Hardcore Gamer's Scores

  • Games
For 4,326 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Balatro
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
4329 game reviews
    • 70 Metascore
    • 70 Critic Score
    Super Dungeon Maker is a wonderful but flawed creation experience so far. It’s painfully easy to lose time working on a dungeon for hours, crafting every little element to make things feel perfect and add little decorations as a finishing touch. The key downside are the current bugs and glitches that occur semi-frequently. While building is fantastic, it’s easy to glitch things accidentally and never be able to repair them which could hinder an entire creation in one fell swoop. There’s so much to love here that we hope it gets fixed so more can enjoy one of the best dungeon-building creators out there. For those on the fence it’s best to wait until more patches come around, but Super Dungeon Maker is a delight that we can’t wait to see fix its handful of problems and get to the meat of exploration creation.
    • 53 Metascore
    • 40 Critic Score
    From a studio having delivered far better and should in all likelihood have done so once more, Redfall is an uncharacteristically poor and cobbled-together brand of tedium. Though pockets of the developer’s signature traits remain when it comes to exploration, level design and reading up on the world of this fictional small-town settlement, it’s as far as the game goes in injecting a sense of care or thought to what it’s offering and asking of its player. Shamelessly limping from one half-hearted implementation and excuse to pad out its run-time to the next. The killing blow undoubtedly coming by way of its PC performance. A myriad of issues big and small that will take some doing to rectify. But even then, with a lack of enemy variety, creative mission design and simply reason to stay invested or evolve from out of, its gameplay just isn’t all that fun to engage with from the off. A bare minimum effort with such scarce appeal, Redfall stands as a devoid and near-lifeless pivot away from the standard we’ve come to expect from Arkane Studios.
    • 83 Metascore
    • 80 Critic Score
    Cassette Beasts is one of the best and most entertaining monster-collecting games outside of Pokémon. Not since Monster Tale on the DS have I had so much fun capturing monsters and this being a blend of a Pokémon formula with a more grounded, realistic slice of life anime puts enough of a twist on the formula to make it feel fresh. It plays like a dream and is a ton of fun even for those burned out on recent Pokémon games hurting the format. A lot of those have felt overburdened with gimmicks or too many long quests, while Cassette Beasts streamlines things to take out all the fat. It’s the “all killer, no filler” of monster-catching games.
    • 85 Metascore
    • 80 Critic Score
    Star Wars Jedi: Fallen Order built a solid foundation on which to build a sequel, and Respawn Entertainment has happily obliged. Star Wars Jedi: Survivor takes what worked in that first game and expands it significantly. It’s bigger, grander and more ambitious, with a few trade-offs.
    • 81 Metascore
    • 80 Critic Score
    Guerrilla Games already proved once they could deliver a compelling expansion and they have done so again. Horizon Forbidden West: Burning Shores is a solid influx of new story, explorable locations and new gameplay elements to keep things fresh. The story builds on Aloy as a character and adds an intriguing new character to the mix in Seyka, all while introducing a great mystery and the series’ first great human antagonist. The gameplay is mostly the same, but the few new additions and the new machines add enough to keep engagements fresh. Unfortunately, the expansion ends with a lackluster boss fight, nor does it address any complaints with the base game, though as an expansion that wasn’t expected. For $19.99, Horizon Forbidden West: Burning Shores packs a solid amount of good content that’ll kill some time as we wait for Horizon 3.
    • 83 Metascore
    • 80 Critic Score
    Despite aesthetic inconsistencies and online disappointments, WayForward and Nintendo deserve praise for bringing a solid classic to current generation play. Advance Wars 1+2 Re-Boot Camp brings all the nostalgic feelings in a fresh, new package.
    • 71 Metascore
    • 70 Critic Score
    Nearly a decade on, Teslagrad 2 strides into view where the original left off, with a modest but still entertaining palette of magnetism-based gameplay and precision-platforming alike. A justifiable approach from Rain Games in parts given how easy it is to grapple with, though one that isn’t as bold and surprising a second time round — lacking the broader creativity a sequel of its nature could have and should have brought. Curious in many ways, when it comes to applying one’s abilities. In others, a game whose short run-time and lacking narrative sadly isn’t offset by a more memorable and meatier world to explore. Short on meaningful exploration it may be, however, a focus once more on the intrigue of its mechanics, one that helped the original shine all those years ago, in similar fashion helps Teslagrad 2 establish itself as that of a solid, though flawed, follow-up.
    • 73 Metascore
    • 80 Critic Score
    XSEED has a hit on their hands with Trinity Trigger. Everything about the game is enjoyable and in the case of the story and combat, everything perfectly gels together. The action has a good clip to it — not being too slow or too frantic and you’re eased into the systems gradually to avoid being overloaded with information dumps too often. The flow of the action from battles to relaxing town sections makes for a nice balance and having enemies so close to the towns themselves does a nice job of showing that there are stakes to what’s going on in the world. This isn’t the prettiest-looking game in some ways due to texture problems, but it doesn’t slow down or have framerate dips and the anime cinematics are gorgeous. The soundtrack is top-tier as well, with a mix of relaxing songs for towns and action-heavy tunes for battle while voice acting helps the characters stand out more than they would with just text bubbles. Anyone on the lookout for a new action RPG will find a lot to love with Trinity Trigger, especially if something that blends fantasy with a slice of life is desired.
    • 76 Metascore
    • 80 Critic Score
    Just as the titular Mr. Sun is shocked over how many people you send to their death in pursuit of his hatbox, players might be shocked over how fun and addictive Mr. Sun’s Hatbox can be. Impressive stealth platforming with a ton of options makes for a great time, while the colorful, pixelated art plays host to lot of nicely-comical details. Mr. Sun’s Hatbox is an impressive take on not just stealth and warfare, but the Mother Base formula in general, making for one enjoyable romp that’s all wrapped up in a nicely-crafted box.
    • 73 Metascore
    • 70 Critic Score
    Dead Island 2 is a gory adventure that offers up plenty of mindless mayhem for zombie slayers. The remnants of California make for a great playground to dismember and destroy the walking dead in every conceivable way the game presents. The beautiful, sunny environments provide a stark contrast to the reanimated rotting carcasses. But as fun as the combat can be towards the end of the story, the missions began to feel as fresh as the enemies’ flesh as the repetitive nature of the quests turn them into chores in the final hours. Unremarkable story and repetitive gameplay aside, what Dead Island 2 does well it does very well, and despite these shortcomings, killing thousands of zombies with everything the game puts at the player’s disposal can still be a great time.
    • 75 Metascore
    • 80 Critic Score
    Cannon Dancer: Osman isn’t a perfect port due to some clunkiness, but it’s the definitive way to experience a long-forgotten classic that can finally get its just due. It never got a console port and would have been a nice fit on the Saturn, but having it come out now when the market is more open to spiritual successor-style games, it almost feels like the best possible timing. It’s a near-perfect Strider clone with more visual flash than anything that series ever had thanks to its stunning pixel art and lush animation. The soundtrack is also full of killer tracks and anyone who loved any Strider game should check out Cannon Dancer as soon as possible.
    • 78 Metascore
    • 80 Critic Score
    Anyone seeking a new spin on a Metroidvania should give Rusted Moss a shot. The title itself is odd, but like ARES over a decade ago, it blends twin-stick shooting with the sub-genre well. The addition of a swing mechanic is something that adds a new wrinkle to the challenge when compared to most other games on the market, and if that part doesn’t work for you, it’s easy to just switch it off and soar all over the stages. The emphasis on accessibility is nice to see and something that helps make the Metroidvania sub-genre more approachable. Rusted Moss plays wonderfully with smooth and responsive controls that can be fully-customized, yet looks great in motion and sounds ominous with a frightening soundtrack and impactful gunplay.
    • 77 Metascore
    • 80 Critic Score
    Capcom is quickly running out of Mega Man games to remaster, with notable exclusions being Battle Network Transmission, Command Mission, Legends and Star Force, but they continue to release incredible value propositions that bring these classics to a brand new generation of players.
    • 76 Metascore
    • 70 Critic Score
    While it still needs more polish, EA SPORTS PGA TOUR is fun to play and EA shouldn’t give up on the franchise.
    • 73 Metascore
    • 70 Critic Score
    For those more than happy with a brief game with a singular-though-solid concept at its heart, Storyteller serves up a pleasant, though far from extraordinary, take on the art of narration. A premise, though novel in its approach and easy to grasp from the word go, that sadly stops short of anything radical or surprising to help this leap off its figurative pages. Even so, a familiarity in presentation that lasts right through to the end, short and to-the-point its offers may be, there’s a sufficient sense of delight to be found in the way Storyteller hones in on the allure of storytelling as a mechanic in of itself. Something that few puzzle games truly experiment with and apply from a gameplay standpoint, but one Storyteller, if nothing else, prides itself on and more importantly succeeds in showcasing.
    • 52 Metascore
    • 70 Critic Score
    If you like rogue-like games and 90s crime movies and don’t mind repetitiveness, Crime Boss: Rockay City might be up your alley. But those thinking this may be a Payday or GTA clone, it’s not either of those completely.
    • 74 Metascore
    • 80 Critic Score
    Lunark is a strong cinematic platformer, more than good enough to hang with the classics of its genre. The animation makes the pixel art feel more detailed than the low resolution would seem in still screens, and the clarity of movement enhances what could be stiff controls to feel more than responsive enough for any situation. The full-screen rotoscoped cutscenes sprinkled throughout the game look fantastic, providing the occasional epic (albeit brief) moment between one level and the next. The levels themselves are also well designed, with a great combination of platforming, puzzles, combat and rewarding secrets scattered throughout. The entire adventure can be completed in a nicely reasonable six hours or less, and each of the twelve levels wraps up before it can get repetitious. Albaryne’s history is more complicated than it would initially appear, and Leo’s journey through Lunark won’t leave the planet the same as when he began.
    • 53 Metascore
    • 50 Critic Score
    Some occasionally-credible voice work and performances from its cast aside, The Last Worker (in a fitting, albeit ironic, kind of way) ends up as deprived and joyless as the very corporate setting it means to ridicule.
    • 79 Metascore
    • 90 Critic Score
    Terra Nil is a truly unique sim game that does a fantastic job in showcasing various ways the environment can be affected, with an astonishing level of hard work put into the tools needed to make things better. With simple yet incredibly fun gameplay, striking and gorgeous visuals, and a nice level of challenge that rewards players for properly planning things out without putting them under too much pressure, this is a terrifically wholesome and clever game that’s worth checking out.
    • 82 Metascore
    • 70 Critic Score
    While not a lot has changed in terms of ways to play MLB The Show 23, the experience on the field is much improved. The time spent on the audio aspect and the focus on better replicating a television broadcast are this game’s specialty. The lack of updated rule changes, however, is a weird gaff. The modes remain the same for the most part outside of the inclusion of the Negro League stories. This is hampered by tying progression down to the Challenge Mode, which has been historically frustrating. Spreading the game across multiple outdated platforms and also tying this to Game Pass is hurting the progression of the series as it has become visually dated. This isn’t a big deal if you’re already paying for Game Pass, but paying $70 for a dated-looking game where a good bit of it is unchanged and previous Diamond Dynasty progression is reset is a hard ask. MLB The Show 23 is still a solid game of baseball, but it has been a solid game of baseball for years and being stuck on one platform no longer offers an excuse for attracting new players.
    • tbd Metascore
    • 80 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is a fantastic blend of turn-based and action RPG combat with an engrossing storyline. The chemistry between the cast works nicely and is reminiscent of something like Lupin III or Cowboy Bebop, where the ensemble cast allows everyone to shine. The brisk battle system keeps combat engaging, while alchemy makes weapon and item forging satisfying to accomplish. The game is held back by iffy visuals in the form of small text and muddy textures, but has gorgeous-looking character models and animation alongside a killer soundtrack.
    • 80 Metascore
    • 80 Critic Score
    Bayonetta Origins: Cereza and the Lost Demons ignores everything that fans are looking for in a Bayonetta game to deliver a charming and deeply-emotional experience. Players who are only interested in the traditional Bayonetta experience might want to skip this, but those who are willing to see the familiar character in a completely different context will be rewarded for their open mindedness. The puzzle solving and joint combat from controlling Cereza and Cheshire together ends up leading to enjoyable and satisfying combat even if the challenge is on the lower end. The beautiful watercolor-inspired design and storybook presentation does a perfect job of setting the stage for the emotional tale of Cereza’s origins. It might not be what fans were hoping for, but sometimes great games are created by taking things in a completely new direction.
    • 76 Metascore
    • 70 Critic Score
    Tchia is a terrific ode to New Caledonia that’s sadly hampered by a bloated and standard open-world design that tries to do too much. Still, even if the gameplay isn’t wholly original, there’s fun to be had here, with truly impressive sights and sounds that can make the archipelago a delight to explore at times. Just try to maintain some focus as you navigate the numerous distractions and you’ll experience quite the impressive trip.
    • 93 Metascore
    • 90 Critic Score
    It may have been sold on seemingly every platform on the planet, but finally we have a proper remake to the 2005 classic. Every square inch of Resident Evil 4 has been remade with incredible detail. There’s new side quests to take care of, such as mini-boss fights, and optional backtracking to open up the three major areas, allowing each to feel lived in.
    • 82 Metascore
    • 90 Critic Score
    2K and Visual Concepts continue to show commitment to this franchise in WWE 2K23 by making necessary gameplay changes and additions to an already-strong core that was established last year. WWE 2K23 then pushes the graphical fidelity forward to the point that it possibly surpasses its NBA 2K counterpart in the grand spectrum of things. The big help coming with cleaning up previous nuisances with the gameplay are a big help while making MyGM and MyRISE deeper will be much appreciated by the community. The Wargames match is going to be popular as everything about it works and the match itself is extremely fun. The new design for Showcase Mode is also a success, but the biggest improvements come in the technical depart of WWE 2K23. While some modes are left lacking, the others that saw more options are great and nothing needed to be sacrificed along the way.
    • 69 Metascore
    • 60 Critic Score
    Strand is fabulous, some of the campaign missions are truly masterful, and the game remains genuinely fun, but these can’t offset Destiny 2: Lightfall’s shortcomings. Destiny 2: Lightfall is just another filler expansion on the pathway to the final showdown.
    • 68 Metascore
    • 60 Critic Score
    With The Official Videogame 6, The Monster Energy Supercross series from Milestone continues to feel like the pot on the back burner of all the racing series they develop and publish. They have the license and claim a bunch of updates every year, but the core racing experience remains troubled and inconsistent, especially in comparison to the MotoGP series of games. Having said that, I still feel this is the most fun I’ve had out of all the games in this series and that may be thanks to the AI changes and removing any assists. Still, each game comes out a year behind in its roster and track updates and it just doesn’t do the best job of replicating the sport. The Rhythm Attack and new Supercross Park are both welcome additions and cross-play will allow for bigger racing rooms online, but the fact that Milestone still sells the game for $10 less than normal retail won’t help justify it in the current generation as that price is now $60. They need to take a year off and develop specifically for current generation hardware and catch up its calendar year to the same year that it’s released.
    • 81 Metascore
    • 80 Critic Score
    The most overlooked and overshadowed of the three main Trails story arcs finally given the attention it has richly deserved, The Legend of Heroes: Trails to Azure is still worth the investment despite its lack of radical change.
    • 68 Metascore
    • 80 Critic Score
    Despite generational gameplay flaws, like awkward camera controls in areas and slower pacing, Fatal Frame: Mask of the Lunar Eclipse is a worthy remaster and offers fun value to any survival-horror fan.
    • 81 Metascore
    • 80 Critic Score
    Relic has taken everything that makes the first two games great and made sufficient additions to help Company of Heroes 3 succeed in this renaissance of RTS titles. While the visuals are improved and more detailed effects are there, the overall look still feels dated and the lacking performance hampers the experience. Having two campaigns is an awesome direction and while one is more streamlined than the other, the Italian Campaign revolutionizes the way to do a single player campaign for an RTS. The AI in skirmish is downright frustrating and the trouble with online multiplayer is unfortunate. What makes Company of Heroes 3 great is the growth within the actual gameplay and the subtle details experienced along the way.

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