GAMINGbible's Scores

  • Games
For 583 reviews, this publication has graded:
  • 50% higher than the average critic
  • 4% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 6 out of 583
599 game reviews
    • 67 Metascore
    • 60 Critic Score
    Cthulhu: The Cosmic Abyss is an interesting AA detective game, with fun investigation mechanics and a gripping premise, but quickly falls apart in the second half of the story. It’s disappointing, because there are occasional sparks of ingenuity in some of the game’s later chapters, and it’s a shame to see the final quality so inconsistent.
    • 70 Metascore
    • 70 Critic Score
    A Storied Life: Tabitha offers a formula that unfortunately should work better than it does in practice. Players become stuck between creatively crafting Tabitha’s life only to end up with a nonsensical outcome or adhering to a rigid, predetermined path, resulting in a better ending but less joyous experience. Even still, there are some delightful puzzling elements within this short, bite-sized experience that is really exquisitely presented. I enjoyed A Storied Life: Tabitha despite its shortcomings, but it didn’t tug on the heartstrings as I perhaps expected it might.
    • 69 Metascore
    • 70 Critic Score
    Perhaps Thief VR: Legacy of Shadow isn’t the triumphant return the series needed, even if the game itself is somewhat fine. In essence, virtual reality fans may enjoy it, while long-time fans hoping for a comeback in the vein of the original series may be disappointed. I hope whoever at Eidos is in charge of the Thief brand doesn’t shelve it for another decade, because I’m still holding out hope that the franchise will have a decent revival worthy of the Looking Glass Studios titles.
    • 70 Metascore
    • 60 Critic Score
    With Disco Elysium being one of my all-time favourite games, I was eager to check out Rue Valley with all of its similarities and although it does not stand side-by-side with it, it does have its own merits. As such, I encourage you to give it a go and see how you can make your 47-minute time-loops make a difference in a town filled with drama, looming corporations, family feuds, and even a possible alien or two.
    • 78 Metascore
    • 60 Critic Score
    As the biggest Metroid Prime game to date yet it’s fallen into the trap that many open-world games succumb to, an overwhelmingly feeling of emptiness. The actual levels themselves are good, look great, but are dragged down by interfering NPCs and linear layouts that defeat the point of a metroidvania entirely.
    • tbd Metascore
    • 70 Critic Score
    My gripes with Little Corners are mild. It’s a really simple title but what it sets out to do, it does largely pretty well. I’d have liked some more options when it comes to sticker placement and organisation, and I do feel it suffers slightly from being a game that begins to feel a tad repetitive after a while. Yet despite all of this, I’d say Little Corners is more than worth its meagre asking price of £5.99. It’s the type of game that you can dip in and out of, leaving behind your worldly woes for a whimsical sense of fun.
    • tbd Metascore
    • 60 Critic Score
    Overall, The August Before offers a quick, yet impactful look at the changes that come with teenage life, the pain that comes with heartbreak and moving on, but most importantly, the strength and excitement of moving on.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty deserves so much better, and if there’s anything that I’ve learned from Black Ops 7, it's that the annual releases need to come to an end ASAP, so that the developers can have more time to ensure that each new release lives up to the legacy of this series that has been built over the last two decades. Hopefully, the next entry will get the series back on track.
    • 76 Metascore
    • 70 Critic Score
    The Berlin Apartment does, as I said, undoubtedly offer an engaging narrative, even if you will have to endure several half-baked gameplay elements. It’s a beautifully considered look into the human experience, offering players a concept that is creative and engaging, even if it might not quite unlock its full potential. At the end of the day, the world needs more empathy and The Berlin Apartment, I feel, succeeds in promoting that, and that fact alone should be reason enough to give it a go.
    • 80 Metascore
    • 70 Critic Score
    While Keeper won’t offer you a fully fledged sense of closure, it’s most definitely an experience I’d recommend to anyone looking to unwind. It’s a slow, meditative game that’ll take you out of your own world and into one that is equal parts intoxicatingly beautiful and utterly baffling. The simple yet compelling gameplay is surprisingly engrossing. I may have rolled credits feeling baffled, but Keeper isn’t a game I’ll forget any time soon.
    • 62 Metascore
    • 60 Critic Score
    It’s a huge shame that after so many years in development, Vampire: The Masquerade – Bloodlines 2 has ended up not quite living up to its potential. The RPG features have been drained away, leaving behind a husk of an action-adventure title that sometimes passes as interesting. Set your expectations accordingly for this one, as it doesn’t live up to the series’ name, no matter how much it uses its compelling setting.
    • 71 Metascore
    • 60 Critic Score
    Little Nightmares 3 feels like a sequel in name alone. As a co-operative experience with either a friend, family member or partner, it’s a good time and should give you sufficient spooks and scares as well as a few laughs here and there. Visually, the game is on point with some gorgeous and intriguing settings, but they lack depth and get moved along too quickly. The story is the biggest drawback though, and if you’re expecting a story on par with the first game’s, look somewhere else.
    • 61 Metascore
    • 60 Critic Score
    It’s always frustrating marking a game down due to very simple, but easily fixable flaws. Arctic Awakening has been receiving frequent patches during the review period, so it’s entirely likely that a lot of these bugs have been squashed. Nevertheless, this was still my experience of the game after playing through to completion. I enjoyed the narrative, and quite liked seeing the mystery unravel over the course of the story. I just found it to be a frustrating experience on the technical side.
    • 60 Metascore
    • 60 Critic Score
    It falls short with the combat unfortunately, which is a shame because it’s such a huge part of the game that you can’t really avoid it. Like I alluded to before, the final boss was a slog to get through and not the kind of finale I was hoping for, but it’s clear a lot of love went into the game so I’m trying not to judge it too harshly. I’d still recommend trying it for yourself, but don’t be surprised if the delightful visuals don’t keep you invested till the end credits, it needed a little more.
    • 78 Metascore
    • 60 Critic Score
    Overall, Hell Is Us has all the makings of an incredible game but is let down by clunky combat, a meandering main quest and lack of direction. However, it must be praised for its environmental storytelling and attention to detail when it comes to art direction and world building. If you don’t need direction and objectives to enjoy a game, this could still be the one for you as curiosity will always be rewarded in Hell is Us.
    • 71 Metascore
    • 60 Critic Score
    All things considered, Abyssus is a good game with a solid foundation, that could easily be a great game come future patches. Even now, it’s great fun to dive in and blow enemies away, particularly with a squad of friends, even if that does inordinately ramp up the difficulty. At the introductory offer price being offered in the Steam store until August 19, I’d feel more than comfortable recommending it to a friend, and it has the potential to be a staple evening’s enjoyment if it can get over the biggest hurdles discussed in this review.
    • tbd Metascore
    • 70 Critic Score
    With Magic Inn receiving regular patches in an attempt to fix the teething problems that launched with the game, I would still recommend giving it a shot as players will find a cosy, life simulator with that touch of magic. It may not be as polished as others in the genre but, issues aside, it still offers an enjoyable experience with heaps of replayability.
    • 73 Metascore
    • 70 Critic Score
    Some small annoyances aside, Mafia: The Old Country is a great entry to the long-running series, and it’s done a fine job at adapting the formula to a brand new historical context. It does run the risk of alienating long-time fans, as the jump back in time makes it quite an adjustment. However, if you just let it tell the story it wants to, you’ll find it can match the quality you've come to expect from this series.
    • 84 Metascore
    • 70 Critic Score
    On the whole, I got a lot of joy from Ninja Gaiden: Ragebound, and perhaps in different hands, more skilled hands, the opinion would be even more positive. Perhaps those who will play this, yearning for the days of TMNT in a grotty arcade will get a kick out of the quirks and eccentricities here. I have my complaints, but I’d still recommend this game to everyone I know who likes a challenge or appreciates the retro style.
    • 59 Metascore
    • 50 Critic Score
    Tales of the Shire: A Lord of the Rings game doesn’t reinvent the cosy formula, despite several promising glimmers of originality. Any sign of promise is, unfortunately, cancelled out by mediocrity and an experience that is dominated by untapped potential. The game, despite these issues, has undeniable charm but it’s difficult to claim that it’ll resonate and land with the masses.
    • 67 Metascore
    • 50 Critic Score
    I’m finding it apt to compare Killing Floor 3 to Payday 3’s launch, which is another series I absolutely adore. Fans will remember Payday 3 launched with a lot of problems, many of which seem to have been repeated here. Tripwire Interactive has a long road ahead to persuade fans that making the jump to the third game will be worth it. And I truly believe there’s an excellent foundation here to turn it into something great, but I’m not convinced this is what that game is right now.
    • 81 Metascore
    • 70 Critic Score
    When the writing works, it really works. And when it doesn’t, it painstakingly doesn’t. From the looks of it, it seems as though Metal Head Games is planning for further expansions later down the line. I hope this gives the developer an opportunity to build on what makes the game good, while improving upon some of its more unsteady aspects.
    • 74 Metascore
    • 70 Critic Score
    For all the gorgeous visuals, and flashy, beautiful effects that spark and burn from abilities, there’s nothing offering any real bite. There’s no hook, and if a roguelike needs one thing, it’s a hook; give me an excuse to stay up until 2am figuring out new builds and synergies to slay your, admittedly, brilliant, bullet hell enemies. And so, I walked away from Dragon is Dead, which is a very odd title, by the way, feeling underwhelmed.
    • 69 Metascore
    • 70 Critic Score
    I think if I was more invested in the TRON world, or had a passion for the narratives that have already been told, I would have enjoyed TRON: Catalyst much more. With the lack of drive to see this world unfurl before me, it really felt like a simple action game, moving from point-to-point, with decent combat. It’s dripping with gorgeous design, and I could walk around in the world happily, or zoom around on my bike, all day, but the isometric view does remove some immersion. There’s a spark here, and a high level of polish, but I think it just wasn't really for me in the end.
    • 61 Metascore
    • 70 Critic Score
    Still Wakes The Deep: Siren’s Rest won’t convince anyone who found flaws in the original—as the same issues persist here, but it’s a good recommendation to anyone who enjoyed the original game’s twisted body horror extravaganza.
    • 73 Metascore
    • 70 Critic Score
    Sure, at times To a T feels like a kid's game, and that could put off some players, but for me, while dipping in and out of it over a few days, it felt like a welcome distraction. The visuals have that bold innocence so typical of cartoons of our youth, and playing simple mini-games allowed me to revel in the silliness while also respecting the story of acceptance. To a T is not a Takahashi classic, however, it’s a welcome distraction from a unique mind that can’t help but make you smile.
    • 75 Metascore
    • 70 Critic Score
    Onimusha 2: Samurai’s Destiny is a delightful time capsule that harkens back to a much simpler time when linear games still had a magical feeling of worlds feeling much bigger than they were. It’s an absolute joy to revisit for retro purists who appreciate a few modernised tweaks. So what are you waiting for? Go play it already.
    • 69 Metascore
    • 60 Critic Score
    Lost Records: Bloom & Rage comprises two parts and yet I’d argue that the collective release feels like one part of a larger whole. Rage does little to conclude the events of Bloom, instead providing unsatisfying answers while withholding larger mysteries for a sequel that could take years to manifest, and that’s if it’s given the green light. I retain the opinion that there’s something very special about what Don’t Nod has conceived here; I just find myself struggling to find any sense of closure within the events of Rage. I’ll be there day one for a sequel. I just wish my satisfaction regarding this game didn’t rely on another that’s yet to exist.
    • 66 Metascore
    • 50 Critic Score
    What frustrates me the most, is I really wanted to love Star Overdrive. I wrote about it for a little news story, highlighting how good it looked - honestly, the visual design is simply lush. The trailers sold me on a joyous adventure balancing combat and exploration, and I ended up wishing for more, and feeling sadly disappointed.
    • 75 Metascore
    • 60 Critic Score
    Ultimately, AI Limit does not have the scope or impact that titles such as Elden Ring and Bloodborne have but it still manages to hold its own in the soulslike genre thanks to its unique combat system and engaging environment. However, I still believe that such an environment and story is wasted on occasion and AI Limit could have benefited from straying away from the soulslike genre to explore a more RPG-focused narrative.
    • 82 Metascore
    • 70 Critic Score
    There’s no denying the beauty held within the pixel graphics here. The first game has its charms in visual design, but the second game improves in every department, bringing more detail and a range of colours that make practically every scene look like a work of art. There’s also much more joy in building your army of 108 characters here, purely due to the added depth for each member. It’s hard to overstate just how much better this game is, even many years after its release. If you’re an RPG purist, you’ll get a lot from this remaster package, but don’t expect too much.
    • tbd Metascore
    • 70 Critic Score
    Despite the hurdles Lawrence and I had to overcome during our time together, I would recommend Little Lighthouse of Horror to anyone, even those who don’t usually play horror. It’s not a hair-raising experience but rather an eerie escapade that erodes at you like waves lashing the shoreline. Similar to a pebble on the beach, it’s imperfect but worthy of admiration all the same.
    • 70 Metascore
    • 70 Critic Score
    LEGO Horizon Adventures gets so much right, and Guerrilla Games and Studio Gobo have created a truly wonderful experience that I’m sure will be enjoyed by fans both old and new … if they can justify that price tag. It’s a shame because LEGO Horizon Adventures is well worth picking up if you overlook that but when, for many, money is tighter than ever, that’s not possible. This is a steep price for the amount of content on offer - even if the game does boast dazzling visuals and stellar combat. If Horizon Forbidden West is also to be adapted, LEGO Horizon Adventures establishes some solid foundations, but I’d want to see a greater level of ambition next time around.
    • 76 Metascore
    • 70 Critic Score
    The console port of Phasmophobia could have been a little bit more, but in many ways it’s exactly what it needed to be. How you play it will come down to personal preference and how many friends you have who also own a copy of the game, but if you’re a fan of spooks, scares and a little bit of silliness I’d say this is a game for you.
    • 77 Metascore
    • 70 Critic Score
    If you’re exclusively a Nintendo Switch gamer, then this port is an ideal place to begin your journey in the series. That being said, if you’re a returning fan who has been desperate to play this series on the go, Yakuza Kiwami is a dream come true - especially if you thought this day would never come. Now if you excuse me, I’m off to sing some karaoke with Kiryu and his friends.
    • 70 Metascore
    • 60 Critic Score
    While it is far from perfect and lacks the punch, fluidity and excitement that the classic Fight Night series had, Undisputed is a welcomed return to boxing games and will please a lot of fans.
    • 74 Metascore
    • 70 Critic Score
    When Europa simply allows you to unwind and explore at your own pace, it’s one of the most captivating experiences I’ve had this year. There is real beauty to be found here, for sure, but it’s all-too fleeting.
    • 84 Metascore
    • 70 Critic Score
    For the most part, this has been an enjoyable adventure, but not one without its problems. I don’t feel connected to the characters, nor moved to go back to learn more about the franchise. Once George is done with this tale, I will be too. I wish it had been an incredible glimpse into the past like it has for so many others. Unfortunately for me, Broken Sword: Shadow of the Templars Reforged ended up being further proof that nostalgia is a potent emotion that colours our opinions
    • 76 Metascore
    • 60 Critic Score
    Disney Epic Mickey: Rebrushed is a worthwhile play if you are a fan of Disney, particularly the Disney Parks, as there are plenty of visual nods that are a joy to see. After all, which of us wouldn’t want to platform up Space Mountain, or restore a dilapidated It’s a Small World? But for the casual platforming fan, you won’t find much here that you’ve likely not experienced before. Disney Epic Mickey: Rebrushed is an improvement upon its predecessor, adding depth and nicely updating the controls, and with that, returning fans will find what is, overall, a satisfying experience. The problem is, Disney Epic Mickey: Rebrushed is also stuck in the past with its lack of innovation and in today’s market, it’s hard to overlook that.
    • 75 Metascore
    • 70 Critic Score
    Persona 3: Reload - Episode Aigis is a decent finale to a game I adore, but there were too many times where I felt it was taking away more than it was giving. The story is absolutely worth finishing, and if your favourite part of the base game was Tartarus you’ll have a blast, but if you’re like me and prefer a balance between business and pleasure, you may be disappointed by what the DLC offers.
    • tbd Metascore
    • 70 Critic Score
    At this stage, it feels like I should be certain of my feelings towards Sunset Hills, yet all I feel is conflicted. As much as certain aspects of its gameplay make my cosy loving heart sing, there are too many issues that can’t merely be overlooked or forgiven. As curious as I am to see how the story properly ends, I’m not certain I’m passionate enough to push past the cons of the experience I’ve detailed above. Improvements need to be made for Sunset Hills to come into its own, and I fear that those improvements will come too late, if they even come at all.
    • 82 Metascore
    • 70 Critic Score
    As a revisit to a game that has solid foundations in the RTS genre, Age of Mythology: Retold does enough to warrant a new release. It gives players spectacular powers and so many ways to play that it’s dizzying. And yet, it’s held back slightly by a lifeless set of campaigns and the minor frustrations of controller play. Of course, if this is your only way to play, you’re going to have fun, but you might find yourself pining for more precision and a bit more polish.
    • 78 Metascore
    • 70 Critic Score
    Plenty of its in-game elements are executed perfectly, as demonstrated by the depth of each character. Nonetheless, this wholesome journey ends all too soon, with that conclusion mired in predictability.
    • 69 Metascore
    • 60 Critic Score
    House of Golf 2 then, is a mighty fine way to play Crazy Golf. It looks lush, it plays smoothly and it gives you a chance to feel like a golfing god. The dopamine rush soon ends after about 8-10 hours, unless you’ve got loads of mates to play with, but you’ll likely thrash them unless you’re drunk. I had a good time and I’ll play again if new courses are added, but after that handful of hours, I’d had my fill.
    • 73 Metascore
    • 50 Critic Score
    There are some really nice ideas in The Crush House, but ultimately it’s unable to tie any of it together in a meaningful way. Fans of dating sims will probably get a real kick out of the first few seasons of the game, but before long the crushing repetition sets in and you find yourself sinking to new lows to satisfy an ever-dwindling audience of perverts. I guess it’s a lot more like reality TV than I gave it credit for, actually.
    • 70 Metascore
    • 50 Critic Score
    Once the game ended I felt underwhelmed. For something that looks this gorgeous and has such a confident sense of style, that feeling doesn’t translate to the actual gameplay. All I could think about were the missed chances of having this cute shadow frog interact more with the world or have an emotional connection through its adventure, rather than just constantly chasing an ever-changing endpoint that never really satisfies.
    • 85 Metascore
    • 60 Critic Score
    The close-knit community and setting made the grief feel all the more suffocating and as the player, you try your hardest to inject hope back into the world. Whether that means bringing fading relationships back to life, giving someone a purpose again or just being the quiet presence that somebody needs. Despite my issues, I believe Closer the Distance is a title that should be experienced for yourself as your story may turn out different to mine.
    • tbd Metascore
    • 70 Critic Score
    With each new discovery, I find myself steadily falling in love with The Garden Path’s approach to cosy gaming; it’s more than just a genre, it’s a way of life. Take your time. Admire your surroundings. Focus on your journey. These are all life lessons we desperately need to listen to and act on, yet we rarely do. The Garden Path won’t magically transform your life, but it’ll sow the seeds of a new way of thinking. Whether they take root is up to you.
    • 81 Metascore
    • 60 Critic Score
    In many ways, Darkest Dungeon 2 is an upgrade, but some may think it went too far. When you boil it down to exploring and fighting, it’s a joy even when the enemies are slamming you around. And you will sink many hours into working your way through the various biomes in the hope of surviving this nightmare world.
    • 73 Metascore
    • 70 Critic Score
    It’s a great attempt from Nintendo to join leagues of gamers who keep their titles alive via speedrunning. There are moments that make you feel like Jimmy from The Wizard, with Fred Savage screaming at you to grab the warp whistle. I loved revisiting the golden days of the NES and doing it while collecting cool unlockables and trying my hand at beating great times. Beating a time and seeing an S-rank never gets old, but the life and enjoyment of this game depend on many moving parts and a passion for retro gaming, which might hold this back from being as brilliant as Nintendo would like it to be.
    • 79 Metascore
    • 60 Critic Score
    As a concept, Anger Foot is genius. I loved the city, the gangs, and the oddball humour. Oh, and the soundtrack is a thumping ass-kicker that constantly delivers big beats and funky grooves. However, the concept is restricted by itself. It certainly lives up to its name as you definitely can kick everything with your foot. I just wish I could have let loose, played around with different tactics, and embraced the chaotic absurdity that the developers were channelling with more depth.
    • 79 Metascore
    • 70 Critic Score
    Overall, from stunning new locations, exciting new jobs, multi-dimensional characters and heaps of new content that I will be spending the next few weeks on, Dawntrail was the perfect way to introduce the start of a new arc to Final Fantasy XIV and as a result, still has a lot of story to tell.
    • 75 Metascore
    • 50 Critic Score
    What starts as a colurful and fun arcade racer ends up being a bit too ‘by the numbers’ and spoils itself with no dynamic difficulty, or options to make things a bit more exciting. It’s not a bad game, but it is a bit forgettable. Arcade racing is hard to pull off and Horizon Chase 2 almost gets there but neglects to remember that you still need some highs and lows to make for a great experience.
    • 77 Metascore
    • 60 Critic Score
    Super Monkey Ball Banana Rumble is a fun game to play on your lonesome or with friends, even for an hour or so here and there. Just don't expect it to be a game-changer for the series because in truth, if that moment was ever going to happen, it would have happened many years before now.
    • 70 Metascore
    • 70 Critic Score
    Kamaeru: A Frog Refuge wasn’t what I’d hoped for, nor did it scratch that cosy games itch I’ve felt since finishing Pine Hearts. Still, I find it hard to deny its charm however superficial it may be. Maybe we’ve become too conditioned in expecting more from farming sims, and thus the issue rests with us – with me – rather than the game itself. Whatever the reason, the adorable frogs of Kamaeru aren’t enough to have me wading back into the wetlands I’ve so lovingly tended to. Nevertheless, those hoppy little cuties have left an impression all the same.
    • 76 Metascore
    • 70 Critic Score
    I’d still recommend waddling down the streets of this world, but with the caveat that it’s the briefest of journeys over far too soon for such a big personality as the Duck Detective.
    • 77 Metascore
    • 70 Critic Score
    My time with Read Only Memories: Neurodiver will remain a memorable one. Although I had some issues with the puzzles and the story not being extensive enough, the game’s characters, setting, premise and soundtrack were enough to make up for it.
    • 60 Metascore
    • 60 Critic Score
    I don’t see much replay value in Endless Ocean Luminous, nor do I see enough to keep players occupied or interested for the long haul, aside from perhaps the multiplayer offering. If you’re nuts about fish then this is probably a game for you, but if you’re looking for anything more than an artificial aquarium simulator, you might be disappointed by how shallow it is.
    • 71 Metascore
    • 70 Critic Score
    There are moments when you’ll take control of another character when the narrators go off the traditional path, and these are welcomed because they add new layers to the gameplay, like melee combat, something that Antar doesn’t rely on. But, because so much of the game is told while you’re in Antar’s shoes, there’s a sense of missed opportunity. Thankfully, the game isn’t very long at all, so while this is a sore point, in the grand scheme of things it’s over relatively quickly and I was left with a fondness for the odd interludes with different characters, set dressing, and accompanying audio design.
    • 81 Metascore
    • 70 Critic Score
    Rusty’s Retirement is simplicity done well. Not only does it take a basic concept and make it enjoyable and entertaining, but without being imposing, it also highlights what makes indie devs so invaluable to the games industry. Big name publishers wouldn’t recognise the appeal of such a low participation activity, yet for cosy gamers and dreamers who want their farms only a click away, it delivers everything.
    • 76 Metascore
    • 70 Critic Score
    As a diverse story featuring wonder and beauty, I cannot recommend this game enough, but the nuts and bolts need tightening for it to truly soar.
    • 75 Metascore
    • 70 Critic Score
    I have no doubt in my mind that I’ll return to the synthesised tunes of Beat Slayer, albeit in a sporadic fashion; as compelled as I am to keep playing, I can’t see me spending day after day replaying it. Beat Slayer thrives on being played in short, energetic bursts. But no matter how long I go between another run, I will always be a slave to the rhythm.
    • 83 Metascore
    • 70 Critic Score
    My advice before I leave you to mull over whether you’ve got enough moxie for this job, is to pause time as often as you need to. Just make sure you unpause it to fulfil some of the actions you’ve requested, e.g. returning an animal to its habitat. From there, just pray to the conservation gods that you have the fortitude to see this through.
    • tbd Metascore
    • 70 Critic Score
    That’s what this game is: something special. All its potential doesn’t feel like it’s been given enough room to breathe, alas that’s the burden that all indie devs contend with. Still, despite its niggling flaws, it makes for an impressive, interactive illustration of how far your dedication can take your dreams. Uniqueness isn’t black and white. It doesn’t always make sense, nor can you always put your finger on the "x factor" that has you so taken in, yet you’re invested all the same.
    • 59 Metascore
    • 50 Critic Score
    Yes, Cartman is funny. Kyle is stuck up. Stan is the mediator. And Kenny, is, well, Kenny. You can’t fault the cut scenes which act like clips from the show and are the game’s redeeming feature, but it’s surrounded by recycled and uninspiring gameplay that might have worked on the PlayStation 3, but roguelike battlers, particularly ones involving cards, have come so far. As a South Park fan, I was disappointed. As a roguelike fan, it stung a bit more. The huge potential just falls flat and while it might be redeemed with your mates and a six-pack of beer, it’s unlikely it has legs to keep you returning.
    • tbd Metascore
    • 60 Critic Score
    Abriss is enjoyable primarily due to the destruction, rather than the puzzle elements. In its sandbox joy of blowing things up, it’s a satisfying experience that makes you feel like a kid again, and while a challenge is expected, it felt like I was fighting against the UX more than the puzzles.
    • 63 Metascore
    • 70 Critic Score
    Alone In The Dark may not be the shiniest or glossiest game available right now. It doesn’t boast cutting-edge graphics, but, I urge you not to be put off by how a game looks. Sure, I’d be surprised if Alone in the Dark is a game of the year contender (though I think its sound design and acting are worth a shout for a nomination) but if you love old-school horror games, then Alone in the Dark could be your surprise contender for 2024. Despite some flaws, it wholeheartedly gets my seal of approval.
    • 70 Metascore
    • 70 Critic Score
    Contra: Operation Galuga is a fine retelling of the game that kicked the run-and-gun formula into mainstream gaming. It retains that arcade feeling along with the bells and whistles you’d expect for a console release, and the introduction of more multiplayer slots would make this a great party game, or one to play late at night when you just want to switch your brain off and talk about life. Where it falters is how memorable it is, as when you’ve rolled credits it’s unlikely you’ll be eager for a second playthrough unless you fancy upgrading the challenge with the difficulty settings.
    • 80 Metascore
    • 70 Critic Score
    While it doesn't necessarily add anything new to the game aside from a different point of view, that could definitely be enough for the majority of people. At its core PowerWash Simulator is a simple title that aims to pull you out of reality for a bit and deliver a soothing, chilled-out gameplay experience. Shifting that experience into VR just makes it that much more enjoyable. [Meta Quest 3]
    • 76 Metascore
    • 70 Critic Score
    Piczle Cross: Story of Seasons doesn’t attempt to reinvent the wheel. It does what it does to a decent standard, nothing more, nothing less. It won’t be held in hallowed acclaim by all who play it, but that doesn’t negate the entertainment it offers, nor the power of well executed simplicity.
    • 75 Metascore
    • 70 Critic Score
    The Outlast Trials is an example of a beloved series trying something new, and for the most part it works. The trials themselves are enjoyable, with huge maps to explore, memorable psychos to avoid and enough spooks and jumpscares to keep you entertained for a long time. The game is made, and works best, with multiple players in mind, and while that does take away from the overall horror, what replaces it is a barrel full of laughs as you watch your friend get ripped out of a locker and smacked with a big stick, and that’s good enough for me.
    • tbd Metascore
    • 70 Critic Score
    This title so steeped in local folklore makes for an unforgettable experience, though not always for the right reasons. My time with Cat and Ghostly Road wasn’t always pleasant, nor did I feel the satisfaction I’d have liked to upon its completion. Still, seeing a cat reunited with its master after such an onerous journey is worth overcoming such inaccessibility. In this instance, it’s the unique destination we eventually arrive at, not the journey, that makes Cat and Ghostly Road such a memorable game.
    • 79 Metascore
    • 70 Critic Score
    Despite the niggles, Expeditions is a bit of a rugged gem and it offers just as much joy as frustrations, which is a balance that will tip to the former depending on your mileage.
    • 59 Metascore
    • 60 Critic Score
    This mileage will vary depending on your skill level, but regardless, it would have been nice for Telmari’s arrows to have a secondary skill, especially as Telmari won’t hurt a creature. It’s a game for the most patient among us and one that will go down well with speedrunners. It’s reminiscent of old-school platformers in both the best ways and the worst - simple to pick up, difficult to master. While I enjoyed my time with Telmari, it isn’t a game that will stand out in memory outside of its genuinely lovely visual design and early levels.
    • tbd Metascore
    • 60 Critic Score
    Serve yourself a plate of PlateUp! to prevent the pangs of hunger gnawing at your insides, reminding you you missed out on a meal that’s as delicious as it is tough to swallow. Dish up, my fellow chefs, and bon appétit.
    • 76 Metascore
    • 70 Critic Score
    What you see is very much what you get, and there are very few surprises throughout the game’s short campaign. It’s far from Mario’s best, but certainly a fun time whether alone or with friends via a new co-op mode. I do wonder whether it would have been better if Nintendo had built a brand-new installment from the ground up, but what we have is an undeniably delightful - if relatively unexciting - addition to the Switch library.
    • 80 Metascore
    • 70 Critic Score
    Granblue Fantasy: Relink is a fine action-RPG and one that takes full advantage of new-gen hardware. While it treads a path we’ve all been down before, the way it sets itself apart is through its world building, characters, a great blend of action and strategy gameplay, and some gorgeous visual detail.
    • 70 Metascore
    • 60 Critic Score
    It’s in these combinations that the fun really begins. In order to unlock more of these abilities, weapons, or upgrades, you’ll spend another resource back in the hub world and they’ll unlock randomly from a flashy gumball machine. Sometimes it’s an ability that will snag you the kills, or get you out of danger quickly, and you’ll soon have your favourites. Go Mecha Ball is an otherwise run-of-the-mill roguelike, which is not a damning implication. It’s a bit ‘by the numbers’ but it makes for an addictive delivery of dopamine, one that will challenge your skills, and sometimes your patience.
    • 81 Metascore
    • 70 Critic Score
    Apollo Justice: Ace Attorney Trilogy delivers exactly what it’s supposed to, updated versions of some brilliant narrative-adventure/puzzle games. For longtime fans of the series, or those who’ve only just collected their Attorney's badge, it’ll bring you hours and hours of court case fun and introduce you to a wonderful world of characters and stories. The only objection is there isn’t more of it, but we’re bound to get another Phoenix Wright adventure starring all of his associates later down the line.
    • 72 Metascore
    • 50 Critic Score
    While I didn’t love my time with Dragon Quest Monsters: The Dark Prince, I appreciate the simplicity of its gameplay, with it undoubtedly offering fun in accessible bursts. Unlike richer, more immersive RPGs, there aren't any complex mechanics to get to grips with – you just get stuck in, the controls intuitive regardless of knowledge. This title won’t win awards, nor will it spark debates over the genre’s unique innovations, but it’ll offer some a means to while away the hours, lost in a sea of colourful monsters, which is sometimes all we ever really need.
    • 69 Metascore
    • 70 Critic Score
    My hope is that The Wild Gentlemen return to the game after seeing all of its success, either through DLC or simply creating it into a full, feature-length title. What started out as a simple prequel has grown into something bigger, something that can hold its own away from the eccentric personalities of the Chicken Police’s Marty and Sonny.
    • 75 Metascore
    • 70 Critic Score
    In a year that has provided so many gems including the likes of Baldur’s Gate 3, Alan Wake 2 and The Legend of Zelda: Tears of the Kingdom, it would have been easy for Avatar: Frontiers of Pandora to get lost amongst the shuffle. I’d be surprised if this latest Ubisoft open-world game wins Game of the Year awards, despite its best efforts. Yet, Avatar: Frontiers of Pandora is a surprise cherry on top of what has been a fantastic year for video games and I encourage fans of the Avatar movies to put this unexpected charming delight on your ever-expanding wishlist.
    • 78 Metascore
    • 70 Critic Score
    Overall, it’s a great addition to the series and one of the best VR experiences I’ve had in a long time. While it was occasionally held back by some clunky movements or noticeable glitches, it wasn’t frequent enough to dilute the enjoyment or take away from the experience. If you own a Meta Quest and love Assassin’s Creed, this is definitely worth a try, and hopefully the start of a spin-off series.
    • tbd Metascore
    • 60 Critic Score
    My time with Calico left me wanting more, and it’s annoyingly a tale of two halves. I quickly warmed to the delightful characters, but was left feeling shortchanged by the limited storytelling and quests. I had fun running around with a cat on my head, but was underwhelmed by the lack of any needs required to be fulfilled regarding my animal friends. I enjoyed baking sweet treats and decorating my cafe, but quickly discovered I couldn’t expand the premises. I can only hope that devs continue to invest in this world and seize the clear yet missed opportunity for growth.
    • 76 Metascore
    • 70 Critic Score
    On the whole, Spirittea is a sweet game with just enough charm and whimsy to make up for its flaws. While I certainly don’t see myself sinking anywhere close to as many hours as I’ve put into games like Stardew Valley or Animal Crossing, I’m enjoying the chance to take a deep breath and settle into a slower way of life, if only for a few hours a night.
    • 70 Metascore
    • 70 Critic Score
    I can’t say with certainty that I’ll keep returning to Howl, for me it feels like a one complete playthrough title. That being said, I implore anyone whose curiosity has been piqued by its trailer to try it out; with a demo available on both Steam and the Nintendo Switch, there’s no reason not to open your hearts to the dark whimsy of such a cunning game.
    • 70 Metascore
    • 60 Critic Score
    Let’s Sing 2024 is a mixed bag; it’s a party that doesn’t reach its full potential, sadly fizzling out before it gets started. It’s a shame because I believe the core of the franchise is still there behind all the new licks of paint, it’s just harder to see when other, less favourable elements catch your eyes instead. But it still bursts with fun, ready to be unpacked at a moment’s notice and, for that reason, it’s a decent game in my eyes.
    • 78 Metascore
    • 70 Critic Score
    Don’t go into Like a Dragon Gaiden expecting game-changing mechanics, though I suspect that’s not what you’re here for anyway. Like a Dragon Gaiden is the video game equivalent of a cosy night in, whether you’re punching street thugs in the face or partaking in a spot of karaoke. Like a Dragon Gaiden: The Man Who Erased His Name brings us a heavy dose of Kazuma Kiryu with an abundance of joy that will have you grinning from ear to ear and I wouldn't want it any other way, ridiculously long title and all.
    • 66 Metascore
    • 60 Critic Score
    I could appreciate the animation, the odd joke, the voice acting from the English dub Pikachu, and just being in the world of Ryme City. It was an extension of the film I enjoyed and it was a place to be with my favourite Pokemon, too. I think if you temper your expectations, Detective Pikachu Returns can be exactly what it wants to be, a delightful journey through the world of Pokemon.
    • 86 Metascore
    • 70 Critic Score
    The game has appeal and can easily pull in players from various demographics. Kids will love the chaos, older players can find a place to blow off steam. Whether Bang-On Balls has a long life depends on your attention span; it was fine to play in ten-minute bursts (perfect for Steam Deck) in between other games, but it contains so many ‘moments’ of carnage that get lost among the pinballing back and forth. For all the carnage, the collectibles, and the skirmishes, it’s not a memorable game, but it is incredibly enjoyable for those few-minute bursts.
    • 64 Metascore
    • 70 Critic Score
    It would be a mistake to judge AEW Fight Forever purely on its looks. Sure, this game is basic in a lot of ways, but it’s all about taking it back to the basics and ultimately having fun, and isn't that what playing video games is all about? AEW Fight Forever probably won’t be winning any end-of-year awards, but whether you’re a pro wrestling fan or an arcade brawler, AEW Fight Forever will be one of the most fun video games that you’ll play this year.
    • 65 Metascore
    • 50 Critic Score
    In spite of the fact that the adorable art-style (which looks like it was plucked straight out of a children’s book) is a treat on the eyes, and the accompanying music - although rather repetitive - is very pleasant, Minabo: A walk through life isn’t a game I find relaxing, but just rather boring. While other social simulator games like The Sims give players full control over their characters’ personalities and what they do with their lives, Minabo just sees every vegetable plod along at a painfully leisurely pace, achieving very little other than interacting with their brethren in the most basic ways and sprouting children from the ground. Despite being inoffensive for a short period of time, this isn’t the engaging new cosy game that you’ve been waiting for.
    • 73 Metascore
    • 60 Critic Score
    Where the likes of Dying Light offers slick parkour and Resident Evil gives us smart survival horror gameplay, Dead Island 2 has nothing of substance to balance out the endless waves of flesh munchers. It’ll undoubtedly satisfy your bloodlust, but it won’t be long before you’re craving something a bit meatier.
    • 71 Metascore
    • 70 Critic Score
    Strategy games often take themselves way too seriously whereas Minecraft Legends does the exact opposite. It’s an enjoyable, lighthearted hybrid that prioritises exploration as much as tactical battle gameplay. It’s accessible for younger audiences and RTS newbies while still being challenging at later stages in the campaign. The Minecraft Midas touch has turned another genre to gold but a few hiccups mean Legends isn’t quite a diamond.
    • 57 Metascore
    • 60 Critic Score
    Playing Clive ‘N’ Wrench certainly isn’t a smooth experience, but perhaps that’s what the quintessential 90s platformer is all about. I oftentimes felt lost and frustrated by the game’s lack of instruction and difficulty that I was forced to take time away, but those inviting 3D worlds just kept drawing me back in. Clive ‘N’ Wrench isn’t just a warp through space and time. It was a journey into my own childhood nostalgia. If you stick around for the journey, you’ll be rewarded for your perseverance. I worry though that Clive ‘N’ Wrench may be too lacking in fluidity and intrigue for those who fail to notice its tributes and inspirations.
    • 79 Metascore
    • 70 Critic Score
    This is a game that’ll make you smile. It’s impossible to play through one of the jolly stages or even simply wander around Merry Magoland without feeling a warmth in your heart, and that’s not something that every game can do.
    • 58 Metascore
    • 50 Critic Score
    Irreverence works when you yourself have that playful perspective too, not just as a set of jigsaw pieces that actually don’t make any sort of picture at all.
    • 85 Metascore
    • 70 Critic Score
    While it’s far from perfect, I can safely recommend A Space for the Unbound to anyone looking for a cosy indie title with real emotional weight imbued within.
    • 70 Metascore
    • 70 Critic Score
    SpongeBob SquarePants: The Cosmic Shake is a seven to nine hour dose of pure, stake-free fun. It’s a platformer that won’t offer you anything you haven’t seen before, but it executes what it does well. The familiarity of the characters and world is always going to be its selling point, and fans won’t be disappointed by the quality of the humour.
    • 64 Metascore
    • 50 Critic Score
    Did we really, really, really need a cat taming minigame? And you already told me the story of Athia at the start of the game. Why am I now ‘learning’ it again at the end of the game, strolling from point to point, pressing triangle for exposition. It’s a gorgeous game, but God if it’s not like a minorly insipid make-up artist’s Instagram grid. Loads of things to look at but no actual meaning in any of them.

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