Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 81 Metascore
    • 60 Critic Score
    Interactive possibilities make this dorky tale about a small-town psychic musician strangely absorbing.
    • 81 Metascore
    • 80 Critic Score
    A decidedly mixed affair. It isn't perfect, some of it feels quite antiquated, and it is by no means the high-water moment in the FPS genre that Doom and Quake were in their day. But it is still a very eye-catching and incredibly fun shooter, and in its best moments, it can't be matched for pure entertainment value.
    • 81 Metascore
    • 80 Critic Score
    It tells a simple, effective story using its keenly developed sense of location and by binding us to Henry through smart writing and dialogue choices. The question of whether these choices can substantially impact the outcome of Henry’s story does niggle: were we just witnesses or active participants?
    • 81 Metascore
    • 80 Critic Score
    Accomplished as GT6 is, the team will need to revisit some fundamentals if future iterations are able to stand wheel arch to wheel arch with the Forzas of the world. Indeed, the prospect of how the developer may be willing to evolve the franchise for PS4 is a riveting one. But knowing Polyphony Digital, that's a few years down the road yet.
    • 81 Metascore
    • 80 Critic Score
    When the hype settles, the new GoldenEye will probably not be as epoch-defining as the original. However, its pick-up-and-party multiplayer, and audacious and satisfying single-player mean that Goldeneye 007 on the Wii may wear the name with pride.
    • 81 Metascore
    • 60 Critic Score
    The Chinese term “kung fu” roughly translates as “a skill acquired through hard work and practice”. Sifu might just be the purest expression of the concept that games have ever seen. The journey is brutal. It is not for the faint of heart, nor the short of patience. But those prepared to rise to the challenge will find that something spectacular comes after the pain. Is it worth the hardship? Ask me when the wounds have healed.
    • 81 Metascore
    • 80 Critic Score
    Those new to Borderlands will find some aspects confusing at first – Borderlands 3 is minimal when it comes to tutorials – but if they persist, they will end up luxuriating in the joyous, tongue-in-cheek, comic book-influenced fun it provides. Sure, it fails to turn the franchise into something new and futuristic in gameplay terms. But why would it, when its original conception was already immaculate?
    • 81 Metascore
    • 60 Critic Score
    Rollerdrome is about getting lost in a giddy gameplay trance. As the hypnotic electro pulsed with each turn of the half-pipe and slow-mo bullets tapered out of a well-timed flip, I was grinning like a goon. Yet where OlliOlli World offered a bountiful buffet of levels to grind across, Rollerdrome’s stingy stage selection left me hungry. Much like a lockdown fad, Rollerdrome offers a thrilling way to pass an afternoon or few, but once you’ve got your kicks, only the dedicated will still be donning their skates.
    • 81 Metascore
    • 60 Critic Score
    Cindy’s design is laughable, but she draws attention to a broader problem with the game: its overwhelming maleness.
    • 81 Metascore
    • 80 Critic Score
    Brilliant; cute as a button, ingenious in its design and as addictive as any core title you could mention, this is one of the best investments you will make all year.
    • 81 Metascore
    • 80 Critic Score
    First time out, it scored four out of five, mostly for originality. This time round it scores the same purely for gameplay. That's definitely a (pin-striped ostrich) step forward.
    • 81 Metascore
    • 80 Critic Score
    Nintendo has done an unconvincing job of trying to position this remaster as a kind of prototype Breath of the Wild, and it sets newcomers up for disappointment – and undersells Skyward Sword’s unique charms. It’s hard to think of two Zelda games less alike: one a celebration of unbridled freedom and emergent thrills, the other an on-rails rollercoaster built by Nintendo’s brainiest puzzle architects. Somewhere in the middle there is a potent compromise – and the skydiving in the forthcoming sequel to Breath of the Wild suggests it may have been found. But until then, Skyward Sword is doomed to feel less ambitious. After Breath of the Wild, though, what game isn’t? A backward step it may be, but Link still holds that sword arm high.
    • 81 Metascore
    • 80 Critic Score
    It definitely exhausted my brain from time to time – now and then I was just shifting stuff around in circles because I couldn’t figure out how to make three blocks land on three separate switches at the same time, as the conveyor belt logic of the puzzles temporarily eluded me. But more often I felt locked in, darting around the levels and arranging them almost on instinct, feeling as if I was playing Tetris. Having reached the end of Jenna’s adventure, I am definitely done with block puzzles for a while – but rarely do you play a game that explores one good idea as thoroughly as this.
    • 81 Metascore
    • 60 Critic Score
    There are great individual moments in Far Cry 5. The gunplay is excellent, its unpredictable world generates daring stories of accidental heroism, and when it leans into the whole red-blooded American patriotism schtick, it’s genuinely funny. It doesn’t always fit together as well as it should, sometimes forcing the player to work around the game rather than with it – but the wildly vacillating tone is the bigger issue. It’s at once disorienting and noncommittal. Paradoxically, this is an extreme satire of modern America that says pretty much nothing about it.
    • 81 Metascore
    • 80 Critic Score
    There are none of the dials and tickers that usually clutter the screen in sci-fi games and films: your HUD is empty save for the occasional text prompt to inform you of your distance to the monolith, or the raindrops that smear across the screen. The uninterrupted views and undulating rhythms invite a near meditative state, the thrill of which deepens as your skill at manoeuvring the craft increases. A joyous, otherworldly ride.
    • 81 Metascore
    • 60 Critic Score
    Both longtime RTS fans and Age of Empires vets will find things to love here, a comfy if well-worn tactician’s armchair to slip into, spiffed up, and with a few shining surprises stuffed down the sides. But it all comes at such a premium, and with campaigns geared so heavily as tutorials for the multiplayer, it’s hard to wholeheartedly recommend it to anyone not already invested.
    • 81 Metascore
    • 80 Critic Score
    My Friend Pedro offers the syrupy concentrate of Hollywood’s most epic fighting movies, with you as the star stunt performer.
    • 81 Metascore
    • 100 Critic Score
    The game sizzles with invention, and its hyperactive flits from the cosmic to the prosaic combine to produce an astonishing, memorable and novel piece of work. The game’s ambitions lie not in producing a pixel-perfect representation of the world, but in something deeper and truer.
    • 81 Metascore
    • 80 Critic Score
    It’s a triumphant study in how to explore and exhaust the creative possibilities within a set of tightly defined creative parameters.
    • 81 Metascore
    • 60 Critic Score
    Black Ops III is the classic fan game: if you still love the series, you’ll love this one. But if the relationship is fading into routine, if the spark has gone, those old habits and nervous tics are really going to nag at you. You will go through the motions, but quietly – guiltily – you will already be looking elsewhere.
    • 81 Metascore
    • 80 Critic Score
    This game is an idiosyncratic joy – a brash, clever, juvenile head-trip, messy at the edges but all the more likable for it. It is loaded with brilliant pop-culture references, channeling not just Adams, 2000AD and Tank Girl, but also anime and 90s industrial dance music. Void Bastards is Cowboy Bebop meets Trainspotting, on a night out, in a galaxy of death.
    • 81 Metascore
    • 100 Critic Score
    To look at Black Myth: Wukong purely through the lens of market sizes and tastes is a disservice that obscures the most critical fact of all: it’s a fantastic game.
    • 81 Metascore
    • 80 Critic Score
    I played using the touchscreen on my Steam Deck, which I found deeply pleasing and responsive compared to using the buttons, which were a little tricky. Decorating my tiny bookshop was great: discovering I could acquire a shop dog was a real joy. The local characters are quite a serious bunch and hold some old dramas and pathos – there is a sense of a lush, lived-in community unravelling secrets and context as the seasons pass by. It is the first new game I’ve found myself truly relaxing into in quite some time: the gameplay is rhythmic and mellow, and, dare I say it, genuinely cosy. Tiny Bookshop provides players with a job that doesn’t feel like a job but a lovely escape into words and stories.
    • 81 Metascore
    • 100 Critic Score
    There is a layer of kindness interwoven within the cruelty, implying that even the world’s greatest monsters were once human. In an increasingly divided age, this simple message of choosing empathy over hatred feels especially poignant. As monolithic megacorps shutter Bafta-winning studios, a game like Hellblade II deserves to be cherished. Who knows how many more such cerebral epics this risk-averse industry will produce.
    • 81 Metascore
    • 80 Critic Score
    This is a small game, but its meaning and intent are large. Like any domestic drama, it tells us as much about our own lives, tastes and experiences as it does about the characters we are bonding with. One thing is certain: learning about the relationships this protagonist has with her possessions, her lovers and her family, and how they affect her, is one of the most profound and touching experiences I’ve ever had playing a video game.
    • 80 Metascore
    • 80 Critic Score
    The visuals are great – as vibrant and colourful as you'd want from a game featuring comic characters – and overall it's tremendous fun to play. Perhaps not an essential upgrade if you already own Fate of Two Worlds, but nevertheless highly recommended.
    • 80 Metascore
    • 80 Critic Score
    Gears Tactics is a triumphant twist on an old favourite, capturing the fury and spectacle of its shooter-based brethren while also offering a more cerebral experience. Gears has always exhibited shades of American football, from the hypermasculine tone to its disconcertingly swole characters. Now it has the conspicuous brains to match its conspicuous braun.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Warriors: Three Hopes gives the series the whirlwind combat that its fantastical story deserves, while still allowing you to lovingly gaze at your favourite anime boy or girl at a picnic. It’s really the best of both worlds.
    • 80 Metascore
    • Critic Score
    Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]
    • 80 Metascore
    • 80 Critic Score
    It could’ve achieved true greatness if it had followed through on its most ambitious promises.

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