Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 65 Metascore
    • 70 Critic Score
    Did I enjoy The Church in the Darkness? I did the first couple playthroughs. By the third, I was starting to feel like I was just going through the motions. I think it's one of those games where if you do a playthrough once every now and then, it can definitely be worth the time. It has a visually appealing art-style that reminds me of a stylistic early 2000's game, and the audio, though it does eventually become repetitive, really does sell the Walkers as convincing cult leaders. It's a fun game, but it's a short ride for individual playthroughs and if you're farming for multiple endings, it's going to show its imperfections really fast.
    • 86 Metascore
    • 70 Critic Score
    I’ve certainly had my share of fun and amazement soaking up what bits of Night City’s world that I could in my 80 hour playthrough, but nevertheless with a bad taste in the mouth when so many glitches and inconsistencies pulled me out of its overall experience.
    • 78 Metascore
    • 70 Critic Score
    Aside from a few instances where your landings become hard to calculate, this platformer that relies on jumping and movement puzzles largely comes together. I almost expected a game steeped in the depths of hell to be a bit more devilish to its players, but the parts of the game that work as intended are minimally challenging. That’s probably Hell Pie's biggest fault: it doesn't do enough to stand out. This genre of game is having quite the resurgence, and I'm afraid it won't stand the test of time. At the end of my experience, I enjoyed the game as a whole, but a large part of that depended on my need to finish it for review. I doubt it ends up on many game of the year lists come December, but Hell Pie puts forth a solid effort to rekindle the golden age of platformers.
    • 62 Metascore
    • 70 Critic Score
    Little Racers: Street is a game I could see myself coming back to. I have taken issue with a lot of its quibbles but here is the fact of it: Little Racers: Street is a faithful recreation of the classic top-down racer with a lot of modern twists.
    • tbd Metascore
    • 70 Critic Score
    In short, Ready or Not: Dark Waters has one great level, one bad level, and one entirely-boring level; a wide degree of variety that may or may not be entirely what you signed up for. At only $9.99 or your regional equivalent, three total levels is not a bad value proposition. One just wishes there was more consistency in the quality department.
    • tbd Metascore
    • 70 Critic Score
    Which Way Up: Galaxy Games offers a delightful and accessible party game experience that is perfect for families looking for indoor fun, especially when the weather outside is less than inviting. With its simple controls, vibrant visuals, and varied collection of mini-games provide hours of entertainment. While the two-player experience may lack some of the chaotic charm of larger groups, the game truly comes alive with three or more players, making it a stellar addition to any family's game night rotation. So, gather your crew, prepare for launch, and get ready for some gravity-defying fun in the whimsical world of Which Way Up: Galaxy Games.
    • 76 Metascore
    • 70 Critic Score
    Blood Bowl 2 may not quite be the long drive into the end zone, but it’s at least good for a few first downs.
    • 77 Metascore
    • 70 Critic Score
    While it may not entirely hit as a whole, Amnesia: The Bunker marks a high point for the series in many ways. It continues to feature impressive graphics and sound design, and a few of the mechanics here should join other constants. It falters a bit in its story, which is suitably mysterious and mystical, but at least partially predictable from a very early stage. It doesn't drag the experience down too much, but just enough. Still, it feels like a best-in-class dread simulator that doesn't overload you with a series of ever changing objectives, keeping your mission tight and focused throughout, allowing that sense of dread to be its main propellant.
    • 76 Metascore
    • 70 Critic Score
    You could say that Heave Ho is somewhat visually unappealing, as the scenery and characters have a grainy 1920’s style cinematic look to them (albeit in colour). But this is clearly as intended and works well within the humorous nature of the game. There are birds that fly past and cover you in poop if you’re taking too long, and a llama that walks past and farts, filling the area with a dark fog. Even when players fall to their deaths, an explosion of paint covers their comrades. Heave Ho is a game that doesn’t take itself seriously, and should be played as such, particularly with a group of friends.
    • tbd Metascore
    • 70 Critic Score
    I don’t think that Unexplored is ever going to knock anyone’s socks off, but it is a fun little game that I think is worth it’s low asking price. It probably isn’t one that I’ll be coming back to much after my time spent with it for this review, but, then again, not everything has to be. It’s dungeons do feel pleasantly organic, but outside of that it just doesn’t really do anything outstandingly better or differently than others in it’s genre. For some this sense of “been here done that” may be too much, and I think that’s reasonable. For others, solid is more than enough to warrant a purchase, and I think that’s just fine too.
    • 67 Metascore
    • 70 Critic Score
    A lot of what happened was very predictable; it felt like the game was tricking you into thinking your choices meant something, when really, you weren’t doing anything at all.
    • 61 Metascore
    • 70 Critic Score
    Hellboy: Web of Wyrd is a masterful visual representation of Mike Mignola's body of work, clearly created out of passion from the development team. However, the widespread consistent issues with the core game design make it difficult to unreservedly recommend it as a must-buy for either diehard Hellboy fans or for newcomers to the franchise.
    • 52 Metascore
    • 70 Critic Score
    The poor puzzles don't detract from the core stealth action, but unfortunately the same cannot be said for the unfathomably idiotic enemy AI.
    • 65 Metascore
    • 70 Critic Score
    With a little less linearity, some easing of the hand-holding, and more focus to what works in the story, a follow-up could be fantastic. For now, Remember Me is simply a 'Good' way to spend ten hours.
    • 73 Metascore
    • 70 Critic Score
    There’s a lot to love here, and if you’re a fan of the farm-sim RPG you’ll feel right at home in Portia. Sadly, the overall presentation leaves a little to be desired - by easing back on scope and placing a greater focus on polishing what has already been achieved, there could be something great here, but as it stands, it’s a very solid concept built on unsteady ground.
    • tbd Metascore
    • 70 Critic Score
    Age of Steel: Recharge isn’t a game that you’re going to keep coming back to for months, but it’s one you’ll enjoy a couple of hours with. While I wouldn’t have minded a bit more depth, it’s functional, polished (aside from a few grammar issues) and fun.
    • 75 Metascore
    • 70 Critic Score
    Megacorp is a refreshing expansion, mainly because it shows that economy can be fun and interesting when it is represented by interesting features and not just by numbers and a same-old 4x market and trade system. But much of that seamless simplicity is lost in the convoluted additions of the 2.2 update. Stellaris is still a great game and this is a good expansion, but it unfortunately lands in what seems to have been received as a negative update.
    • 70 Metascore
    • 70 Critic Score
    There is a slight underlying frustration in Tech Support — an inability to articulate exactly what you want to say. But a part of me feels like it perhaps adds to the experience. There is an overall feeling of being trapped, whether that’s in the endless cycle of query and response, or in the narrative. It plays on the fact that Tech Support is both a permadeath game and one that relies heavily on decision-making and branching narrative paths. On the whole I’m impressed by how much the game accomplishes using comparatively little, building what amounts to, a fairly full-on gaming experience. In many ways, Tech Support could be a hell metaphor for troubleshooters.
    • 70 Metascore
    • 70 Critic Score
    Shadow Blade: Reload is a straightforward and satisfying platformer. It doesn't live up to its lofty stealth claims and the clichéd story doesn't do much beyond add some context for the action. But once you get a feel for how it plays and settle into the solid platforming mechanics, there’s a lot of fun to be had here.
    • 72 Metascore
    • 70 Critic Score
    WWE 2K22 is many things, but one thing most of us can probably agree on is that it is not, as retired WWE wrestler Bret Hart would say: "The Best There Is, The Best There Was and The Best There Ever Will Be". While WWE 2K22 might have made considerable strides forward in the area of general stability, compared with its infamously terrible launch, it’s doubtful that the studio will bother continuing to support it for much longer. One doesn’t have to be The Rock to know that 2K is probably already cooking up a new annual instalment. Here's hoping that in-between now and then, the publisher learns from both the successes and failures of WWE 2K22 and use that as a guide to give players a true WWE experience worthy of the license.
    • 70 Metascore
    • 70 Critic Score
    For me, trying to figure out what makes the strange character of Sam Stone tick was enough to keep me interested ever during the slow bits of Serious Sam: Siberian Mayhem. Even for those less captivated by the protagonist, I’d still give the game a solid recommendation. It’s a solid shooter with a fair bit of charm. While it’s certainly not the most original or daring work to grace the medium, it’s competent, fun, and priced appropriately.
    • 51 Metascore
    • 70 Critic Score
    Bullet Witch hasn’t aged particularly well in an era of excellent, smooth, quick third person shooters and brawlers, but I still found myself having fun buying all-in with the simple pleasures that the game does succeed with. Don’t buy this game if you’re looking for a tight, polished, nuanced experience, but consider giving it some of your time for a nostalgic trip through some light-hearted fun.
    • tbd Metascore
    • 70 Critic Score
    I think this expansion is for Rise of Industry’s current fanbase and those who are already committed to these patterns of gameplay and unfortunately not for those who enjoy the premises of futurism and dystopianism like myself. That’s why I find it hard to be too overly critical of this expansion and what it has brought to its existing community, as it will doubtless be pleasing to those who are far more invested in tycoon style simulators when it gives them the reason to play more of that which they already enjoy. After all, the DLC stands at a fairly inexpensive investment of £8 which for the soundtrack alone is already enough compensation! Play it again, Johnny.
    • 61 Metascore
    • 70 Critic Score
    Although Riptide features a New Game Plus mode, I find myself calling it a day. I enjoyed the game, just as I enjoyed the original, but that's the thing: I enjoyed it -just- as I enjoyed Dead Island. Riptide offers very little to keep the franchise fresh and instead focuses on giving us more of the same. For series newcomers, Riptide is undoubtedly the better game. As a fan, I was happy to receive it, but until a numbered sequel comes along, my time in the tropics is through.
    • 66 Metascore
    • 69 Critic Score
    Flockers is a great idea for a puzzle game, but it suffers from a lack of polish and some poor design choices.
    • 70 Metascore
    • 69 Critic Score
    Brigador does a lot of things right, but there are a handful of things which prevent it from being great.
    • 66 Metascore
    • 69 Critic Score
    Diluvion is at its best when allowing you to pilot your sub wherever you want at your leisure. It’s almost marred by the addition of any combat, as awkward and inaccurate controls often make it more frustrating than exciting.
    • 74 Metascore
    • 69 Critic Score
    Forts has been well designed and implemented. The controls and gameplay are simple and the levels are generally quite engaging. Having the three difficulty settings will no doubt allow gamers of all ages and skill levels to enjoy themselves as they watch the enemy fort explode into countless pieces. The Campaign mode can get a little familiar by the time you hit the middle levels, but the variation in visual settings and secondary goals does make it more interesting. And the developers have been patching and adding new features to the game, and it is great to see that they are quick to fix any issues that the community is having whilst adding their own improvements to the game. With the fun visuals and dialogue, Forts is a great game for everyone in the family.
    • 64 Metascore
    • 69 Critic Score
    The setting and tone of Phantom Breaker is quite forgettable, particularly for those un-initiated in the way of the Otaku. However, for the most part it’s still hectic and mindless fun.
    • 68 Metascore
    • 69 Critic Score
    As a puzzle game, it has a lot of potential, but the level of difficulty and lack of any sort of help means I can only recommend it to fans of truly devious spacial puzzling; anyone after a lighter brain-teaser should look elsewhere.

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