Giant Bomb's Scores

  • Games
For 1,045 reviews, this publication has graded:
  • 28% higher than the average critic
  • 3% same as the average critic
  • 69% lower than the average critic
On average, this publication grades 3.8 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Dragon Age: Origins
Lowest review score: 20 Tony Hawk's Pro Skater 5
Score distribution:
1080 game reviews
    • 87 Metascore
    • 60 Critic Score
    Saros is still a good game. I will never dislike a game that looks this good and plays this well. But the lessons that Housemarque learned from Returnal resulted in a game that is less than the sum of its parts.
    • 72 Metascore
    • 70 Critic Score
    Invincible VS is clearly a game by the FGC for the FGC, which results in a double-edged sword. It serves as an incredibly fun and satisfying tool for competition, featuring just enough of that modern fighting game sanding of edges to welcome in new players, while also offering plenty of depth through playing chicken with the combo meter and a combo breaker-esque system of Heroic Strikes, Counter Tags, and Assist Breakers. Disappointingly, this focus on creating a game for tournament players seems to be what has caused the single-player offerings to suffer. The presentation is brilliantly flashy the whole way through, but after playing through a mediocre “episode” of the show and reaching disappointing arcade mode endings, the casual audience is left with little to do in the game other than rematching the CPU in standard matches over and over.
    • 78 Metascore
    • 70 Critic Score
    t may fall short if you’re looking for a deep city builder or life sim, but as a piece of absurdist Dada comedy I absolutely love Tomodachi Life: Living the Dream. Every day I look forward to booting it up, making a Mii or two, seeing what unlikely friendships are forming, and watching ludicrous vignettes play out. I’ll boot up Stardew Valley or Pokopia if I’m looking for something mechanically deeper, but I know I can count on a good laugh whenever I check in on Kayfabe Island.
    • 81 Metascore
    • 60 Critic Score
    Mouse: P.I. For Hire shows a deep love for animation of the era, but the gameplay and script lack the same level of care. A Gouda attempt, but nothing bleu me away. Cheesy in all the wrong ways.
    • 53 Metascore
    • 50 Critic Score
    Legacy of Kain: Ascendance is a frustrating title - a truly new game in the series has finally made its way to us after decades away, but the choice to retcon the story, coupled with the absolute whiffs in gameplay, leaves it feeling like little more than a flimsy footnote in the series overall. There’s a ton of love here for the story of Legacy of Kain, but its changes and contributions to the lore make it feel more like fan fiction than a true prequel. I wanted this to be the triumphant return of Kain, Raziel, and the strange, dark world of Nosgoth, but what arrived instead was something draped in the series’ skin - not an evolution, but an uninspired reinvention.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever has me worried for Nintendo’s sports games on Switch 2. It’s not worse than any of the sports games on Switch 1, but it’s also not any better. The trouble is that it commits almost all of the same sins: the mechanics are solid, but nothing outside of the core tennis gameplay is that much fun.
    • 72 Metascore
    • 50 Critic Score
    As a huge fan of Terminator 2 and the 16-bit era of sidescrolling action games, I certainly found plenty of things to appreciate about this faithful throwback from Bitmap Bureau. If you see NO FATE on sale for $10 and have the same nostalgia that I have for its inspirations, I’d give it a hearty recommendation. It becomes much harder to recommend a $30 purchase for a 45-minute long experience. But then again, it did remind me of that scene where Arnold kneels on the hood of a semi truck and unloads a full assault rifle clip into the T-1000. So it can’t be THAT bad.
    • 81 Metascore
    • 60 Critic Score
    It's good enough that its host of technical problems feels like an affront to what the game could have been, and to the hard work and talent--and there's a considerable amount of talent here--of the people who made it.
    • 81 Metascore
    • 60 Critic Score
    On paper, these elements add up to one of the most elaborate and original Star Wars games in a very long time, but poor performance, a multitude of minor bugs, and a pervasive sense that swaths of the game are just lacking in refinement all undermine what would otherwise be an easy game to recommend.
    • 79 Metascore
    • 60 Critic Score
    Jedi: Fallen Order is both one of the best Star Wars games to date and distressingly unrefined.
    • 83 Metascore
    • 60 Critic Score
    If all you want is another huge, slightly lukewarm portion of a meal it feels like we just finished, then Odyssey certainly delivers that. Personally, I feel like I'm going to explode.
    • 78 Metascore
    • 60 Critic Score
    The ambitious setting doesn't pay off in this story that seems to want to hedge every chance it gets. The end result is a story that goes nowhere, says nothing, and fails to live up to the previous settings and villains in the franchise. If you can get past that... the rest is pretty much fine if you're up for another Far Cry game.
    • 82 Metascore
    • 60 Critic Score
    Far Cry 5's story is a real let-down, but the action still makes for a solid co-op experience.
    • 81 Metascore
    • 60 Critic Score
    A decent video game undermined by bad pacing, weak characters, and a wishy-washy world view. Play it cooperatively with a friend, ignore the characters and their motivations, and you'll probably have a good time.
    • 85 Metascore
    • 60 Critic Score
    This rollercoaster ride of a turn-based strategy game starts out almost impossibly strong, but by the end I mostly wished it'd been over three hours earlier.
    • 80 Metascore
    • 60 Critic Score
    This feels like the most wheel-spinning, by-the-numbers Call of Duty they've made thus far.
    • 79 Metascore
    • 60 Critic Score
    Call of Duty's return to World War II looks great, but feels flat and uninspired from start to finish.
    • 80 Metascore
    • 60 Critic Score
    This core action and the complex systems that underpin it are fun enough to play around with that it's a real shame that so many issues exist around the edges of this package, because those issues eventually started to diminish my enjoyment of the game's good parts.
    • 81 Metascore
    • 60 Critic Score
    This core action and the complex systems that underpin it are fun enough to play around with that it's a real shame that so many issues exist around the edges of this package, because those issues eventually started to diminish my enjoyment of the game's good parts.
    • 72 Metascore
    • 60 Critic Score
    Marvel vs. Capcom: Infinite's gameplay lives up to its predecessors, but in most other ways, it takes you for a ride.
    • 77 Metascore
    • 60 Critic Score
    If you play enough Arms, you’re bound to have the occasional thrilling, close-fought bout. These brief moments are fleeting, however, and the game simply doesn’t give you enough reasons to keep coming back.
    • 70 Metascore
    • 60 Critic Score
    There's a pretty decent core to it, but everything from the monotonous mission design to the way the characters are introduced and immediately discarded to the lame audio to the overpowered AI just chips away at different parts of the game until you're left with a game that's probably only enjoyable if you're playing with friends and ignoring large parts of the world building and lore. If "shoot first, ask nothing later" is your style, you'll probably have a pretty good time. It's a dumb game with decent combat and effective co-op. But the game isn't good enough to recommend to anyone in any other situation. If you like playing alone, I'd recommend you look somewhere else.
    • 77 Metascore
    • 60 Critic Score
    The IW campaign is great, but not long or replayable enough to warrant a full-priced purchase on its own.
    • 71 Metascore
    • 60 Critic Score
    Drifting over the polygonal landscape looking for crystals is still a peaceful good time, if you can overlook a few flaws.
    • 70 Metascore
    • 60 Critic Score
    Drifting over the polygonal landscape looking for crystals is still a peaceful good time, if you can overlook a few flaws.
    • 71 Metascore
    • 60 Critic Score
    It's light years from being a great game, but there's still something at the heart of No Man's Sky that speaks to the would-be explorer in all of us.
    • 77 Metascore
    • 60 Critic Score
    It feels like it has even less of a story than Far Cry 3: Blood Dragon has, but that's because that story is spread incredibly thinly across a large world that's packed with cookie cutter content. There's nothing inherently wrong with Primal, and I found the game's combat systems to be pretty exciting at times, but the structure of the game and most of the tasks you're given are one-note. It's a monotonous grind that gets a good lift from its approach to combat and a handful of other tweaks to the formula, but it's still the formula.
    • 76 Metascore
    • 60 Critic Score
    Far Cry: Primal feels like one long, optional side mission.
    • 77 Metascore
    • 60 Critic Score
    I have some very strong feelings towards Street Fighter V--positive and negative. The lack of single-player content is less of an issue for me personally and I’m sure a lot of people feel the same and are really only interested in local or online versus. But there are a surprising number of modes and features that are either missing completely or coming later that should have been included at launch...However, I don’t want to understate the fact that I am having an absolutely great time playing Street Fighter V.
    • 74 Metascore
    • 60 Critic Score
    If you're looking for anything other than a solid fighting game with strong netcode, you should probably hold off until the game sees a few more updates.

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