Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Last Guardian
Lowest review score: 20 Hatred
Score distribution:
1021 game reviews
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.
    • 78 Metascore
    • 80 Critic Score
    Yarny’s journey might have its ups and downs, but it’s brief and beautiful. It is a mostly wordless message of love.
    • 81 Metascore
    • 80 Critic Score
    It tells a simple, effective story using its keenly developed sense of location and by binding us to Henry through smart writing and dialogue choices. The question of whether these choices can substantially impact the outcome of Henry’s story does niggle: were we just witnesses or active participants?
    • 88 Metascore
    • 100 Critic Score
    XCOM 2 is a perfect example of how iteration should work for games: it takes a great original, fixes and streamlines the problems, and doubles-down in unexpected areas. Among its greatest achievements is adding a sense of pace to the overall campaign and the moment-to-moment combat. This is an about-turn from the principles of the original that could have gone wrong but instead is the making of the experience.
    • 69 Metascore
    • 60 Critic Score
    Final Fantasy Explorers most certainly isn’t the game that will turn those who have always wondered what Final Fantasy is all about onto the franchise. It does at least provide something new to play on the legions of 3DSes out there, at a time when owners have been particularly ill-served. For confirmed fans it offers a nice, gentle, if non-archetypal, means of re-entering the Final Fantasy universe, whetting their appetites for Final Fantasy XV and VII.
    • 84 Metascore
    • 80 Critic Score
    Darkest Dungeon is something fresh in one of gaming’s most overdone genres, and the stress system is a winner – a particular delight being how a long-lived character will accumulate various mental scars.
    • 87 Metascore
    • 100 Critic Score
    Some fans of Blow’s earlier work seem to have been hoping that the mazes they saw in the trailers are just a veneer for a deeper, mind-blowing experience, but really the world and whatever narrative you can find in it are dressing for an incredibly impressive collection of puzzles. Whether or not you find a deeper meaning at the end, the journey will have been worth it. After all, only those who actually enjoy solving the puzzles will make it that far, and even after 41 hours and 358 solved puzzles I’m eager to go back for more.
    • 78 Metascore
    • 80 Critic Score
    That Dragon, Cancer shows how video games can create empathy, both through the simple method of allowing the player to experience unfamiliar situations – and by twisting what is real and not-real within them. It’s cut through with human resilience and humour but ultimately defined by a determination to leave a mark on a little boy’s behalf – something to show he was here, and real, and mattered. An unforgettable experience.
    • 79 Metascore
    • 80 Critic Score
    Despite retailing as a full-price game, Siege contains microtransactions which can speed up the levelling process and unlock cosmetic items, which on top of the ‘season pass’ (for future DLC) feels more than a little mean. Counter-Strike GO looms large in the background of much of what Siege does, and that game supports a miniature economy of skins and other items – but also built a following for a dozen years over several entries before this. Ubisoft has actively harmed this game’s chances of success by pushing such stuff when what it should be focusing on is building a player base.
    • 74 Metascore
    • 60 Critic Score
    It’s testament to Just Cause that I had no hesitation pushing through its annoyances; the surroundings are so exquisite that sometimes it’s worth enduring the slideshow for the canapes and champagne. This is a sumptuous world teeming with stuff to do.
    • 73 Metascore
    • 60 Critic Score
    Just like a certain big budget Activision sci-fi shooter, Battlefront is simply the opening skirmish in an ever-expanding galactic conflict. Star Wars fans: it is your Destiny.
    • 81 Metascore
    • 80 Critic Score
    Few game franchises have ever gripped like this one, and its symbiosis with the real sport remains rather staggering. For those who recall the heady days of Championship Manager, but who became alienated by the increasing complexity of its Football Manager replacement, FM 2016 represents an opportunity to come back. Your loved ones and work mates, however, may regret it.
    • 86 Metascore
    • 60 Critic Score
    A crowd-pleasing game, which offers only glimpses of what could be if this team were only allowed to take some braver risks with Croft’s next expedition.
    • 87 Metascore
    • 60 Critic Score
    Fallout 4, then, is a paradox, delivering in many of the areas that matter most but undermined throughout by poor combat, technical problems, and what feels like a lack of focus. So here we go again. It’s not war, but Bethesda that never changes.
    • 81 Metascore
    • 60 Critic Score
    Black Ops III is the classic fan game: if you still love the series, you’ll love this one. But if the relationship is fading into routine, if the spark has gone, those old habits and nervous tics are really going to nag at you. You will go through the motions, but quietly – guiltily – you will already be looking elsewhere.
    • 72 Metascore
    • 60 Critic Score
    MGO’s fundamentals are great, and the experience it can create in the best modes is nothing short of exceptional. But these are high points in what is otherwise a polished but meagre offering, a multiplayer mode that feels lacking in depth and longevity. MGSV’s singleplayer saw Kojima Productions over-deliver and leave with a bang. In such company, the LA studio’s MGO is little more than a whimper.
    • 84 Metascore
    • 80 Critic Score
    With so much at stake, Halo 5 needed to be a new perfection of old triumphs, or a landscape-altering revolution. In terms of its campaign it falls short of both of these ideals. Online, however, 343 has taken more significant risks, of the sort that first convinced Apple and Microsoft to place bets on the series. Warzone, in particular, is a kind of bold design that we almost never see in expensive FPS game-making any more.
    • 76 Metascore
    • 40 Critic Score
    That dearth of fun is the crux here. As the series finally begins to carve out an identity for itself, shed the dead-weight of its futuristic fluff of a sub-plot, and really let fly with its caricatural depiction of human history, it’s simultaneously failing to keep up with even middling mechanical, technical and design standards. With searing irony, the series feels more historic with each profit-driven iteration.
    • 78 Metascore
    • 80 Critic Score
    It remains a brilliant social game in the classic sense of the phrase.
    • 71 Metascore
    • 80 Critic Score
    A new story in the world that they love, but one in which they’re participating, not just watching – which isn’t afraid to raise some sensitive issues around topics such as friendship. Roll on episode two.
    • 83 Metascore
    • 100 Critic Score
    Once you’re in, you will – unlike many of my own early inmates – find it very difficult to escape.
    • 80 Metascore
    • 80 Critic Score
    The completist will have to spend hundreds of pounds to experience Dimensions in its entirety.
    • 66 Metascore
    • 60 Critic Score
    Just like the numpties on Grand Designs, Happy Home Designer doesn’t really know what it wants, and it suffers for it. It can’t possibly be the newest Animal Crossing – it’s far too small. It’s a pretty good, if simple, home decorating game, but not as a full, standalone release.
    • 77 Metascore
    • 80 Critic Score
    If you see PewDiePie as an annoying bell-end who deserves a sceptic toe, you’re unlikely to shell out £3.99 on his game – even if its quality means you’d probably enjoy it much more than you do his videos...Equally, if you’re one of his fans, this is £3.99 well spent, with plenty of potential for replayability using the different characters and power-ups, as well as taking on the higher difficulty levels.
    • 84 Metascore
    • 80 Critic Score
    Soma tells an affective tale and carries the horror genre a few steps forward. Had Frictional shown the courage to shake off tradition entirely, it could have carried it further still.
    • 81 Metascore
    • 80 Critic Score
    The most fully featured Skylanders offering to date. The combination of new modes, online play and backwards compatibility is unparalleled in this sector. It seems competition really is a good thing.
    • 86 Metascore
    • 80 Critic Score
    The Taken King is the first time since launch that it’s been possible to say to new players that now is the time to start playing Destiny. The flaws have been ironed out, and the future’s bright.
    • 84 Metascore
    • 100 Critic Score
    While on-pitch matters between these two old foes are too close to call, Fifa’s breathtaking scope secures yet another silver pot for an already heaving trophy cabinet.
    • 87 Metascore
    • 80 Critic Score
    Forza 6 feels like a worthy apology for the misjudgements it made with Forza 5. With competition from the likes of Driveclub and Project Cars, the franchise isn’t quite the benchmark it once was, but it’s damn good to see Turn 10 back on track with such impressive flair.
    • 83 Metascore
    • 80 Critic Score
    Madden 16 is an authentic, challenging simulation that explores key facets of the sport in new ways and adds much to the experience in the process.

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