Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 64 Metascore
    • 68 Critic Score
    There’s a lack of variety in the way you play Serial Cleaner which makes things disappointing. You move around, hide in cupboards, clean up the blood, and carry the bodies back to your car. The only real option you have beyond that is setting up a noise distraction which will cause nearby guards to come running. Cleaning is a dangerous, yet apparently mundane job, but someone has to do it.
    • 70 Metascore
    • 68 Critic Score
    As it is, there are too many frustrations, and I didn’t feel compelled to keep playing on the merit of the puzzles alone. You will get a lot of hours out of it for your money though, along with an engaging storyline.
    • 80 Metascore
    • 68 Critic Score
    The Walking Dead Table reflects the physical evolution of Pinball. The game's journey from mechanical, to electric, and then digital form causes things to look cluttered and jumbled – but there's still a great mechanical predictability to the game.
    • 66 Metascore
    • 68 Critic Score
    It may be short-lived and a little rough around the edges here and there, but Planet of the Eyes is a game that balances just the right level of challenge with story to create a decent experience for players looking for a quick fix.
    • tbd Metascore
    • 68 Critic Score
    The game is undoubtedly not for everyone, but if you'd like a wholly different experience within a relaxing atmosphere spent bringing colour to a world in dire need of it, then I suggest you get Cube and Star: An Arbitrary Love.
    • tbd Metascore
    • 68 Critic Score
    Unfortunately at this stage, there are only two game modes - story and endless - and they pretty much play out the same. But Super Mutant Alien Assault has an addictive quality that has leaves you wanting to play just one more game in order to reach the next stage or gain the next upgrade.
    • 62 Metascore
    • 68 Critic Score
    Wreckreation wears its influence in its presentation, mechanics, and throughout many other aspects of the gameplay. It retains some of the bad aspects, sticks a bit too close to some of the good, and is missing maybe a little of both, all at the same time. Ultimately, the act of driving and crashing feels pretty good, but the awkward fast-travel and menus, which feel close to carbon copies, are in dire need of modernization. While the large map has enough variety for a bunch of open, mountainous spaces, the lack of a dense city feels like a step backwards in just about every way, and gives the entire world a more empty feeling. There are plenty of tools at each player's disposal to create tracks and events, but relying on a social experience focused directly on friends means that larger scale multiplayer is hamstrung before it has a chance. If Wreckreation has the opportunity to grow, the foundation is solid, but if it can't or won't, it risks feeling like a knock-off of its primary predecessor to some, and simply an awkward experience to others.
    • 76 Metascore
    • 68 Critic Score
    The Dragonborn add-on allows you to revisit Solstheim, the island from 2003's Bloodmoon expansion to Morrowind. While it's still a Skyrim location, It brings a little taste of Morrowind to the frozen North. Numerous Creation Club mods bring in quests, creatures, and items that link back to Morrowind and Oblivion, so there's a lot to explore here. Not to mention the seemingly endless number of mods available online that alter and enhance the game in many ways. From realistic AI conversations that make the townsfolk talk to one another instead of throwing lines of exposition at you as you pass to texture overhauls that dramatically improve the game's look (as long as you have the engine to run them). Which brings me to my biggest complaint about the Skyrim Anniversary Edition - tech.
    • 82 Metascore
    • 68 Critic Score
    The rub is that if the combat mechanics didn't quickly devolve into frustration, the extremely short campaign (that is probably best played on Easy: a sad realization) would be an additional negative. I believe strongly that there is still hope on the periphery of Space Marine 2. With proper dedication to the existing roadmap, and beyond, that outlines a focus on PvE content, including an upcoming, proper horde mode, its identity can shift from "gorgeous looking, short single-player experience" to "great game to play with friends," but we're not there yet. And in a gaming landscape that will probably see dozens of games launching to appeal to the latter feeling while Space Marine 2 works its way up to that, on top of the existing ones, it remains a tough game to recommend.
    • 59 Metascore
    • 68 Critic Score
    Jagged Alliance: Rage is a fun game when judged on its own merits. It’s certainly not a proper sequel, and perhaps that would be a bit too much to expect from a game that’s selling for a mere 20 bucks. It does have a few whiffs of what made Jagged Alliance great though, and if this would have been sold as a way to whet our appetites for a full sequel coming out next year, I think it would have landed much better with the fans than it did. As it stands, Jagged Alliance: Rage is a cute distraction, a fun-for-a-while-not-quite-Jagged-Alliance that will polarize fans more than it had intended, but should not be dismissed right out of hand.
    • 62 Metascore
    • 67 Critic Score
    I really enjoyed the character specialization and tactical gameplay, but during most of Deadline I couldn’t help but feel that it just didn’t make much sense as a zombie game, and would be better if I was fighting other soldiers (there are humans you fight, but not comparatively often).
    • 67 Metascore
    • 67 Critic Score
    While it does have some issues presenting the backstory itself; feeling a bit more like an experiment than a complete game, the moment-to-moment of exploration is unique and unforgettable. Hopefully this will soon get VR support considering it looks perfect for the platform.
    • 55 Metascore
    • 67 Critic Score
    Although I had some issues with the track laying nuances in Railroad Corporation, I was able to overlook them and enjoy the game for what it is – a relaxing train simulation in the mould of the classic Railroad Tycoon. Small map campaigns allow for reasonably short playthroughs, each with different goals that help gamers gradually familiarise themselves with its gameplay mechanics. The lack of proper instructions or guidance for anything outside the basic mechanics was disappointing but having said that, there is a sense of achievement when your little railroad empire is running like clockwork though, knowing that you’ve done so with minimal assistance.
    • 73 Metascore
    • 67 Critic Score
    If you’re looking for a fun co-op game for your kids or looking to get someone you know into gaming through a non-violent, cute, easy-to-learn spy game, Hacktag is definitely a good choice. Don’t expect it to hold the interest of experienced players looking for a challenge though. If you’re a grammarian who can’t overlook terrible typos and Google Translated text, and have a problem with the morality of corporate espionage however, you might cringe quite a lot when booting this game up. The aforementioned players who will like this game, though, surely won’t care about that sort of thing.
    • tbd Metascore
    • 67 Critic Score
    It's easy to pour countless hours into Deep Sixed, but it's just as easy to rage quit after a few minutes. There is a handy tutorial mission, but it in no way covers everything there is to do in the game. I'm sure this will scare many new players away, but if you take the time to learn the way your ship and manual work, it becomes quite rewarding to fix your ship like a pro and continue on with each new mission. And when things seem too dark, the ship's AI is usually pretty good at picking up the mood. She's silly and totally programmed with the good of co-operation in mind, so the player character becomes quite sassy with her. Indeed, I found that their relationship was always spot-on and made me laugh quite a bit.
    • 72 Metascore
    • 67 Critic Score
    It has a great, unique style, but overall it is let down by the often clumsy and convoluted game design.
    • 67 Metascore
    • 67 Critic Score
    Overall Armed Seven is a competent shooter and a good attempt at recapturing some of that old shoot-em-up magic.
    • 64 Metascore
    • 67 Critic Score
    Other than occasional bouts of frustration brought on by poor camera angles, there’s not much wrong with Legend of Kay Anniversary. That said, in 2015, we’ve seen it all before.
    • 59 Metascore
    • 67 Critic Score
    Overall, Vambrace: Cold Soul is a fun game that's brought down by little things that lead into bigger issues over time. I appreciate a good challenge, but there's often a fine line between a challenge which is fun to overcome and a challenge that feels unfair and unrewarding. Where Vambrace shines is in its world building and storytelling which I enjoyed the mystery of. The map, however, can freeze out in the icy ghost towns for all I care.
    • 58 Metascore
    • 66 Critic Score
    Although I appreciate the game for its many merits, I wouldn’t feel comfortable recommending it until the price comes down a bit, but as it does, the likelihood of you regretting the purchase goes down with it.
    • tbd Metascore
    • 66 Critic Score
    Feather is definitely a relaxing experience, one that allows gamers to chill out and explore at their own leisure. There are no enemies, no combat, and no objectives. Some guidance or a location finding challenge similar to that in PilotWings Resort would definitely give Feather added replayability. Even a timed challenge as you fly through all the hoops or a challenge to collect each of the fruits would provide for an added incentive to jump (or should that be 'fly') into the game. As Feather is a cross-platform (PS4, XB1) online game, there is the chance that you will stumble upon other birds circling the island as well. In time this could result in some added collaborative exploration – particularly if the developers add more locations in which to survey from a bird’s eye view.
    • 77 Metascore
    • 66 Critic Score
    Ultimately, this ant colony simulator offers a unique and engaging experience, but it's one that could benefit from some streamlining and refinement. The core mechanics are solid, but the frustrating micro-management of the science system and the somewhat disjointed island exploration prevent it from truly shining. It's a game with a lot of potential, but it needs a bit more polish to truly capture the magic of a thriving, interconnected ant empire.
    • 79 Metascore
    • 65 Critic Score
    While the game is a pleasure to play, it pales in comparison to its predecessor in feel. For some reason, I’m not feeling the same emotional bond with Robert and the mystery of the world fails to tickle my fancy. The voice acting could have been better directed and it would have been nice to be able to interrupt actions after having clicked on something instead of having to watch the character walk all the way to the object just to click through the ensuing VO to get out of it faster. If you didn’t feel you got enough of Asposia from The Inner World or are just aching to reconnect with Robert and Laura, get The Last Wind Monk. If not, let the original stand on its own.
    • 74 Metascore
    • 65 Critic Score
    Reigns: The Witcher is a perfect marriage of IP and indie mechanics. By evolving the objective system into the deeper Inspirations mechanic, Nerial has ensured that every "Game Over" feels like a step forward rather than a step back.
    • 66 Metascore
    • 65 Critic Score
    Overall, I did have fun with The Shapeshifting Detective. It’s a very competently made FMV, and one with a unique enough twist to earn a spot among its peers. I do think that there was a lot more potential in the concept than what the final product ended up delivering, but such is the case with many first shots at a new idea. Here’s to hoping we’re in line for a sequel that gives the concept some more room to grow.
    • 81 Metascore
    • 65 Critic Score
    Ultros takes its shots, and many of them are genuinely pleasing. The audio and visual design is something to behold, and the unique gameplay hooks deserve iteration at the very least. At the same time it is a game at odds with itself. The things you're being asked to do don't quite mesh with the tools, the story being told feels incongruous with the actions of its characters, and its promise feels wasted. It's tempting to consider that in a different year, against a different crop of recent metroidvania standouts, its shortcomings might be easier to ignore, but even in a space-like vacuum, up against only itself, Ultros doesn't bear the fruit it has the potential to.
    • 75 Metascore
    • 65 Critic Score
    It’s clear the ‘Saga’ series of Total War has some issues to resolve before titles like Troy can be a success. Their budget and prioritisation in the series is without direction and with something of an identity crisis in a series that already releases annualised big-budget titles. To conclude, Creative Assembly has a lot of work to do in order to refine this class of smaller budget game before it’ll be a successful addition to their roster.
    • tbd Metascore
    • 65 Critic Score
    Ski Jumping Pro VR is a good first attempt at virtual reality from Yippee Entertainment overall. It’s an enjoyable, albeit flawed experience with motion controls difficulties and repetition issues, so long playthroughs aren’t advisable. However, anyone looking for a skiing experience on their VR headset will find a suitable candidate here, one that successfully recreates the sport and comes recommended.
    • 68 Metascore
    • 65 Critic Score
    2Dark is a game that clearly knows how to build an atmosphere, but seems a bit confused when it comes to using it to actually frame an engaging, compelling game. The whole experience seems to be caught in a sort of limbo between being a stealth, top-down action, or point-and-click experience, and fails to do be any of them exceedingly well. A bit of re-focus to clean up the gameplay and narrative a little would go a long way, though it will be perfect for that niche market looking for a Taken-inspired plot of cartoonish gory stealth adventure.
    • 70 Metascore
    • 65 Critic Score
    As there is no voice-over, all your interaction with the game’s story is text-based, and when the writing is as bad as it is in ATOM RPG, it becomes a chore and all enjoyment of the world is drained out of it. That’s not to say I’m going to stop playing it. As a system it is a genuinely good game, but as a world into which one sinks oneself, it’s viscous.

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