High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 93 Metascore
    • 90 Critic Score
    We've had a few years with the PS4 now, and while I've cherished games like 'Until Dawn' and 'Bloodborne,' there has been a void when it came to the question of a must-own exclusive. Uncharted 4: A Thief's End is that game. It's not ahead of its time like its series' forebears, but the elements of story, gameplay, and visuals come together like a masterwork. For me, the final product beats the impressive previews. It's not a revolution, but it is Naughty Dog at the top of their game.
    • 93 Metascore
    • 100 Critic Score
    Playdead could have simply made yet another 'Limbo' and it would've been great. Instead, they kept the core gameplay and went into a bold yet familiar direction with it. 'Inside' hasn't left my thoughts since I completed it, and I doubt it will any time soon. It's a fantastic game that proves what the medium can do when used correctly, and provides an experience that can't be replicated by film or literature.
    • 91 Metascore
    • 90 Critic Score
    Despite Blizzard’s untested pedigree in the realm of shooters, they have managed to craft one of the best entries in this generation. As a critic a big part of my work is to find flaws, and I had a tough job with this game. Overwatch is loud, it’s fast, it’s audacious, and it is a welcome shot in the arm in a flagging genre.
    • 91 Metascore
    • 90 Critic Score
    The worst thing about Forza Horizon 3 is that it may have stolen me away from the 'Forza Motorsport' series for good. There's an important freedom to be found in the Australian festival racing, and the land is a gorgeous one when alight or after the rain. For those of us on the HDR train, this is close to must-have demo material, but it's tremendous fun on top of that. Playing casually or with a crazed glint in my eye, Forza Horizon ' is a fantastic playground.
    • 89 Metascore
    • 90 Critic Score
    Rez Infinite is a brilliant combination of new and old. Despite originally being released in 2001, 'Rez' feels like it was always meant to be played with head tracking and in virtual reality. From the ease of aiming to the excitement of scrolling past its trippy dreamscapes, every part of it feels enhanced. Throw in the excellent 'Area X,' and players also get a look at the captivating future that is in store for the beloved title.
    • 89 Metascore
    • 90 Critic Score
    Dark Souls III delivers. It scratches a special itch that only its developer has managed find. So while the bounty of 'Souls' games in recent years has spoiled this reviewer, it's impossible not to enjoy, and recommend the game to both new and returning players. In fact, only Bloodborne players seeking that game's particular speed and setting may be an exception.
    • 89 Metascore
    • 90 Critic Score
    Stardew Valley takes its inspirations and runs away with them into not just an amazing game, but undoubtedly one of the best of the year. There is no shortage of engrossing gameplay, and it has an adorable personality. The Xbox One version has been ported over with very few issues and I see myself emerging only grudgingly from my farm work over the holiday season.
    • 88 Metascore
    • 90 Critic Score
    The kind of game that didn’t cry out for a remaster so soon (or at all), not because it was flawed but because it was so amazing. At only $5 for previous 'Ori' owners, it is difficult not to recommend to any Xbox One owner, especially because the new difficulty levels make its strenuous challenges more attainable. It still remains a specific kind of platformer and therefore something somewhat niche, but I am not ashamed to say that it is my favorite Xbox exclusive of this generation to date.
    • 88 Metascore
    • 90 Critic Score
    Dishonored 2 isn't just a great story. It's actually the same story, but hasn't lost any luster in the retelling. It has some of the best stealth we've seen this generation, buffeted by empowering, extraordinary powers, peerless level design, and intriguing characters. Arkane did the same thing this time around, only better.
    • 88 Metascore
    • 90 Critic Score
    While I found myself a tad bit underwhelmed when playing through Rise of the Tomb Raider last year, I'm thoroughly impressed with how much has been added to the game since then. Each piece of DLC has added something unique to the package, be it online co-op or an excuse to battle hordes of zombies. Some of it definitely meshes with the Tomb Raider formula better than others, but the amount of variety is appreciated.
    • 88 Metascore
    • 90 Critic Score
    It is a tactical experience without peer, better even than its predecessors. It is draining and agonizing, but in a good way. The high difficulty may turn off some gamers, but it’s worth every second.
    • 88 Metascore
    • 70 Critic Score
    I found some problems with 'Civilization VI' but not enough to keep me from enjoying it for quite a few hours. Firaxis has improved some systems and stumbled on others, including things that should be in good shape by now, like diplomacy. I have a feeling that a year from now it will be a much better, bigger game, (not to mention cheaper) as is tradition with this series. I just wish that the inevitable DLC felt more like expansions and less like content filling in the gaps from the day one release.
    • 87 Metascore
    • 60 Critic Score
    Video games are unequivocally a form of art. But like all art, the beauty is in the eye of the beholder. With 'The Witness' I feel like I’m in an art gallery watching a gaggle of admirers who are looking at a piece together, commenting on its style and how it makes them feel. I’m the guy standing off to the side, not with them but looking at the same painting. I can admit that it’s pretty, but it doesn’t really evoke a significant response, and so I shrug and move on to the next.
    • 87 Metascore
    • 80 Critic Score
    While Fire Emblem Fates: Conquest can stumble in a few places, namely the melodramatic plot and a few structural annoyances, this is ultimately a great SRPG that should please series fans. Some of the newer mechanics don't work quite as well as they should, but the tweaks to the core gameplay go a long way to making this a challenging, and immensely satisfying game.
    • 87 Metascore
    • 80 Critic Score
    Titanfall 2 has made good on its promise of a worthy single-player campaign. It is rather short, however, and this combined with the relative lack of variety and modular Titans in the multiplayer modes equals a low replay value.
    • 85 Metascore
    • 90 Critic Score
    After finishing Firewatch, I sat in a kind of stunned silence for awhile, the same way I do after watching a particularly powerful movie. It's the rare game that makes you feel something human, something ethereal and difficult to describe. It's not a long game but I finished it in one sitting, completely spellbound. If you are at all a fan of gaming as a method of storytelling, you should probably play Firewatch.
    • 85 Metascore
    • 70 Critic Score
    If you like a more-than-decent shooter and lots of blood splatters on your television screen, DOOM remains a force to be reckoned with. I just wish the game was a little more fun to play.
    • 85 Metascore
    • 80 Critic Score
    This is a reboot done right.
    • 84 Metascore
    • 80 Critic Score
    Frontier has made an abundant and pretty simulation bound to captivate tycoon fans, although in essence it is much like 'RollerCoaster Tycoon 3'. I admit I would have liked just a little bit more hand-holding at the beginning of the game, but that didn't stop me from having a lot of fun with Planet Coaster.
    • 84 Metascore
    • 90 Critic Score
    There's very little in the way of new content, but these titles are so enjoyable that I still enthusiastically recommend BioShock Collection to old fans and newcomers alike.
    • 84 Metascore
    • 80 Critic Score
    Gears 4 gives me the same sense of wonder and excitement playing through the campaign as I first had with Marcus and Dom a decade ago. It is a 'Gears' for a new generation, and The Coalition has risen to the occasion to give a top notch package with heaps of production and replay value both. The Ultimate Edition specifically is not worth its hefty price tag, but Gears of War 4 itself should not be missed.
    • 84 Metascore
    • 90 Critic Score
    A shining example of how to do a remaster, and the visuals really stand tall. The original game is more accessible (and nearly modern in some aspects) than I recall. Coupled with the included 'Maniac Mansion' and Vita support, this ought to make a great adventure game romp for a great swathe of players.
    • 84 Metascore
    • 90 Critic Score
    Darkest Dungeon is the rare game that gets my heart pumping while playing, not because it’s scary (even though it is a little scary), but because the stakes are so high.
    • 84 Metascore
    • 90 Critic Score
    As a game, Deus Ex: Mankind Divided has the power to draw me in. That's a power seldom seen at this level, where rebellious heroes and evil organizations are a dime a dozen. With enveloping gameplay, a stimulating story, a signature art style, an excellent soundtrack, and the spin-off-worthy Breach Mode, Mankind Divided is well worth the time and expenditure.
    • 84 Metascore
    • 90 Critic Score
    Thumper's unique brand of "rhythm violence" should be experienced by every fan of rhythm games. It's an audiovisual delight that has been paired with challenging gameplay, and it creates such a captivating experience. While I definitely think it's a better game when played on PlayStation VR, regular PS4 owners will still find a stellar game here. Just one that is slightly more difficult and not quite as engrossing.
    • 84 Metascore
    • 90 Critic Score
    Fans of 'Aliens,' myself included, should be pleased when they see Ripley and co in action in a pinball setting. It certainly makes me think of the heyday of licensed pinball tables.
    • 84 Metascore
    • 80 Critic Score
    The successor to Hitman GO manages to perfectly mesh what made that game a mobile hit and what players love about the 'Tomb Raider' series. It's due to this that Lara Croft GO has its own unique identity. There are a few issues, such as the puzzles becoming overly complex near the end and the lack of replayability, but it's still very much a game that's worth Tomb Raider fans' time and money.
    • 84 Metascore
    • 90 Critic Score
    Even better than the terrific first episode, the Sapienza mission might be a series high point. While there are still some technical issues, and the lengthy load times hamper things in a game where reloading to give things another shot is such a big part of it, the overall experience has been incredible so far. I can't wait to see what comes next.
    • 84 Metascore
    • 100 Critic Score
    One of the best games on the 3DS has been bested with Shin Megami Tensei IV: Apocalypse, and the result is an exciting, smart, and amazingly complex RPG. I can't think of a game I've enjoyed this much in 2016, and I'm already looking forward to diving back into this again in the near future.
    • 83 Metascore
    • 90 Critic Score
    'Don't Starve Together' is hands-down the best way to play 'Don’t Starve'.
    • 83 Metascore
    • 90 Critic Score
    It's by no means perfect, and has ideas that could stand to be improved upon when the game eventually gets a sequel, but what could've ended up as a cynical cash in has instead wound up as one of 2016's most interesting games.
    • 83 Metascore
    • 70 Critic Score
    In this violent, bloody holiday release schedule it is nice to have games like ABZÛ. It is an artistic, aesthetic game, suited for watching and observing, not playing in a strict sense of the word. Its undersea beauty is unmatched, but leaves me wanting more.
    • 83 Metascore
    • 80 Critic Score
    An excellent game for scratching that obsessive roguelike itch. It’s minimalist and tough as nails with a peculiar interface, but as it turns out, successfully crushing all infestations on a ship with a novella of keystrokes provides a special kind of satisfaction.
    • 83 Metascore
    • 80 Critic Score
    Batman is gaining steam, a development I hope Telltale can maintain for the rest of the season. I am enjoying the narrative focus on Wayne and the dialogue that, while maintaining a familiar comics camp, can also be genuine when necessary. Children of Arkham easily surpasses Realm of Shadow.
    • 82 Metascore
    • 90 Critic Score
    The two year plus wait for The Banner Saga 2 was well worth it. Stoic has managed to improve on its formula, adding new wrinkles to the admittedly limited gameplay and telling an even more absorbing story in the process. The saga is better than ever and I’m very excited for the next installment.
    • 82 Metascore
    • 80 Critic Score
    A very accessible arcade game with highly repeatable shooting shenanigans. I can’t quite decide if the storyline is trying to be edgy or funny, but it doesn’t really work on either level. Thankfully, much of it can be safely ignored in favor of the awesome physics-based gunplay.
    • 82 Metascore
    • 90 Critic Score
    A must-have puzzle game for PlayStation VR owners. It's one of the most polished titles available for the headset, and really shows how the medium can open up new ideas for developers.
    • 82 Metascore
    • 80 Critic Score
    The Last Guardian is filled with bouts of frustration, but it's also proof that gaming is the most powerful medium for creators. I got to experience a genuine bond with Trico over the course of the game, and that can't be replicated elsewhere as it's dependent on actual interaction. Ueda's third title as a director is filled with flaws and some straight-up bad design in spots, but it manages to overcome its shortcomings to be something truly special.
    • 81 Metascore
    • 80 Critic Score
    'Zombie Night Terror' makes for a delightful challenge, one that is worth revisiting in the future even after conquering all of the levels. Many of the human characters in the game are in need of grisly end, and zombies are certainly primed for that. The game falls short of excellence, but it's still an easy recommendation for anyone who might enjoy an action-puzzler with zombie b-movie humor.
    • 81 Metascore
    • 80 Critic Score
    Ubisoft has refined Watch Dogs 2 into not only a more polished continuation of the first game, but an admirable sandbox in its own right. I was pleasantly surprised by its conversion to a campier experience and dedication to solid gameplay mechanics, and will have no problem tracking down every little selfie and side mission in the Bay Area for many hours to come.
    • 81 Metascore
    • 90 Critic Score
    While it occasionally buckles under its own ambition and the game falters somewhat as the plot ramps up, overall Final Fantasy XV is a beautiful, exciting game that I dearly loved. It may not be the best game I've played this year, but it is almost certainly my favorite, and Square Enix has built an incredible, extremely unique open-world.
    • 80 Metascore
    • 80 Critic Score
    Less of a sequel and more of a big expansion, but that’s not a bad thing.
    • 80 Metascore
    • 80 Critic Score
    Once Upon a Climb didn’t quite tickle my fancy as much as 'A Knight to Remember', but it’s pretty close. The storytelling gets better with age, even if the puzzles don’t keep up as well. Still, this is an adventure game with a story to tell, and the gameplay is always going to be on the back burner. As usual, 'King’s Quest' is a good time, with jokes appropriate for almost all audiences.
    • 80 Metascore
    • 90 Critic Score
    Shadow Complex Remastered looks better than ever, but doesn't add much in terms of content. That's fine, though, as the core game holds up as one of the best Metroidvania adventures ever made, and doesn't feel dated at all. First-timers are in for something truly special, while returning players can look forward to experiencing it all again. Just don't expect it to feel new.
    • 80 Metascore
    • 80 Critic Score
    It is heavily derivative, but The Turing Test is a worthy imitation of the 'Portal' and its ilk. It has fun, quick puzzles and a disquieting, thought-provoking dialogue between two minds whose true nature is unclear. It is a pleasant way to spend a few hours.
    • 80 Metascore
    • 80 Critic Score
    I would not say it’s the best shooter I’ve played on the Xbox One, nor is it a huge leap forward in video gaming as a whole, but I’ll be damned if I’m not having fun with it.
    • 80 Metascore
    • 90 Critic Score
    It has probably been a decade or more since I played a real board game. It's just not a medium that appeals to me. However, the unique brand of magic that League of Geeks has distilled in Armello is intoxicating, and the Xbox One version has lost very little in the transition. What a wonderful and fun experience.
    • 79 Metascore
    • 90 Critic Score
    The core game is a triumph of what can be done with a character creator that plays out in how the characters play as well as look and sound. I'd expect for anyone to want more Creation Crystals, but getting to share the game with the rest of the family is well worth the few rough spots.
    • 79 Metascore
    • 70 Critic Score
    'Bethesda Pinball' is easily Zen Studios' most ambitious project yet. They really went all out making sure each table feels like the game it's based upon, but that leads to mixed results when it comes to digital pinball. 'DOOM' is the real standout addition, with the two role-playing game tables getting too overly complicated. While it may not pull off every idea it attempted, I'm glad that Zen Studios isn't afraid to take risks, and that's exactly why this is still a pinball pack that is worth checking out even if it's not the developer's best adaptation.
    • 79 Metascore
    • 80 Critic Score
    A fitting tribute to the golden days of point-and-click gaming. What it lacks in length it makes up for in heart and dad jokes galore. If you yearn for a good adventure and have a few hours to spare, it won't disappoint.
    • 79 Metascore
    • 90 Critic Score
    A throwback to simpler times, when gaming was just a few coins, a lot of sweaty palms and fun. All this, and more, and all the better for it. Breezy, enjoyable, cute. My favorite game of 2016 so far.
    • 78 Metascore
    • 60 Critic Score
    I don't know if Telltale has lost their magic or if their adherence to this formula has just worn thin on me, but it's becoming increasingly difficult for me to get excited at the prospect of playing another episode. The halcyon days of season one are long gone.
    • 78 Metascore
    • 80 Critic Score
    The controller is a bit rusty, but don’t let that stop you from experiencing one of the most compelling stories in this generation.
    • 78 Metascore
    • 90 Critic Score
    Despite some minor issues, 'Hatsune Miku: Project DIVA X' is a lovingly produced, beautiful, and extremely fun rhythm game that stands as possibly the best on both PS4 and Vita so far.
    • 78 Metascore
    • 60 Critic Score
    I don't know if Telltale has lost their magic or if their adherence to this formula has just worn thin on me, but it's becoming increasingly difficult for me to get excited at the prospect of playing another episode. The halcyon days of season one are long gone.
    • 78 Metascore
    • 70 Critic Score
    In 'Give No Shelter,' nearly all of the fat has been stripped away from the supporting cast to make way for Michonne, and the series is all the better for it.
    • 78 Metascore
    • 90 Critic Score
    In terms of design, art, and just plain content, 'Far Harbor' is some of the best DLC in Bethesda’s stable. The island and its marine inhabitants gobbled up many hours, and even now I still have much left to explore.
    • 78 Metascore
    • 90 Critic Score
    'Worms W.M.D' offers up some of the best multiplayer fun available on PlayStation 4.
    • 78 Metascore
    • 90 Critic Score
    Crashlands has heart and soul in spades. It is capricious, engrossing, and highly addictive. It has such a pleasant mix of genres that it can be appealing to a wide variety of gamers, not just the ones who enjoy a good craft. Its flaws, like the slow start and smudgy menus, are small and easily overlooked.
    • 78 Metascore
    • 80 Critic Score
    Red Winter has managed to successfully marry strategic elements with a very simple framework, perfect for gaming in small pieces or long benders. They captured the magic from their first 'Dungelot' while avoiding the freemium pitfalls of the second, and 'Shattered Lands' comes out all the better for it. Some modest polishing issues fail to spoil its charm.
    • 78 Metascore
    • 80 Critic Score
    While Mutant Mudds Super Challenge loses some of its charm without the stereoscopic 3D ofthe 3DS predecessor, the fantastic platforming is still fully intact on PlayStation 4. It's a highly difficult affair, sometimes tip-toeing into tedium with how many game over screens I looked at, but its still some of the most rewarding platforming available.
    • 77 Metascore
    • 80 Critic Score
    This is a tough and rewarding puzzle game, and its word/RPG combo is probably one of a kind.
    • 77 Metascore
    • 80 Critic Score
    Livelock is a blast when played with friends. It holds its own in solo, but only for so long. The gameplay is sharp and easy to pick up and play for any level of player - I just wish it had longer legs.
    • 77 Metascore
    • 70 Critic Score
    The roster is impressive, but undercut by the game's insistence that players pre-select a single character before going online. In essence, the fighters are more accessible than what the game modes facilitate, but there's no denying how each human vs human match can be marvelous.
    • 77 Metascore
    • 80 Critic Score
    While it's a shame it's lacking the exclusive bonus chapter from the recently released PC version, this is otherwise the most content rich edition of a great horror game.
    • 77 Metascore
    • 80 Critic Score
    The best way to play the iconic first-person shooter. The new levels are some of the best in the entire game, and show that Nerve Software understands what makes Duke Nukem great.
    • 77 Metascore
    • 80 Critic Score
    It has a few stumbles in its pacing and action, but it combines historic shooter conventions with a set of flashy, delightful superpowers and a live-action component that's easy on the eyes. If you have an Xbox One, this is undoubtedly a game you should play.
    • 77 Metascore
    • 90 Critic Score
    Cosmic Star Heroine does for the 16-bit JRPG what Shovel Knight did for 8-bit platformers. It takes everything that worked about them to remind you of why those games are classics, but builds upon that foundation with a modern-day sensibility by eliminating filler. Everything you do serves a greater purpose, and the game never feels like it’s wasting your time. Combat is a dream, with a brisk pace to battles ensuring that you never have a dull moment. Cosmic Star Heroine is a must-own for anyone who loves or has ever loved JRPGs. Lapsed fans of the genre will be reminded of just how great things can be with that framework, and anyone who never had a chance to experience them will be able to see what made them work.
    • 77 Metascore
    • 90 Critic Score
    Infinite Warfare's campaign is can't-miss for any sci-fi warrior, while 'Zombies in Spaceland' is a sweet surprise like late night cable from yesteryear.
    • 77 Metascore
    • 80 Critic Score
    It’s not every day that a video game surprises me, and that is exactly what’s happened here. Kathy Rain is engrossing for nearly all of its admittedly modest running time, even when it takes quirky trips into left field. It may wear its inspirations on its sleeve, but that makes it no less likeable or entertaining.
    • 77 Metascore
    • 90 Critic Score
    A fantastic reboot that revitalizes an aging series wonderfully, the 'Hitman Intro Pack' is packed with personality, intelligence, and absolutely wonderful gameplay.
    • 77 Metascore
    • 80 Critic Score
    Hue
    While the narrative falls a bit flat, Hue succeeds at being both a puzzle game and a platformer. Most puzzle platformers only test my brain, but my reflexes also received a workout here. It impressively walks a tight line between being difficult, yet never left me feeling frustrated. Fiddlesticks have masterfully designed a game that dangled a carrot in front of me until its story ended.
    • 77 Metascore
    • 70 Critic Score
    This is not your father's Pac-Man. Pac-Man: Championship Edition 2 is faster and busier, and the purity of the original has been sacrificed for variety and a more forgiving difficulty level. That being said, it's still a great score attack game, one that I will be enjoying whenever I'm in need of an hour or so of sparkly, candied arcade goodness.
    • 76 Metascore
    • 70 Critic Score
    Its odd yet enchanting art design and overall presentation make it stand out, not to mention the awesome training. Unfortunately, this port to the Vita has some control and visual issues, and '2nd Encore' is probably best played on the PS4.
    • 76 Metascore
    • 80 Critic Score
    I can't quite go so far as to say City of Light is good enough on its own to make the entire series worth playing. For a devoted Batman or Telltale fan, you're probably way ahead of me. For others, there is a redemptive quality to this finale, enough to make me glad I played all the way through to the end.
    • 76 Metascore
    • 70 Critic Score
    While '10 Second Ninja X' suffers from a lack of difficulty scaling, it's still an enjoyable skill based title that is as much a puzzle game as a platformer.
    • 76 Metascore
    • 70 Critic Score
    If you're looking for a role-playing game that is trying to do something different, and innovative with online play, then this is certainly worth checking out.
    • 76 Metascore
    • 50 Critic Score
    I can see why some people like Hyper Light Drifter. Its combination of nostalgia, pretty pixels, and cruel gameplay are an intoxicating drug to some. I'm not one of those people, unfortunately. As I played I felt like the annoying moviegoing companion, always asking for an explanation of events onscreen from fellow viewers also watching for the first time, equally mystified.
    • 76 Metascore
    • 60 Critic Score
    A fascinating journey that ends a few stops too soon. Its ending ultimately raises more questions than answers, and I was left largely unfulfilled. This disappointment bleeds into the gameplay as well, as each facet of gameplay from the citizen management to the gunplay could've been fleshed out more. Despite these shortcomings, it's still an enjoyable five hour ride — just one that ends before it hits its stride.
    • 76 Metascore
    • 70 Critic Score
    'The Force Awakens' is one of the better 'Lego Star Wars' in recent memory. TT is paying attention to players and throwing in more variety. Even if we’ve seen all of this variety before, it’s very welcome in the 'Lego' world. If you haven’t been a huge fan of the series to date, this might not change your mind, but the returning fans will find a lot of 'Star Wars' to do.
    • 76 Metascore
    • 100 Critic Score
    Very possibly the best action game of this generation thus far, this is a rare example of every facet of a game's design working perfectly to create an amazing whole. This is an outstanding effort from a studio I’m going to follow wholeheartedly from here on out.
    • 75 Metascore
    • 80 Critic Score
    Beholder is a somber, harsh experience in terms of both its theme and its gameplay. The naggy and sometimes baffling routines of the residents can get in the way of a good story at times, and it's too short overall. Still, it's an interesting addition to the growing "authoritarian state" genre, and well worth its small asking price.
    • 75 Metascore
    • 70 Critic Score
    Tripwire Interactive brings the FPS back to its most primal level, creating a ludicrous arcade-style bloodbath in an era of deeper, more thoughtful narrative-driven shooters. That approach ultimately proves to be refreshing; while more variety would have pushed the game over the top into "truly great" territory, what Killing Floor 2 does offer is undeniably visceral entertainment. And while the wave-based action is plenty of fun on its own, the perks system kept me coming back to upgrade my character and face even deadlier threats.
    • 75 Metascore
    • 80 Critic Score
    System Rift made for a happy surprise and happy return to one of my favorite 2016 games. There is story and gameplay worth having here, but nothing radical like a full-powered Jensen or even new weapons or abilities. Somehow though, System Rift does deliver on content that links the main game with 'Breach.' I'd be happy if the other big DLC, 'A Criminal Past,' can deliver as effectively.
    • 75 Metascore
    • 80 Critic Score
    There's enough depth to keep players coming back for more, but not enough content to recommend long play sessions. A completely ridiculous, albeit short, campaign also helps round out an enjoyable package. 'Stikbold' offers up all the fun of dodgeball with the added bonus of not getting smacked in the face with a large rubber ball.
    • 75 Metascore
    • 50 Critic Score
    The writing team is doing a decent job with the direction and script of 'Batman: The Telltale Series', but the severely strained engine rears its ugly head at every opportunity. Telltale's formula and tech both are very familiar by now and have their flaws, which we've been able to overlook for the sake of an otherwise enjoyable story. The lag has nearly reached a critical mass, however.
    • 75 Metascore
    • 70 Critic Score
    A highly enjoyable platformer that doesn't take any risks. It's almost like comfort food in a way. You know what to expect, and it scratches that particular itch, but it's ultimately empty calories. Hopefully WayForward Technologies will take more chances and innovate with the next entry in the series, 'Shantae: Half-Genie Hero.'
    • 75 Metascore
    • 80 Critic Score
    'Prison Architect' has grown from a wonky but promising idea into an awesome strategy experience. Except for some persistent pathfinding bugs, the AI and building elements are spot on, and I highly recommend this game even to people who may not normally enjoy the tycoon genre.
    • 75 Metascore
    • 70 Critic Score
    Nuka-World is not the perfect swan song for 'Fallout 4', but it is a perfectly playable homage to our favorite post-apocalyptic soft drink and, to a lesser extent, the Commonwealth itself. If you have come looking for something new and fresh, you may be disappointed. If you want another reason to return to the wasteland for shooting, looting, and reading through Nuka-Cola corporate emails, 'Nuka-World' will scratch the itch for a time.
    • 75 Metascore
    • 70 Critic Score
    I am happy to experience Event[0] because what it contains is probably a harbinger of things to come in gaming. As a complete gameplay experience, however, it can be limited and flawed. It has evolved from its beginnings as a student project to become more than a mere tech demo, but it could have gone farther in its Turing test.
    • 74 Metascore
    • 90 Critic Score
    A lovely little low-key JRPG that feels like the work of a small, passionate indie developer that just wants to pay homage to the classics it looks up to. 'I Am Setsuna' isn't a revolutionary game or a rebirth of the genre, as the marketing seems to imply. What 'I Am Setsuna' ultimately ends up being is a remarkably well-made, charming game that's endlessly endearing and entirely devoid of cynicism.
    • 74 Metascore
    • 70 Critic Score
    Despite largely being a repackaging of last year's game, Nobunaga's Ambition: Sphere of Influence - Ascension makes smart changes to the formula that immediately pay off. The new game still controls a bit wonky using a controller, but the revamped user interface does make the strategy title more accessible.
    • 74 Metascore
    • 80 Critic Score
    'Attack on Titan' focuses on a single idea and nails it absolutely perfectly. The game runs the risk of feeling repetitive at times, but it smartly mitigates that by injecting enough variety into each mission and playable character.
    • 74 Metascore
    • 80 Critic Score
    Hits the nail on the head with its crafty survival gameplay and inspired visual and audio design. At times, especially early on, nothing seems more dangerous than the river, but overall this might be game to get players into the roguelike genre. The technical side lags a bit behind the creative side, but not enough to capsize it.
    • 74 Metascore
    • 80 Critic Score
    The quick and somewhat forgettable mission material is buoyed by strong crafting elements and a more player-oriented approach to companions.
    • 73 Metascore
    • 60 Critic Score
    While it makes a few missteps in some critical areas, for fans of life sims or boxing movies, this is definitely worth checking out.
    • 73 Metascore
    • 60 Critic Score
    New World Order doesn't completely torpedo 'Batman' but it's by far the weakest we've seen yet. Sometimes I feel like I'm less Bruce Wayne and more of a boring CEO with a soap opera love life. There are still two episodes remaining and I hope the best is yet to come.
    • 73 Metascore
    • 80 Critic Score
    Action game fans will wish for a greater challenge, and everything that the game does well will make players wish that there was more of it.
    • 73 Metascore
    • 60 Critic Score
    Impossible Creatures was a decent strategy game upon first release, but time has not been kind. It’s not a bad experience, but there are far better RTSs available on the market.
    • 73 Metascore
    • 70 Critic Score
    It has some fresh ideas and enjoyable missions within the framework of the successful 'Starcraft II' recipe. It’s a bit lighter on story than I would like, and stingy with Nova’s upgrades, but I’m quite happy to try the next one as soon as it’s here - especially considering that this is probably as close to 'Starcraft: Ghost' as we’ll ever get.

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