Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 58 Metascore
    • 60 Critic Score
    Some deeper combat, a more engaging story or characters, RPG elements like some skill customization, or deeper puzzles may have made things more memorable, but as is the entire experience just kind of is, like a cool, windless 40 degree day.
    • tbd Metascore
    • 60 Critic Score
    It looks great and creates a good atmosphere, but that’s not enough to make up for the lack of innovation.
    • tbd Metascore
    • 60 Critic Score
    KaleidoGames have made a good effort with Vortex Attack EX. It never fully captures the spirit of its predecessors, with levels ending far too quickly whilst also lacking variety. But at the core is a fun shooter that certainly improves on the original. If you already bought Vortex Attack, Neon Campaign isn’t enough to justify the upgrade alone but for players seeking a new Shoot-Em-Up, EX provides a decent alternative.
    • 62 Metascore
    • 60 Critic Score
    In a world where Doom Eternal is regularly on sale for $20, I can’t recommend paying twice that to play an inferior knock-off, even if it is fun with great environmental design. It might be worth picking up right away if you’re a Warhammer 40K fanatic or desperate for more Doom Eternal style action, otherwise wait for a sale, a bundle, or a price cut.
    • 45 Metascore
    • 60 Critic Score
    Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
    • 77 Metascore
    • 60 Critic Score
    Battlefleet: Gothic Armada is a competent if slightly laborious first foray into the realms of Warhammer 40,000’s space battles, but there is potential here. As Dawn of War II changed almost all the elements of its precursor for the better, it will be interesting to see what Tindalos would do next were it to return to this franchise.
    • 61 Metascore
    • 60 Critic Score
    Some of Magnetic: Cage Closed’s themes are interesting, but they are tackled more confidently and effectively both in and out of the medium.
    • tbd Metascore
    • 60 Critic Score
    It's great to mix the power-ups together, and there are times when the game really takes this concept and soars. But the game as a whole just doesn't come together well. At least you can mute the narrator.
    • 66 Metascore
    • 60 Critic Score
    While Destiny 2: Lightfall presents a visually-interesting cyberpunk art style, it's one that clashes horribly and feels out-of-place compared to the more serious tone established by past DLCs, and is especially odd for what is supposed to be the penultimate expansion in Destiny 2's planned remaining lifespan. While not as overtly disappointing as Curse of Osiris, Lightfall definitely ranks among the lowest entries for Bungie's longstanding live service game. While the new addition of a grapple hook is a neat gimmick, it does very little to make up for said expansion's lackluster contributions in both overall story and gameplay. Unless you are a Destiny 2 diehard looking to keep your DLC collection up-to-date, there isn't much reason to spend an outlandish $50 on only a meager few hours' worth of content.
    • 60 Metascore
    • 60 Critic Score
    While no one would call Knight Crawlers especially innovative, the game that is here is far from charmless. The game has a cozy, relaxed vibe that goes some way towards giving the game an identity of its own beyond indie roguelike number 10,000,000. All the characters, both friend and foe, are cute little fellas that look like they were made from Duplo blocks. This low-stakes, low-intensity charm is bolstered by the game's mellow combat system. Your main attack is a projectile that automatically hits the nearest enemy and only fires when you are standing still. All the enemies will chase you so you need to judiciously run away and stop often enough for your automatic projectile to land a few hits.
    • 62 Metascore
    • 60 Critic Score
    Overall, Lucid Dream is a point and click game that won't wow you over some others like Broken Age or something really experimental like The Neverhood. The game's exploration on the effects of depression and loss are interesting and I really enjoyed the contrast between Lucy's reality and the dream worlds she explores. Lucid Dream's visual representation of this is mostly intriguing and pretty to look at, but it needs some better music to really pull the elements together.
    • tbd Metascore
    • 60 Critic Score
    While acting as quartermaster is fine, it doesn't seem unreasonable to hope that the core gameplay loop would bring a bit more to the table. While the in-game progression system is interesting in theory, most unlocks are merely upgrades of existing buildings or units, with minor efficiently bonuses. Limiting player customization to almost exclusively cosmetic oversight, rather than camp utility, does little to incentivize longterm play. One Military Camp gets the basics of base-building down fine, but asking anything more of it might be expecting too much...
    • 61 Metascore
    • 60 Critic Score
    Lockdown isn’t a bad game, it’s just one that already feels either dated, or incomplete.
    • tbd Metascore
    • 60 Critic Score
    Soulslinger: Evoy of Death is a stylish, fast-paced game that's easy to jump into for some quick action, and there's undeniable fun to be had mixing and matching powers. However, some frustrating design decisions hold it back on the macro level. I do like the world the game sets up, and if developer Elder Games ever makes a follow-up, I'll be there to hopefully check out some new corners of Limbo with some of the rougher edges smoothed out.
    • tbd Metascore
    • 60 Critic Score
    The visuals remind me of one of those old Flash games that would be posted on Newgrounds back in the late 1990's and early 2000's. So this means that while yes the game is ugly and amateurish, it also fills me with a warm feeling of nostalgia for a simpler time when I'd come back home from Middle School, and play crudely animated web games where I could subject crude caricatures of politicians and celebrities to cartoonist acts of violence. The style won't appeal to everyone, but it certainly worked for me.
    • 63 Metascore
    • 60 Critic Score
    Project Motor Racing is a visually stunning title with a lot of potential for hardcore simulation fans who love to tweak gear ratios and suspension settings. However, for the more casual racer or controller user, the experience is marred by uneven difficulty, frustrating AI behavior, and a penalty system that feels unjust. It's a beautiful ride, but one that might leave you spinning your wheels.
    • 67 Metascore
    • 60 Critic Score
    Overall, it is difficult to say who this game is intended for. Perhaps partly to those suffering from inescapable spells of ’80s nostalgia and whose best memories of that era consist of bad dialogue and ill-explained plots? Perhaps the local co-op option will make the game more enjoyable in the long run. For the lone player, the few redeeming qualities include the music and visuals.
    • 77 Metascore
    • 60 Critic Score
    I really wanted to enjoy Fabledom. It certainly has a certain appeal when you first jump in and immerse yourself in its most fundamental mechanics as well as its beautiful aesthetics. Unfortunately, at present, the actual gameplay loop stops being entertaining after the first hour or two. If you're at that point now and see that you're just under the two-hour mark, take my advice and throw yourself at the mercy of Steam's mostly-automated refund process. There's a great game to be found somewhere here in Fabledom's DNA, but its current plethora of bugs and odd gameplay decisions make it an extremely hard sell as is.
    • 58 Metascore
    • 60 Critic Score
    Yet I’m not a developer, I’m merely a humble reviewer who happens to prefer the hands-on approach that Horizon promises but doesn’t deliver. If you are like me, then the game is a tough sell.
    • 69 Metascore
    • 60 Critic Score
    There are moments of glory that show what this game could have been with more consistency, but a ton of frustrating deaths is its downfall.
    • 55 Metascore
    • 60 Critic Score
    Re-Legion is a great example of a good idea that is failed by the sum of its parts. It's not a bad game by a long shot, but it's also not what I would call great or even good. It's serviceable, it works (other than two frustrating crashes), it has a beautiful visual aesthetic and a great lead voice actor. But when you make a game centered around building a cult, when you set out with the intent of making player choice matter so that you have a real option of peace or chaos, you have to make it so.
    • 69 Metascore
    • 60 Critic Score
    Killer Klowns From Outer Space: The Game is wonderfully faithful in its aesthetic ties to the original IP. However as a game on its own merits, it struggles to give players the tools they need to learn and grow from the outset, and the inherently overly-sophisticated nature of its core gameplay loop, along with the limited roster of playable maps, lead to great concern over its potential longevity from here on out. I'm personally rooting for the developers at illFonic, as they seem an extremely passionate and talented team. However, sometimes hard truths need to be said, and Killer Klowns is going to have to work harder to prove that they warrant players' hard-earned money.
    • 60 Metascore
    • 60 Critic Score
    While it does some things well, namely its exploring and parts of its combat, almost everything seems like the “lite” version of what they should be.
    • 61 Metascore
    • 60 Critic Score
    No matter how fun a game is, or how hard the developers worked on it, I can’t recommend someone buy a title that doesn’t work.
    • 66 Metascore
    • 60 Critic Score
    Payday 3, from a performance perspective, is an unsightly abomination, which veers unpredictably and drastically between visually-impressive beauty, and screen-tearing, game-breaking insensibility. Its small map pool, inconsistent mission design, and low-quality cutscenes consisting merely of a few PNG files accompanied only by VO and the OST, all collide to form something that can best be described an an early access game. Something that, with the benefit of several years' redemption, might one day live up to the high standards it chose to set for itself. But today is not that day.
    • 72 Metascore
    • 60 Critic Score
    Sunday Gold is by no means a bad game, but its tonal and game mechanical confusion, created as a result of the developers' honuorable attempt at originality, makes it hard to whole-heartedly recommend for anyone looking for a casual pick-up-and-play tactical heist game.
    • 79 Metascore
    • 60 Critic Score
    Overall, Jotun is a very visual game with a very memorable art style that offers a well rounded combat system in a setting that does its best to stay true to its real-life inspirations but finds itself lacking in the plot department which is a genuine shame because it's clear that Thunder Lotus Games put a lot of time and passion into this kick-starter funded project.
    • 58 Metascore
    • 60 Critic Score
    You'll want to escape from Alcatraz all right, but not in the way that's intended.
    • 57 Metascore
    • 60 Critic Score
    Armikrog is a fun little puzzler. The puzzles are reasonably enjoyable and the visual style is just lovely. But the game just seems to lack a little polish, primarily in the inventory system and the story.
    • 64 Metascore
    • 60 Critic Score
    The constant barrage of random occurrences and the playful ridiculousness that comes as a result is Fire’s best element. Just don’t expect the invention of the wheel.

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