Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 68 Metascore
    • 69 Critic Score
    Sadly, more seasoned adventure fans looking for a new challenge will not find it here, and are instead likely to be frustrated by the patchy attempts at diversifying the gameplay.
    • 71 Metascore
    • 69 Critic Score
    I can find myself warming up to Transport Fever. Still, I find it hard to recommend the game to anyone but hardcore transportation sim fans, and even then only if you are a bit of a glutton for punishment. If that description fits, you’ll find a fairly capable simulation that you’ll likely enjoy for a couple of weeks.
    • 80 Metascore
    • 69 Critic Score
    Catherine Classic is a fun puzzler, with a great art-style and a fairly catchy narrative. But Vincent lacks appeal as a protagonist, he’s just so bumbling and incompetent and irritatingly unsure of himself. If nothing else hooks you, the puzzles will — but I’m questioning why this game is a classic, I just don’t think I got it.
    • 62 Metascore
    • 69 Critic Score
    There are definitely some areas that could use a little polish - inventory and shop system, the save/load points, but those things aside, the game is fun to play.
    • 71 Metascore
    • 69 Critic Score
    Lilly Looking Through is a charming little adventure with some unique and interesting mechanics that doesn’t quite do enough to become great. It’s short and sweet, but it’s hard to know who to market the game to.
    • 67 Metascore
    • 69 Critic Score
    Bedlam is enjoyable, but it needs a bit more tweaking to be worth recommending above other games of its type.
    • tbd Metascore
    • 68 Critic Score
    Playing through Liminal Exit was occasionally frustrating, often visually interesting, and sometimes inventive. It helps that it's a short experience, whether you're good at finding the usually obvious differences or listening to your television friend’s hints, otherwise it might overstay its welcome. The story was intriguing enough to push me through, and the repetition in anomalies did make finding a new one more exciting, just when I thought I'd seen them all. It's also effectively creepy enough of the time, with some of the visuals alone giving me some nice, unconscious chills, and avoids crossing the line into cheap horror at the same time. While most of the ways it changes the formula of its simple genre don't pan out, it does relatively well at sticking to what works, even if it did make me a borderline conspiracy theorist about its trustworthiness.
    • tbd Metascore
    • 68 Critic Score
    As it stands, the frantic racing, the quasi-randomly generated track, and the joy of bumping your friend off into the darkness of space in the middle of a turn are almost enough to make you forgive the game its bugs and lack of polish. Almost.
    • 69 Metascore
    • 68 Critic Score
    Megabyte Punch is a decent length for the price, especially if you factor in the tournament mode and custom fight modes outside of the main story.
    • 70 Metascore
    • 68 Critic Score
    The story in Yonder isn’t in the same category of RPG such as The Witcher or The Elder Scrolls - even the inhabitants of Gemea seem generally disinterested in the Murk that has covered much of their lands. However, the game mechanics are generally fun, and one could argue that Yonder would be the perfect introductory RPG, especially for younger gamers. The cute, colourful characters, animals and locations make peaceful exploring rather enjoyable, and the fact that there is no combat and your character cannot really die, makes Yonder: The Cloud Catcher Chronicles an easy proposition for those unfamiliar to the more serious role playing games.
    • tbd Metascore
    • 68 Critic Score
    If you like some good, challenging puzzles, Aethernaut definitely worth a try, but maybe wait till a few patches have come out and the game has stabilised somewhat.
    • 76 Metascore
    • 68 Critic Score
    As I said before, all games can be educational, but don’t all necessarily have to be educational games. For me Attentat 1942 feels like by trying so hard to be an educational game, it has missed an opportunity to be a better regular game. However, it is still filled with historical content, flashback sequences and a wonderful art style, even though a lack of a cohesive story and any real driving force to the narrative does make it feel meandering, like a conversation with an aging grandparent. But like a conversation with an aging grandparent, you might also learn some amazing things, or have your perspective broadened, if you’ll only take the time to listen. So if you feel like a meander through some thought-provoking history, Attentat 1942 is out on Steam now.
    • 73 Metascore
    • 68 Critic Score
    The team at Brawsome have definitely aimed for the retro feel especially with the top-down pseudo-isometric view, reminiscent of the middle-era Ultima titles. The simple gameplay and controls make this a game that anyone can play in short bursts or for extended periods, and with the addictive nature of the puzzles be prepared to look at the clock and wonder where the time has gone.
    • 58 Metascore
    • 68 Critic Score
    My heart is screaming to love Clockwork Empires. Its premise, its setting - it is so uniquely fresh and daring that it should have amounted to something extraordinary. I’m struggling to even like it, let alone love it. No, I do like it, but it is a crying shame that it lacks the polish it deserves. As it stands, the interface throws up too much of an obstacle for Clockwork Empires to shine as it might have.
    • 75 Metascore
    • 68 Critic Score
    The eccentric enemies match the exaggerated abilities of our heroes, and combined with the vibrant anime style visuals, make One Piece: Pirate Warriors 4 a fun experience... even if there is distinct lack of talking parrots, plank walking and shivering of timbers.
    • tbd Metascore
    • 68 Critic Score
    I had a lot of fun scratching my brain over this game and will recommend it to anyone who enjoys relaxing in front of their screens with a mouse in one hand and a hot cup of coffee in the other. It does have some issues, but those are easily overlooked in the light of the game's variety of puzzles and brain teasers.
    • 61 Metascore
    • 68 Critic Score
    Despite the lack of a storyline (apart from the opening cinematic), Violett does reasonably well in keeping itself interesting.
    • tbd Metascore
    • 68 Critic Score
    Playing The Spatials, I found myself thinking that this game should've been a mobile game. The way the navigation is set up, the minimal depth in activities and even the enjoyable but simplistic art style all seem to lend itself more to a mobile platform.
    • 71 Metascore
    • 68 Critic Score
    While some of the quests do contain interesting stories, it’s not quite enough to make up for the weaknesses of the setting. I really wanted to like this game, and perhaps fans more interested in the source materials of Lovecraft or those interested in Frogwares’ evolving mechanics of detection will get a bigger kick out of it than I did.
    • tbd Metascore
    • 68 Critic Score
    It does lack that little bit of polish that would make it a great game, but Primal Carnage: Extinction is still worth your time, especially if you love dinosaurs.
    • 66 Metascore
    • 68 Critic Score
    Co-op games are generally fun to play with friends and family, and Fueled Up is no different. There is little in the way of a story, but that doesn’t matter so much as you and your friends try and complete their tasks on the spaceship before the evil space octopus catches you. The tasks aren’t overly varied, but the level design and the added mechanics give the game a challenging feel. The fun cartoon style visuals make the game suitable for all ages. Unlocking new characters as you progress through the levels adds a degree of replayability and the fact that you can play with friends online is a bonus. Fueled Up is a worthy addition to the co-op genre.
    • 69 Metascore
    • 68 Critic Score
    Shelter certainly doesn’t outstay its welcome, clocking in at just over an hour for an entire playthrough. It’s a short game with just a few levels, but given the lack of variety it is probably a good thing it’s not much longer.
    • 73 Metascore
    • 68 Critic Score
    Procedurally generated and varied maps do wonders in keeping what is, at its core, a simple and unchanging gameplay loop feeling fresh, albeit samey. Taking down bosses feels like an achievement, and the difficulty is well balanced. The few online contracts I took showed that the classes complement each other well.
    • 60 Metascore
    • 68 Critic Score
    There’s fun to be had here, but I’m still not entirely certain if enjoying it is worth suffering through the shortcomings that never should have been.
    • 65 Metascore
    • 68 Critic Score
    Zombi is a decent port, and although I had some struggles early on coming to terms with the keyboard and mouse controls (especially in the inventory and during combat), I did enjoy running through (and below) the streets of London.
    • 73 Metascore
    • 68 Critic Score
    I wanted to get behind Draugen so much, as someone who loves walking simulators, and loves Norway. But I just didn’t find it gripping — while the setting is unique and captures the beauty of Norway, what I experienced of the central mystery felt cliched, and the two central characters, especially Lissie, felt like 1920s caricatures. I think perhaps an opportunity was missed in giving the game Norwegian characters. If you like walking simulators, and mysteries, you may get a kick out of Draugen, worth a look-up in either case.
    • 54 Metascore
    • 68 Critic Score
    While Homefront: The Revolution is a good game when you finally get it to work, it is not a new experience.
    • 75 Metascore
    • 68 Critic Score
    It's not a bad game, but imagine the possibilities if we can play with the other races, if the AI would do more than standing around, and if ranged units were more than fluff. You'd have a game that can measure itself with the best 4X games on the market! Until it does, it's the little engine that could, but did not.
    • 66 Metascore
    • 68 Critic Score
    If you're looking for an action packed game, then this will not be your cup of tea. However, if you are after a game with a wonderfully emotional narrative that players can experience at a gentle pace, then Copycat is worth a look. As you explore your surroundings as Dawn, you will realise that the game has a truer and more meaningful purpose than it seems at first. With simple controls, it is easy to adjust to the flow of the game, roaming the house as a cat whilst listening to the heartwarming score. It is clear that the developers have poured their hearts into Copycat. I now wonder how my cat Sunshine would feel about another cat taking her place.
    • 68 Metascore
    • 68 Critic Score
    Shiness is an ambitious game with a whole lot of charm and character that’s held back by some design choices that just didn’t do it for me. I appreciate the effort put into building a colorful game world filled with characters that do seem straight out of a long-established anime or manga, and the simple puzzles make exploring and progression pleasantly relaxing. If I wasn’t fairly sour with the way combat has been implemented I’d find the experience to be an easy recommendation, but as it stands there’s a bit too much that needs to be polished before the game can really shine.

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