Hooked Gamers' Scores

  • Games
For 1,612 reviews, this publication has graded:
  • 58% higher than the average critic
  • 11% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1620 game reviews
    • 86 Metascore
    • 70 Critic Score
    I’ve certainly had my share of fun and amazement soaking up what bits of Night City’s world that I could in my 80 hour playthrough, but nevertheless with a bad taste in the mouth when so many glitches and inconsistencies pulled me out of its overall experience.
    • 84 Metascore
    • 60 Critic Score
    Taking a position on this game has been very difficult, as on one hand I am an unapologetic day one fan of both prior Two Point games, and there is much in this newest entry's foundation that I do appreciate. However, the redoubled severity of the micromanagement required in order to play, in combination with the often-shoddy AI, makes playing a thoroughly unenjoyable experience. I admire the Two Point team's vision for what they likely intended this game to be, while also standing firm in my decision not to recommend it to players at this time. Take the time to instead go back and start a new run of Two Point Campus. It's well worth another go.
    • 83 Metascore
    • 70 Critic Score
    Four Last Things is a short, silly, entertaining point-and-click adventure game that pays homage to the genre’s late 80’s roots with a sprinkle of that decade’s funnybone-dust, all wrapped up in a renaissance aesthetic style that makes the experience unique. If you can look past the miniscule production values, and if you’re a big enough Pythonian a heart, you’ll sink right into Four Last Things.
    • 83 Metascore
    • 70 Critic Score
    Between the unlocked artwork, dev notes, and over 300 original bangers in the music player, this is a celebration of retro fighting games. A celebration that proves these games will never not be legendary.
    • 83 Metascore
    • 65 Critic Score
    Duskers starts out with a unique premise, and despite the grainy old-school visuals, audio and text-based interface, is quite enjoyable.
    • 82 Metascore
    • 68 Critic Score
    The rub is that if the combat mechanics didn't quickly devolve into frustration, the extremely short campaign (that is probably best played on Easy: a sad realization) would be an additional negative. I believe strongly that there is still hope on the periphery of Space Marine 2. With proper dedication to the existing roadmap, and beyond, that outlines a focus on PvE content, including an upcoming, proper horde mode, its identity can shift from "gorgeous looking, short single-player experience" to "great game to play with friends," but we're not there yet. And in a gaming landscape that will probably see dozens of games launching to appeal to the latter feeling while Space Marine 2 works its way up to that, on top of the existing ones, it remains a tough game to recommend.
    • 82 Metascore
    • 59 Critic Score
    Ultimately, the lack of single-player content, such as the boss fights and time challenges found in Transformed, leaves the experience feeling hollow. I don't know what critics are thinking calling this superior to Mario Kart World. At this stage, even Kirby Air Raiders is a better time than this middling pile of mediocrity.
    • 82 Metascore
    • 73 Critic Score
    Fell Seal isn't a game that breaks new ground, but it's still enjoyable to play regardless. The story is fun to experience and the gameplay is usually smooth and able to be played with little to no grinding. Character customization is impressively detailed in both aesthetics and creating class strategies. Overall, I enjoyed my time with Fell Seal despite the small issues I had with the difficulty spike and the graphics.
    • 81 Metascore
    • 70 Critic Score
    I never got the chance to play the original Planescape Torment, and so I wasn’t totally sure what to expect with Tides of Numenera. But the game brings with it a story that is wonderfully detailed. Each choice you make and each person you meet along your journey seems to alter the course of the game and those within Numenera. And this is to be commended. Unfortunately, though, many may feel that there is not enough action or combat, and I’d probably agree with them. The game did take me a long time to warm up to it and I’m still not totally sure if it was worth the time I’ve spent. But the story has drawn me in as I delve further into the story of the land and its characters. With some wonderful visuals and some beautiful locations, Torment: Tides of Numenera is well worth a look for RPG enthusiasts.
    • 81 Metascore
    • 64 Critic Score
    Quake is pretty much unchanged apart from the fact that the game can now be played on something other than a 640x480 resolution. Yes, it still looks and plays largely the same as the original but is there anything wrong with that. The game played well when it first came out, and that has barely changed at all. Does it still hold up against modern shooters such as Doom Eternal or Borderlands? Probably not. It does feel quite basic, in both the gameplay and in the audio-visual experience. But if you want to relive some fond memories of taking down the monsters from the crypt, then Quake Enhanced will hit the mark.
    • 81 Metascore
    • 62 Critic Score
    All told, Paradise Killer’s open world nature with a mystery driven narrative just doesn’t work for me. The pacing was all over the place, something that is vital for any mystery. Even with interesting locations and characters, the world itself didn’t feel lived in and was frustrating to navigate. The experimental nature of this game, creative design, vast scope, and rad tone make it worth trying if you are a big mystery fan, but it may be best to skip if they’re not your thing in the first place.
    • 81 Metascore
    • 70 Critic Score
    To the game's credit, there is a fair bit of replay value here. The combat itself is complex enough to support multiple playthroughs based on nothing more than the satisfaction of mastering it. There's also a New Game Plus mode to add additional challenges as well as a whole slew of options to tweak the gameplay that would be good for, at the very least, a momentary diversion. However, if the combat doesn't grab you there's not much that additional playthroughs and game modes won't do much to draw you in. So if you're thinking of picking up Boomerang X but are unsure if it's worth the money, do yourself a favor and grab the free demo first. That should be more than enough to decide if the game is for you.
    • 81 Metascore
    • 70 Critic Score
    I’ll keep playing because the story is engaging and I want to see what happens to Class VII, but the battles and exploration don’t hold the same spark that they did in the first. So if you are considering playing this, without having played the first, don’t. The first is a far better game and includes very similar content. If you play that and find that you are sufficiently interested in the story, then I’d recommend getting this game as well. But this is a game I would only recommend to JRPG fans or to players engaged with the ongoing exploits of Class VII.
    • 81 Metascore
    • 65 Critic Score
    Ultros takes its shots, and many of them are genuinely pleasing. The audio and visual design is something to behold, and the unique gameplay hooks deserve iteration at the very least. At the same time it is a game at odds with itself. The things you're being asked to do don't quite mesh with the tools, the story being told feels incongruous with the actions of its characters, and its promise feels wasted. It's tempting to consider that in a different year, against a different crop of recent metroidvania standouts, its shortcomings might be easier to ignore, but even in a space-like vacuum, up against only itself, Ultros doesn't bear the fruit it has the potential to.
    • 80 Metascore
    • 60 Critic Score
    This is a visual novel, meaning that even if the music, art, and acting are all faultless they don't count for much if the writing is lacklustre. Unfortunately, that is what we have with Corpse Factory, a mediocre story dressed up with excellent production values.
    • 80 Metascore
    • 69 Critic Score
    Catherine Classic is a fun puzzler, with a great art-style and a fairly catchy narrative. But Vincent lacks appeal as a protagonist, he’s just so bumbling and incompetent and irritatingly unsure of himself. If nothing else hooks you, the puzzles will — but I’m questioning why this game is a classic, I just don’t think I got it.
    • 80 Metascore
    • 68 Critic Score
    The Walking Dead Table reflects the physical evolution of Pinball. The game's journey from mechanical, to electric, and then digital form causes things to look cluttered and jumbled – but there's still a great mechanical predictability to the game.
    • 79 Metascore
    • 70 Critic Score
    The Director's Cut of Conscript is more than just a historical curiosity; it is a mechanical triumph. By stripping away the supernatural and focusing on the very real horrors of 1916, Jordan Mochi has created a survival horror game that feels more grounded and terrifying than many of its peers. With its focus on inventory management, tactical combat, and a hauntingly beautiful presentation, it is a game that respects the player's intelligence and rewards their grit. If you missed it the first time around, there is no longer any excuse to stay out of the trenches. This is a definitive survival horror experience.
    • 79 Metascore
    • 60 Critic Score
    Overall, Jotun is a very visual game with a very memorable art style that offers a well rounded combat system in a setting that does its best to stay true to its real-life inspirations but finds itself lacking in the plot department which is a genuine shame because it's clear that Thunder Lotus Games put a lot of time and passion into this kick-starter funded project.
    • 79 Metascore
    • 65 Critic Score
    While the game is a pleasure to play, it pales in comparison to its predecessor in feel. For some reason, I’m not feeling the same emotional bond with Robert and the mystery of the world fails to tickle my fancy. The voice acting could have been better directed and it would have been nice to be able to interrupt actions after having clicked on something instead of having to watch the character walk all the way to the object just to click through the ensuing VO to get out of it faster. If you didn’t feel you got enough of Asposia from The Inner World or are just aching to reconnect with Robert and Laura, get The Last Wind Monk. If not, let the original stand on its own.
    • 79 Metascore
    • 73 Critic Score
    The Metronomicon comes together in a neat package which rhythm game fans will certainly get a deal of enjoyment out of. The soundtrack is varied, with highlights being songs from the likes of Perturbator, however it’s likely you will dislike just as many songs as you do like. Bringing in the RPG elements makes this game stand out from other rhythm games, and there’s enough here to keep you going through the end of the game and beyond.
    • 79 Metascore
    • 74 Critic Score
    I don’t think Valley is the strongest of the three games which make up Trackmania 2 but you will still have fun if you play it. I certainly did, and will continue to do so. Now, if you’ll let me, I’m going to go and conquer that wall ride that’s been bugging me.
    • 79 Metascore
    • 72 Critic Score
    The gameplay is hectic, the boss battles are challenging, and the mini-games are enjoyable and allow for some respite in an enjoyable game that pokes fun at itself and other games of the genre.
    • 78 Metascore
    • 72 Critic Score
    If you’re looking for to scratch that dogfighting itch in a beautiful looking game featuring a sci-fi setting that’ll throw unknown challenges in your path, look no further than Ace Combat 7: Skies Unknown. If, however, you’re looking for realistic combat simulation and a down-to-earth relatable story, you’re better off looking elsewhere.
    • 78 Metascore
    • 70 Critic Score
    Aside from a few instances where your landings become hard to calculate, this platformer that relies on jumping and movement puzzles largely comes together. I almost expected a game steeped in the depths of hell to be a bit more devilish to its players, but the parts of the game that work as intended are minimally challenging. That’s probably Hell Pie's biggest fault: it doesn't do enough to stand out. This genre of game is having quite the resurgence, and I'm afraid it won't stand the test of time. At the end of my experience, I enjoyed the game as a whole, but a large part of that depended on my need to finish it for review. I doubt it ends up on many game of the year lists come December, but Hell Pie puts forth a solid effort to rekindle the golden age of platformers.
    • 78 Metascore
    • 74 Critic Score
    If you are a devoted fan of racing simulations, MotoGP25 will undoubtedly be right up your alley. Its commitment to a realistic two-wheeled racing experience, coupled with its stunning visuals and authentic audio, makes it a compelling package. While the introduction of the arcade handling mode does make it a more accessible entry point for newcomers to the series, it remains a game with a reasonably steep learning curve. However, for those willing to invest the time to master its intricacies, MotoGP25 offers a deeply rewarding and exhilarating racing experience.
    • 78 Metascore
    • 70 Critic Score
    So AR-K: The Great Escape is an interesting one. Despite its lackluster opening and questionable delivery, it manages to grow on you.
    • 78 Metascore
    • 70 Critic Score
    There is a good measure of fun to be had with Offworld Trading Company, but it’s a bit like ordering a vanilla ice cream dessert and being served pistachio instead – it will be enjoyable but it’s not quite what you wanted.
    • 78 Metascore
    • 70 Critic Score
    For JRPG fans, Shadows of Adam is comfort food. It’s simple, to the point, and does a great job of distilling what made many of us connect with the genre in the first place. The story is not particularly compelling and it may be a bit bland at times, but its firm roots in nostalgia create a pleasant experience that I do not regret playing.
    • 77 Metascore
    • 70 Critic Score
    Probably the best thing about République is its evolution and the improvements made in the later episodes.
    • 77 Metascore
    • 70 Critic Score
    While it may not entirely hit as a whole, Amnesia: The Bunker marks a high point for the series in many ways. It continues to feature impressive graphics and sound design, and a few of the mechanics here should join other constants. It falters a bit in its story, which is suitably mysterious and mystical, but at least partially predictable from a very early stage. It doesn't drag the experience down too much, but just enough. Still, it feels like a best-in-class dread simulator that doesn't overload you with a series of ever changing objectives, keeping your mission tight and focused throughout, allowing that sense of dread to be its main propellant.
    • 77 Metascore
    • 60 Critic Score
    There is fun to be had here, but aside from a few moments of joyous parkour, it's the sort of fun you can have in dozens of other open-world games. There is certainly some added fun in co-op with a couple of friends, but in a world where we get another open-world game every week, I just cannot recommend anyone go out and buy Dying Light 2 at full price. Especially not when it came out right before Horizon: Forbidden West and Elden Ring, both of which look far more promising.
    • 77 Metascore
    • 70 Critic Score
    A gore-laden feast for the most barbaric among us, Blasphemous truly is a punishing game in the best possible way. I just wish it had a more gripping story to go with it.
    • 77 Metascore
    • 66 Critic Score
    Ultimately, this ant colony simulator offers a unique and engaging experience, but it's one that could benefit from some streamlining and refinement. The core mechanics are solid, but the frustrating micro-management of the science system and the somewhat disjointed island exploration prevent it from truly shining. It's a game with a lot of potential, but it needs a bit more polish to truly capture the magic of a thriving, interconnected ant empire.
    • 77 Metascore
    • 72 Critic Score
    Ghostwire: Tokyo is not a bad game by any standard. It's pretty, it's fun, and it follows a formula that has proven to be successful even if it's overdone by this point. As I played through it for this review I found myself alternating between enjoying myself and being frustrated with its shortcomings. There is a potentially brilliant horror/detective game buried under all the superfluous side quests and pointless collectibles, and each time I caught a glimpse of it, I find myself wondering about what could have been.
    • 77 Metascore
    • 60 Critic Score
    Battlefleet: Gothic Armada is a competent if slightly laborious first foray into the realms of Warhammer 40,000’s space battles, but there is potential here. As Dawn of War II changed almost all the elements of its precursor for the better, it will be interesting to see what Tindalos would do next were it to return to this franchise.
    • 77 Metascore
    • 60 Critic Score
    I really wanted to enjoy Fabledom. It certainly has a certain appeal when you first jump in and immerse yourself in its most fundamental mechanics as well as its beautiful aesthetics. Unfortunately, at present, the actual gameplay loop stops being entertaining after the first hour or two. If you're at that point now and see that you're just under the two-hour mark, take my advice and throw yourself at the mercy of Steam's mostly-automated refund process. There's a great game to be found somewhere here in Fabledom's DNA, but its current plethora of bugs and odd gameplay decisions make it an extremely hard sell as is.
    • 77 Metascore
    • 70 Critic Score
    I was also impressed to see a game made on RPG Maker VX Ace that was so enjoyable - often the products of the RPG Maker series serve as a way for a creative mind to explore ideas, rather than making it to a level where it can actually capture an audience.
    • 76 Metascore
    • 72 Critic Score
    LawBreakers is a fun game, lacking in content certainly and no way near worth a full price tag, but good and even innovative in its own minor way. Hopefully with time players and content will come, because otherwise like Brink, it will just become another failed shooter you half remember.
    • 76 Metascore
    • 70 Critic Score
    Dig or Die isn’t going to revolutionize the genre, and I don’t think it’ll turn into an indie darling the way games like Terraria have. That being said, it’s a fun game that’s worth sinking a few lazy nights into. The largely procedurally generated nature of the (surprisingly big) playable map keeps things fresh for multiple playthroughs after death, which is good, because you’ll quickly find Dig or Die living up to the second half of its name.
    • 76 Metascore
    • 71 Critic Score
    Samurai Shodown is another worthy entrant into the PC world of beat’em ups. The reasonably short story that plays out is lacklustre, but the action - particularly when playing against others – more than makes up for it. The playing poster isn’t huge, but it does allow for more familiarity with each of the combatants and their skills. With a simple control scheme, some wonderfully vibrant settings and an array of game modes, Samurai Shodown does most things right. Now, if you will excuse me, I’m heading back to the dojo to kick some more ass.
    • 76 Metascore
    • 70 Critic Score
    The narrative is over the top in its environmentalist messages that are laid out in text form and hit you over the head like a frying pan. The soundtrack doesn't quite know its place, and the art is passing, but fails when there's nothing to look at but the backgrounds. These sorts of things interrupt the tone, but in situations where the game's parts all work together - which is most of the time - The Aquatic Adventures of the Last Human is a subtle and solemn exploration of a new, but old world.
    • 76 Metascore
    • 70 Critic Score
    If you just like to blow stuff up with high-powered lasers and rockets, this might not be your bag of tea and you may not get a lot out of it. If you get the most satisfaction from playing the market, maximising profit, and running SWOT analyses on potential targets, it won't revolutionise your game. But if you're into storytelling and are willing to read stuff to get the most out of it – which I assume you are since you're reading this – then Legend of the Kestrel Lancers might just be worth a purchase.
    • 76 Metascore
    • 70 Critic Score
    Hob
    Death is forgiving in Hob in that progress isn’t lost in the way of items collected or enemies defeated. However, respawning in Hob takes a long time and the checkpoints can sometimes be inconveniently far away from where you died. Backtracking is usually easy enough since most enemies don’t respawn and sometimes there are shortcuts that can be opened to quickly reach where you had been before. But running through the parts I had already done felt like a chore, especially if my death was less my fault and more to do with Hob’s wonky platforming mechanics.
    • 76 Metascore
    • 70 Critic Score
    There’s no story, and no other modes to speak of. Thankfully, the action makes up for it in most places.
    • 76 Metascore
    • 70 Critic Score
    In the case of Aggelos, the most memorable thing about it for me will be the music I heard along the way. To me, that makes it a standout and one that I'm going to remember. But for those who aren't as taken in by classic game audio, this game may go by the wayside.
    • 76 Metascore
    • 70 Critic Score
    SPRAWL doesn't reinvent the wheel, but it instead pulls together several established and classic design and gameplay elements to deliver a well-rounded package that succeeds in what it wants to do. Combat is enjoyable and hectic, and though the melee system probably could have used a bit more depth, slowing time to line up the perfect headshot never gets old. The Sprawl may be a largely familiar cyberpunk setting, the the narrative set-up is intruding enough to hold interest. For those looking to scratch a twitch-shooter itch that works equally well for short-burst or longer play sessions, SPRAWL offers a package worth looking into.
    • 76 Metascore
    • 74 Critic Score
    All told, Veilguard is an enjoyable RPG with rich character customization and striking visuals, especially within the cyberpunk-inspired Minrathous. The freedom to shape Rook's backstory and outlook is a welcome touch, yet it is offset by the reduction in meaningful choices and the series signature moral complexity. While Veilguard might not capture the epic scope of Origins or the tightly woven, character driven narrative of Dragon Age II, it is a solid entry that hints at a new direction. If future Dragon Age titles can re-embrace the far-reaching choices and branching narratives that once made the series iconic, they may yet recapture the magic of Thedas. For now, Veilguard is a promising — if somewhat pared down — addition to the Dragon Age legacy, and fans of the series may find it worth exploring.
    • 76 Metascore
    • 62 Critic Score
    Room to Grow provides for some wonderfully creative puzzles that will take some time to move through and is well worth it for puzzle fans.
    • 76 Metascore
    • 61 Critic Score
    The Stillness of the Wind will not suit everyone. It is a game that is somewhat devoid of excitement. It is probably a closer example of a farming simulator than games such as Harvest Moon or Stardew Valley and their bright colours and fast-growing crops. It is more than that though. It is a game of survival, for both the elderly Talma, and for the animals that she tends. It is a game of loss as well, as we learn about all the family that lived on the farm but have left the nest. The Stillness of the Wind is relaxing though, allowing you to wander about doing your daily tasks however you please, but without goals to aim for, there is often the feel of emptiness which can lead to the game feeling a tad dull.
    • 76 Metascore
    • 70 Critic Score
    Blood Bowl 2 may not quite be the long drive into the end zone, but it’s at least good for a few first downs.
    • 76 Metascore
    • 70 Critic Score
    You could say that Heave Ho is somewhat visually unappealing, as the scenery and characters have a grainy 1920’s style cinematic look to them (albeit in colour). But this is clearly as intended and works well within the humorous nature of the game. There are birds that fly past and cover you in poop if you’re taking too long, and a llama that walks past and farts, filling the area with a dark fog. Even when players fall to their deaths, an explosion of paint covers their comrades. Heave Ho is a game that doesn’t take itself seriously, and should be played as such, particularly with a group of friends.
    • 76 Metascore
    • 71 Critic Score
    Vivid descriptions of the setting and the people you are talking to help to liven up the game, but never enough to make you forget that there is no voice acting. It also lacks the depth you would expect from something set in so rich a universe and, as it stands, Shadowrun Returns does not surpass a classification that goes beyond “a fun little RPG”.
    • 76 Metascore
    • 68 Critic Score
    As I said before, all games can be educational, but don’t all necessarily have to be educational games. For me Attentat 1942 feels like by trying so hard to be an educational game, it has missed an opportunity to be a better regular game. However, it is still filled with historical content, flashback sequences and a wonderful art style, even though a lack of a cohesive story and any real driving force to the narrative does make it feel meandering, like a conversation with an aging grandparent. But like a conversation with an aging grandparent, you might also learn some amazing things, or have your perspective broadened, if you’ll only take the time to listen. So if you feel like a meander through some thought-provoking history, Attentat 1942 is out on Steam now.
    • 76 Metascore
    • 68 Critic Score
    The Dragonborn add-on allows you to revisit Solstheim, the island from 2003's Bloodmoon expansion to Morrowind. While it's still a Skyrim location, It brings a little taste of Morrowind to the frozen North. Numerous Creation Club mods bring in quests, creatures, and items that link back to Morrowind and Oblivion, so there's a lot to explore here. Not to mention the seemingly endless number of mods available online that alter and enhance the game in many ways. From realistic AI conversations that make the townsfolk talk to one another instead of throwing lines of exposition at you as you pass to texture overhauls that dramatically improve the game's look (as long as you have the engine to run them). Which brings me to my biggest complaint about the Skyrim Anniversary Edition - tech.
    • 76 Metascore
    • 70 Critic Score
    NBA 2K25 loves the history, and game, of basketball almost as much as it loves money. That much is clear. Just about every mode is dripping in reverence for one or the other, and it serves to enhance the experience. Despite its flaws, the gameplay is the best it has ever been, and the somewhat basic RPG additions to several modes make them feel more alive, even if they're still set in mostly barren buildings and cities. It also looks the part. The players look like themselves, in stills and in motion, and simply watching the game breaks the realism barrier at times. It's a looker, even on a modest PC, and I appreciated the inclusion of a dedicated Steam Deck graphics present too, which would make the grind a little more manageable, I guess. The day NBA 2K loses its microtransactions is the day it loses its identity, but it's also the day we have a chance at a near-perfect basketball sim. Until then, we're stuck with a game filled with increasingly promising modes bogged down by an insistence that you pay or treat it like another job. Depending on your desired way to play, that can break the deal.
    • 76 Metascore
    • 62 Critic Score
    After the Fall works well for the most part, giving players a VR version of Left 4 Dead. The gunplay and reloading mechanics are smooth and allow for immersion and tension as the hordes of zombies approach your small band. The user interface is well laid out and it is fun to shoot these undead with the small range of weapons at your disposal. Unfortunately, the length of the game and the issues with motion sickness caused by the jumpy rotation when turning may turn some people away. But if you want a Left 4 Dead style VR game, then After the Fall should be your go to option at this point.
    • 75 Metascore
    • 55 Critic Score
    Hot Wheels Unleashed 2: Turbocharged is a reasonably adequate racing game for beginners. Visually, it sets itself apart from many of its competitors. However, its floaty physics system, unappealing slow speeds, almost non-existent racetrack offerings, and awkward keyboard control scheme make it impossible to recommend in its current state.
    • 75 Metascore
    • 65 Critic Score
    I'm thrilled that Kong: Survivor Instinct exists because the Monsterverse - and the Godzilla and Kong IPs overall, deserve more representation in the medium. This game isn't the slam dunk that I'm looking for, but it's a perfectly reasonable way for fans of the characters to spend some time in their world. While the puzzles and exploration gameplay aren't anything to write home about, they're perfectly serviceable, and a lackluster story and some flat voice acting only moderately detract from the beautiful art direction and overall environmental design. Potential players with no inherent interest in Kong or the Titans may not find that to be enough, but this is still a fun entry in what is hopefully a long line of more kaiju games to come.
    • 75 Metascore
    • 60 Critic Score
    To a fan of platformers, I think you should give it a try. People who are looking for some casual, simple fun, however, probably aren't going to find it here.
    • 75 Metascore
    • 70 Critic Score
    The survival aspect of the game saved my opinion on it. It was a very bitter beginning and I had to get passed a bit of frustration with the comparison to The Thing despite being nothing remotely inspired by it other than the location. As a survival game, Distrust is enjoyable and challenging even when I feel the enemies aren't all that exciting.
    • 75 Metascore
    • 65 Critic Score
    Overall, Wulverblade was a more enjoyable experience for me than beat 'em ups have been in the past. I enjoyed the visuals immensely, and they really helped to move the game along during parts that seemed to drag. But that's not to say that the actual gameplay is bad. If you enjoy the beat 'em genre, I'm certain that Wulverblade would appeal much more strongly to you than it did to me. Much like the bits of history scattered and hidden throughout, Wulverblade is a game that will appeal to those whom know what to expect out of this sort of game and like exactly that.
    • 75 Metascore
    • 70 Critic Score
    Megacorp is a refreshing expansion, mainly because it shows that economy can be fun and interesting when it is represented by interesting features and not just by numbers and a same-old 4x market and trade system. But much of that seamless simplicity is lost in the convoluted additions of the 2.2 update. Stellaris is still a great game and this is a good expansion, but it unfortunately lands in what seems to have been received as a negative update.
    • 75 Metascore
    • 70 Critic Score
    Unyielder is an interesting and somewhat masochistic game. It has a lot of potential, and I experienced a lot of enjoyment and a lot of frustration playing it. I found the difficulty level to be very punishing, just from a reaction time point of view, and frequently got frustrated because the harder bosses seemed almost impossible to counter correctly. When I managed to get some powerful weapons or perks, I could do really well but often couldn't find myself getting through more than six or seven bosses in a row. It feels like with enough tuning and some more development, Unyielder could turn into a really polished gem. Despite that, I did have fun with it, particularly with the movement and feel of weaponry.
    • 75 Metascore
    • 70 Critic Score
    If it has been a while since you have visited Tamriel, then Blackwood is definitely a great place to jump back into The Elder Scrolls Online. There will be a familiarity to the game, as the new features of Companions and Oblivion Portal do not add too much to the game. Whereby the Greymoor expansion added Antiquities, Blackwood simply offers a friend to journey by your side. But in saying that, these companions are a welcome addition to the online RPG – allowing those singleplayer types to enjoy a pseudo multiplayer experience.
    • 75 Metascore
    • 70 Critic Score
    There's a lot of pleasure to be found here, if you can forgive the glowing neon warts.
    • 75 Metascore
    • 50 Critic Score
    I walked away from my time with Lords of the Fallen feeling defeated even in my victory. It was a tough road, the toughest of all the souls-and-likes in execution and also, at least partially, gameplay. I lost more levels worth of Vigor than maybe all the other games combined, but I didn't feel like I overcame some finely crafted challenge. Most damning of all, though, despite its attempts to differentiate itself with unique mechanics, I never forgot the games that inspired it through the entire runtime.
    • 75 Metascore
    • 65 Critic Score
    After Deponia’s rather positive reception, however, I expected more from Daedalic. The dialogue being rather childish is to be expected from a 12 year old protagonist and I’d consider this game aimed at the younger generation. That being said, the difficulty of juggling multiple quest lines simultaneously is not for the easily distracted, or the easily frustrated.
    • 75 Metascore
    • 74 Critic Score
    Projection: First Light does a lot of things right. The visual style is pleasing and the story is quite charming. The puzzles have been well designed often allowing for more than one solution to moving Greta through the levels. The many levels slowly incorporate new challenges as the gamer progresses, and the collecting of butterflies allows for multiple playthroughs. If you’re a fan of puzzle platformers that you can speed through, Projection will cause some angst, due to the finnicky shadows - particularly in the timed puzzles. Despite that, Projection: First Light is a fun, relaxing puzzle platformer for all ages.
    • 75 Metascore
    • 70 Critic Score
    Showgunners has its fair share of new ideas, and it's best when it uses them. Moving around the world to find useful rewards adds an additional, relatively low stress, layer to a solid tactics experience. Meeting new contestants and fans, who are varied, expands the world and those that live in it. Inside combat, a lot will feel familiar to tactics veterans, but fresh elements are at least complex enough to sustain a playthrough. Forgoing procedural generation in contestants, defenders, and levels limits replayability, but it also eliminates pressure. You will never lose your favorite playable contestant for good because of a miscalculation. Their worst fate is a battle restart. Once the season is over, it's hard not to imagine the next as one with a plethora of characters who could be knocked out of competition for good, but the first season is at least good enough to leave you wanting a second.
    • 75 Metascore
    • 60 Critic Score
    In a way, it’s a shame that In Sound Mind has the fundamentals of survival horror down so well I can’t help but imagine how much more compelling it would be if it weren’t let down by its heavy-handed writing and dull enemies.
    • 75 Metascore
    • 70 Critic Score
    Overall, Road Not Taken is a good little title.
    • 75 Metascore
    • 74 Critic Score
    All in all, Nihilumbra is a short, but fun, puzzle platformer.
    • 75 Metascore
    • 65 Critic Score
    It’s clear the ‘Saga’ series of Total War has some issues to resolve before titles like Troy can be a success. Their budget and prioritisation in the series is without direction and with something of an identity crisis in a series that already releases annualised big-budget titles. To conclude, Creative Assembly has a lot of work to do in order to refine this class of smaller budget game before it’ll be a successful addition to their roster.
    • 75 Metascore
    • 70 Critic Score
    Dead Island 2 is a remarkably solid game, one that doesn't make any attempt to reinvent the wheel, but nevertheless is a more than satisfying mindless casual zombie-killing gorefest. It won't be a game held up in years to come as the go-to model for open-world zombie games but given its decade-long tenure in development hell, it's nothing short of a miracle it ever managed to crawl across the finish line as anything less than a complete mess.
    • 75 Metascore
    • 50 Critic Score
    Ironcast certainly is a little bit of fun, initially. But as you grind your way through mundane turn based battles, one mission feels like the next.
    • 75 Metascore
    • 68 Critic Score
    It's not a bad game, but imagine the possibilities if we can play with the other races, if the AI would do more than standing around, and if ranged units were more than fluff. You'd have a game that can measure itself with the best 4X games on the market! Until it does, it's the little engine that could, but did not.
    • 75 Metascore
    • 68 Critic Score
    The eccentric enemies match the exaggerated abilities of our heroes, and combined with the vibrant anime style visuals, make One Piece: Pirate Warriors 4 a fun experience... even if there is distinct lack of talking parrots, plank walking and shivering of timbers.
    • 74 Metascore
    • 60 Critic Score
    Evoland 2 has a little bit of everything. Whilst it’s not un-proficient at the many genres it tackles, it is unfortunately all ripped from other, better games.
    • 74 Metascore
    • 65 Critic Score
    Reigns: The Witcher is a perfect marriage of IP and indie mechanics. By evolving the objective system into the deeper Inspirations mechanic, Nerial has ensured that every "Game Over" feels like a step forward rather than a step back.
    • 74 Metascore
    • 70 Critic Score
    It's clear there is a lot of love and passion put into it. The good, for the most part, outweighs the bad as it is quite charming and fun when you're not fighting against the wonky camera or frustrating glitches. I would recommend Penny's Big Breakaway only to fans who love the genre. If Evening Star can take what they've learned here and iron out the kinks, then I think they could make something truly spectacular.
    • 74 Metascore
    • 70 Critic Score
    Where the Water Tastes Like Wine is a game that is difficult to recommend for those who prefer their games to unfold at a pace faster than plodding. While much of the game excels in drawing you in, the deliberately slow pace works against it more often than not. But for those who are looking for a truly interesting adventure game that, for better or worse, takes its time to share its stories, Where the Water Tastes Like Wine makes for a captivating experience.
    • 74 Metascore
    • 65 Critic Score
    If they had put another year of development toward it, maybe then we would've seen what we were hoping it would be.
    • 74 Metascore
    • 70 Critic Score
    This is a game that is crying out for either a more sparsely populated map with more deliberate encounters al la Breath of the Wild, or a more fast-paced hack-and-slash combat system.
    • 74 Metascore
    • 70 Critic Score
    Crookz: The Big Heist is a game with a lot of options, but not enough of a sandbox to use them all in. A bit of the unknown would be nice to liven up the action a bit.
    • 74 Metascore
    • 65 Critic Score
    Vandals is the type of game that offers an enjoyable challenge on mobile platforms, for which the game is also available. I could spend hours with it if I could pull it out of my pocket at the dentist office. With Vandals being on my PC, I still find it fun, but I feel I am required to sacrifice time for another game that I probably want to play more.
    • 74 Metascore
    • 50 Critic Score
    Mordheim: City of the Damned had the potential to be an interesting and challenging game. The progression system is deep and filled with interesting choices and options, and the Warhammer Fantasy Universe provides sturdy groundwork to create your own tale on top of. But the gameplay is monotonous, the technical issues are annoying and the game is among the most frustrating I’ve played in some time.
    • 74 Metascore
    • 55 Critic Score
    Maybe Cris Tales has an audience among very small children but in almost every case you’d be better off digging up an old copy of Chrono Trigger. That said, this is Dreams Uncorporated’s first game, and while I'd hardly call Cris Tales a good game, it shows considerable promise in visual flair if nothing else. I’ll be curious to see where they go from here.
    • 74 Metascore
    • 74 Critic Score
    Although Assassin's Creed Rogue has many similarities to both Assassin's Creed III and Blag Flag, it does combine the main gameplay features of sailing, exploration and combat rather well.
    • 74 Metascore
    • 60 Critic Score
    TRI
    The mechanics of the TRI work well, allowing a unique puzzle experience, but the frustrations of finding my way around the later levels ultimately diminished what could have been a much more enjoyable experience.
    • 74 Metascore
    • 60 Critic Score
    I do still recommend this game to anyone who has had their curiosity piqued by this title’s setting and enrapturing environment. From what I can see online, I’m in a minority of those who have encountered this game-ending bug. As such, I encourage your own exploration of In Other Waters into the depths that I just couldn’t reach.
    • 74 Metascore
    • 70 Critic Score
    As a love letter to the nostalgia of the ‘80s cartoon, despite its high points the game feels fleeting and leaves you wishing for the full potential of the licence to be realised.
    • 74 Metascore
    • 70 Critic Score
    Forgive Me Father is a perfectly competent first-person shooter that successfully manages to integrate a lot of elaborate elements, such as a fairly unique art style, as well as creating an engaging progression system, and has more than enough content to keep even a speedy player engaged for a decent length of time. However, where it falls short is in its implementation of the most basic details, such as sound design, hit registration, and level design. For someone who’s not looking for anything exceptional, but just a solid, relatively fast-paced shooter to pass a couple of hours playing, Forgive Me Father will be right up your alley. But if you’re aiming your sights higher, then maybe you’re better off letting this particular title sink back to the crushing depths of your nearest ocean.
    • 74 Metascore
    • 70 Critic Score
    If you do have the patience to spend five minutes setting up your turns, and dig the idea of taking a team of mercenaries into battle, then the game’s concept, aesthetics and complexity will give you a challenge that you have a right to brag about for years to come.
    • 74 Metascore
    • 72 Critic Score
    Arma III is the best representation of realistic warfare I've seen to date, and I for one can't wait to see what the community cooks up for it. For now, however, it is a bit too skinny for its breeches.
    • 74 Metascore
    • 61 Critic Score
    Drox Operative is an absolutely unique game. There is nothing quite like it out there and if you are looking for that new experience, you are guaranteed to find it here.
    • 74 Metascore
    • 65 Critic Score
    A mobile-game-depth “me too” game that is beautiful and serviceable but ultimately uninteresting...There are games out there that are more Master of Orion than this Master of Orion.
    • 74 Metascore
    • 69 Critic Score
    Forts has been well designed and implemented. The controls and gameplay are simple and the levels are generally quite engaging. Having the three difficulty settings will no doubt allow gamers of all ages and skill levels to enjoy themselves as they watch the enemy fort explode into countless pieces. The Campaign mode can get a little familiar by the time you hit the middle levels, but the variation in visual settings and secondary goals does make it more interesting. And the developers have been patching and adding new features to the game, and it is great to see that they are quick to fix any issues that the community is having whilst adding their own improvements to the game. With the fun visuals and dialogue, Forts is a great game for everyone in the family.
    • 74 Metascore
    • 60 Critic Score
    Overall, I can see the game appealing to puzzle-loving gamers of about equal level or experience and ability - perhaps even romantically involved couples, as the developers suggest. For gamers looking for a bit more casual fun, some other game might be a better choice.
    • 73 Metascore
    • 70 Critic Score
    For the short few hours Talent Not Included lasts, I was entertained. You can easily finish it in an evening and the price tag might be a little steep for its length, but perhaps if you share it with a friend it will become worth it.

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