Hardcore Gamer's Scores

  • Games
For 4,326 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Balatro
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
4329 game reviews
    • 73 Metascore
    • 70 Critic Score
    Coming at arguably a fitting time of the year, The Block — simple and small in scale it may be — makes for an adequate palette-cleanser of a release. Balancing a stripped-back and minimal appearance with a gameplay loop open to self-propelled challenge-making. Its variety on object selection and grid sizes isn’t the most expansive. So quickly prone to repeated use and suggestions that a more substantial selection wouldn’t have gone a miss. Even so, for a game devoid of true objectives, progression or anything else you’d consider standard fare in most games, The Block does just enough in providing a fascinating short-burst of a clicker-type release. One whose simple premise but obsessive potential means that an hour spent in The Block is just as viable and likely an outcome as any number of minutes.
    • 94 Metascore
    • 100 Critic Score
    The Witcher 3: Wild Hunt – Complete Edition takes a nearly-perfect game and makes it better. Nothing about this title really needed to be changed, which makes it even nicer that the developers took the extra effort to implement various quality-of-life improvements in addition to giving it a graphical facelift for the current console generation. Given its compelling story, fantastic dialogue writing and incredibly fun gameplay, it was arguably the best game released in 2015. This new update does nothing but improve upon a masterpiece. The improvements to graphics and gameplay are enough solidify Complete Edition as the definitive version of The Witcher 3: Wild Hunt.
    • 81 Metascore
    • 70 Critic Score
    Despite a slow start, Witch on the Holy Night does earn its reading time. It takes well-established character paradigms and works them in fun ways. The limited animations punctuate and accent the words, creating vivid action scenes with color choices that pop. This is a title for kicking back and relaxing, as there isn’t anything happening on the gameplay front. As long as it’s understood that the first couple of hours need to be processed before it gets good, this is one of the better visual novels to come out in recent years. A patch fixing up the text is almost required, but a forgiving reader will find a lot to enjoy here. Witch on the Holy Night is mostly a tale of action, but it mixes in creepy shots and relatable humor, making for a fun, but flawed, romp.
    • 78 Metascore
    • 80 Critic Score
    With Wavetale, Thunderful have managed to put a unique spin on post-apocalyptic worlds through its joyful tone, characters, style and more, making one want to spend as much time in it as possible and discover every sight to see. Of course, it helps that zipping around on the water is fun and makes for terrific gameplay, and the platforming easily evokes the classics. Audiences both young and old should give this a chance, as it’s a terrific action/adventure game with a lot of heart that shouldn’t just be ignored like mere flotsam.
    • 77 Metascore
    • 70 Critic Score
    Cleverly-orchestrated, if sadly a little on the abrupt side due to its short run-time, Melatonin‘s way with visuals is matched only by its delightful and genuine sense of challenge across its myriad of rhythm encounters. A shame then that despite a more than solid foundation, the game doesn’t go out of its way to fully explore its concept — the absence of other time signatures the most notable exclusion here. Even so, what it may lack in some true wealth of ideas, developer Half Asleep make up for, to sufficient lengths, in this ongoing series of mind games with its player. Drawing them in, aiding them, suggesting said scenarios have been solved, to then shake things up and catch them off-guard time after time. A trick, though repeated, that rarely gets old thanks to some cunning creativity and way with visuals, Melatonin is a satisfying if short distraction you’ll adamantly want to prove won’t get the best of you.
    • 78 Metascore
    • 80 Critic Score
    This remaster improves on what needed to be updated such as graphics and gameplay mechanics, but realizes the story and pacing were fine how they were. Crisis Core is still a fifteen-year-old game originally designed for a handheld platform and as such the improvements to this version can’t erase all reminders of its origins. Even with game elements that show their age, however, this is the best way to experience Crisis Core.
    • 56 Metascore
    • 70 Critic Score
    Despite having an original story and setting, many elements of Samurai Maiden bring about a feeling a deja vu. Watching the relationships develop between the four heroes over the backdrop of slaughtering endless legions of the undead feels similar to a few other games. Nevertheless, despite some of the flaws mentioned like the dialogue not being the greatest or combat mechanics being too loose, this is a good execution of the formula. Hacking through the undead soldiers and the more-powerful demons and blobs can devolve into mindless button mashing, but the various assist commands from Tsumugi’s companions keep things from ever getting too stale. Nothing about Samurai Maiden is particularly exceptional, but everything comes together well enough where it’s a still a worthwhile title for fans of the genre.
    • 72 Metascore
    • 80 Critic Score
    Dragon Quest Treasures offers a glimpse into the early years of two intriguing Dragon Quest XI characters. The world of floating islands is a wonderful setting for open-ended adventure, where hunting for treasure and monsters can become equally addictive pursuits. The numerous callbacks to other Dragon Quest titles are sure to bring a smile to longtime fans, whether it be familiar pieces of music or the fan service treasure items. This is not only a brand new adventure, but a love letter to the franchise. Dragon Quest Treasures is enjoyable from the start and only becomes better as the story gradually unfolds and players gain access to new areas and monstrous companions.
    • 68 Metascore
    • 80 Critic Score
    The Rumble Fish 2 has developed a cult following since its release and it’s no surprise why after finally being able to play it. It can go toe to toe with any of the other fighting games of its era. The multiple gauge system brings another element of strategy to each match, but getting past that feature, The Rumble Fish 2 delivers a polished fight experience that includes the requisite staples of the genre. The roster of fighters features several interesting designs and varied fighting styles. As with any game being available seventeen years after its original release, it may not appeal to everyone, but this is one of the top contenders viewing it through a lens of 2005 gaming.
    • 69 Metascore
    • 50 Critic Score
    One of the best-looking releases of the past few years from a technical and artistic standpoint, so heavily undermined by everything else surrounding it, The Callisto Protocol caps off 2022 with a release devoid in substance and all the more disappointing because of it.
    • 74 Metascore
    • 70 Critic Score
    Fortunately, where Darktide shines the brightest is in its gameplay, as the combat is highly engaging, and the soundtrack is groundbreaking. Even though a good deal of maps lack variety, Fatshark still captures 40k’s atmosphere perfectly, creating a compelling, depressing world to shoot and slash your way through. While combat feels better than, say, Vermintide, everything else about the experience is a step backwards in its current state. At the end of the day, Warhammer 40,000: Darktide is a highly-addicting mess that we can’t put down.
    • 81 Metascore
    • 80 Critic Score
    Marvel’s Midnight Suns pulls all its different elements together to create a memorable tactical RPG. The combat is the main event and its execution resulted in every battle being an enjoyable event, whether it was taking on a nefarious supervillain or relieving Hydra of the ownership of a valuable artifact. Outside of battle, life in the Abbey is full of activities and social interaction with other super heroes that greatly flesh out its RPG elements. The dialogue trees aren’t the most in depth ever created, but they’re fleshed out enough where they help the world feel alive and worth saving from Lilith. The end result is a game that isn’t just a must play for superhero fans, but one that should be experienced by RPG fans in general.
    • 77 Metascore
    • 80 Critic Score
    Need for Speed Unbound brings plenty of style and builds upon the high stakes dynamic established in 2019’s Heat to create an engaging and enjoyable open world racing game. The large emphasis on story falls flat once again particularly during the slow opening hours, and the online mode lacks some of the best aspects of the single player mode, including police and Takeover events. Fortunately, the excellent performance and smart overhaul to the turbo system ensures the moment-to-moment gameplay always feels great, and the huge amount of unlockable vehicles, customization options and optional activities and collectibles means there’s always plenty to do each time you make the trip to Lakeshore City.
    • 73 Metascore
    • 60 Critic Score
    SaGa games have always felt like the odd man out in the world of JRPGs and Romancing SaGa: Minstrel Song is no exception that statement. SaGa games have always tried to be innovative, often times feeling like they’re prioritizing experimentation over making an enjoyable game, and Minstrel Song is one of them. The battle system is one of the more interesting features with the different elements such as durability points for weapons and life points for characters making many of the most basic battles feel like they’re a high-stakes encounter. The lack of structure in completing the main quest and side quests is a double-edged sword. It’s nice to have the freedom to explore Mardias and address quests in whatever manner the player feels, but the low emphasis on story and a rather bland world didn’t offer much encouragement to do so. Hardcore SaGa fans will likely chalk that up to just being the quirks of a SaGa game and have a great time with this. Fans of more conventional JRPGs are less likely to find what they want here.
    • 77 Metascore
    • 80 Critic Score
    Thanks to the shift to a service model, Just Dance 2023 should be something that players get years of enjoyment out of. The default game is already an easy recommendation for veterans and newcomers alike due to its diverse track list and wide variety of difficulty options for every genre, and having an ever-growing song library through a subscription is going to help in the long haul since players don’t have to worry about grabbing a new entry at full-price to enjoy a new song lineup and a largely incremental shift in core gameplay.
    • 71 Metascore
    • 80 Critic Score
    While Pokémon Scarlet and Violet may not be a perfect experience, it’s still an absolute delight in almost every way. Memorable characters and storylines are the highlight that pulls together the open exploration, which is truly impactful. It’s hard to stop playing with every corner having a Pokémon hiding and potentially something new to find along the way. A trainer can go through every area and still miss one or two hidden surprises that are so much fun to uncover when coming back. Pokémon Scarlet and Violet are the best titles in the franchise in over a decade, with the only thing holding them back being performance hiccups we hope manage to get fixed down the line.
    • 72 Metascore
    • 80 Critic Score
    While Pokémon Scarlet and Violet may not be a perfect experience, it’s still an absolute delight in almost every way. Memorable characters and storylines are the highlight that pulls together the open exploration, which is truly impactful. It’s hard to stop playing with every corner having a Pokémon hiding and potentially something new to find along the way. A trainer can go through every area and still miss one or two hidden surprises that are so much fun to uncover when coming back. Pokémon Scarlet and Violet are the best titles in the franchise in over a decade, with the only thing holding them back being performance hiccups we hope manage to get fixed down the line.
    • 68 Metascore
    • 80 Critic Score
    When all is said and done, Goat Simulator 3 is a solid playground to have fun in and just be the worst goat possible. There’s tons of items to find, toys to unwrap and secrets to find. It’s a well-made silly thing to follow up a joke that went too far. Even after the credits roll, it’ll still be fun to try out new ideas to see what will work and what else is hidden. Even as I am writing this, I’ve thought of a couple of things that I’m going to want to do just to see if anything happens. Based on the rest of the game, the answer is probably yes. That alone shows that the spirit of the original has been captured while still being a more complete experience. Even the bugs, and admittedly crusty references, can be ignored when there is just so much fun to be had.
    • 74 Metascore
    • 80 Critic Score
    An incredible look into the advancements in technology and the various perils the future can hold, Flat Eye is a narrative sim with terrific dialogue and individual stories that provide sharp satire and even terrific comedy courtesy of your AI, all while providing a fun challenge as you try and manage this Black Mirror-style showcase of a tech-filled convenience store. It’s a sweet and savvy twist on simulation games that’s worth checking out, especially if it gets more people to watch Clue.
    • 57 Metascore
    • 60 Critic Score
    Gungrave G.O.R.E. marks Grave’s return to blasting everything in sight. Fans of the earlier entries in the series will be happy to see the gameplay has remained largely the same, which is charge into battle with guns blazing for pure action-packed carnage. Mindless mayhem and destruction can be a good time and that’s exactly what this title delivers, which works as a double-edged sword for Gungrave. Because of how basic and repetitive the gameplay can be, it’s easy to lose interest after a few levels and not find the experience of playing it fulfilling. On the other hand, there are times when it’s good to just turn the brain off and have fun, and when that mood strikes, Gungrave G.O.R.E. is just what the doctor ordered.
    • 73 Metascore
    • 80 Critic Score
    Evil West deserves a spot among the best games that take place in the wild west. This isn’t the first time cowboys have faced off against vampires, but this is one the better attempts at fusing the opposing genres. From the time Evil West sinks in its teeth, it immediately becomes a game that’s difficult to put down. The story is told through cutscenes that are long enough to get the point across without affecting the pacing. The real star of Evil West is the combat where using the obscene amount of firearms strapped to Jesse’s back to supplement melee attacks couldn’t have felt more intuitive. Not everyone is a fan of westerns or horror, but anyone who’s a fan of either owes it to themselves to play Evil West.
    • 75 Metascore
    • 80 Critic Score
    In all its tricks, turns and trials to overcome, A Little to the Left succeeds on the basis of its charming and relatable premise on the obsessive nature of order and sequence. Messes to tidy up, objects to arrange and patterns to recognize, or perhaps be led astray in assuming there’s one to even recognize. Max Inferno already establish a quaint and attractive presentation here, but it’s thanks to the execution of its main puzzles — with a few added mechanics and incentives to replay puzzles on top — where A Little to the Left finds that added lift to help bolster its appeal. The game’s key means of communication doesn’t always work in its favor and that cozy, laid-back approach can be an occasional annoyance just as it can be a helpful support. Even so, a game that in many ways strikes right at the heart of puzzle game mentality and that desire to find order amid the chaos. Proof that A Little to the Left with all its color and upbeat vibrancy, more importantly, has the wit and the know-how to make its challenge something you’ll take great pride in completing.
    • 75 Metascore
    • 80 Critic Score
    Even though the controls can sometimes feel frustrating in the 2.5D sections, it’s never enough to kill the momentum, and when you finally dial in to what’s expected the area is cleared and it’s back to the exploration. There’s a mystery at the heart of the Starfall Islands and it’s got Sonic’s friends trapped within, but a cocky and determined hedgehog is more than a match for whatever may be happening there. But first there are a couple hundred areas of the map to explore, tricky routes leading to memory tokens, enemies and mini-bosses to test new combat skills on, and maybe a few koco to rescue. Whatever happened on the Starfall Islands seems to have taken place centuries ago, so it can wait just a bit longer for Sonic to bounce, dash and rail-grind his way through every challenge Sonic Frontiers can throw at him.
    • 69 Metascore
    • 80 Critic Score
    The Devil in Me not only sticks the landing for The Dark Pictures Anthology, but it does so with a highly-improved game that shows off the potential of this series, feeling like a culmination of every lesson Supermassive has learned along the way. The story is a nicely -aptivating and tense thriller, new gameplay touches like the individual inventories are great additions, the setting is creepy with a lot of attention to detail, and overall, it just feels like a lot of fun. The real-life H.H. Holmes may not have been the grand killer we imagine him as, but the myth behind him has certainly made for one killer adventure game.
    • 84 Metascore
    • 80 Critic Score
    Tactics Ogre Reborn is the best overall way to enjoy this classic game. Some may prefer the older versions keeping the original pixel art, while this version smooths out the rough edges in ways that may not be for everyone. The addition of voice acting helps tell the story and give it a greater sense of pathos and it’s good work overall. The story is a serious one and no one plays anything for laughs. Reborn offers up a new way to enjoy a legendary title and shows off just how perfectly-crafted it was to begin with. It’s a minor shame that the original game isn’t included here for historical purposes, but what we have here is largely the best way to play it outside of the filtered pixel art. Tactics Ogre Reborn is a remarkable tactical RPG and a landmark entry in the genre over 25 years after its original release.
    • 71 Metascore
    • 70 Critic Score
    It’s hard to recommend Somerville purely on the basis of what loosely-tied and ultimately lacking material its narrative provides. A story, so to speak, devoid of a satisfying conclusion (not least if you’re going for all possible endings) wherein the vague explanation throughout doesn’t always work in its favor. Having said that, the same hands-off approach to its puzzle design does provide more than enough positives to render the game an enjoyable-enough trek.
    • 60 Metascore
    • 60 Critic Score
    RWBY: Arrowfell is not a title we would necessarily call wholly bad, but it feels lacking especially when considering that the teams behind it have such a great track record for platformers and fighting titles. It’s hard to tell where things ended up to make it feel so “bleh.” The repetitive nature quickly becomes apparent, the lack of innovation in combat keeping anything from feeling fresh after the first few stages and it just feels like a series so focused around combat would deliver a more fleshed-out experience. RWBY: Arrowfell is a title that will only appeal to fans of the franchise, but even then it won’t offer a stunning gameplay experience or make it worth picking up for the story. At the very least it’s nice to see new interactions between characters, but it’s just a shame the gameplay loop just couldn’t pull through.
    • 74 Metascore
    • 70 Critic Score
    No element of Harvestella’s gameplay is exceptional, but somehow all this imperfect and mismatched elements come together to in a way where the overall package ends up being greater than the sum of its parts. The farming system is simplistic and the combat is mediocre, but in spite of itself it’s easy to get caught up in the lives of the villagers and fall into the trap of wanting to play for just “one more day” which turns into half a season.
    • 86 Metascore
    • 80 Critic Score
    Pentiment is a short but sweet adventure from Obsidian, one that plays to their strengths when it comes to dialogue and gives players enjoyable mysteries to figure out. While there are hiccups at times with the story structure and the climax, it’s still a captivating journey through a rather tense period in history, but one that also seems oddly calming thanks to its likeable characters and visual flairs that bring Tassing to life.
    • 86 Metascore
    • 80 Critic Score
    As ridiculous and as unruly as it’s ever been, the five year wait for Bayonetta’s third outing ends on a predominantly satisfying high. Finding enough new ways to make its decade-plus old combat formula feel fresh and exciting all over again, Bayonetta 3 is at its loveably over-the-top best when everything is focused squarely on the combat, the combos and the pursuit of the best ranking to add to one’s collection. Even new faces like Viola provide interesting enough divergence, even if the narrative material — much like the main story throughout — isn’t as strong by comparison. It doesn’t always get the balance of spectacle and execution spot-on, but Bayonetta 3 doubles-down on the familiar parts that matter and succeeds with just how creative combat can get. Bayonetta 3 is the quintessential PlatinumGames outing that despite its brief issues is just too engaging to ignore.

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