's a reminder why video games have evolved, and why quality over quantity should be the first decree in every developer's rulebook.
    • 68 Metascore
    • 90 Critic Score
    Outlast 2 serves up an expertly crafted horror experience that will likely find itself burrowing into you even after your time in the Sonoran desert has come to an end.
    • 68 Metascore
    • 50 Critic Score
    Mafia 3 is a game of real gravitas in terms of its story, which tackles some serious subject matter. However, the efforts and intentions of Hangar 13 here are let down by repetitive gameplay, a lack of side missions, and some embarrassing glitches that sadly leave the whole experience lacking.

Top Trailers