Hooked Gamers' Scores
- Games
For 1,612 reviews, this publication has graded:
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58% higher than the average critic
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11% same as the average critic
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31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Metro: 2033 Redux |
|---|
Score distribution:
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Positive: 891 out of 1612
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Mixed: 597 out of 1612
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Negative: 124 out of 1612
1620
game
reviews
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- Critic Score
As a standalone game without the VR gimmick, Marble Mountain does a reasonable job, but just doesn't have enough variation to keep it interesting.- Hooked Gamers
- Posted May 4, 2016
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It’s like Epic Car Factory is the first half of a complete game, or even the first third. There’s really not that much game here. Putting the same four car components into a bowl and waiting for something to come out on the other end is barely a game. I guess you could roleplay a bit - design your car, start up Factorio or Production Line and pretend to manufacture the car there. As it stands, Epic Car Factory is more like... Car.- Hooked Gamers
- Posted Apr 11, 2018
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Computer users will desire something more, and although there are some unique mechanics here, the overall product just comes across as being pretty mediocre.- Hooked Gamers
- Posted Jan 8, 2014
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There’s a nice rhythm to hitting the shield at the perfect moment, nailing a fire bolt or slicing through rows of bad guys to boost your multiplier. Unfortunately, a good runner needs legs, and ROGUS’ simplicity means things wear thin quickly.- Hooked Gamers
- Posted Jul 14, 2015
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For two guys releasing their very first game they could have done a lot worse and I applaud them because although what they made wasn’t scary, it was actually kind of fun.- Hooked Gamers
- Posted Sep 16, 2015
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In Enter the Gungeon, each run felt distinct because you would find different weapons from the game's huge arsenal. In Out of Time, however, your abilities are locked to the gear you bring with you before heading into each mission, so there is no real room to be surprised on each run. That said, there is some fun to be had customizing your equipment and build in between runs. However, even here, it feels like you need to invest a tremendous amount of time into grinding to get better equipment. Ultimately, the game just feels boring and repetitive, and while there's some fun to be had playing it with a group of buddies, you would probably be better off with a more engaging co-op game.- Hooked Gamers
- Posted Oct 14, 2025
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Trapped Dead: Lockdown does a lot of things wrong from a gameplay design perspective, and unfortunately there isn’t really anything new or unique to make it really worth dealing with the shortcomings.- Hooked Gamers
- Posted Mar 24, 2015
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Recipe for Disaster presents what, on paper, is a great premise for any management game, but ultimately stays true to its own name, being a disastrous mess of a game concealed by a superficial coat of visually-engaging paint, that makes one want to drown oneself in a pot of overcooked stew.- Hooked Gamers
- Posted Aug 15, 2022
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Genesis Alpha One, at its best, is an engaging resource-management sim that gives a good approximation of what I imagine running a ship out in the middle of space would be. However, the first-person perspective seems to have shifted the design towards a combat-oriented game with resource management elements, and unfortunately that is not where the game’s strengths lie. If you can get on board with the lacklustre gunplay, there’s some fun to be had organising your ship and crew, but the combat elements seem at odds with the slow pace of the rest of the game.- Hooked Gamers
- Posted Feb 4, 2019
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Riptide is a franchise that made its home on mobile devices, and that’s probably where it should stay.- Hooked Gamers
- Posted Mar 26, 2014
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In the end, Final Exam is a fun multiplayer game and a mediocre single-player game. It aims low, and hits its target, riding on the simple pleasures of mashing buttons and yelling with friends.- Hooked Gamers
- Posted Nov 14, 2013
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Dragon Ball: The Breakers will probably live or die based on its initial release window. It is a game of growing pains so severe that it might scare off much of the audience. What that could leave is akin to a late-stage fighting game: the only players left are very good, forcing away even more newcomers. If players can get over this hurdle, and the one that simply playing the game provides, there's a depth to the mechanics that are satisfying to master. It is a game that offers a bit more complexity than competitor Dead By Daylight, but would have to sustain a player base to truly match it. Failing that, it could end another Friday The 13th; a totally fine game that can only be enjoyed with friends. As it stands now, though, a private game cannot exist without a full lobby of eight players, so even that might not be a realistic option. In a world with a glut of this genre, it doesn't do quite enough to require your time.- Hooked Gamers
- Posted Oct 26, 2022
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Had it been an early access title, House Fighters: Total Mess might be able to excuse some of its more obvious technical issues and lack of gameplay refinements. However, for something presented to the public as a finished product, House Fighters: Total Mess is anything but. From all appearances, its developer seems to be quite active in responding to community concerns via Steam's discussions forum. It is quite feasible that, in a matter of just a few months, this game might be almost unrecognizable compared to its present state. One can only hope...- Hooked Gamers
- Posted Nov 12, 2025
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It is a strange game, one that, despite its flaws, will remain on my mind for a little while longer.- Hooked Gamers
- Posted Feb 17, 2016
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Had the game been only slightly more welcoming in a few areas this could have been a really great experience, rather than just a reminder of the games I used to love.- Hooked Gamers
- Posted Nov 4, 2015
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Overall, the game offers nothing that you have not seen before. What it does, it does pretty well, but when it comes down to it, NoReload Heroes doesn’t really aim to do that much. The pretty explosions, hectic action and the variety of explosions may entertain you for a while, but – like with my daughter – 20 minutes may be enough for you to get bored with it.- Hooked Gamers
- Posted May 2, 2018
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If you can convince some friends to buy and play this game with you, then you can have a few hours of fun in an otherwise forgettable hack and slash.- Hooked Gamers
- Posted Jul 15, 2014
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- Hooked Gamers
- Posted Oct 10, 2014
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What really kill this game are the bugs. There are graphical bugs. There are puzzle bugs. There are bugs that crash the entire game, forcing you to close the program and start it up again. This is especially frustrating because the game relies exclusively on auto-saving, and only saves each time you complete a room. You can lose entire chunks of progress from these crashes.- Hooked Gamers
- Posted Jan 6, 2014
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The combination of the visual design and the story setup make Metal Eden an enticing experience before even booting it up. And while it tries to blend that sci-fi world with fast-paced combat centered around parkour and hot-swapping weapons, the pieces don't fit together tight enough to be enjoyable for a long enough percentage of its short runtime. When the credits roll it feels unfinished, and at times throughout it feels misguided. When you've got significant upgrades, inside of the later levels, it approaches a satisfying shooter experience, it's just a shame that it isn't at least a few levels longer, which would make the package feel more complete. A few issues can be softened with some polish, by tweaking values and cooldowns or fixing the way you sometimes jarringly mantle a ledge to the side that you can't see when you jump, but the largest ones would require an adjustment to the design philosophy overall.- Hooked Gamers
- Posted Sep 23, 2025
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If you are a long time fan and follower of Spellforce 2, than I can imagine that Demons of the Past is right up your alley. Perhaps you’ll easily understand the events surrounding the main storyline, and you will have been used to the nuances of properly playing the game. For everyone else, Demons of the past is a mediocre game that is not particularly memorable, with nothing much going for it.- Hooked Gamers
- Posted Feb 10, 2014
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Were it not for the use of echolocation, Perception would be indistinguishable from the hordes of horror games that have seemingly flooded the market in recent memory. But that central mechanic fails to create an impact in the gameplay, making Perception a well constructed game that lacks in scares and surprises.- Hooked Gamers
- Posted Jun 22, 2017
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The amount of nudity and erotic horror themes within this game are enough to attract anyone, but sadly, the lack of gameplay mechanics and the disappointing climax are not able to keep them.- Hooked Gamers
- Posted Jul 2, 2018
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Crow’s Eye just doesn’t hold up to the greats. The juxtaposition of horror mystery against puzzle-platformer gameplay is jarring; as if gameplay and storyline were drawn up independently and then forced together during early design meeting. Perhaps the first-person puzzles were the intended focus of the title, but horror-genre theatrics proved more popular during limited focus testing, steering the development team’s world building and scripting down a weirdly counterintuitive path. I will admit that does seem like an oddly sceptical look at the game’s make-up, but it simply doesn’t feel organic. Serviceable gameplay mechanics are clouded by a confusing and unimpressive horror aesthetic that do little to elevate the proceedings above a quaint distraction.- Hooked Gamers
- Posted May 10, 2017
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Strobophagia is a game that looks cool and has an interesting premise, but it fails in successfully building and delivering on its narrative of horror. While the use of a cellphone and proximity-based chatting made for some fun detective-like segments, the run-from-the-monster gameplay is much more of a bore. While the visuals are generally good, the music is disappointingly bad for a game focused on a music festival, and I was left feeling little more about my time spent playing than “meh.”- Hooked Gamers
- Posted Nov 17, 2020
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theHunter: Call of the Wild looks amazing, it doesn't feel clunky in terms of its controls or movement, and it has some very appealing sound of high quality. But it's just not fun. The exploration is entertaining in short bursts, but players didn't buy theHiker; they bought a game about hunting. With the issues I encountered it just seems like it's not there yet. Maybe some patching can fix it, but in its current state I think I'd rather go play a hunting game where I can at least kill something and find it more than once in a blue moon.- Hooked Gamers
- Posted Mar 3, 2017
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Creepy Road seems to have a good heart, delivering a nice looking game with an enjoyable, affable atmosphere, but there isn’t enough new, original, or terribly fun outside of those boons to make this a game I’d have a super easy time recommending to most. I think a few balancing and quality-of-life tweaks could really turn the boat around and make this a fun, casual game worth jumping into, but until that happens there’s still a fair amount left to be desired.- Hooked Gamers
- Posted Jun 8, 2018
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If only there were others in attendance, he was sure that the game would be quite fun indeed. But there was no one—not even optional automatons. And $14.99 is an awfully high price to pay for loneliness.- Hooked Gamers
- Posted Jul 9, 2014
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The multiplayer focus makes it difficult to form an emotional attachment, detracting from what could have been a uniquely unnerving experience. In the current state this game is worth trying if you’ve got a few friends on board, but I’d love to see a more thorough exploration of the mechanics in a well-crafted, single-player story.- Hooked Gamers
- Posted Aug 14, 2019
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Yi and the Thousand Moons is a fun experience, I just don’t know if it’s fun enough to make it’s incredibly short run time worth the cost.- Hooked Gamers
- Posted Dec 6, 2017
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