Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 70 Metascore
    • 60 Critic Score
    A competently silly, physics based puzzler. Its wonderfully simple dreamlike aesthetic and solid physics make it a joy to play for the majority of the time. The longevity of the experience is somewhat lacking and puts it at risk of becoming frustrating over longer play sessions. But taken in bitesize chunks with friends, it stands on it’s own two legs as a wonderfully stupid party game.
    • 66 Metascore
    • 60 Critic Score
    Definitely worth a look for fans of The Walking Dead and the original version of The Escapists.
    • 57 Metascore
    • 60 Critic Score
    Ultimately, Arslan: The Warriors of Legend is a game that - as far as gameplay is concerned - seems to accept what it is and just do it well. Combat is fluid and well animated if just as repetitive as we've come to expect from Koei Tecmo.
    • 65 Metascore
    • 60 Critic Score
    Heroes of Normandie makes a difficult transition from board game to video game, and because of this it looks and plays a lot like a board game.
    • 66 Metascore
    • 60 Critic Score
    As charming as it looks, Bounty Train feels a bit empty and uncomplicated. It’s an arrangement of potentially fun mechanics that just fail to gel together into something that is entertaining for more than a few hours. If you don’t mind the idea of mindlessly going from town to town vending your wares, you may still want to pick this up. If you want more, I’d let this train leave the station without you.
    • 68 Metascore
    • 60 Critic Score
    Overall, Soulstice daringly makes the plunge into several genres and subgenres simultaneously, and ultimately comes away, predictably, as competent enough in most areas, but exceptional in none.
    • 66 Metascore
    • 60 Critic Score
    KickBeat isn’t a bad game. KickBeat also isn’t a great game. It’s just okay.
    • 84 Metascore
    • 60 Critic Score
    Taking a position on this game has been very difficult, as on one hand I am an unapologetic day one fan of both prior Two Point games, and there is much in this newest entry's foundation that I do appreciate. However, the redoubled severity of the micromanagement required in order to play, in combination with the often-shoddy AI, makes playing a thoroughly unenjoyable experience. I admire the Two Point team's vision for what they likely intended this game to be, while also standing firm in my decision not to recommend it to players at this time. Take the time to instead go back and start a new run of Two Point Campus. It's well worth another go.
    • 68 Metascore
    • 60 Critic Score
    I have seen this game described as an "Open World", which is categorically untrue. While the level design has a degree of openness to them, giving the player multiple routes to reach their objective they are still decidedly structured. There is no seeing a mountain off in the distance and walking until you reach its summit. This is not a complaint, as I tend to prefer a smaller, crafted level with multiple pathways to a sprawling sandbox with little structure or logic. It helps that the game gives you some interesting travel mechanics to get around as well. After the first boss, you get a mechanical device that follows you around and allows you to fly for short periods of time, which is probably the single most enjoyable part of the whole game. I never got tired of zipping up cliff faces or floating onto the weird hovering islands that inexplicably dot the landscape. The game encourages this by sprinkling upgrade tokens and items but if I'm being honest I probably would have done it without them.
    • tbd Metascore
    • 60 Critic Score
    That said, I like the style, and could potentially see TinyKeep as a light introduction to the genre but it is hard to recommend to veterans.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, the amount of enjoyment you will get out of Upwards, Lonely Robot hinges solely on how much you like score attack challenges. If that is your thing, you will no doubt get a lot of long-term enjoyment out of the game. For everyone else looking for something a bit more substantial, you may be best off looking elsewhere.
    • 70 Metascore
    • 60 Critic Score
    The narrative attempts to hit all the emotional beats, but the execution is fumbled as a result of not being able to control for non-linearity. Series veterans may appreciate the added lore this game brings, but don’t expect much in the way of a satisfying resolution. It’s great to see Gunfire Games refreshing the Darksiders formula — they just haven’t quite nailed the dismount on this one.
    • 61 Metascore
    • 60 Critic Score
    Overall, Scathe is a perfectly adequate shooter. However, it fails in its intended purpose of adequately supporting either a bullet-hell playstyle, or on the flipside, a slow-paced tactically-driven experience. Its current mechanics and balancing make it unclear what demographic the developers are attempting to chase. With a few months of sufficient patching and overhauling, it’s possible that Scathe could transform into one of the best Doom-esque indie FPS games currently on the market. For now, it’s definitely worthy of being added to one's wishlist. Whether it's worth purchasing outright, however, is a question worthy of far more doubt.
    • 63 Metascore
    • 60 Critic Score
    Conflicks: Revolutionary Space Battles is a strange game with an even stranger gameplay system. It meshes together in weird, uneven ways, yet it fundamentally functions well and has more than enough charm to carry it through its messes. I don’t know if I’ll play it again, but I don’t regret playing it in the time I did.
    • 71 Metascore
    • 60 Critic Score
    The game is fun and does have some moments that made me genuinely laugh out loud. Legend of Mana isn’t perfect and can get a little bit monotonous in the combat sections, but the story has a lot of heart. If you’re a fan of JRPGs then there’s probably a little something in here to interest you.
    • 55 Metascore
    • 60 Critic Score
    It's normal to expect less polish when you boot up an indie passion project from a first-time developer. This is something I usually factor into the overall grade of a game, and I try not to let issues like occasional crashes or graphical stuttering weigh too heavily against an otherwise engaging experience. Games are more than their occasional screw-ups. Unfortunately, when a game screws up as much as Vessels of Decay does, it starts to get hard to see the game underneath.
    • 70 Metascore
    • 60 Critic Score
    Rezrog is a solid idea for a game, taking what would be generic characters and turning them into fun, customizable classes that pair well with the miniature visuals. Yet the repetitive nature of the game, coupled with the absence of a story and the slow introduction, make Rezrog a tedious experience that is difficult to enjoy.
    • 74 Metascore
    • 60 Critic Score
    I do still recommend this game to anyone who has had their curiosity piqued by this title’s setting and enrapturing environment. From what I can see online, I’m in a minority of those who have encountered this game-ending bug. As such, I encourage your own exploration of In Other Waters into the depths that I just couldn’t reach.
    • 73 Metascore
    • 60 Critic Score
    I have a lot of complaints about this game, but even with its flaws, I enjoyed it. I just think it could have been so much better. That being said, I’ve watched so many campy horror movies that have done much worse than House of Ashes. They might miss the mark on story elements and character decisions, but I can’t help but like the experience as a whole.
    • 49 Metascore
    • 60 Critic Score
    Light is a cool idea, and has a wonderful style to it, but the gameplay choices the developers made have just made it too easy.
    • 75 Metascore
    • 60 Critic Score
    To a fan of platformers, I think you should give it a try. People who are looking for some casual, simple fun, however, probably aren't going to find it here.
    • 63 Metascore
    • 60 Critic Score
    All in all, if you are looking for a game to kill some idle minutes at your desk, you should definitely pick up Crush Your Enemies for PC, but if you’re hungering for an in-depth RTS game you should probably look elsewhere.
    • 69 Metascore
    • 60 Critic Score
    The visual and audible treats presented by Slave Zero X can only carry it so far, and even the unlockable customization options (overlay filters that range from pleasing CRT-styles to some that are quite painful to look at, and different character colour pallets) do little to increase engagement in those areas. While the combat is fun enough, it's not without its frustrations, and your move set from the first level is the same as your arsenal against the final boss. There's no growth there outside of player skill, and the ceiling isn't so high that the climb lasts even as long as the game's runtime, which came in at a punchy three and a half hours. It's undoubtedly cool that a sequel to Slave Zero exists, if only for the curiosity of it, but it failed to learn lessons from its predecessors in terms of repetitive gameplay and lack of total variety. Fortunately, if you want to see the story through, not a lot is asked of you to do so, but even conquering the game's frustrating points leads to little feeling of satisfaction.
    • 71 Metascore
    • 60 Critic Score
    Crazy Machines 3 is unapologetically a puzzle game about fixing, creating and customizing crazy machines. In that regard the game is solid. For puzzle aficionados maybe that’s all they need. However, in a year where we got The Witness and Steven’s Sausage Roll, Crazy Machines 3 does little to stand out from the competition and even its own series. Much like Peter Griffin and his failed breakfast contraption you might ask “What’s the point?”
    • 62 Metascore
    • 60 Critic Score
    If you’re really desperate for historical Total War content, then Empire Divided is fairly typical, but it’s certainly nothing new. And if you want a Total War game that better reflects crisis in terms of game design and narrative, then I’d say, just buy Total War: Attila.
    • 67 Metascore
    • 60 Critic Score
    Little Orpheus is an extremely short game. I suspect that most gamers will complete it in four or five hours. Being primarily a story-focused game, Little Orpheus has little to offer the player in replay value. There are no challenges to master, and no skills to perfect. The game does offer a new game plus mechanic in the form of The Lost Recordings, but this expansion is so pitiful that the developers might as well have not bothered with it.
    • 64 Metascore
    • 60 Critic Score
    So the sport hasn’t changed apart from an increased roster, but if you have a previous installment of the series, you may as well stick to it, unless having the latest crop of pro wrestling stars is of utmost importance to you. But, if you’re looking to get into some wrestling for the PC, then the monopoly 2K Sports holds on licensed wrestling games means that even though WWE 2K18 has a heap of issues, it is unfortunately still the best available.
    • 54 Metascore
    • 60 Critic Score
    Hatoful Boyfriend: Holiday Star is a game that is made just for fans of the first one and does not stand on its own.
    • 71 Metascore
    • 60 Critic Score
    Once you’re past the steep learning curve, Automachef has a lot to offer. As you’re solving problems, not puzzles, there’s different ways to approach a task, which gives a fair amount of replayability. The chance to share player-made content with a budding community and bolster your options with modding capabilities means that this game could have some staying power - assuming that the initial difficulty spikes don’t spoil any appetites.
    • tbd Metascore
    • 60 Critic Score
    If you’re willing to search for it, then this may be a journey worth starting. Though only enthusiastic explorers should apply.

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