GAMINGbible's Scores

  • Games
For 583 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.9 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Baldur's Gate 3
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 6 out of 583
599 game reviews
    • tbd Metascore
    • 70 Critic Score
    With each new discovery, I find myself steadily falling in love with The Garden Path’s approach to cosy gaming; it’s more than just a genre, it’s a way of life. Take your time. Admire your surroundings. Focus on your journey. These are all life lessons we desperately need to listen to and act on, yet we rarely do. The Garden Path won’t magically transform your life, but it’ll sow the seeds of a new way of thinking. Whether they take root is up to you.
    • 86 Metascore
    • 80 Critic Score
    The game also makes us question our morals and beliefs and asks us how far we are willing to go in order to make the world a better place. It keeps you on your toes and creeps under your skin and reminds us that although the future may look bright, corruption will always lurk below.
    • 89 Metascore
    • 80 Critic Score
    Thank Goodness You’re Here! is light on traditional gameplay and criminally brief, but if Coal Supper’s goal was to make me laugh until my sides hurt for nearly two hours, I’d say mission very much accomplished.
    • 73 Metascore
    • 80 Critic Score
    All in all, combined with its snazzy visuals that look delightful in handheld mode on the Nintendo Switch and the surprisingly good performances of actors for every character, this game is a treat. While it doesn't do much to evolve the genre, Teenage Mutant Ninja Turtles: Splintered Fate is a blast the moment you fire up the game and you’ll be a lean, mean fighting machine in no time.
    • 81 Metascore
    • 60 Critic Score
    In many ways, Darkest Dungeon 2 is an upgrade, but some may think it went too far. When you boil it down to exploring and fighting, it’s a joy even when the enemies are slamming you around. And you will sink many hours into working your way through the various biomes in the hope of surviving this nightmare world.
    • 80 Metascore
    • 80 Critic Score
    As a Zelda fan of nearly 30 years, it’s not easy to find a game that comes close to scratching that itch in a truly authentic way, but Dungeons Of Hinterberg is the real deal. This is a real gem of a game that has managed to find a genuinely fresh new way to approach a well-worn genre. Like any holiday worth taking, there are some hiccups along the way, but you’ll find yourself thinking about going back to Hinterberg almost as soon as you leave.
    • 73 Metascore
    • 70 Critic Score
    It’s a great attempt from Nintendo to join leagues of gamers who keep their titles alive via speedrunning. There are moments that make you feel like Jimmy from The Wizard, with Fred Savage screaming at you to grab the warp whistle. I loved revisiting the golden days of the NES and doing it while collecting cool unlockables and trying my hand at beating great times. Beating a time and seeing an S-rank never gets old, but the life and enjoyment of this game depend on many moving parts and a passion for retro gaming, which might hold this back from being as brilliant as Nintendo would like it to be.
    • 82 Metascore
    • 100 Critic Score
    I could continue for another 1,000 plus words describing in poetic prose why Magical Delicacy should be played by everyone, even if platforming isn’t usually your thing. Even so, my words feel so crude and inadequate – they’ll never do this game the same amount of justice as stepping off the ship in Grat for yourselves does.
    • 79 Metascore
    • 60 Critic Score
    As a concept, Anger Foot is genius. I loved the city, the gangs, and the oddball humour. Oh, and the soundtrack is a thumping ass-kicker that constantly delivers big beats and funky grooves. However, the concept is restricted by itself. It certainly lives up to its name as you definitely can kick everything with your foot. I just wish I could have let loose, played around with different tactics, and embraced the chaotic absurdity that the developers were channelling with more depth.
    • 79 Metascore
    • 70 Critic Score
    Overall, from stunning new locations, exciting new jobs, multi-dimensional characters and heaps of new content that I will be spending the next few weeks on, Dawntrail was the perfect way to introduce the start of a new arc to Final Fantasy XIV and as a result, still has a lot of story to tell.
    • 75 Metascore
    • 50 Critic Score
    What starts as a colurful and fun arcade racer ends up being a bit too ‘by the numbers’ and spoils itself with no dynamic difficulty, or options to make things a bit more exciting. It’s not a bad game, but it is a bit forgettable. Arcade racing is hard to pull off and Horizon Chase 2 almost gets there but neglects to remember that you still need some highs and lows to make for a great experience.
    • 77 Metascore
    • 90 Critic Score
    There’s a sense of sadness in Luigi’s form as this is uttered. Sure, his brother gets all the glory, but Luigi is clearing out huge collections of ghosts, getting knocked back on his butt by rambunctious ghouls, and facing his fears. I’d argue that he’s a great hero, and his adventures here are equally as brilliant as any Mario has had over the years.
    • 77 Metascore
    • 60 Critic Score
    Super Monkey Ball Banana Rumble is a fun game to play on your lonesome or with friends, even for an hour or so here and there. Just don't expect it to be a game-changer for the series because in truth, if that moment was ever going to happen, it would have happened many years before now.
    • 80 Metascore
    • 80 Critic Score
    Despite being better for having experienced it, like when I finish any good book, I pine for its narrative long after reading.
    • 95 Metascore
    • 90 Critic Score
    All in all, Elden Ring: Shadow Of The Erdtree is a fitting conclusion to FromSoftware’s biggest, and most-successful title to date. It guides the player by the hand into a brand-new world of mystery and intrigue, treats them to some of the most memorable fights in the series, and rounds things off the only way FromSoftware knows how, leaving you wondering what the hell just happened.
    • 89 Metascore
    • 80 Critic Score
    What should be championed here is Bungie being Bungie and them leaning into what made Destiny so special in the first place. Throughout the story beats of The Final Shape there’s a greater sense of community as we meet characters and journey along with them. These are NPCs we’ve been with for many years and we’re seeing them at their very best. I’m not ashamed to say I cheered at points, I got choked up several times, and a couple of moments had me grinning from ear to ear. Bungie has saved the best for last.
    • 70 Metascore
    • 70 Critic Score
    Kamaeru: A Frog Refuge wasn’t what I’d hoped for, nor did it scratch that cosy games itch I’ve felt since finishing Pine Hearts. Still, I find it hard to deny its charm however superficial it may be. Maybe we’ve become too conditioned in expecting more from farming sims, and thus the issue rests with us – with me – rather than the game itself. Whatever the reason, the adorable frogs of Kamaeru aren’t enough to have me wading back into the wetlands I’ve so lovingly tended to. Nevertheless, those hoppy little cuties have left an impression all the same.
    • 82 Metascore
    • 80 Critic Score
    All I can really say about Tiny Terry’s Turbo Trip is that for the few hours I spent with it nothing else mattered. I wandered around sometimes focusing on exploration, sometimes switching up and concentrating on furthering the upgrade of the taxi. I chuckled a lot, I explored because I wanted to see and collect as much as possible, and it felt like a nice detour. It was a pleasant diversion in my gaming this week, where I didn’t have to fight big monsters or sit through extended cutscenes. All I had to do was live in the moment, mooching around this bright, colourful and wonky town that constantly delivered humour. I can’t recommend it enough.
    • 83 Metascore
    • 90 Critic Score
    So far this year, I’ve played several cosy games, each of which brings their own nuances and unique traits. However, few have captured my attention like Pine Hearts. I didn’t just enjoy it, I felt it. I had tears in my eyes as Tyke’s emotions resonated with my own, the language of loss and grief palpable yet free of foreboding.
    • 76 Metascore
    • 70 Critic Score
    I’d still recommend waddling down the streets of this world, but with the caveat that it’s the briefest of journeys over far too soon for such a big personality as the Duck Detective.
    • 76 Metascore
    • 80 Critic Score
    The Land Beneath Us is a great, if slightly niche, roguelike. I say niche as it’s not all action, which some would prefer. While some rooms you enter will be defeated swiftly, larger crowds and bosses will slow down the tempo, so it might not be everyone’s cup of tea. As I said above, I’ve been playing little else on my Switch and I always tend to find I get in the groove of unlocking new options and it becomes a playful obsession, trying to get everything done so I can batter the bosses. I’m still finding my way - I was never a great Chess player - but this will be a game I keep returning to over time.
    • 81 Metascore
    • 80 Critic Score
    Hellblade II is the absolute pinnacle of visual and audio design which in some part makes up for the lack of gameplay evolution. Depending on how you approach games, like me, you could easily spend 10 hours being fully immersed in its story and tracking down hidden collectibles. Senua’s Saga: Hellblade II knows what it is and that’s a cinematic experience with a rich story that will keep you engaged throughout that strives to not outdo its welcome and it will have you thinking about Senua’s journey long after its completion.
    • 88 Metascore
    • 100 Critic Score
    Paper Mario: The Thousand-Year Door accomplishes what it sets out to do: remake and revamp a beloved Nintendo classic for a new audience on the Nintendo Switch. If you were a fan of last year’s Super Mario RPG, this is undoubtedly the next step in your Mario role-playing journey, and it’s accessible to a wide variety of gamers. It’s a must-play adventure from start to finish, and one I couldn’t have been happier to embark on again.
    • 75 Metascore
    • 90 Critic Score
    I find myself totally blown away by what Paper Trail offers. It’s a simple story told via, what appears on the surface to be, a rather simple gameplay mechanic and yet Paper Trail is anything but simple. From relief to joy, this is a game that elicits so many complex human emotions all via the simple art of virtual origami. It’s a charming game that I hope to see on many year-end lists and easily my favourite indie of the year so far.
    • 88 Metascore
    • 100 Critic Score
    As David Lynch expanded Twin Peaks it became something bigger than itself; something wholly meta, to the point where it transcended TV and film. Lorelai borrows so much from Twin Peaks and manages to elevate it further than Lynch could possibly imagine by making the teasing mystery an interactive experience and using that interactivity to push and pull the player into a world of confusion that ultimately becomes one of supreme satisfaction.
    • 77 Metascore
    • 70 Critic Score
    My time with Read Only Memories: Neurodiver will remain a memorable one. Although I had some issues with the puzzles and the story not being extensive enough, the game’s characters, setting, premise and soundtrack were enough to make up for it.
    • 75 Metascore
    • 80 Critic Score
    Baladins is yet another indie experience destined to become beloved, and continues the long-held tradition of indies delivering more heartwarming, satisfying adventures than their AAA counterparts. If you can look past the initial onslaught of information that boarders on overwhelming, you’ll find what I loathe to refer to as a hidden gem. That turn of phrase has become so overused, yet there’s few other ways to aptly describe what Baladins is in such a concise manner.
    • 60 Metascore
    • 60 Critic Score
    I don’t see much replay value in Endless Ocean Luminous, nor do I see enough to keep players occupied or interested for the long haul, aside from perhaps the multiplayer offering. If you’re nuts about fish then this is probably a game for you, but if you’re looking for anything more than an artificial aquarium simulator, you might be disappointed by how shallow it is.
    • 71 Metascore
    • 70 Critic Score
    There are moments when you’ll take control of another character when the narrators go off the traditional path, and these are welcomed because they add new layers to the gameplay, like melee combat, something that Antar doesn’t rely on. But, because so much of the game is told while you’re in Antar’s shoes, there’s a sense of missed opportunity. Thankfully, the game isn’t very long at all, so while this is a sore point, in the grand scheme of things it’s over relatively quickly and I was left with a fondness for the odd interludes with different characters, set dressing, and accompanying audio design.
    • 81 Metascore
    • 70 Critic Score
    Rusty’s Retirement is simplicity done well. Not only does it take a basic concept and make it enjoyable and entertaining, but without being imposing, it also highlights what makes indie devs so invaluable to the games industry. Big name publishers wouldn’t recognise the appeal of such a low participation activity, yet for cosy gamers and dreamers who want their farms only a click away, it delivers everything.
    • 71 Metascore
    • 80 Critic Score
    Player exploration is actively encouraged by a gorgeously animated world that’s filled with sights and sounds to keep you engaged, even having that Zelda: Breath Of The Wild feel of ‘Hey, what’s that over there?’ as you get side-tracked for the umpteenth time. While I wish it would have baked its ideas for a little longer under the desert sun, I’d happily recommend this to any and all anime fans, especially those who love the work of Akira Toriyama.
    • 81 Metascore
    • 90 Critic Score
    Stellar Blade wasn't initially a game on my radar but it’s ended up being one of my favourite games of 2024 so far. Aside from all of the potentially-polarising outfits, this is an epic action adventure from start to finish that kept me engaged and wanting to come back for more. It doesn't do a great deal to reinvent the wheel but it doesn't need to. This gorgeous and fun game knows exactly what it is. Stellar Blade is an absolute blast and I’ve not had this much fun in the genre since Devil May Cry 5. If for whatever reason Stellar Blade flew under your radar, it needs to be added to your 2024 to-play list right now.
    • 76 Metascore
    • 70 Critic Score
    As a diverse story featuring wonder and beauty, I cannot recommend this game enough, but the nuts and bolts need tightening for it to truly soar.
    • 80 Metascore
    • 80 Critic Score
    Being able to watch my character nestled in a beanbag by a crackling fire, the static softly hissing from a vinyl spinning in the background while they knit is *chef’s kiss*. That will always be a winning combination for my cosy-at-heart soul. The life that’s depicted in Spirit City: Lofi Sessions is the one I want, and right now, the game is the only way I can (momentarily) realise that wish.
    • 82 Metascore
    • 90 Critic Score
    To be a part of Arabella’s green thumbed world is a gift. Sadly, it isn’t a gift we can keep enjoying once its complete, due to the way in which the puzzles are solved; their rigidity makes the game more of a one hit wonder. However, despite its short longevity, Botany Manor is everything you want from a plant-based puzzle game. In fact, I’d argue it exceeds expectations. No, I can’t easily return to re-do the puzzles, at least not if I want a fresh challenge, but simply to bask in the glow of the sun-lit grounds? Oh, I’ll return to Botany Manor in a heartbeat.
    • 73 Metascore
    • 80 Critic Score
    Regardless, OTXO is still a fantastic over-the-top action game, and if brutal challenges and unforgiving setbacks are your bread and butter it’ll likely be a game for you. Even when a run doesn’t go your way and you’re booted back to the beginning it’s hard to shake the feeling that you’re an unstoppable badass who just got a little careless but will do even better next time.
    • 75 Metascore
    • 70 Critic Score
    I have no doubt in my mind that I’ll return to the synthesised tunes of Beat Slayer, albeit in a sporadic fashion; as compelled as I am to keep playing, I can’t see me spending day after day replaying it. Beat Slayer thrives on being played in short, energetic bursts. But no matter how long I go between another run, I will always be a slave to the rhythm.
    • 83 Metascore
    • 70 Critic Score
    My advice before I leave you to mull over whether you’ve got enough moxie for this job, is to pause time as often as you need to. Just make sure you unpause it to fulfil some of the actions you’ve requested, e.g. returning an animal to its habitat. From there, just pray to the conservation gods that you have the fortitude to see this through.
    • 79 Metascore
    • 80 Critic Score
    Pepper Grinder is a great example as to why I love indie games as much as I do. They’re odd, and daring, and seem to create these wacky concepts that wouldn’t be found elsewhere. This makes them memorable and I know that come year’s end, I will still be talking about and recommending this game.
    • 83 Metascore
    • 90 Critic Score
    I’ve never been so in love with a game that downright hates me. A game that, on some level feels archaic and overtly obtuse, but also features so many ways to try and solve the puzzle of survival that it's more engaging than a lot of roguelikes coming out today.
    • 86 Metascore
    • 100 Critic Score
    Dragon’s Dogma 2 is a surprising, maddening, glorious masterpiece.
    • 88 Metascore
    • 90 Critic Score
    Hi-Fi Rush manages to keep things interesting by constantly introducing us to new ability types, enemies, and companions that can aid in battle and help you move through the world. And while combat can occasionally become a little too chaotic for its own good, it’s never long until you find your rhythm again...With top-shelf animation, consistently engaging combat, and a fun story that zips along at a refreshing pace, Hi-Fi Rush was one of last year’s best surprises. If you’re a PlayStation gamer, I urge you to check this gem out as soon as you can to see what you were missing.
    • tbd Metascore
    • 70 Critic Score
    That’s what this game is: something special. All its potential doesn’t feel like it’s been given enough room to breathe, alas that’s the burden that all indie devs contend with. Still, despite its niggling flaws, it makes for an impressive, interactive illustration of how far your dedication can take your dreams. Uniqueness isn’t black and white. It doesn’t always make sense, nor can you always put your finger on the "x factor" that has you so taken in, yet you’re invested all the same.
    • 59 Metascore
    • 50 Critic Score
    Yes, Cartman is funny. Kyle is stuck up. Stan is the mediator. And Kenny, is, well, Kenny. You can’t fault the cut scenes which act like clips from the show and are the game’s redeeming feature, but it’s surrounded by recycled and uninspiring gameplay that might have worked on the PlayStation 3, but roguelike battlers, particularly ones involving cards, have come so far. As a South Park fan, I was disappointed. As a roguelike fan, it stung a bit more. The huge potential just falls flat and while it might be redeemed with your mates and a six-pack of beer, it’s unlikely it has legs to keep you returning.
    • tbd Metascore
    • 60 Critic Score
    Abriss is enjoyable primarily due to the destruction, rather than the puzzle elements. In its sandbox joy of blowing things up, it’s a satisfying experience that makes you feel like a kid again, and while a challenge is expected, it felt like I was fighting against the UX more than the puzzles.
    • 76 Metascore
    • 80 Critic Score
    As I watched the credits roll, a series of scenes began to play. Some acted as epilogues, informing me of the latest goings-on of my surviving comrades. Others acted as eulogies for those I’d lost, recounting their final moments. While I don’t claim to understand every decision that Team NINJA made, with Rise of the Ronin in need of some refinement, I’d be lying if I said I wasn’t moved by the overall experience, perfectly epitomised in those final few moments.
    • 74 Metascore
    • 80 Critic Score
    Nintendo should, by all means, take what it’s learnt from Princess Peach: Showtime! and expand upon it, but it shouldn't fall into the trap of keeping her, or indeed any of its other female characters, confined to dress changing antics only. Peach deserves more backstory – more freedom from Mario – so that she can become as lauded as the likes of Lara Croft, albeit in her own, unique way. Pretty in pink is Princess Peach’s opening number, but for the show to truly go on, she needs to be allowed to broaden her horizons. Princess Peach: Showtime! is a fantastic first step, now all Nintendo needs to do is embrace the era that’s on the cusp of dawning.
    • 63 Metascore
    • 70 Critic Score
    Alone In The Dark may not be the shiniest or glossiest game available right now. It doesn’t boast cutting-edge graphics, but, I urge you not to be put off by how a game looks. Sure, I’d be surprised if Alone in the Dark is a game of the year contender (though I think its sound design and acting are worth a shout for a nomination) but if you love old-school horror games, then Alone in the Dark could be your surprise contender for 2024. Despite some flaws, it wholeheartedly gets my seal of approval.
    • 70 Metascore
    • 70 Critic Score
    Contra: Operation Galuga is a fine retelling of the game that kicked the run-and-gun formula into mainstream gaming. It retains that arcade feeling along with the bells and whistles you’d expect for a console release, and the introduction of more multiplayer slots would make this a great party game, or one to play late at night when you just want to switch your brain off and talk about life. Where it falters is how memorable it is, as when you’ve rolled credits it’s unlikely you’ll be eager for a second playthrough unless you fancy upgrading the challenge with the difficulty settings.
    • tbd Metascore
    • Critic Score
    It feels like this game could have used a bit longer in the oven, or will benefit from a robust roadmap of future features. It’s not a bad game in the slightest, but it’s not really learning from the growth of the genre over the years - feeling a little dated already. In a year when we’ve already seen several stand-out survival games, I can’t help but think that Lightyear Frontier will be overshadowed. [Early Access Score = 60]
    • 80 Metascore
    • 70 Critic Score
    While it doesn't necessarily add anything new to the game aside from a different point of view, that could definitely be enough for the majority of people. At its core PowerWash Simulator is a simple title that aims to pull you out of reality for a bit and deliver a soothing, chilled-out gameplay experience. Shifting that experience into VR just makes it that much more enjoyable. [Meta Quest 3]
    • tbd Metascore
    • 80 Critic Score
    There is such potential here, a lot of which is still untapped. We’re in the very early stages of a game that’s on the cusp of becoming an indie darling, so long as the devs listen to feedback while also adhering to their personal vision of what Time to Morp should be. It’s a pot ready to boil over with all its what-ifs of greatness; I just hope we get to see the true depth of this sim realised sooner rather than later. Lest its intrigue be spent, and with it, the Morps lost to space.
    • 76 Metascore
    • 70 Critic Score
    Piczle Cross: Story of Seasons doesn’t attempt to reinvent the wheel. It does what it does to a decent standard, nothing more, nothing less. It won’t be held in hallowed acclaim by all who play it, but that doesn’t negate the entertainment it offers, nor the power of well executed simplicity.
    • 75 Metascore
    • 70 Critic Score
    The Outlast Trials is an example of a beloved series trying something new, and for the most part it works. The trials themselves are enjoyable, with huge maps to explore, memorable psychos to avoid and enough spooks and jumpscares to keep you entertained for a long time. The game is made, and works best, with multiple players in mind, and while that does take away from the overall horror, what replaces it is a barrel full of laughs as you watch your friend get ripped out of a locker and smacked with a big stick, and that’s good enough for me.
    • 83 Metascore
    • 80 Critic Score
    Beserk Boy is more than a collection of influences and references thrown together. It has its own, clear sense of identity, and offers up a genuinely challenging and stunning action platformer that rewards replayability and exploration. Modern touches like extra side missions, an upgrade shop, and the added oomph modern hardware can offer a 16-bit game are all cherries atop what is already a delicious sundae.
    • tbd Metascore
    • 70 Critic Score
    This title so steeped in local folklore makes for an unforgettable experience, though not always for the right reasons. My time with Cat and Ghostly Road wasn’t always pleasant, nor did I feel the satisfaction I’d have liked to upon its completion. Still, seeing a cat reunited with its master after such an onerous journey is worth overcoming such inaccessibility. In this instance, it’s the unique destination we eventually arrive at, not the journey, that makes Cat and Ghostly Road such a memorable game.
    • 81 Metascore
    • 90 Critic Score
    I'm intrigued to see how or if Visual Concepts attempts to top WWE 2K24 next year because what we have here is essentially a near-perfect pro wrestling game. It looks gorgeous, has a stacked roster, tons of fun modes and so much replay value that it might not even warrant purchasing next year's game. If Visual Concepts somehow achieves that, I would be mightily impressed, to say the least. For now, fans of this Shakespearian sport can rest assured that WWE 2K24 is the most fun and deep pro wrestling game there has ever been.
    • 78 Metascore
    • 90 Critic Score
    If you’ve done all there is to do in the multiplayer part of Splatoon 3, have gotten bored of it, or just fancy partaking in some singleplayer content, Side Order has you covered. It packs brilliant story content, stunning visuals and gameplay that’ll keep you hungry for more even when you’ve rolled the credits.
    • 79 Metascore
    • 70 Critic Score
    Despite the niggles, Expeditions is a bit of a rugged gem and it offers just as much joy as frustrations, which is a balance that will tip to the former depending on your mileage.
    • 59 Metascore
    • 60 Critic Score
    This mileage will vary depending on your skill level, but regardless, it would have been nice for Telmari’s arrows to have a secondary skill, especially as Telmari won’t hurt a creature. It’s a game for the most patient among us and one that will go down well with speedrunners. It’s reminiscent of old-school platformers in both the best ways and the worst - simple to pick up, difficult to master. While I enjoyed my time with Telmari, it isn’t a game that will stand out in memory outside of its genuinely lovely visual design and early levels.
    • 92 Metascore
    • 100 Critic Score
    It’s hard not to bring nostalgia into it. I can ignore those quibbles I have because of the countless times this game made me feel something, whether that be anger, joy, sadness, or empathy. As I rolled the credits I realised this was exactly the game I’ve wanted to play since I was 17 years old. It’s playing one of my favourite games all over again, experiencing everything fresh - and loving it just as much as I did over two decades ago.
    • 90 Metascore
    • 80 Critic Score
    And I love it so much. Even as I’m writing this review all I want to do is close my laptop and play more Balatro. I want to take down those bosses, earn big banks, and completely destroy this card game. While this isn’t a perfect game, it’s one that will stay in my playing rotation for many months to come.
    • 77 Metascore
    • 80 Critic Score
    What you get out of this game will come down to entirely how much you’re willing to put into it. But if you buckle up and brace yourself for the occasional bump in the road, Pacific Drive’s innate style is more than enough to guarantee you one of 2024’s most exciting rides so far.
    • tbd Metascore
    • 60 Critic Score
    Serve yourself a plate of PlateUp! to prevent the pangs of hunger gnawing at your insides, reminding you you missed out on a meal that’s as delicious as it is tough to swallow. Dish up, my fellow chefs, and bon appétit.
    • 82 Metascore
    • 80 Critic Score
    While the graphics aren’t really anything to write home about, the game oozes with style. Every match feels like it could be its own short film, the genre of which depends on what you’re doing and how well you’re doing it. While the gameplay loop is fairly small and repetitive it takes a long time for a session to get boring, and that time is extended dramatically when you’re playing and chatting with your friends. Playing Helldivers 2 almost makes you feel like you’re back in the golden age of online gaming, it’s pure, silly cooperative fun that offers a tailored experience for all kinds of players, whether you’re looking for something casual or your next big challenge.
    • 76 Metascore
    • 70 Critic Score
    What you see is very much what you get, and there are very few surprises throughout the game’s short campaign. It’s far from Mario’s best, but certainly a fun time whether alone or with friends via a new co-op mode. I do wonder whether it would have been better if Nintendo had built a brand-new installment from the ground up, but what we have is an undeniably delightful - if relatively unexciting - addition to the Switch library.
    • 79 Metascore
    • 80 Critic Score
    Ultros is a game that, I suspect, not everyone will “get”. It’s unashamedly bizarre, and isn’t afraid to make players work to dig through its squelchy layers to find its shimmering, beating heart. But if you’re willing to put in the time and effort, Ultros is a breath of fresh air for an increasingly crowded genre, and one of 2024’s strangest surprises.
    • 74 Metascore
    • 90 Critic Score
    Eastward: Octopia might not be the biggest or most original farming sim you’ll ever play, but as a relatively inexpensive DLC it’s an absolutely essential experience for fans of the base game. For anyone else? Well, pick up Eastward for the wonderful farming game and get one of the best RPGs of the last few years as a tidy bonus.
    • 74 Metascore
    • 80 Critic Score
    Lysfanga is quite a special game. With combat that feels solid and impactful, time-hopping abilities that create a very unique set of puzzles; it’s the type of game that doesn’t come along too often - one that feels wholly original and intensely rewarding. A game that, when everything falls into place, can bring impressive levels of delight.
    • 80 Metascore
    • 70 Critic Score
    Granblue Fantasy: Relink is a fine action-RPG and one that takes full advantage of new-gen hardware. While it treads a path we’ve all been down before, the way it sets itself apart is through its world building, characters, a great blend of action and strategy gameplay, and some gorgeous visual detail.
    • 87 Metascore
    • 90 Critic Score
    Whether you’re a lifelong Persona fan or a total newcomer, Persona 3: Reload is well worth your time as both a stunning remake and a unique masterpiece.
    • 70 Metascore
    • 60 Critic Score
    It’s in these combinations that the fun really begins. In order to unlock more of these abilities, weapons, or upgrades, you’ll spend another resource back in the hub world and they’ll unlock randomly from a flashy gumball machine. Sometimes it’s an ability that will snag you the kills, or get you out of danger quickly, and you’ll soon have your favourites. Go Mecha Ball is an otherwise run-of-the-mill roguelike, which is not a damning implication. It’s a bit ‘by the numbers’ but it makes for an addictive delivery of dopamine, one that will challenge your skills, and sometimes your patience.
    • 89 Metascore
    • 90 Critic Score
    Tekken 8 is the most satisfying and fun 3D fighting game that I’ve played in years. Aside from its five to six-hour ‘The Dark Awakens’ campaign, there’s so much more fun to be had with the latest entry in the iconic arcade series from Bandai Namco whether it's fine-tuning your skills locally against AI or friends, or daring to take on other players worldwide. 2023 blessed us with two of the best fighting games in years with Street Fighter 6 and Mortal Kombat 1, now Tekken 8 claims its rightful spot amongst the elite of its genre as it ushers in new contenders for its prestigious King of Iron Fist Tournament.
    • 89 Metascore
    • 90 Critic Score
    Like a Dragon: Infinite Wealth is an absolute delight of a game that I cannot stop thinking about whether it’s indulging in its story or discovering what joys await around the next corner in the gorgeous Honolulu City. Despite the turned-based combat formula not initially being to my liking, Yakuza: Like a Dragon helped change my mindset for the better. Like a Dragon: Infinite Wealth builds upon its predecessor's foundations with an almighty power buff solidifying it as one of my favourite games in the entire series. Like a Dragon: Infinite Wealth has staked its early claim as one of 2024’s best games.
    • 81 Metascore
    • 70 Critic Score
    Apollo Justice: Ace Attorney Trilogy delivers exactly what it’s supposed to, updated versions of some brilliant narrative-adventure/puzzle games. For longtime fans of the series, or those who’ve only just collected their Attorney's badge, it’ll bring you hours and hours of court case fun and introduce you to a wonderful world of characters and stories. The only objection is there isn’t more of it, but we’re bound to get another Phoenix Wright adventure starring all of his associates later down the line.
    • tbd Metascore
    • Critic Score
    It’s astonishing how much has been packed into Palworld given its Early Access status. Sure, the developers will probably expand the world, add in more Pals, and grow the story, too. But what we have here is already great, and features so many small details you’ll be amazed at what you discover. It’s a little rough around the edges in places, but the blueprint and starting product are more than enough to keep you going. With a dedicated community, Palworld can only get better. Is it a Pokemon beater? Probably not, but it deserves its place in the conversation. [Early Access Score = 80]
    • 73 Metascore
    • 80 Critic Score
    My time with Ashley has been complicated, her family’s history filled with twists and turns, yet I’m sad to see it come to an end. As wonderful as it is to have answers to the questions that dogged me when the adventure first started, to see the credits roll is bittersweet. I don’t know if I’ll ever board a boat back to Another Code: Recollection now the shroud of mystery has lifted, but I’ll always be glad I took a chance and set out for Blood Edward Island.
    • 90 Metascore
    • 100 Critic Score
    As a full package, there’s nothing else you could possibly want from The Last of Us Part II Remastered. We all thought Part II was Naughty Dog’s magnum opus but Part II Remastered shows that there’s plenty more gas in the tank. If this is insight into what’s to come from the studio, I cannot wait to see what Naughty Dog is cooking up next.
    • 88 Metascore
    • 90 Critic Score
    Prince of Persia: The Lost Crown is, by turns, thrilling, bombastic, and extravagant. A welcome entry into the genre, a welcome return of a legend and a brilliantly good time.
    • 72 Metascore
    • 50 Critic Score
    While I didn’t love my time with Dragon Quest Monsters: The Dark Prince, I appreciate the simplicity of its gameplay, with it undoubtedly offering fun in accessible bursts. Unlike richer, more immersive RPGs, there aren't any complex mechanics to get to grips with – you just get stuck in, the controls intuitive regardless of knowledge. This title won’t win awards, nor will it spark debates over the genre’s unique innovations, but it’ll offer some a means to while away the hours, lost in a sea of colourful monsters, which is sometimes all we ever really need.
    • 69 Metascore
    • 70 Critic Score
    My hope is that The Wild Gentlemen return to the game after seeing all of its success, either through DLC or simply creating it into a full, feature-length title. What started out as a simple prequel has grown into something bigger, something that can hold its own away from the eccentric personalities of the Chicken Police’s Marty and Sonny.
    • 75 Metascore
    • 70 Critic Score
    In a year that has provided so many gems including the likes of Baldur’s Gate 3, Alan Wake 2 and The Legend of Zelda: Tears of the Kingdom, it would have been easy for Avatar: Frontiers of Pandora to get lost amongst the shuffle. I’d be surprised if this latest Ubisoft open-world game wins Game of the Year awards, despite its best efforts. Yet, Avatar: Frontiers of Pandora is a surprise cherry on top of what has been a fantastic year for video games and I encourage fans of the Avatar movies to put this unexpected charming delight on your ever-expanding wishlist.
    • 78 Metascore
    • 70 Critic Score
    Overall, it’s a great addition to the series and one of the best VR experiences I’ve had in a long time. While it was occasionally held back by some clunky movements or noticeable glitches, it wasn’t frequent enough to dilute the enjoyment or take away from the experience. If you own a Meta Quest and love Assassin’s Creed, this is definitely worth a try, and hopefully the start of a spin-off series.
    • tbd Metascore
    • 60 Critic Score
    My time with Calico left me wanting more, and it’s annoyingly a tale of two halves. I quickly warmed to the delightful characters, but was left feeling shortchanged by the limited storytelling and quests. I had fun running around with a cat on my head, but was underwhelmed by the lack of any needs required to be fulfilled regarding my animal friends. I enjoyed baking sweet treats and decorating my cafe, but quickly discovered I couldn’t expand the premises. I can only hope that devs continue to invest in this world and seize the clear yet missed opportunity for growth.
    • 76 Metascore
    • 70 Critic Score
    On the whole, Spirittea is a sweet game with just enough charm and whimsy to make up for its flaws. While I certainly don’t see myself sinking anywhere close to as many hours as I’ve put into games like Stardew Valley or Animal Crossing, I’m enjoying the chance to take a deep breath and settle into a slower way of life, if only for a few hours a night.
    • 70 Metascore
    • 70 Critic Score
    I can’t say with certainty that I’ll keep returning to Howl, for me it feels like a one complete playthrough title. That being said, I implore anyone whose curiosity has been piqued by its trailer to try it out; with a demo available on both Steam and the Nintendo Switch, there’s no reason not to open your hearts to the dark whimsy of such a cunning game.
    • 70 Metascore
    • 60 Critic Score
    Let’s Sing 2024 is a mixed bag; it’s a party that doesn’t reach its full potential, sadly fizzling out before it gets started. It’s a shame because I believe the core of the franchise is still there behind all the new licks of paint, it’s just harder to see when other, less favourable elements catch your eyes instead. But it still bursts with fun, ready to be unpacked at a moment’s notice and, for that reason, it’s a decent game in my eyes.
    • 84 Metascore
    • 90 Critic Score
    Super Mario RPG is the perfect remake of one of Nintendo’s very finest games, and I’m so very glad it’s about to find a whole new audience. This is an adventure that’s fizzing with invention, unforgettable characters, and sharp writing. One final, joyous surprise for Switch owners in 2023.
    • 56 Metascore
    • Critic Score
    If there’s anything to take away from this year's disappointing release is that now Microsoft owns Activision, I’d like to think that Microsoft wants better for this series and I can only hope that this is the catalyst for ending Call of Duty annual releases, at least for the foreseeable future. Call of Duty deserved much better than this churned-out disappointment. If you’re desperate for a bit of CoD this year, then you’ve probably already picked this game up. Otherwise, give this game a miss or at least hold out for patches to fix some issues. In a year that has brought us so much joy with some amazing video game releases, Call of Duty: Modern Warfare III somehow manages to lower the tone. [Campaign Review Score = 50]
    • 78 Metascore
    • 70 Critic Score
    Don’t go into Like a Dragon Gaiden expecting game-changing mechanics, though I suspect that’s not what you’re here for anyway. Like a Dragon Gaiden is the video game equivalent of a cosy night in, whether you’re punching street thugs in the face or partaking in a spot of karaoke. Like a Dragon Gaiden: The Man Who Erased His Name brings us a heavy dose of Kazuma Kiryu with an abundance of joy that will have you grinning from ear to ear and I wouldn't want it any other way, ridiculously long title and all.
    • 75 Metascore
    • 90 Critic Score
    WarioWare: Move It! is a brilliant evolution of the kind of party game that families would gather around the Wii to play over a decade ago. The Switch’s massively superior motion control tech opens up a whole new world of possibilities, making for an incredibly silly game that will have you doubled over - either in laughter or because you’re attempting to clean a Koala’s teeth while squatting.
    • 72 Metascore
    • 40 Critic Score
    The biggest crime here is, oddly, the faithfulness to the source material. On paper it makes sense and it does evoke the same feelings as the films, but it makes for a very frustrating experience that ends up being a bitter disappointment. When the worst part of your shooter is the shooting, then something went badly wrong.
    • 80 Metascore
    • 80 Critic Score
    Moonstone Island is destined to become your favourite, snuggly jumper, the one you always return to each winter because you know it’ll keep you warm, and it’ll make you smile despite the raging weather lashing the pane. It offers versatility in that it’ll adapt, as demonstrated by the much-anticipated October update, but it’ll also be a reliable balm, never changing to such a point you don’t feel at home in its embrace. That’s what this game delivers. In a way that few sims have managed since the likes of Stardew Valley; it wants to grow with you rather than limit your experience, which, in an age where games come to an end before we’re ready for their inevitable conclusions, Moonstone Island offers continuous sanctuary.
    • 88 Metascore
    • 80 Critic Score
    Dave The Diver has obviously had to make a few concessions to make it onto the Switch, but for the most part it swims along beautifully. Loading screens are a little longer, and there’s the occasional framerate dip, but this is a fantastic way to play one of the year’s very best games. The game’s central loop of exploration and fishing in the day followed by an evening of restauranteering makes it perfectly suited to Nintendo’s handheld as a cosy pick-up-and-play game. A definite must-play, which is really saying something given how many must-plays we’ve already had this year.
    • 89 Metascore
    • 90 Critic Score
    I’m glad to say that Alan Wake II is not only one of the best games of 2023 but it also surpasses the 2010 original in almost every way. It does everything you’d want from a sequel. Alan Wake II looks better, it plays better, it sounds better and it brings scares in abundance.
    • 80 Metascore
    • 80 Critic Score
    At its very best Ghostrunner 2 taps into that classic old-school gaming mentality of pushing as hard as possible to get the best times in a level, and of telling yourself you’ll have just one more go at a tricky level before looking up at the clock and realising it’s 2am. While some of the game’s larger arenas work against its inherently precise mechanics, this is largely everything you could’ve wanted from the sequel. And seriously, those bike levels go hard.
    • 66 Metascore
    • 60 Critic Score
    I could appreciate the animation, the odd joke, the voice acting from the English dub Pikachu, and just being in the world of Ryme City. It was an extension of the film I enjoyed and it was a place to be with my favourite Pokemon, too. I think if you temper your expectations, Detective Pikachu Returns can be exactly what it wants to be, a delightful journey through the world of Pokemon.
    • 92 Metascore
    • 100 Critic Score
    Overall, I was blown away by Super Mario Bros. Wonder, so much so that I actually struggled to pull myself away from it to write this review. Nintendo has somehow managed to keep the essence of 2D Mario intact, whilst reinvigorating it with plain, stupid fun that’s enjoyable to any and all players, regardless of skill level or whether they’ve played a Mario game before...Instead of blindly sprinting your way through bland, uninspired level designs like in the New Super Mario Bros. games, Super Mario Bros. Wonder gives you cause to stop and appreciate the weird and wonderful world of gaming’s most iconic character and have endless amounts of fun in the process.
    • 73 Metascore
    • 90 Critic Score
    While its less well-executed ideas drag it down, it’s great to see Sega try to evolve the series past being a basic platformer, and while it’s no Sonic Mania, it’s a hell of a good Sonic game and one that’s absolutely worth trying if you’re new to the series or have been a lifelong fan.
    • 77 Metascore
    • 80 Critic Score
    And damn near every race did that; the close calls with difficult AI, the times I skimmed through each trap by the skin of my teeth, that extra-long drift into a straight where I thumped the boost. Every race made me feel excited or like I’d achieved a glimmer of brilliance. Because every race created ‘moments’.

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