GamingTrend's Scores

  • Games
For 5,257 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Jimmy and the Pulsating Mass
Lowest review score: 5 Viridi
Score distribution:
5285 game reviews
    • 76 Metascore
    • 60 Critic Score
    This game has so many glaring graphical and AI glitches it borders on comical.
    • 58 Metascore
    • 60 Critic Score
    Space Hulk: Deathwing boasts the best, most stylistically accurate Warhammer 40,000 visuals yet created, bar none. It’s precisely how the grim darkness of the far future should look and feel. However, the incredible eye-candy of this new FPS is not enough to disguise its lackluster story, indistinct gameplay, and stability issues.
    • 68 Metascore
    • 60 Critic Score
    Rather than advancing upon the legacy of its predecessor, Wii Sports Club comes off more like an HD remake of the same old game with some additional motion plus and gamepad support. While this may have been a groundbreaking package eight years ago, today it feels altogether lackluster.
    • 63 Metascore
    • 60 Critic Score
    SLAM LAND combines a great art style with a decently fun couch co-op basketball hybrid game, in which dunking your friends and objects in the only objective in the game. Although there is a decent amount of content here, the lack of unlockables and no online play gives little incentive to come back to or continue playing SLAM LAND.
    • 80 Metascore
    • 60 Critic Score
    An ambitious addition to an already enormous game, but by stripping away many of the features on the sides of the experience, you’re left with a game that never quite finds the highs present in the original game.
    • 67 Metascore
    • 60 Critic Score
    Pac-Man Mega Tunnel Battle is an interesting way to celebrate the 40th anniversary of everyone’s favorite yellow muncher, but the asking price and lack of content might turn off some interested fans. However, with some added updates and patches, it has the potential to be one of the more engaging battle royale titles.
    • 69 Metascore
    • 60 Critic Score
    I have to wonder who this game is for. Other than raw nostalgia for this specific title, I can’t really think of a reason to recommend anyone play this. If you want to be a Space Marine, Space Marine 2 is amazing.
    • tbd Metascore
    • 60 Critic Score
    Lovely Weather We’re Having has a solid foundation of eye-catching artwork and an ever-changing landscape based on your local weather. However, there are a few negatives that can’t be overlooked, such as the rough audio, the lack of dialogue, and the small size of the world.
    • 51 Metascore
    • 60 Critic Score
    I thought that Spartan Assault would be a great addition to the Halo universe while expanding the audience with a new genre. In the end the short campaign, lack of storyline, and ease of gameplay make this a tough sell.
    • 58 Metascore
    • 60 Critic Score
    Project Temporality is not particularly original but it does provide a few leisurely hours of thoughtful time-clone puzzling.
    • 63 Metascore
    • 60 Critic Score
    Brakes are for Losers is an adequately fun time with friends if you’ve got four to eight people ready to play, but it unfortunately crashes into a wall with single-player content.
    • 58 Metascore
    • 60 Critic Score
    Sadly another attempt to cash into the name of a popular movie franchise with cute animal characters.
    • 71 Metascore
    • 60 Critic Score
    Days Gone features some potentially interesting community-building mechanics and the appeal of a bikers vs. zombies game is hard to ignore, but it never lets its best ideas take center stage. Instead, it focuses on lackluster combat and a repetitive set of missions. It moves along on the kind of momentum that exists almost by default in big open world packed with activities, but I could never get fully engaged, partly due to its dragging pace, scattershot story, off-putting protagonist, and frequent bugs.
    • 76 Metascore
    • 60 Critic Score
    As Michonne concludes it becomes clear that this mini-series does little to nothing to differentiate itself from everything The Walking Dead has already offered, nor does it do much to excuse the general sameness of everything Telltale is doing these days.
    • tbd Metascore
    • 60 Critic Score
    Paranautical Activity mixes rogue-lite level design, fps gameplay, and a blocky aesthetic to create an interesting experience. The combat can be fun, but encountering certain enemies can quickly turn that around. The weapon choices are cool to experiment with, but the slower characters may turn you away.
    • 55 Metascore
    • 60 Critic Score
    Once you’ve gotten over the thrill of assembling burgers, dishing out fries, pouring drinks, and serving ice cream, you’ll fall into the grind. What I’m Hungry lacks is progression, and that means you’ll have seen everything on the menu once you’ve completed the first level. There’s fun to be had, but this is more “value meal” than a full course.
    • 71 Metascore
    • 60 Critic Score
    Intentional or not, I can't help but read Life is Strange: Reunion as a metaphor for Deck Nine’s tenure with Max’s story. A reactionary and nostalgic finale that delights just as often as it frustrates. When viewing Reunion purely as a side adventure to see cute scenes of a duo we have grown to love, I can’t say this entry didn’t do its job. After all, I was smiling alongside them. But as a finale to a trilogy, it is a smile built upon tearing down any emotional weight that made these characters stick with us in the first place. Max’s quest to stop an arsonist isn't really a story with consistent escalation or character growth. Instead, it is a stream of moving, emotionally cathartic events that burns down the foundations propping up its bittersweet smile.
    • 68 Metascore
    • 60 Critic Score
    Fairy Tail 2 arrives at the finale of our favorite wizards' adventure with highlights and shortcomings alike. I recommend it to dedicated fans of the manga and anime, but this simply isn’t a welcoming entry for potential new fans.
    • 87 Metascore
    • 60 Critic Score
    Antonblast is chaotic to a fault. Its explosive personality makes for an entertaining spectacle, but it left me wanting for a more controlled detonation.
    • 62 Metascore
    • 60 Critic Score
    Slitterhead is the perfect definition of a game that doesn’t know what it wants to be. It falters in both the action combat category as well as the horror genre, resulting in a middling experience overall.
    • 72 Metascore
    • 60 Critic Score
    Phoenix Point: Behemoth Edition offers the same wealth of content available on the PC, and the controller support is good enough for those willing to overlook some fiddly inventory and menu management. However, the technical performance is far beneath what it should be, so your best bet is to wait for the promised patches to arrive, or simply enjoy a smoother ride on PC if you can.
    • 61 Metascore
    • 60 Critic Score
    A fun game at its core but can’t decide if it’s an arcade racer broken up with commercials, or a commercial broken up by an arcade racer.
    • tbd Metascore
    • 60 Critic Score
    Thunderflash is a highly competent, if uninspired release. While I enjoyed my hour long playthrough and a round or two of Survival mode, I couldn’t help but feel that the release as a whole was a missed opportunity to not only bring back the Run ‘n Gun genre, but to innovate and create something more complex. Still, as a co-op experience, it is well worth playing but unfortunately will be forgotten soon after completion.
    • 62 Metascore
    • 60 Critic Score
    Disintegration is a unique game held back by oftentimes irritating and dull game design and a weak campaign. While practically everything about the world and gameplay is unlike anything I’ve played before, too little of it succeeds in being consistently enjoyable.
    • 67 Metascore
    • 60 Critic Score
    If you ever wanted to learn about your favorite fonts, Type:Rider gives you more information than you needed to know. While an uneven platformer that struggles with you from beginning to end, it’s a serviceable romp for those that want a slightly relaxing game to play in these summer months.
    • 61 Metascore
    • 60 Critic Score
    Vigor is clunky and brutal. There is no satisfying single-player to fall back on, so every game session feels like a strain. It’s a shame because the ideas are sound, and it could be great, but the poor mechanics torpedo any competitive urge you have going into it. Vigor’s gunplay needs to improve drastically before it can start to accrue a real audience of passionate players.
    • 71 Metascore
    • 60 Critic Score
    Flintlock: The Siege of Dawn is by no means a bad game, but in a sea of other Souls copycats, this one does very little to stand out. Put into the perspective of its multiple delays and overall unpolish, it’s clear that this is an easy skip to play better options out there. Or at least wait until it's heavily discounted.
    • 79 Metascore
    • 60 Critic Score
    Pikmin 1 and 2 on Switch are the barest of bare bones ports. The clarity added by HD resolution and 16:9 support simply isn’t worth losing the improved controls of the Wii versions. In addition, these ports lose some of the original’s charm and contain strange glitches. While it’s great to have these games available on modern consoles, the Wii or GameCube releases are still the way to go if you can.
    • 64 Metascore
    • 60 Critic Score
    F1 2015 feels like a step backwards for the series, which is disappointing given the new EGO engine, and the current generation of hardware. The core experience, however, remains one of the most realistic racing simulators available.
    • 74 Metascore
    • 60 Critic Score
    Superliminal is a short, sweet, but superficial exploration of one the most interesting mechanics to find its way into a puzzle game. It excites with the possibility of what could be, but fails to deliver on the challenges its mechanics beg for.

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