Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Shotgun Cop Man
Score distribution:
1620 game reviews
    • 77 Metascore
    • 92 Critic Score
    Folks, there is so much to this game. There is a time limit given for each bus stop but it's not a problem to meet once you become a proficient bus driver and follow the speed limit. Every aspect of the game from the buses to the bus stops to the districts the stops are in need to be unlocked. You need to plan out your routes and then gain the experience necessary to continue unlocking everything. Each bus and stop needs to be levelled up in order to be able to unlock the perks and modifiers contained in each. The unlocked bus items can be both perks and additional customization possibilities such as colors and designs that can be applied to busses. After saying all of that, the city council will be so happy after each district is levelled up that they will provide you with a new bus to drive along with an opportunity to take a special drive through the newly enhanced district in the new bus. The beautiful and expansive city of Emberville loves the fact that you personally provided great bus service to the cities various districts that the city council beautifies each city district right after it is upgraded. Everything certainly is bound to look beautiful!
    • 81 Metascore
    • 94 Critic Score
    Mouse: P.I. For Hire is a rare breed of shooter that manages to be both a loving parody and a gripping detective story. For anyone who grew up fascinated by the golden age of animation or the gritty streets of noir cinema, this is a case well worth taking.
    • 72 Metascore
    • 85 Critic Score
    Strange things seem afoot below the surface in Town of Zoz, peculiarties surrounding Ito, their family, and the town itself that will need to be uncovered in order to truly become a shaman chef and provide aid to all those who need or ask of it. These deeper mysteries and secrets add a subtle flavour note of intrigue to the enticing, homemade recipe that makes up Town of Zoz, encouraging players to keep going, keep engaging with the world and its gameplay loop, in a wonderful way. Even with a slow simmer to begin, and some prepwork that takes some adaptation, Town of Zoz is sure to have players cleaning their plates and asking for seconds.
    • 72 Metascore
    • 80 Critic Score
    In many ways, The Weeping Swan is a much more polished game than its predecessor, and nowhere is this more evident than in the translation. The Hungry Lamb was littered with issues stemming from a rough, amateurish translation. Words were misspelled, sentences were confused, and occasionally the game became downright incomprehensible. There are still occasional flubs, but they are much more minor and less frequent than the issues with The Hungry Lamb, with most of the grammatical issues being related to using the wrong tense of a verb (a quirk of English that is notoriously difficult for Chinese speakers to get the hang of). However, the improved translation seems to have come at the cost of some technical issues. I ran into several instances where the game would repeat passages and seemingly get text out of order. Presumably, this isn't an issue if you're playing the game in Chinese, where there was greater editorial control, but for English speakers, this will prove to be an occasional issue.
    • tbd Metascore
    • 80 Critic Score
    Despite the occasional camera hiccup, I found myself completely glued to the screen. There is something immensely satisfying about cracking the code of a complex level and watching your fleet of cars roll perfectly into the exit. Rollick N' Roll is the definition of "easy to pick up, hard to put down". It is a delightful indie gem that captures the magic of childhood play and seasons it with a healthy dose of modern challenge and bite size levels that ensure that it is an ideal Steam Deck game for your morning commute.
    • 77 Metascore
    • 84 Critic Score
    In all Crimson Desert is a fun experience, with engaging combat, a gigantic world to explore, and a ton of side activities that can keep a player playing for hours and hours on end. There are some issues like long loading times, janky camera angles, and a story that struggles to get its footing. If a gamer enjoys Action RPGs, then Crimson Desert very well might be on the list of games to check out, ready to pour ages into exploring, fighting, and finding things to do.
    • 76 Metascore
    • 75 Critic Score
    Project Songbird gives up a must-see story, for anyone who wants to understand the negatives of the creative process, or who can relate, with or without Dakota's level of tangible fame. Just because the game initiates a dialogue about creating against expectations doesn't mean it needs to be given credit for doing so when the end result just simply doesn't work, though. Both the actual combat and the stealth options lack satisfaction, and look much worse in contrast to the rest. In hindsight, while the ambition was clearly there, the stripped back version would have been better, and still would have had enough for a complete experience.
    • tbd Metascore
    • 80 Critic Score
    Ready or Not: Boiling Point is a blast to experience. While there are a few minor gameplay complaints to be had, this newest paid expansion makes a strong comeback for the game compared to its predecessor. Priced at only $9.99, Boiling Point offers pretty good value for both new and existing players. Hopefully the next DLC meets, and hopefully even surpasses, the standard set here by Boiling Point.
    • 72 Metascore
    • 75 Critic Score
    Visually, the game opts for personality over photo-realism. It features a bright, colorful, almost cartoon-like aesthetic. The cars themselves have a distinct Micro Machines vibe—slightly stylized, chunky, and full of character. This art style complements the "arcade" feel perfectly, making the whole experience feel like a celebratory toy-box version of professional racing rather than a grey, clinical simulation. iRacing Arcade succeeds because it understands that you don't need to be a mechanic to love racing. It captures the thrill of the chase and the strategy of the pit lane while keeping the barrier to entry low. It is accessible, vibrant, and surprisingly deep where it counts. If you love the idea of the Grand Prix but find "sim-racers" too cold and complex, this is the driver's seat you’ve been looking for.
    • 87 Metascore
    • 79 Critic Score
    While it may not win any awards in my book, Monster Hunter Stories 3 is a fun way to pass time, and a great game for newcomers to the JRPG genre. The turn based combat mechanics are solid, and there is a lot to unlock. The story and characters are fun to watch and exploring the environments is never boring. Here’s hoping that Capcom can refine this formula, and truly bring their A game with the next instalment.
    • 92 Metascore
    • 90 Critic Score
    Overall, Resident Evil Requiem is one of the series’ best outings in recent years. Delivering on the action and scares, the game shows what makes the franchise so special. It can fall into the trap of fan service, but never falters much in what it sets out to do. Yes, it’s February and, yes, it is cliché, but Requiem is already one of 2026’s best and an experience that fans and newcomers won’t be able to get enough of.
    • 77 Metascore
    • 80 Critic Score
    Kotama and Academy Citadel is a solid entry into a very crowded genre that struggles to distinguish itself from its numerous peers. It does have above-average combat and tons of sexy anime girls, but really if you have played a Metroidvania in the past few years, this will feel pretty familiar. It's an enjoyable enough way to pass 20 hours if you have an itch for the genre, but if you're expecting the next Hollow Knight or Super Metroid, you're going to come away disappointed.
    • 74 Metascore
    • 77 Critic Score
    Romeo is a Dead Man has so much to offer and introducing some of those genre-splicing mechanics had me grinning ear to ear. Unfortunately, I think the one area where Romeo is a Dead Man stumbles is in the core combat gameplay loop, which you'll be engaging with every mission. I feel if it forwent the hack and slash elements and took on a more strategic style it would've been a lot more enjoyable, and there were several boss fights that I found quite obnoxious and mechanically frustrating. However, do not let the combat dull this blade too much, I am still so impressed with this level of creativity and ingenuity, and I found everything else to be such a joy. The world would be a boring place without Suda51 and Grasshopper Manufacture.
    • 80 Metascore
    • 92 Critic Score
    Dragon Quest VII: Reimagined is full of everything that fans have adored about the Dragon Quest series since its inception in 1986, from the absolutely iconic intro theme to the charming character design, the easy to get a feel of turn based combat, the witty writing, and the compelling story that runs the full gambit of emotions. The cut content is a shame, but what is there is definitely a delight. For anyone that loves JRPGs, this is an easy pickup as you venture into a world and bring it back from the brink.
    • 64 Metascore
    • 83 Critic Score
    All's Justice overall is a solid fighting game with a wide cast and combat that feels rewarding to try and figure out. There are some issues like the scale feeling smaller than intended in the original adaptations, or the presentation being a bit inconsistent, but fans of the My Hero Academia franchise will definitely be excited to both reexperience the events of the Final War and make use of the large array of characters, including several that were not in previous My Hero Academia fighting games.
    • 85 Metascore
    • 90 Critic Score
    Nioh 3 does it all. And just when you think it has finished doing things, it does some more. Frequently the combat feels akin to a fighting game, the loot and systems surrounding it are reminiscent of true ARPGs, and, of course, it's a soulslike at its core. Yet even as it is doing the most, it takes great pains to ensure the player has all the information they need. While the open-world formula is a little clunky in execution, it remains strong in so many other areas, so it overshadows those shortcomings quite a bit. And the game wraps all of its systems and mechanics in beautiful recreations of historic Japan that are both visually and audibly enjoyable. It's time for Nioh to come out from under the games that inspired it in the first place, and Nioh 3 is proof of that. It's a combat delight through its worlds, with two fighting styles seamlessly blended together, even as it offers a nearly endless stream of challenges and expectations.
    • 79 Metascore
    • 80 Critic Score
    Overall, Pathologic 3 is a thoughtful, stressful, exciting, and depressing adventure that is well worth playing through, though it's probably not one I'll want to revisit again in the future. That's not really a bad thing, though. The beauty really is in the journey here, not the destination. Though some mechanics can feel a bit too unforgiving or tedious, they're at least all interesting.
    • tbd Metascore
    • 78 Critic Score
    The verdict as far as Ancient Farm is concerned is that the game atmosphere is definitely a desert and Egyptian theme setting. It contains very nice looking graphics which aren't HD in nature but they are sufficient because it sets a nice casual gaming atmosphere. Game play seems to be rather scripted in a step by step manner which isn't a problem in this category of computer gaming. The over all environment can be a bit static in nature and you pick up sticks and stones, chop down trees with the ax and use the pick ax to smash big rocks which provides more of each, but the environment over all is just nice to look at. With all of that said, Ancient Farm does accomplish what it set out to do and that is to provide an enjoyable resource gathering and crafting gaming experience in a historic farming kind of ancient way!
    • 83 Metascore
    • 75 Critic Score
    If Hank: Drowning On Dry Land is meant to serve as a (second) proof of concept for this character and game mechanics, it does so pretty well without actually being hamstrung by that fact. It presents a self-contained story with enough information on our characters' backstories and avoids something like a hard cliffhanger that would drag the entire thing down. It may be short, but it also feels like that's part of the design, and that doesn't take away from the things it does accomplish. At the same time I can see a world where a player stumbles into the intended path and ends up completing it in a fraction of the time I did, and without the desire to view the option paths and elements that would naturally feel a little rushed. I don't hold it against it too much, but it's clear to me that the foundation is solid, so wanting an expansion of this world is expected, and likely by design.
    • tbd Metascore
    • 95 Critic Score
    If you can overlook the inherently frustrating endings, Tiny Bunny is a masterwork of coming-of-age horror. I cannot recommend this game highly enough.
    • 81 Metascore
    • 84 Critic Score
    With fun characters and an incredibly fun gameplay loop with a good amount of variety and unlockables sprinkled in, I can see Clawpunk being a fun time for lovers of both classic and contemporary titles.
    • 85 Metascore
    • 85 Critic Score
    Skate Story isn't particularly difficult or demanding of skill, and that works in its favour. Rather than worrying about completing board rotations in time to get the wheels on the ground, the focus is on the path ahead in a way that feels like our demon skater was something of an expert in their past life. This helps make the animations look tight, the gameplay flows through levels, and the initially-scary timing mechanic becomes second-nature. At a certain point the feel of those trick patterns overtakes the visuals, but even without hitting the sweet spot you're still skating like the best of them. I just wanted more to do with all of it. The existing levels are great, but without the ability to play any one of them on-demand it means sitting through dialogue that goes a tiny bit slower than I would like, pushing and Ollie-ing tutorials, and all the other first-timer experiences again and again. But still I do it. Perhaps as I go through more of the story will continue to break through the obscurity it's baked in, and maybe I'll find those missing collectables, but all of that is supplemental, because Skate Story's unique approach to skateboarding feels, looks, and sounds great.
    • 74 Metascore
    • 77 Critic Score
    Although I loved the absurdism and the art, it did lose its charm after a while because EVERYTHING was absurd, and so I found my absurdist baseline shifted while playing.
    • 87 Metascore
    • 100 Critic Score
    Dispatch isn't a perfect game, but it's about as perfect a game for me as I've played. AdHoc has crafted a wonderful superhero world that I hope to revisit, but more than that, they've created a remarkable cast of characters filled with nuance, growth, humour, tragedy, and everything else that you want to see in great stories. I cheered. I cried (on the inside). I laughed. What more can I ask for? As a good experience should, I've been left wanting more, and I'll be the first in line to pick up whatever this studio does next - Dispatch or otherwise.
    • 81 Metascore
    • 96 Critic Score
    This game is a brilliant callback to the era of beat 'em ups, and should be on the radar of any fan of the era or the Marvel Universe.
    • 82 Metascore
    • 90 Critic Score
    Voidtrain offers an incredibly satisfying gameplay loop, rich progression systems, a compelling art style, and a story that, while far from sophisticated is intriguing enough to keep you invested from beginning to end. In many ways, Voidtrain is the quintessential AA game, and players interested in a more casual approach to survival gaming should definitely take the time to step into the void.
    • 78 Metascore
    • 87 Critic Score
    Whether you're a long time Tales Of fan or just a fan of RPGs in general, Tales of Xillia Remastered promises to engage its players in music, story, characters, and a combat system that takes a bit of getting used to but is very satisfying to pull off as you weave multiple Artes into each other - it very much feels like learning fighting game combos once you adapt to them. Tales of Xillia Remastered comes very recommended.
    • 84 Metascore
    • 85 Critic Score
    Anno 117: Pax Romana is a resounding success. It maintains the dizzying complexity Anno fans crave but packages it within an elegantly streamlined system and a truly mesmerizing aesthetic. The economic juggling act between class needs and production chains is deeply rewarding, and the management of trade routes is an engrossing sub-game in itself. For players seeking a sophisticated, visually stunning simulation that demands strategic patience and logistical prowess, your new empire awaits.
    • 84 Metascore
    • 93 Critic Score
    With each successful run taking no longer than twenty minutes, Ball x Pit is perfectly paced. It's ideal for a quick session, making it a dream pairing for a handheld device like the SteamDeck, ready to consume your daily commute. But be warned: the loop is so tight and the rewards so constant that Ball x Pit will inevitably consume far more than just your travel time. It's an exceptionally polished game that understands the fundamental mechanics of player compulsion, delivering a roguelike experience that you simply won't want to put down.
    • 76 Metascore
    • 85 Critic Score
    I certainly enjoyed my train ride but I really can't speak to how much better the graphics in game are compared to previous game versions but I can say that the in game environment looked very good to my eyes. It is reported that an older Unreal Graphics Engine 4 was used instead of the much improved Unreal Engine 5; however, my old(er) eyes took great pleasure in what they were viewing as I drove my train along some visually pleasing locations. Over all I would have to say that the new Train Sim World 6 game is a worthwhile purchase for the new and experienced Train driving enthusiast!
    • 82 Metascore
    • 75 Critic Score
    Reaching a singular verdict among the HG team is like getting a group of dogs to share a single bone. However, all of us involved conceded that in regards to the game's visuals, destructive environments, and optimization, Battlefield 6 excels all expectations. However, its mediocre story campaign, its bizarre attempt to clog up maps to favor close-range combat while simultaneously awkwardly trying to keep vehicles marginally viable, and its disappointing new multiplayer modes all detract from the experience. We cautiously recommend Battlefield 6 to casual fans, but more fervent diehards might want to think twice, because this may not necessarily be the Battlefield for you...
    • 77 Metascore
    • 90 Critic Score
    Baby Steps succeeds at everything it tries to do, and does so with very few blemishes. Foddy, Cuzzillo, and Boch were able to expand upon previous games like QWOP by bringing the subtext forward, creating an intriguing world, and giving us a flawed character that is more relatable the further into his journey you get. It's not easy, but the rules are made clear, so tackling and overcoming these challenges results in pure joy from beginning to end. It may end up being a footnote in the "walking simulator" and "puzzle platformer" genres, but I'll never think about walking the same way again.
    • 80 Metascore
    • 75 Critic Score
    It takes the timeless parkour and fluid combat of the series and injects it with a progression loop that encourages skill, practice, and a constant search for better gear. It’s a game that respects your time even when you fail, ensuring that every run, no matter how short, contributes to your overall strength. The exquisite comic-book art, the fluid controls, and the challenging enemies all come together to create a compelling and addictive experience. While the inherent repetition of the roguelike genre may not appeal to every player, those who embrace the challenge will find a deeply rewarding platformer that pays homage to its roots while confidently forging a new path.
    • 83 Metascore
    • 90 Critic Score
    Metal Gear Solid Delta: Snake Eater is still a welcome return to one of the greatest games ever made. Unless you specifically want to experience Snake Eater exactly as it was in the early 2000s, this is the version to play. It is the best-looking and best-playing release among all the ports, remasters, and remakes. If you've never played it before, it is an easy recommendation — Snake Eater has aged like fine wine, and Delta makes it taste just a little better.
    • 81 Metascore
    • 95 Critic Score
    Overall, Borderlands 4 is a masterful continuation of the series. It honors its roots while daring to venture into new territory, both geographically and mechanically. The diverse and compelling new world of Kairos, combined with the most extensive skill trees and a refined sense of humor, makes this a must-play for both long-time fans and newcomers to the franchise. It's the same Borderlands you love, but bigger, bolder, and more beautiful than ever before.
    • 74 Metascore
    • 80 Critic Score
    Dawn of War Definitive Edition is a faithful transfer of the original game, warts and all. More of a simple modernization effort to get the game to run on more recent systems than anything else. That said, the game has a few glaring issues that really should have been resolved before this rework hit the shelves.
    • 86 Metascore
    • 98 Critic Score
    There's real depth here, and if anything I've described sparks your interest, I wholeheartedly encourage you to give it a try. Lizardcube clearly poured their heart and soul into this project, and it shows in every frame.
    • 69 Metascore
    • 80 Critic Score
    Suffice it to say, creating a video game solo is no small feat, and Vincent Adinolfi has delivered a loving tribute to his inspirations - one that still manages to stand on its own. If you have a fondness for PS1-era horror and don't mind a smaller indie experience, Heartworm is well worth your time. I'm excited to see what Mr. Adinolfi creates next - and to quote Palpatine in The Phantom Menace, "We shall watch your career with great interest."
    • 73 Metascore
    • 92 Critic Score
    Mafia: the Old Country is definitely a return to the series' roots - and it pays off big time. It is a game that focuses on story-telling, one that places gamers firmly in Enzo's shoes with his character developing throughout the course of the story. And although the tight story is linear, I did find myself wandering about the towns from time to time in search of the various collectibles. I particularly enjoyed the nods to previous Mafia titles scattered throughout the game. The gameplay itself works extremely well, with the range of missions ensuring that players don't get continually bogged down in missions of the same type. By focusing on a compelling story, a detailed protagonist, and a gorgeous, immersive world, the game delivers an unforgettable experience that will satisfy longtime fans and newcomers alike. It's a tale of family, betrayal, and ambition, and it stands as a triumphant new chapter in the Mafia legacy.
    • 82 Metascore
    • 88 Critic Score
    In all, My Friendly Neighborhood is a fun take on both survival and mascot horror gaming that provides interesting challenges in inventory management, puzzle solving, and finding the best ways to deal with threats as they come. The game does feature a lot of backtracking especially around the middle, but the varied environments based on different sets for the show as well as other portions of the studio make for an altogether enjoyable time, especially for fans of the genre. If you hadn't played My Friendly Neighborhood upon it's original release two years ago, now is a perfect time to join the neighborhood.
    • 84 Metascore
    • 90 Critic Score
    A game like this shouldn't be that long anyway, as with action platformers like this I have a preference for a small number of highly distinct and memorable levels. Ragebound delivers on this and gives more than sufficient reason for multiple play-throughs.
    • 77 Metascore
    • 90 Critic Score
    Wuchang: Fallen Feathers feels like a fresh take, forgoing staples like overencumbrance and a reliance on parrying for faster, more aggressive action and stunning set pieces.
    • 87 Metascore
    • 90 Critic Score
    Pipistrello and The Cursed Yo-Yo is a must-play for anyone who loves Metroidvanias or classic Zelda-style adventures. It's full of heart, brimming with quirk, and clearly made with love. The visuals are gorgeous, the world is rich, and every mechanic feels thoughtfully crafted. It's absolutely time well spent.
    • 78 Metascore
    • 82 Critic Score
    There's a lot of content here, particularly if you're interested in playing something fun, relaxing and not serious. I really appreciated the optional Content Aware option, where Skylar will come out and let the player know that the character they're interacting with might talk about sensitive subject matter that the player may not want to engage with. Date Everything is very self-aware, and if you're interested in voice acting or voice actors, then I think you're going to have a lovely time with it. For me personally, the gameplay loop did get a little old, and playing for anything more than an hour or two at a time was a bit draining.
    • 69 Metascore
    • 82 Critic Score
    Star Overdrive is in all an enjoyable game that only has some minor issues that are not enough to stop Bios' adventure from being an enjoyable trek across a dangerous planet. With a creative and very satisfying traversal mechanic that really helps the game achieve an identity of its own, and puzzles that test the player's capabilities, Star Overdrive is a fun game that players could easily get distracted just hovering around the dunes but there's plenty to do if they want to actually progress the main story or search for upgrades, materials, or the puzzle areas.
    • 85 Metascore
    • 95 Critic Score
    The Alters does exactly what great sci-fi stories do: it uses the fantasy of future technology to have conversations that are timeless. It didn't need to be absurd, it didn't need to be existential, but it is at times both, and so much more. The conversations and relationships represent the true experience, but the management aspects hold their weight, too. Even though it stumbles over those heady conversations at times, either as a result of the writing itself or because stitching together disparate pieces in a video game sometimes ends up like that, it's about so much more than those individual moments. Parts of the gameplay don't reach the same heights, particularly when it comes to base building with minimal benefits, but The Alters is satisfying from so many angles when it comes to management and survival that it's difficult not to recommend it. More than that, though, it's forgiving enough with those mechanics that it becomes a must-play for just about anyone. Much like Jan Dolski, I thought I was going to struggle to survive, but I ended up thriving.
    • 86 Metascore
    • 97 Critic Score
    In all Fantasy Life i is an incredibly solid game that has a ton of charm to it. The gameplay is simple but addicting, and the quality of life features that were added compared to the 2014 game make The Girl Who Steals Time a very enjoyable experience. The story beats can feel a little repetitive at times, as can the mini-games all bearing out similarly to each other, and real time based events can be a bit of a pain. But all of that aside, Fantasy Life i is a game that this reviewer would gladly recommend to anyone that prefers a more cozy vibe to their fantasy genre.
    • 80 Metascore
    • 80 Critic Score
    Tainted Grail: Fall of Avalon is a bizarre and fascinating blend of classic high-fantasy trappings and Giger-inspired architecture that feels like a living death metal album. From presentation to mechanics, it wears its Elder Scrolls inspiration on its sleeve, but it does enough with its story and artistic direction to stand alone as a compelling package. Some of the glitches are frustrating given how long the game spent in Early Access, but they never elevated beyond annoyances and don't stop this from being an easy game to recommend for fans of the genre.
    • 71 Metascore
    • 77 Critic Score
    Although the fishing mechanics don't change much over the course of the game, I didn't find it a grind. The challenge of catching each and every type of fish, as well as slowly building the town to its former glory kept the game as fresh as Baelin's catch. The comedic dialogue and the pop culture references just add the experience. Nice Day for Fishing is a simple game with a simple premise - one that will keep players entertained for many hours.
    • 80 Metascore
    • 100 Critic Score
    Shotgun Cop Man knows that it's a precision platformer, but that doesn't stop it from having a great sense of self-aware absurdist humour. It's not story rich or dense at all, but it understands perfectly that it doesn't need to be because it knows itself as a game. Your name is Shotgun Cop Man, you are here to arrest Satan, and you are going through the nine circles of hell to do so. You look like an untextured Blender asset, Satan is wearing a fishnet top, you are always dual wielding a shotgun with another weapon, and every time you try to arrest him all he ever says to you is "Fuck you, Shotgun Cop Man". This is tremendously fantastic minimalist worldbuilding that in and of itself is enjoyable because of how it's delivered and because it's just fun tongue-in-cheek escapism.
    • 79 Metascore
    • 84 Critic Score
    Elden Ring: Nightreign is a multiplayer experience that is challenging but satisfying. Solo play is possible, but it is clear that the game is built and balanced for a multiplayer party. Along with this, at times it can feel like progress is either luck based or time consuming, even for From Software. Nightreign is an interesting experience, and while the emphasis on multiplayer and the roguelike elements may not be for everyone that enjoyed Elden Ring or other From Software games, it makes for an enjoyable variation on a concept that this company has polished to a shine.
    • 70 Metascore
    • 75 Critic Score
    Ultimately, The Siege and the Sandfox is a lovingly crafted 2D platformer that delivers on its promises of exploration and agile gameplay. While the backtracking can occasionally feel a little stretched and a few more fast travel points would be welcome, the intricate level design, satisfying progression through new abilities, and charming pixel art visuals make for a highly engaging and rewarding experience. If you're a fan of classic platforming with a strong emphasis on discovery and nimble traversal, then the The Siege and the Sandfox might just be your next favorite adventure.
    • 78 Metascore
    • 82 Critic Score
    Roadcraft right now seems to be more focused on mud and rough terrain driving physics while perhaps neglecting the small things that make games great fun. Needing to drive all over creation just to move a few rocks off the road is definitely fun in the beginning but it can become a chore later on, especially if the need to re-spawn occurs. When I think about Roadcraft I see a great game in the making. It's good right now but I think Saber will keep working on it and make it greater in the future.
    • tbd Metascore
    • 77 Critic Score
    Overall Trident's Tale is an enjoyable romp through a fantasy ocean, inspired by adventure stories and built around exploration. If you desire a skullduggerous journey that’s easy to sink your teeth into, Trident's Tale might be for you!
    • 85 Metascore
    • 90 Critic Score
    When Doom: The Dark Ages plays to its strengths, it is the ultimate in destruction. The mechanics of the Shield Saw work amazingly well, bringing something different to the series, and combined with the iconic Doom weaponry, provide for a smooth combat experience. And although the sections with the Atlan mech and the cybernetic dragon aren't as entertaining as the main combat phases, they are still enjoyable. The awesome soundtrack gets the heart pumping and sets the tone perfectly, whilst the visuals look stunning, with the cutscenes doing a wonderful job of continuing the story. A word of warning though, Doom: The Dark Ages does require a decent PC to run even on minimum. Indeed, if you were hoping to play on the go with a Steam Deck you will be disappointed. But if you have the system to play it, and enjoy shooters then Doom: The Dark Ages should definitely be on your must-play list.
    • 91 Metascore
    • 95 Critic Score
    From thrilling turn-based combat to incredible artistic direction and a truly engrossing story, this is a hard game not to recommend to players of all preferences, and it has easily cemented itself as a contender for my game of the year.
    • 80 Metascore
    • 97 Critic Score
    A vast world, mechanics to sink your teeth into, and interspersed moments of light-heartedness as well as incredible stakes of an extraplanar threat, Oblivion Remastered is a perfect opportunity for new fans to become the Hero of Kvatch, and for old fans to reignite their love of a game that defined RPGs in the mid 2000s.
    • 75 Metascore
    • 90 Critic Score
    Like your standard Soulslike, AI Limit is set in a dying world that is on the cusp of being snuffed out altogether. Though, at least it's somewhat original in how this miserable state of affairs came to pass.
    • 88 Metascore
    • 95 Critic Score
    Despite the nitpicks, Monster Hunter Wilds is a fantastic game and a fun iteration in the franchise. It's definitely showing it's growing pains, but what it does right, it really does right. It's energetic and exciting and worth the hunt when it's running well. It's quality of life improvements might rattle some, and we'll see how long the stay, but for me they really worked perfectly. Now if only the fix the dang multiplayer!
    • 76 Metascore
    • 84 Critic Score
    Overall Bleach: Rebirth of Souls is exactly what people might expect. A 3D arena fighter with over 30 of Tite Kubo's iconic characters. With an engaging style of combat as well as a great adaptation of the art style into 3D, the only negatives can be some feelings of repetitiveness, and that the game can be a bit resource intensive even for a modern release. If you're a fan of Bleach, of shonen in general, or even just of 3D arena fighters with a ranged cast, then Rebirth of Souls is a fantastic pick-up.
    • 83 Metascore
    • 95 Critic Score
    The vast majority of the game's shortcomings came down to glitches that can both end up fixed by the time I finish this sentence, and didn't ruin the experience too much anyway. Possibly the worst part is knowing that there are so many vagaries in the game that you start to wonder if those "glitches" are intentional. It's a heck of a game, a darn good horror game, and one twisted, fantastic experience. So get out of the apartment, make friends with some Lovecraftian monsters, and don't forget to look outside.
    • 89 Metascore
    • 95 Critic Score
    The Talos Principle: Reawakened remakes and reanimates the 2014 original for a new generation and a new generation of players. Beyond the extraordinarily deep and dense puzzles, beyond the expertly written story and philosophy, and beyond the beautiful art and audio direction, lies a game that succeeds in bridging people's understanding of what a game can be. It is the kind of game I would recommend to anyone, regardless of if they play videogames or not.
    • 83 Metascore
    • 83 Critic Score
    Level Devil really does revel in watching the player fail, and fortunately it is often amusing to fall victim to its many hidden traps. The pacing might struggle a few times, with a few of the levels becoming more tedious than entertaining, but there are still plenty of opportunities for the player to find enjoyment in either seeing what the game has to offer with its tricks or trying to solve the puzzle of finishing a level without dying. When all is said and done, even though the game lacks a great degree of challenge, it does keep the fun rolling on a level-to-level basis. There's a demarcated spot for future levels in addition to some secret levels to find and a speedrun mode, so it has legs beyond the first playthrough, too. The game might want the player to hate it, but it's hard not to enjoy this ride.
    • 69 Metascore
    • 78 Critic Score
    Even with the keyboard and mouse control issues I do like this game a lot because game play is right up my alley. It's an interesting subject and there is a very well developed story that includes a great team history for your team along with the other sports establishments that you work on. The game looks and sounds good as well, and all in all Sports: Renovations is a solid entry in to the sports rebuilding genre of PC games. It just might need a few tweaks.
    • 79 Metascore
    • 83 Critic Score
    Assassin's Creed Shadows is the best representation of being a pure Shinobi since probably 2005, and will probably remain that way for a while.
    • 77 Metascore
    • 90 Critic Score
    KARMA: The Dark World is some of the most fun I've had with a game this year. It takes a potentially tired setting and injects artistry and life into it, delivering a compelling package that's thrilling, terrifying, emotive, and satisfying. For these reasons, it's an easy game to recommend not only for those inherently interested in the genre but for anyone looking for an enthralling jaunt.
    • 75 Metascore
    • 80 Critic Score
    Centum is an alienating game to play. It is ugly, confusing, and frequently deeply disturbing. The characters you control will allude to history and relationships you can only guess at, so when selecting your dialogue options you will often have to stop and wonder "Is this a lie?" Fortunately, beneath the surreal imagery, the religious metaphors, and the deliberately obscure plot, Centum is a familiar game. It's your standard point-and-click adventure model where you navigate through a pixel environment collecting key items and using them to solve puzzles. This well-worn gameplay style is a good decision, because were the gameplay as obscure and alienating as the plot, characters, and visuals, I don't think anyone would be able to finish the first chapter.
    • 90 Metascore
    • 95 Critic Score
    Ultimately all of its component parts come together to make a game that needs to be played primarily because of how it feels. How it feels to play and how it feels to discover the bits of joy both big and small. There's no other way to do it justice.
    • 77 Metascore
    • 87 Critic Score
    Roughly 15 years since the release of Tales of Graces f, it's still well worth the journey. The story, although familiar for the JRPG genre, is well told with enjoyable characters. When Graces f originally came out it was well received but swallowed up in the passage of time, so it's great that it's getting another go around with the remaster. It may not be perfect, but I think it's worth being remembered as a great game.
    • 75 Metascore
    • 80 Critic Score
    Urban Myth Dissoution Center could have perhaps benefitted from a bit more streamlining here or there, but overall, it is a compelling and charming package that leans heavily into its theme and presents its story - however linear - with pleasing pixel graphics and a wonderfully atmosphere. Moreover, the ending is quite bold, but that's for players to discover and not for me to spoil here. This title may not quite scratch the itch for people looking to flex their skills of deduction and puzzle solving, but it should be a great fit for anyone ok with a more visual novel-style approach and experience.
    • 72 Metascore
    • 75 Critic Score
    Carmen Sandiego, like the character, has a bit of an identity crisis. The mini-games are very simple and the fact that the game is educational in nature, gives the indication that the game was designed for younger students. But then there are some cryptic clues, particularly those about the identity of the thieves that children will struggle to solve. But in all, the game does a reasonable job in its two main objectives - being entertaining and educational. In the review code, I did spend a lot of time visiting the same cities, so players will become quite familiar with the destinations throughout the course of the game. Of course, this kind of repetition is a valuable educational tool. The puzzles and mini games are fun (even if they're on the simple side), the visuals are bright and colourful and visiting the various cities of the world to track down the VILE henchmen is rewarding. And if you're like me and have kids of your own now, then Carmen Sandiego will bring back a touch of nostalgia, especially when you spot some of the Easter Eggs from the original.
    • 77 Metascore
    • 82 Critic Score
    In all, Big Helmet Heroes is a very fun game that is simple and silly in all the best and most charming ways. It can be a bit laggy at times, but with over thirty characters with four main fighting styles, it's a very satisfying romp especially with a friend. For any players that love a wacky beat 'em up, games to play with friends, or both, Big Helmet Heroes is certainly one to take a look at!
    • 81 Metascore
    • 96 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii is a very enjoyable game with a lot to do, and players can spend plenty of time exploring Honolulu or playing minigames without even engaging all that much with the story. There's plenty to do and a large amount of it is incredibly fun, from using a baseball bat and a cannonball to blow up exploding barrels or just fighting your way up through the ranks of the pirate arena. The only real flaw this reviewer could find is that it might be a bit too eccentric for players that might not be used to the Yakuza series, and even for the series Pirate Yakuza goes a bit beyond the pale. But if you're ready to embrace the madness, hoist the sails, and take the helm- this game is a fantastic experience that no Yakuza or pirate fan should miss, and is a blast from start to finish.
    • 70 Metascore
    • 85 Critic Score
    The Executive: Movie Industry Tycoon is a game sure to put a smile on the faces of folks interested in the movie production industry. New developer Aniki Games in their first plunge into the world of computer game development picked an interesting topic that turned into a very well thought out and playable business simulation. There have been others in this genre in the past but The Executive overall is a solid game that will provide hours of fun for those of us that happen to be movie buffs interested in how films are made.
    • 89 Metascore
    • 79 Critic Score
    In many ways Kingdom Come: Deliverance 2 strays so minimally from the path of its predecessor in both a positive and negative sense. In others, it effectively uses the existing blueprint to build on what went well. It is graphically improved, but that makes the visual shortcomings more glaring. It's more hardcore, but more tedious as a result. It has improved combat overall, but makes some confusing choices in that execution. As a simulation of life in the middle ages, and as a character-focused story, it excels as it flaunts those aspects. As a video game, the successes are fewer, and too often the mechanics and pacing get in the way of actually accomplishing something. If you're a player whose natural pace is steadier, you might be the Titanic bound for an iceberg. But if you enjoy a slow pace, if you are that iceberg, Kingdom Come: Deliverance 2 will reward your dedication in spades. The philosophy of the entire experience is represented well in its cozy moments, like walking through a forest at dusk, as the rain comes down and lightning occasionally lights up the landscape. If you can see that beauty, and appreciate it, you don't want to speed things up.
    • 64 Metascore
    • 75 Critic Score
    If you're a fan of Fairy Tail, well, you probably already bought the game. If you're not, then I doubt this game will persuade you, but if you're at all curious, and don't mind being thrown in at the tail (see what I did there?) end of the story, then I think theres a lot of fun to be had in the world of Earth-Land.
    • 70 Metascore
    • 75 Critic Score
    It's easy to see Sniper Elite: Resistance as one of the few games extending the life of the "B game" because it really is. It's not completely unpolished, nor does it lack heart. Some of its jankiness can even be amusing, such as the time I sniped an officer 100 feet away, only for his hat to land next to me a few seconds later. Some inconsistencies can nevertheless be as frustrating as the fights against other players can be thrilling. It's a relatively brief experience that's banking on a bevy of modes to maximize replayability, and it does that well, too, as long as the player meshes well with the core gameplay and, more critically, can customize the experience to their liking. Whether or not it's "worth it" is more broad than all of that, though. It's telling that this is the first entry in the series to forgo a number without being an entry in the Nazi Zombie Army spinoff (or VR, if you count that). It does not make any significant advancements in the long-running series, but it also doesn't falter harder than the others, either.
    • 90 Metascore
    • 97 Critic Score
    By the end of Rebirth, Cloud and the others aren't at the ending of Final Fantasy VII by a wide margin, so the eventual third game rounding out this trilogy is sure to be quite a large one. With a huge amount of content, a deep story, and combat that improves upon the previous game's style, players may end up falling in love with the world of Final Fantasy VII all over again, or alternatively for the first time if they have yet to play this gem and its initial remake. That is not recommended by any means, the game tends to expect you to have played Final Fantasy VII as well as Remake, however, so keep that in mind before you mosey into Rebirth!
    • 79 Metascore
    • 88 Critic Score
    Even for an experienced Civ player, Civilization VII brings a range of new mechanics that are fun to experience. The introduction of Ages results in Civilization VII basically being three separate games, with the first two causing a hive of activity as the Ages come to a close. The Army Commanders bring troop stacks back into the series, reducing the dreaded micromanagement through the latter stages of each Age. If you're contemplating world domination for the first time, then Civilization VII does have a learning curve, but has enough helpful hints along the way to guide newbies through the game. It won’t be too long they too will be playing just ‘one more turn’ well into the night.
    • 84 Metascore
    • 93 Critic Score
    Not only does Dynasty Warriors: Origins feel like the ultimate realization of an idea hatched more than two decades ago, it does so by exploring outside of its own series roots and evolution, and doesn't make any "let's make it open world" type mistakes. It leverages a ton of modern tech to create great looking battles featuring hundreds of soldiers, all while keeping the performance high.
    • 79 Metascore
    • 75 Critic Score
    At the end, I found something extremely memorable, with some visuals that are easily some of my favorites of the year, in a package that is good as-is, but would be great if only expanded in scope.
    • 78 Metascore
    • 90 Critic Score
    Metro Awakening is one of the best VR experiences I've had so far, and may even be my Game Of The Year. If you are willing to get scared a few times, I could not recommend this game more to you. If It wasn't for the lack of a knife, I think this would have been a 10/10, but because of this, I avoided experiencing a majority of the stealth options. I hope Vertigo Games keeps up with this momentum because they are one of the best in the business so far.
    • 87 Metascore
    • 92 Critic Score
    Indiana Jones and the Great Circle is a love letter to the original trilogy. The game portrays the famed archeologist in the same way that the earlier three movies did - as an inquisitive treasure hunter who is often butting heads (both figuratively and literally) with the Nazis. The trademark Indiana Jones ingenuity is prevalent, whether it is using his trusty whip to get from one ledge to another, or using scattered objects to distract or incapacitate those that stand in his way. Most of the puzzles provide a challenge and the upgrade system requiring Adventure Points to open up the skill books encourages players to explore further. The homage to the movies goes even further with the iconic red line moving across the sepia world map indicating the flight pattern as he travels from one location to the next along with the signature score from John Williams. Indiana Jones and the Great Circle is the sequel to the movies that fans of the original trilogy wanted.
    • 83 Metascore
    • 95 Critic Score
    Somehow Treyarch surprised us, and when we all thought we had seen everything Call of Duty had to offer, they brought us something new and exciting, yet familiar. I hope the other studios in the franchise follow their lead and innovate as much as we've been shown here. Forgive me for being a cliché for a moment, but this is the best Call of Duty in a long time, and I'm excited for what Treyarch does next.
    • 66 Metascore
    • 88 Critic Score
    The stealth in general is quite shallow and it could be greatly improved if the people you possessed panicked and caused a scene allowing you to sneak past guards in a new body. As it stands it's just tedious and dull. That said, gripes aside there is more than enough in Slitterhead to warrant a recommendation, even at a (frankly ridiculous) price of $50.
    • 83 Metascore
    • 85 Critic Score
    Threshold is more than just disparate cool ideas, it's the culmination of them. It has enough interactivity to allow the player to inhabit the world and experience a story obtuse enough to allow you to insert your own pieces. The graphics and audio design play an early and constant role in introducing you to the more sinister parts of your new mundane job. It all combines to make something that, despite its flaws, is worth at least one play-through, and probably cult classic status in this niche genre.
    • 88 Metascore
    • 80 Critic Score
    Kill Knight is a challenging but rewarding twin-stick shooter that will appeal to fans of the genre. While its steep learning curve and unforgiving difficulty may deter or frustrate some players, those who persevere will be rewarded with an intense and satisfying experience. And although the gameplay can be somewhat repetitious, particularly when you’re still getting the hang of all the button combos, mastering the movements and watching mayhem unfold is a pure joy.
    • 75 Metascore
    • 89 Critic Score
    Folks, Farming Simulator 25 is a massive game with this version being even more extensive than it's predecessors. All of the vehicles and attachment tools carry their real world brand names, so Giant Software has all of the aspects of a very good farm simulator game lined up perfectly. Even though the worker AI could be improved upon, it works fine. The environment is interactive and it contains various weather situations like rain in the summer and snow in the winter. In addition to that, fog can often times be present at night and especially in the early mornings so be careful driving on the narrow and curvy country farm roads. Luckily, I haven't see my crops being blown away by a tornado yet, but as one of the new features to the game this year, but I'll certainly be aware of them when I plant my next crop.
    • 76 Metascore
    • 75 Critic Score
    It adds up to a good game with a few shortcomings. For something with such a high level of customization and management, it's almost difficult to believe that things are as good as they are. A few more missteps would have had this game begging for a UI overhaul, but it's not quite that severe in its current state. Other strategic elements such as the power system end up being little more than busy work, and ultimately add little value to the experience. While I wish there were more themes, or a greater distinction between those themes, I will allow them the opportunity to make additions before judging how that strategy turns out. Most importantly for a simulation with hundreds of tiny people on screen: I didn't run into any performance issues, which surely helped me overcome the negatives. I can only imagine it is like starting an actual theme park, a bit of a grind, a ton of complexity, a large amount of choice, but a good pay off if you nail it.
    • tbd Metascore
    • 87 Critic Score
    Ultimately, Max Mustard is a delightful VR platformer that successfully captures the spirit of classic platformers. Its beautiful visuals, intuitive controls, and engaging level design make it a must-play for VR enthusiasts. While the VR experience can sometimes be a double-edged sword, the game's strengths far outweigh its limitations. If you're looking for a fun and accessible VR adventure, Max Mustard is a fantastic choice.
    • 92 Metascore
    • 100 Critic Score
    Metaphor: ReFantazio was the game I was looking most forward to this year and it didn't disappoint. I'm glad that we have you wealth of options to choose how we want to play our RPGs, and I am especially glad that there is still a place for games like Metaphor: Re Fantazio, one that feels familiar and new at the same time. It has never been a better time to be a gamer.
    • tbd Metascore
    • 95 Critic Score
    With engaging new abilities for Shadow, fun boss battles, and a celebration of the franchise's history, Sonic X Shadow Generations is a thrilling return for fans and an intriguing and compelling introduction to newcomers.
    • tbd Metascore
    • 95 Critic Score
    If my opinion counts for anything, Gunsmith Simulator accomplishes the task of being interesting and fun to play. Hopefully Game Hunters can expand the game with new guns, maybe add in a gun barrel making machine along with new gun shooting opportunities and different targets.
    • 87 Metascore
    • 95 Critic Score
    The bar for modern horror remakes is justifiably high. The expectations for a series that has not seen a worthy entry (in many fans' eyes) in at least two decades might be even higher. Silent Hill 2, somewhat unexpectedly, delivers on both. We've got great voice acting, writing that understands the assignment, and gameplay to mesh it all together.
    • tbd Metascore
    • 90 Critic Score
    I have very much enjoyed my time so far with Aura of Worlds, and am impressed with the intentional emergent gameplay that it offers, of which I know I've barely scraped the surface. My advice to you as a player would be to suspend your disbelief and try unconventional environmental tactics, the kinds of things that would never work in most games, but that often do here. For instance, the launch trailer shows that you can use your shield to surf the Colossal Worm. For now, I'm going to return to the hub world, hope that a beach ball has rendered, and pick it up and throw it amongst my rescued companions.
    • 83 Metascore
    • 97 Critic Score
    17 years have passed since Budokai Tenkaichi 3, three generations of videogame consoles have come and gone, and tons of new plot points and characters have been introduced to the Dragon Ball series, and it is incredibly clear every way you look at it that Spike-Chunsoft took the time they had and created a real labor of love that is Sparking Zero. Enemy AI can feel a bit wonky at times and you can occasionally find destructible environments not cooperating with being blown up, but that's few and far between, with this game being a highlight of the wide variety of characters, forms, and gripping battles that have caused millions of fans to adore the Dragon Ball series since its inception 40 years ago. It’s good to have you back, Sparking. Fans have been waiting to enter the next Martial Arts Tournament.
    • 80 Metascore
    • 85 Critic Score
    Edge of Sanity is a highly-enjoyable Lovecraftian survival horror experience that walks the fine line between tension and relaxation, alternating moods to always keep the player uncertain of the ground under their feet. The gameplay is relatively easy to learn, but difficult to master. The narrative unfortunately is a bit weak, but if you accept that and stick around for the gameplay itself, odds are there will be enough to keep your interest for a decent number of hours.
    • 91 Metascore
    • 80 Critic Score
    Coffee Stain Studios has made something special. Satisfactory has the perfect balance of tediousness allowing the game to feel rewarding when creating new factories. However, having only one map with no randomised material spawns will shorten its longevity, (as of now), as there are no plans for a new map or any additional expansions of the current map. This is disappointing to see, as even though there is a lot to explore and thousands of hours that could easily be put into a single save file, players will likely become bored of it over time, and the game will slowly enter a decline in players. If it wasn't for this, I could have comfortably scored the game a 10/10. I must admit that I have put in an embarrassing amount of hours into the game, and will likely continue to do so. I love the experience it offers and highly recommend others to try it out for themselves.
    • 82 Metascore
    • 90 Critic Score
    Although coming out nearly 14 years ago (as of this writing), the Investigations series holds up remarkably well, and now with this new collection it can reach a wider audience. With fantastic updates like new HD artwork and the inclusion of the formerly region locked sequel, there no time like to present to start investigating.
    • 75 Metascore
    • 86 Critic Score
    Disney Epic Mickey Rebrushed is set to be a definitive edition for fans and newcomers alike. With its stunning visuals, improved controls, and the timeless charm of the original, Rebrushed is a delightful adventure for Disney and platforming enthusiasts. The playtime of Rebrushed remains similar to the original, offering roughly 15 hours for the main story and an additional 10 hours for completionists seeking every collectible. If you didn't get the chance to play the original, then Rebrushed is well worth your time. And even if you did play the Wii version, then Disney Epic Mickey Rebrushed is the perfect opportunity to head back into the Wasteland and get your artistic side flowing.

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