God is a Geek's Scores

  • Games
For 4,408 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Gene Rain
Score distribution:
4445 game reviews
    • 90 Metascore
    • 100 Critic Score
    Diablo 3: Reaper of Souls – Ultimate Evil Edition is the game Diablo fans deserve. Granted, there are still areas to improve – Adventure Mode, for example, still feels a little like an experiment rather than the finished article – but this is as close to perfect as we’ve yet been.
    • 85 Metascore
    • 100 Critic Score
    Octopath Traveler II is a spectacular sequel, and the easiest recommendation I could ever give to RPG fans.
    • 89 Metascore
    • 100 Critic Score
    As overwhelming as it is, Dreams is a unique and impressive game that offers plenty of ways for players to create whatever they want, with a great sense of community.
    • 94 Metascore
    • 100 Critic Score
    Elden Ring: Shadow of the Erdtree is a wonderfully crafted expansion that enriches the original experience that exploring the Lands Between provided.
    • 95 Metascore
    • 100 Critic Score
    For those that have already enjoyed the original game, this is a fan’s dream, with everything you could wish for and more, with nearly every aspect improved upon. A spellbinding videogame, and one that deserves to be spoken about in reverential terms for many years to come.
    • 94 Metascore
    • 100 Critic Score
    God of War Ragnarok is the definition of a masterpiece, featuring some of the best combat of all time, a gripping, poignant, and ambitious story, with so much to do you'll never want it to end.
    • 87 Metascore
    • 100 Critic Score
    Gran Turismo 7 is a wonderful celebration of 25 years as the top racing franchise. It looks stunning, and is filled with so much to do.
    • 88 Metascore
    • 100 Critic Score
    Mortal Kombat 11 Ultimate on PS5 is a perfect version of a magnificent fighter. The new characters are a great addition to the already beefed-up roster, and the visuals are top notch.
    • 93 Metascore
    • 100 Critic Score
    God of War PC is, simply put, a brilliant port of one of the best games ever to grace PlayStation consoles.
    • 86 Metascore
    • 100 Critic Score
    An utterly essential bundle for newcomers and veterans alike, thanks to the sheer value for money and huge technical improvements to three already incredible games.
    • 89 Metascore
    • 100 Critic Score
    The Last of Us Part I is a technological marvel, making Naughty Dog's classic story of survival better than it has ever been before. The visuals are sublime as is the audio, and all of the other changes make this well worth playing all over again.
    • tbd Metascore
    • 100 Critic Score
    A great variety of games in a slick package, this is the ultimate party game.
    • 89 Metascore
    • 100 Critic Score
    Iceborne is one of the very best examples of how to produce paid content for a AAA game. It fixes almost all of World's issues, and adds so much to the package. It doesn't feel like an expansion; it feels like a sequel. A fantastic experience.
    • 90 Metascore
    • 100 Critic Score
    A beautiful, welcoming game that is everything and anything you want it to be. This is one you'll play all year and beyond, and it's exactly what the world needs right now.
    • 91 Metascore
    • 100 Critic Score
    Intense, gorgeous and thrilling to play, this is Platinum’s best game so far...A non-stop climax of excitement from the moment you start the Prologue, this is one of those games that demands to be played.
    • 87 Metascore
    • 100 Critic Score
    Among the very best PSVR2 games the platform has to offer.
    • 91 Metascore
    • 100 Critic Score
    Everything that we knew about the console version has been brought over with love, affection and a true knowledge of how to use the touch-screen, as well as the sheer power of the iPad, to its absolute potential...XCOM: Enemy Unknown isn’t just one of the best iPad games available, it’s one of the best games available, full stop.
    • 81 Metascore
    • 100 Critic Score
    Hands down, one of this year's best action games - Black Myth: Wukong is a flurry of sublime combat and expert boss design.
    • 93 Metascore
    • 100 Critic Score
    Among the very best PSVR2 games the platform has to offer.
    • 81 Metascore
    • 100 Critic Score
    For my money, it’s nice to have a smoother looking game after twenty years, because part of the reason I’ve hesitated to return is that I didn’t want to sully the memory of one of my favs. I shouldn’t have worried, though, the instant that music started up I had goosebumps, and despite some language that, in 2019, it’s surprising was left in, this is still one of the greatest games ever made, only now it has even more respect for your time.
    • 94 Metascore
    • 100 Critic Score
    The Witcher 3: Wild Hunt next-gen update makes a great game even better, improving practically every element of the much loved game.
    • 92 Metascore
    • 100 Critic Score
    Street Fighter 6 is without question the best fighting game package I have ever played, and will keep you going far longer than a one-on-one fighter has any right to be able to. A true classic.
    • tbd Metascore
    • 100 Critic Score
    With its diverse characters, engaging plot and wonderful video game filled world, Arcade Spirits: The New Challengers is an exceptional visual novel that everyone needs to experience.
    • 79 Metascore
    • 100 Critic Score
    A delight from start to finish, New Pokemon Snap improves on the original game in every conceivable way.
    • 88 Metascore
    • 100 Critic Score
    Horizon Forbidden West is a masterpiece. With a gripping story and a world ripe for exploration, you won't be disappointed.
    • 82 Metascore
    • 100 Critic Score
    Resident Evil 4 is a stone-cold classic, a genre defining game that surpasses expectations even now.
    • 92 Metascore
    • 100 Critic Score
    A sensational platformer with an important story at its heart. Celeste is engaging, rewarding, and reminds us that the reward is worth the hard journey.
    • 78 Metascore
    • 100 Critic Score
    Infinity Ward could quite easily have rested on their laurels, stayed in their comfort zone to release Modern Warfare 4 this year with little negative critical reception. Instead, they’ve done something bold with the franchise they gave life to, and as a result have created the best Call of Duty game since Modern Warfare 2. Big, brash and absolutely stunning.
    • 85 Metascore
    • 100 Critic Score
    PES has refined year on year in this generation, continuing to improve, but PES 2017 is the crowning moment. With different tactics and styles that are effective, and unique players, great goal feel and lovely control, PES 2017 just feels so good to play. It may well be the greatest football game ever made.
    • 87 Metascore
    • 100 Critic Score
    Immortality is a story of a girl who became a tour de force of a woman. Throughout all the submissive moments where she stood at the mercy of lovers and filmmakers, she became stronger than anyone could have expected. The acting by everyone involved is sublime, and the way everything connects is masterful. Her Story was great, but this is on another level. I was captivated from the beginning, and left with my jaw on the floor by the end. There’re are secrets everywhere, and if you’re willing to spend time finding them, the rewards come in abundance.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 70 Metascore
    • Critic Score
    Disney Dreamlight Valley is brimming with Disney magic, but it's also a well-constructed game with plenty to keep you playing. [Early Access Score = 90]
    • 80 Metascore
    • Critic Score
    Dreamscaper is beautiful, deep and haunting, deftly combining elements of real-life pain and poignant character development with fast-paced combat in a surreal alternate world.
    • tbd Metascore
    • Critic Score
    Anvil: Vault Breakers is a solid, stylish sci-fi action shooter that does roguelike gameplay right. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    I’ve played over a dozen hours of Enshrouded’s Early Access build now and I still can’t tell you what it is about Keen Games’ fantasy adventure game that makes it stand out for me amongst so many others. Just recently we’ve had Ravenbound and Frozen Flame, both of which present beautiful fantasy worlds ripe for exploration, and both of which have their fair share of fresh ideas. But neither struck a chord with me like Enshrouded has. [Early Access Review]
    • 65 Metascore
    • Critic Score
    It’s still early days for Torchlight 3. Right now it’s a decent dungeon crawler, but even in this heavily saturated market there are still occasional gems, and in its current state Torchlight 3 simply isn’t that. With work done on the skill trees and classes, and the injection of a little spectacle, it could become something great. As it stands though, it’s really just another dungeon crawler.
    • 47 Metascore
    • Critic Score
    Slain: Back from Hell is not worth buying in its current state on the Switch. Get it on PS4 or PC if you have to because it just isn’t fun playing a game that slows down and can’t maintain a locked frame rate. If these issues are addressed in upcoming patches, it will be worth it.
    • 73 Metascore
    • Critic Score
    Stalker 2: Heart of Chornobyl is an extremely mixed bag so far. While I’m enjoying the atmosphere, the few stealth-based missions (I say “based” but you can just wander in and shoot everyone) have been the highlights. Skif is a likeable enough horrible person, and I like how much there is to do in terms of quests and side content, but it’s held back massively by stifling bugs, unsatisfying gunplay, iffy voice work and sound design, and a general air of being five to ten years behind the modern market. Or maybe I’m just missing the point. Either way, with only around a dozen hours played I’m still in the early game, so perhaps by the time I come to add a score to all this, a lot will have changed. Either way, right now, Stalker 2: Heart of Chornobyl isn’t setting my world alight. [Review in Progress]
    • tbd Metascore
    • Critic Score
    One thing that’s apparent even in early access is how much love and effort is being put into this game. Manor Lords is rich, compelling, and looks incredible at times, and offers a genuine slice of Medieval life for those up for the challenge. As more features are added in early access and some of the bugs are chased out (there’s still one hanging around that stops your families from moving into the homes you’ve built), I’ve no doubt Manor Lords and Slavic Magic will continue to go from strength to strength. [Early Access Review]
    • 78 Metascore
    • Critic Score
    It’s a paid beta, though (which is iffy in itself in some ways), and so there’s lots of room and time for improvement. It’s just a shame that a game with such polished shooting and looting is bogged down by such clunky menus, tangled systems and tiresome mechanics. We’ll re-examine Fortnite as and when the big changes come, but for now it’s a lot of fun, once you’re comfortable with how it all works.
    • tbd Metascore
    • Critic Score
    Black Skylands is only in Early Access at the moment, but I’ve had a lot of fun with it. While combat can get frustrating at times, the rewards across the different islands make it well worth it. The story is engaging, and the open world has been meticulously crafted to provide such a wholesome experience. If you enjoy the trailer, I’m sure you’ll have a great time exploring Aspya and building your own home in the sky. [Early Access Review]
    • 69 Metascore
    • Critic Score
    There’s some excellent design work on display here, but it’s just lacking that touch of polish that a finished product needs and while the adventure mode is good it just highlights how little use LABO has outside of its own wheelhouse. Maybe, just maybe Nintendo needs to help developers integrate LABO kits into their games as bespoke controllers, it might be that that finally helps LABO take off.
    • 77 Metascore
    • Critic Score
    Playing the first episode of Hitman brought back fond memories of unique kills from previous titles, with the grander and more compelling scale of the game adding tons of replayability. I don’t doubt there will be those left frustrated with the game’s short length, but its focus on great gameplay is where Hitman truly shines. Even though you only feel like you’ve dipped your toes in the water, the first instalment of Hitman leaves a lot of promise for the rest of the series.
    • tbd Metascore
    • Critic Score
    ORX
    I think ORX is looking very promising so far, but in its current state it does (understandably) have some issues. There’s no playable tutorial to speak of, just a few screens of text and pictures that pop up when you first start a level, and it’s simply not enough. It takes a lot of trial and error to figure out how all of the intricate systems work together, and I can’t imagine everyone will have the patience to do that without much in the way of guidance. [Early Access Review]
    • 71 Metascore
    • Critic Score
    Time will tell if Crayta makes an impact on its intended audience, but I sincerely hope it succeeds, because it’s definitely one of the best creative games on the market.
    • tbd Metascore
    • Critic Score
    One of the best things about Valheim is that it it doesn’t hold your hand, but doesn’t leave you floundering in the dark, either. Although it does leave you stranded in the woods, quite literally, with nothing but your bare hands and some talking ravens for company. [Early Access impressions]
    • tbd Metascore
    • Critic Score
    Jumplight Odyssey throws a lot at you, but the more you play and work things out for yourself, the better the game becomes. Hopefully the aid available as far as direction and tip pop-ups get added through the Early Access phase, as it can be daunting and off-putting. It’s a stunning game to look at, and the level of design on each deck is incredible. Managing your crew’s emotional state and work rate does get easier, and the constant threat of the Zutopans gives you more than enough motivation to harvest materials and keep your ship afloat on the mission to reach the Forever Star. [Early Access Review]
    • tbd Metascore
    • Critic Score
    I don’t mean to be down on a smaller dev who has made a competent enough indie shooter, but I feel this genre is at a point where if a new entry isn’t doing something unique, then it needs to stand out some other way, and Hyperviolent just doesn’t. If you’re after a few hours spent mashing demon brains and roaming around looking for keys and matching doors, then Hyperviolent has you covered. If you’re after something fresh and new, maybe not so much. [Early Access Review]
    • 67 Metascore
    • Critic Score
    The thing is, what Dissidia NT does do well is hamstring itself from actually being good. A good fighting mechanic can only carry a game so far, outfitting the game with so little in the way of modes to actually experience is bad enough, but to then completely lock away a staple mode of fighting games to force people to repeat play stagnant modes is practically unforgivable, especially for a story based franchise like Final Fantasy.
    • 84 Metascore
    • Critic Score
    Blending together a turn-based RPG with card battles and roguelite mechanics, Gordian Quest has a certain magic to it, despite its repetitive gameplay loop. [Early Access Score = 75]
    • 74 Metascore
    • Critic Score
    Disney Speedstorm has plenty of potential, but at present the racing feels unbalanced and there's far too much currency to get familiar with. [Early Access Review Score = 55]
    • 63 Metascore
    • Critic Score
    DRIVE Rally is a well produced, fun rally experience. It’s imperfect but there’s plenty of time for tweaks before the full release in 2025. With a unique artistic style, arcade style handling, four charismatic co-pilots and a plethora of stages, there’s more than enough on offer for both beginners and rally veterans alike to enjoy in this early access release. [Early Access Review]
    • 87 Metascore
    • Critic Score
    Am I a convert? Not yet, and I may never be, fully. But I’m glad I finally had a chance to see what everyone else has been telling me for years.
    • 88 Metascore
    • Critic Score
    One of Nioh’s coolest features is the revenants. These are scattered throughout the levels and are graves of real players and NPCs. When you approach one, it’ll give you the level they were when they died, and what you’re likely to receive if you bring it back from the dead, and then kill it again. You could stumble across a stranger’s grave and fight them as they were when they died; it won’t be you fighting the actual stranger, but it’s a great feature and can get you some decent gear.
    • 80 Metascore
    • Critic Score
    Shapez 2 is a lovely looking, zen-like, itch-scratching conveyor-a-thon, which fans of factory-builders will spend countless hours delving into. [Early Access Score = 90]
    • 81 Metascore
    • Critic Score
    Even before playing on live servers I’m not afraid to say that Battlefield V’s multiplayer is great. That is simply undeniable. It’s impossible to not care about the result of each match, tense finishes seem to happen almost every other game and the moment to moment action is incredibly satisfying.
    • tbd Metascore
    • Critic Score
    The Devil Within is, at its core, a very enjoyable, very well-balanced Soulslike Metroidvania that should only improve throughout the early access period. It also features music from Matt Heafy of Trivium, which is a perfect match for the brutal, neo-futuristic, apocalyptic environment design across the three stages here. Whether or not you choose to buy early access games or not is up to you, but The Devil Within: Satgat has plenty of gameplay to get stuck into right now, with a lot more promised over the next 9 to 12 months. [Early Access Review]
    • tbd Metascore
    • Critic Score
    The Anacrusis looks to be everything I want from a spiritual successor to Left 4 Dead. The pick up and play nature is compelling from the drop, and the 70s sci-fi setting is so refreshing. The AI Driver really makes every session totally different, facing different combinations of aliens in different settings doesn’t get stale. I know the next few months of my life will be spent replaying the game over and over again with my partner, and I can’t wait. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Tales & Tactics is an incredibly dense Roguelike auto battler, that once you put the time into learning you'll never want to put down. [Early Access score = 85]
    • 86 Metascore
    • Critic Score
    While Vampire Survivors isn't even technically out, the latest update has made this Early Access title so fun to play. [Early Access Score = 80]
    • 80 Metascore
    • Critic Score
    DNF Duel is an extremely welcoming fighting game that I’d recommend to genre veterans and newcomers alike. The battles are tense, the visuals are out of this world and the inputs and tutorials make it really easy to pick up and play. I never thought I’d truly get into this genre of video game, but DNF Duel managed to drag me into it and I couldn’t be happier. [Review in Progress]
    • tbd Metascore
    • Critic Score
    As with any survival-crafting-farming game in early access, Lightyear Frontier will only grown and evolve – but unlike many of its contemporaries, it already feels like a complete experience. How long it can sustain my interest with so few possibilities of sudden death or unannounced explosions of violent fury when the wildlife is careless enough to wander through my domain remains to be seen, but if you want a relaxing, good-looking, steady little farming sim with a touch of sci-fi and lots of scope to build and grow, Lightyear Frontier’s early access offering is worth checking out. [Early Access Review]
    • tbd Metascore
    • Critic Score
    If Stitch Heads continue along this path with Superfuse through early access, they will almost certainly have a winner on their hands come the full launch. They understand the genre and know exactly what fans want from it – right now it just needs balancing and expanding. The aesthetic is cool and the universe is interesting, and the Fuse system is just fantastic. The cathartic thrill of looting and levelling is hamstrung a little by the sense of repetition, but it’s early days yet, and Superfuse has the potential to be a genuine hit. [Early Access review]
    • tbd Metascore
    • Critic Score
    Second Extinction is very much a Left 4 Dead stablemate, but it stands on its own thanks to its enemy variety and compelling atmosphere. [Early Access Review Score = 75]
    • 75 Metascore
    • Critic Score
    With plenty more to test in Call of Duty: Modern Warfare II, we’ll update this review to include a breakdown of its multiplayer, but as far as the campaign goes, Infinity Ward has put out a solid effort that surpasses most Call of Duty campaigns we’ve seen over the last five years. It’s a good sequel to 2019’s reboot, but still follows some all too familiar tropes, with some of the characters not getting the spotlight they deserve. [Review in progress]
    • 84 Metascore
    • Critic Score
    This is brilliant, it’s everything I wanted the game to be and maybe even a little bit more.
    • 57 Metascore
    • Critic Score
    While I do have a fair few hours invested in Fade to Silence, its slow opening and lack of direction had me struggling for longer than I would like... [Review in Progress]
    • 59 Metascore
    • Critic Score
    For me, the biggest issue Anthem has right now is its loading times. I’ve never seen a game with so many loading screens, and some of them are utterly unnecessary. There’s an incredibly intrusive feature whereby if you fall behind your squad, a tethering mechanism kicks in and drags you forward via a loading screen. The fact that this happens when you’re barely 100 yards away in the same instance is mind-boggling, but more irksome is the frequency at which it happens.

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