Gaming Nexus' Scores

  • Games
For 4,010 reviews, this publication has graded:
  • 68% higher than the average critic
  • 5% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Dark Souls
Lowest review score: 0 House M.D.
Score distribution:
4014 game reviews
    • 79 Metascore
    • 90 Critic Score
    I went into Tangledeep expecting to enjoy it and it didn’t disappoint. The game looks and sounds great, the gameplay mechanics aren’t too difficult to learn, you can hang out in lower levels to grind a bit if need be, and the myriad of optional modifiers means you can tailor the difficulty to your liking. If you’re looking for a roguelike dungeon crawler to keep you entertained and possibly challenged depending on your settings, Tangledeep should have you covered.
    • 80 Metascore
    • 80 Critic Score
    Aside from some technical issues and a somewhat predicable story, Metro Exodus is a fun FPS with beautiful locations, lovable characters and a decent ending to Artyom's story.
    • tbd Metascore
    • 74 Critic Score
    Utopia 9 has a lot of good ideas but for me at least they just didn’t come together in the end, and the somewhat clumsy controls just exacerbated the situation.
    • 91 Metascore
    • 95 Critic Score
    Resident Evil 2 is a breath of fresh (or should I say foul and dead?) air into the bloated world of open-ended gameplay mechanics that, instead of leaving the player feeling empty and exhausted for the amount of options, leave them with a constant sense of tension but knowledge and will to push on. Truly an innovation that proves its necessity.
    • 73 Metascore
    • 70 Critic Score
    While Last Year: The Nightmare shows a lot of promise, the game simply feels shallow at the moment. The game can be really fun at times but no progression, bugs and glitches and horrific balance issues can ruin all the fun.
    • 49 Metascore
    • 65 Critic Score
    Vane exists in an enormously stressed and jagged world of puzzle-platforming. Simply moving around feels rough and unfinished, and that's not always on purpose. If only Friend & Foe had more time to incubate its creation.
    • 76 Metascore
    • 85 Critic Score
    It’s not particularly challenging, deep or narratively profound, but it is consistently funny in a wry, innocent way and outside of some physics quirks the platforming gameplay is engaging. Pikuniku is a game you keep playing because you want to see how it will make you smile next; what will the next odd little character exclaim? What will the next hat let you do? What minigame is around the corner? Pikuniku is arty and ludicrous without trying too hard or shoving a message down your throat, and in that regard it fits into Devolver’s stable of IP perfectly.
    • 80 Metascore
    • 85 Critic Score
    With an approachable learning curve and a forgiving flight model, Air Combat 7: Skies Unknown welcomes players new to the franchise as well as veterans of previous versions. Beautiful graphics and fast-paced action are the very hallmarks of an Air Combat and number 7 delivers plenty of both.
    • 78 Metascore
    • 80 Critic Score
    Ashen is a game created in the same vein as some of the predecessors of its genre, like Dark Souls or Bloodborne. It imitates a great deal of the mechanics from those games but also brings a unique and beautiful art style as well a sense of organic progression that enhances the feel of the game. For those lovers of games like Dark Souls, it's hard to guarantee that you'll find the same experience, but there's still a heck of a lot to like about what sets Ashen apart.
    • 67 Metascore
    • 70 Critic Score
    Double Cross is a pretty good platformer with an interesting story and stage mechanics, but the game itself feels a tad too easy and short. The ability customization is a nice concept, but the game itself is already easy enough to where the abilities just make the game easier. The investigation mechanic basically just moves the plot along and has no real bearing on the gameplay and is more like a linear puzzle than anything else where you’ll eventually stumble upon the solution instead of having to actually think and deduce anything to proceed. Still, Double Cross is an interesting game, but one you might want to wait for to go on sale.
    • 80 Metascore
    • 90 Critic Score
    Aside from a few technical issues, Subnautica is one of the best survival games out there. Not only is the world to explore beautiful but the narrative will keep pulling you along,
    • 81 Metascore
    • 90 Critic Score
    Vermintide 2 is probably the best co-op multiplayer fantasy action game I have ever played. The systems have depth, the visuals are good, and it feels like the writers and level designers actually care about their product. Now all it needs is some more players to partake in the adventure.
    • 65 Metascore
    • 70 Critic Score
    Achtung! Cthulhu Tactics is an accessible turn-based strategy title on the PS4, but it lacks the polish, depth and variety needed to have real staying power.
    • 75 Metascore
    • 85 Critic Score
    It felt shorter than the past episodes, but also satisfying to see this story arc come to an end. The surprise cameo was much appreciated, but I think we all knew that character wasn't really dead.
    • 78 Metascore
    • 70 Critic Score
    As a singular purchase, Flashpoint appears rather modest on the surface. But taken as a whole, it would be impossible for me to go back to a pre-Flashpoint campaign.
    • 65 Metascore
    • 80 Critic Score
    Taking more of a narrative approach while not really offering all that much narrative but definitely adding a little more marvel in the form of cataclysmic weather events as the major antagonist, Just Cause 4 is a shade more than just another Just Cause game. The major gameplay loop of orchestrating chaos remains true to the series but it is meted out just a bit more slowly while unlocking the goodies to perform your opus just a bit more freely. The real shine of the game comes from just whipping about the game world transitioning between grappling, wing suiting, parachuting, carjacking, plane-jacking, and inviting the player to turn the entire island into their own X-games playground on steroids.
    • 76 Metascore
    • 80 Critic Score
    Mutant Year Zero: Road to Eden packs interesting combat, open world exploration and lore, and numerous systems that have the player invested in what their characters, but it ends on too early a note to really have any impact.
    • 84 Metascore
    • 90 Critic Score
    Beautiful 2D platformers are practically a meme when it comes to indie game development, but Gris still rises above its contemporaries. Artful in both its watercolor design and broad-strokes storytelling, Gris is a gentle reminder that good puzzle platformers can make you feel smart without smarting, and that being succinct is not a bad thing, especially in the current culture of exhausted replayability.
    • 77 Metascore
    • 80 Critic Score
    It doesn’t quite underscore the horrors of the war, but Valiant Hearts does a pretty good job of telling a great story while supplementing it with facts about a very harsh reality that occurred a hundred years ago. The puzzle styled gameplay doesn’t seem typical for this type of setting, but the gameplay is balanced in such a way that it works. There are instant-death mechanics, which totally makes sense, but also a generous hint system so I never felt like I was trapped in a certain situation.
    • 78 Metascore
    • 85 Critic Score
    Everspace took me a while to warm up to, but once I changed my control layout and started getting better at the dogfighting aspects, the game became a lot more fun. Between finding resources to survive and picking my fights with nearby outlaws or running away so I could live to fight another sector, Everspace never really feels like the same run twice, and that’s definitely a good thing.
    • 75 Metascore
    • 70 Critic Score
    Crashlands smooths the desperate edge off of open world survival crafting, and turns it into a laid-back experience that works best in short, pick-up-and-play sessions. That said I personally found the game’s persistent random humor to be pretty irritating.
    • 72 Metascore
    • 74 Critic Score
    The highest compliment I can give is that this game is probably the closest I'll ever get to that Starship Troopers shooter I've always wanted to play but will probably never realize. If I squint my eyes just a little bit I can make believe I've left the EDF and joined the Mobile Infantry. Welcome to the Roughnecks. Would you like to know more?
    • 52 Metascore
    • 65 Critic Score
    The bottom line is that Fallout 76 was an experiment that was created on an outdated engine incapable of implementing the vision Bethesda has for it. This has led the game into a full blown identity crisis, as it doesn't really play well as a single-player game, sucks at PvP, with its only saving grace being its multiplayer experience, specifically with friends. Sometimes it's better to be great at one thing than good (or not so good) at many things. Promised updates in the future may eventually get the game where it needs to be, but as of today, it's not what fans wanted or expected.
    • 82 Metascore
    • 95 Critic Score
    The Spyro Reignited Trilogy is an absolute pleasure and a strong continuation of Activision's commitment to remastering classic games. For those who grew up with or loved the old Spyro games, I can't imagine you won't find yourself engrossed in the collective quality of these remasters. For those new to the world of Spyro, this game is a winner even without its history. Plus, a very attainable set of achievements (or trophies) means you can earn yourself some rewards along the way.
    • 89 Metascore
    • 90 Critic Score
    Tetris Effect is the most optimistic game of the year. Plus, nobody saw it coming. It shouldn't be possible to say this, but this is the best Tetris has been in decades.
    • 78 Metascore
    • 74 Critic Score
    This is a Battlefield experience through and through. However, I find myself staring more at the gaps in the menus than the accessible parts that are there. The promise of future content is a great thing, but not when you are constantly reminded of the voids it will fill. Fans will love this entry, and rightfully so, but in its current form Battlefield V won't be recruiting any new soldiers to this battle.
    • 75 Metascore
    • 80 Critic Score
    It's actually really hard to pick between the two which might be a better game, but for me, that Last Surprise remix in Dancing in Starlight really steals the show.
    • 70 Metascore
    • 74 Critic Score
    This DLC content comes off feeling a little 'more of same.' It doesn't introduce anything terribly new, and feels like it has less content and depth than the first chapter. I'm holding out hope that the third chapter can wrap this up neatly.
    • 79 Metascore
    • 80 Critic Score
    Transpose treads new ground in the world of VR puzzlers, breaking away from the tried and true room escape types of puzzles that are such an obvious fit for VR. The solutions to the puzzles are dependent on the player performing and recording actions to create "echoes," then combining those echoes into a full solution. It makes good use of VR, although there are aspects of it that can cause problems for people that suffer motion sickness when playing in VR.
    • 72 Metascore
    • 80 Critic Score
    Mutant Football League isn’t your ordinary game of football. Player deaths, field hazards, and dirty tricks make this a unique game from others that take place on the gridiron. If you’re not a fan of the Dirty Tricks mechanic or are okay with your team being preset instead of drated, then you might not enjoy Dynasty Mode as much, but with Exhibition, Season, and Playoff modes playable without them or several other options, Mutant Football League is still an entertaining game on its own.
    • 82 Metascore
    • 95 Critic Score
    As with the 2016 reboot of Hitman, Hitman 2 is one of the best games of the year and is so far my personal Game of the Year.
    • 62 Metascore
    • 70 Critic Score
    Combing rooms for items and gadgets can only get you so far when it comes to actual engagement with both the story and gameplay of Lucid Dream, rather than evolving the genre, like the now-defunct Telltale Games did with its one-off hit The Walking Dead, all this title has done is highlight the so-called Adventure Genre's repetitive flaws in an effort to bask in the imagined fun of the past.
    • tbd Metascore
    • 70 Critic Score
    The Sunken Kingdom is a fairly small expansion for the Strange Brigade, and while it doesn't exactly bring a whole compendium of new mechanics and adventures into play, it serves as a strong continuation of all the things I enjoyed about the original Strange Brigade campaign. Players get a chance to explore a beautiful and fun mission, all in the shoes of a brand new character. The DLC also brings some new weapons, equipment, and amulet powers to the playing field, giving players some room to experiment with different combinations. In addition the DLC, Rebellion has done a great job of periodically adding new (and free) content to keep players entertained, so there's no reason to expect them to stop now.
    • 68 Metascore
    • 80 Critic Score
    Deracine is one of the better experiences on the PSVR with a compelling story and some interesting gameplay. It feels like a complete experience from start to finish and has an interesting world that begs to be explored further.
    • 81 Metascore
    • 90 Critic Score
    Windjammers was a lot of fun on Neo Geo and it’s still fun now on the Nintendo Switch. While I had some minor problems at first using the Joy-cons to make precise curve shots, it’s not to hard to adapt and soon you’ll be throwing the disc every which way on demand. Once you’ve mastered the controls and have gone through Arcade Mode over and over again, grab some friends and have them join in on the fun.
    • 57 Metascore
    • 74 Critic Score
    The conjuring house has confusing, repetitive level design and cringe-worthy voice acting, but the scares are hard-hitting and the gameplay is a constant risk balance of exploration and self-preservation. It’s not a great horror game, but it does have some great moments that make its relatively brief campaign memorable.
    • 73 Metascore
    • 65 Critic Score
    Although inspired in its kingdom management system, Pathfinder: Kingmaker ultimately fails to innovate in any of its presented gameplay functions. Lacking in writing, combat, and even fun, a game that had potential to change things up just becomes a disappointment.
    • 76 Metascore
    • 85 Critic Score
    WWE 2K19 is still rough around the edges and some game modes are still in desperate need of an update, but it's the best game from 2K yet and features a lot of upgrades and fun game modes to keep you playing all the way through until WWE 2K20.
    • 65 Metascore
    • 80 Critic Score
    Gift of Parthax is a pretty decent top-down arena brawler. While the keyboard and mouse controls can be a bit clunky and a lot of the game can just make you feel like you’re going through the paces battle after battle, there is a good amount of strategy involved with what spells to take into a battle, what runes to place in them, and how to deal with the enemies you encounter. While the fights early on may seem a bit slow in their pacing, Gift of Parthax is an enjoyable game if you give it a chance.
    • 67 Metascore
    • 65 Critic Score
    Call of Cthulhu sadly doesn't live up to either its literary or pen-and-paper heritage. The setting, atmosphere and some of the voice acting are impressive, but the detective gameplay is shallow and fairly linear, and any other gameplay aspects feel buggy and tacked on.
    • 83 Metascore
    • 88 Critic Score
    Call of Duty: Black Ops 4, the fifteenth iteration of a storied Call of Duty franchise, blends old and new to put itself in the upper echelon of Call of Duty games. Despite its lack of a traditional campaign, the game impresses in plenty of other aspects. The newcomer mode, Blackout, puts a fun and compelling Call of Duty spin on the battle royale genre. Multiplayer's boots find the ground again and take me all the way back to my fondest memories of the original Black Ops. Although it's not historically my favorite type of mode, Zombies really kicks it up a notch, with more maps and customization than ever before (not to mention even crazier Easter Eggs).
    • 74 Metascore
    • 90 Critic Score
    Starlink: Battle for Atlas is a stellar achievement. Through its fun and accessible cast of characters, solidly made toys-to-life component, and beautiful graphics, Ubisoft has hit the ground running. With the addition of a healthy amount of Star Fox content, the Switch version is definitely the preferable way to go, but regardless of your system Starlink is a remarkably entertaining game, and an auspicious launch for a new gaming universe.
    • 76 Metascore
    • 85 Critic Score
    The Heist is a good bite-sized morsel of content that kept my attention throughout, and I'm excited to see where the rest of these chapters go. I just hope the Insomniac team can keep things interesting throughout.
    • 97 Metascore
    • 100 Critic Score
    An astounding triumph that will certainly stand above the pack this season, Red Dead Redemption 2 is a unique game about unique people. The writing, visuals, and gameplay combine to make an absolute standout of a title, one that has been well worth the wait.
    • 74 Metascore
    • 80 Critic Score
    Marble it Up is an enjoyable game, but the short length might turn some people off, especially for its twenty dollar price point. If you’re someone who is constantly trying to better their times in games with time trials, or you’re a completionist that just has to unlock everything, Marble it Up will definitely keep you busy trying to find new and interesting ways to finish each stage as fast as possible. Otherwise, the minimal content might turn some off for now, enjoyable as the current amount of content might be.
    • 88 Metascore
    • 90 Critic Score
    Ultimately, Gone Home is the same game no matter what platform it is played on. It brings the same emotions, anxieties, and intrigue to the table now as it did years ago. There is no denying, however, that the versatility offered by the Switch version fits the calm nature of the walking sim, whether it is played docked or not—plus it’s just plain cool to experience the story in such close quarters.
    • 86 Metascore
    • 90 Critic Score
    Packed with clever story surprises and dynamic, richly-constructed gameplay, The Messenger is both a tribute to and affectionate pastiche of 8 and 16-bit game design, storytelling and nostalgia. It belongs in every Switch owner’s eShop library.
    • 75 Metascore
    • 74 Critic Score
    Shadow of the Tomb Raider should leave us wanting more from the rebooted Lara Croft game, but with some clunky controls and a lazy combat system, what saves the game from being below average are beautiful visuals, fantastic puzzles and tomb layouts along with true adventuring. It’s as mixed up of a bag as one can get.
    • 70 Metascore
    • 80 Critic Score
    Joggernauts presents a smiling face to the world, bouncing happily in place and waiting for someone to love it. But before long, it rips its mask off and reveals that it is, in fact, a ludicrously difficult game. It all starts with Ooh and Ahh and Oh, that’s cute, but later there’s running and screaming. Groups of friends that love games will have a riot savaging each other over their performance. With a fun and accessible veneer, Joggernauts is ready to break the world.
    • 76 Metascore
    • 85 Critic Score
    Capcom Beat ‘Em Up Bundle is another successful entry in Capcom’s recent efforts to bring more retro games back into the fold. It’s a solid experience whether you’re looking to relive the glory days of the arcade, or discover the types of games that cost your gaming predecessors all their coveted quarters. With seven different arcade brawlers in the game, there’s plenty to love if you’re just looking for a relaxing night of solo games. But bring a few friends into the fold, and you’ve got the makings of a solid game night.
    • 84 Metascore
    • 85 Critic Score
    For someone who’s barely touched a Soul Calibur game, I can definitely say that Soul Calibur VI was a lot of fun.
    • 81 Metascore
    • 74 Critic Score
    There are a couple of technical issues that hold back Life is Strange 2, it's got some weird visual glitches, and I encountered a few crashes in the short, but ultimately interesting story of two brothers, and their suddenly upended life.
    • 66 Metascore
    • 70 Critic Score
    Sir Hans Capon’s DLC could’ve been chopped up and interwoven into the vanilla game’s numerous subplots, but it was much more fun, this way, taking it in as a whole. It’s a romantic comedy with a bloody start, but that’s medieval Europe for you. I was only disappointed the DLC starts off with a mission structure that's a little too tried-and-true for Kingdom Come.
    • 75 Metascore
    • 88 Critic Score
    The Council is a revelation. While the technical aspects of the game are somewhat questionable at times, the storytelling, world building, and RPG mechanics are simply stunning. I found myself propelled from episode to episode, salivating at the idea of advancing the story and outsmarting the game’s lifelike characters. With twisty surprises, diabolical puzzles, and rich historical context, this is a game that makes the player feel intelligent for playing it. The fact that the story is deliciously twisted is just the icing on the cake.
    • 56 Metascore
    • 74 Critic Score
    Achtung! Cthulhu Tactics is competently built, attractive to look at in some areas, but rather bland in others. The gameplay was approachable and the difficulty curve was shallow, so players experienced in the genre may find it to be too easy to provide a meaningful challenge. Conversely, players new to the genre, or those that aren’t especially good at it, will likely find it to be more engaging.
    • 65 Metascore
    • 85 Critic Score
    Dark Eclipse is inarguably difficult to learn, but once you are over that hump the game is simply spectacular. Just because you don’t understand everything right out of the gate doesn’t mean that deep and thoughtful design isn’t present. There is real depth of strategy here, and the fun visuals are just the icing on the cake. I’m hoping that the audience that has currently found Dark Eclipse sticks with it (and continues to grow), because this is a great game that deserves to thrive.
    • 92 Metascore
    • 88 Critic Score
    Original Sin 2 shakes your hand a little too hard when you first meet. It needs to relax until you get to know it better. It's endlessly surprising, with characters that lose their stiffness over time, in dialogues and battle logs that piece together a dangerous, thoughtful world. It's tough. But the reward is that you get tougher, too. It still needs to clean up some of its tactical sloppiness, though. Having a ton of options in battle is only good if its rules are fair and make sense.
    • 71 Metascore
    • 88 Critic Score
    While some might balk at the shorter length of Transference, I found the experience to be spot-on, particularly while played experienced in the very high-end VR. With a unique take on walking simulator mechanics and some fun (and not overly difficult) puzzles, Transference feels like an afternoon well-spent. Just be ready for some dark, adult themes. They don’t call mad scientists ‘mad’ for nothing, and Transference has one doozy of a mad scientist.
    • 82 Metascore
    • 88 Critic Score
    Ultimately is Destiny 2: Forsaken worth the price of admission? Let's be honest, Bungie bungled vanilla Destiny 2 about as badly as they could have, saving turning it into a 2D side scroller (what up Zelda II: the Adventure of Link!). In the past year they have rolled back every major change implemented from D1 to D2. This is the game we should have had from the beginning. There is still work to be done, but the core of the experience is fixed. And what we have is a new version of that original game I poured hundreds of hours into. A version I am looking forward to pouring in hundreds more.
    • 75 Metascore
    • 80 Critic Score
    Remaining true to its roots with engaging ship to ship combat but shifting the gameplay to a more narrative focused exploration game, Star Control: Origins excels at it's prime directive. As we push out from that core loop there are elements that can drag on, but the central experience is where it stands tallest, incorporating a playful tale with entertaining delivery around excellent two dimensional, top down ship to ship combat.
    • 73 Metascore
    • 90 Critic Score
    By taking a fun and exhilarating boxing framework and painting it with the glorious trappings of the Creed/Rocky franchise, Servios has delivered a game that is simply magical. Sure, the campaign is a little short and the hit detection might feel a bit wonky, but in the heat of the moment none of that matters. Whether fighting AI opponents or engaging in the more challenging fights against real-life players, you will find yourself bouncing in place, floating and stinging with the best of them. This is a game that will leave you sweaty and proud. How many other games can say that?
    • 82 Metascore
    • 80 Critic Score
    Despite a few hiccups here and there, Mega Man 11 is a pretty solid entry in the series; While I would have liked to have seen some more challenges that weren't just - traverse the stage for the umpteenth time - possibly an endless mode similar to Mega Man 9 and 10, the implementation of the Double Gear System and the multiple difficulties make the game accessible to any player, newcomers and veterans alike.
    • 83 Metascore
    • 95 Critic Score
    Not since Breath of the Wild have I enjoyed an open world game this much. With so much to see and do, Assassin's Creed Odyssey is one of, it not the best, game in the Assassin's Creed franchise—and absolutely a game of the year contender.
    • 84 Metascore
    • 85 Critic Score
    Keep Talking and Nobody Explodes is the most unique co-op game I’ve ever played, but it’s also a brilliant idea that is well executed, and it suits the Nintendo Switch particularly well.
    • tbd Metascore
    • 90 Critic Score
    Just about everything works perfectly in Gun Club VR. The length of the shooting rounds is just right - not too short, not too long. It is easy to earn the dough required to be new weapons, and there is a sandbox level that will let you test them all out on a closed range before buying to ensure that you don’t waste your efforts on buying a gun that you end up hating. Short of finding an actual gun shop/club that offers this kind of all-inclusive and profoundly satisfying shooting environment, Gun Club VR is the way to go.
    • 61 Metascore
    • 70 Critic Score
    Naruto to Boruto: Shinobi Striker has both its good and bad moments. Unfortunately a lot of the bad moments for me was with the combat and constantly getting knocked down with barely anytime to defend myself when getting back up before the onslaught continued, but a lot of that I’m willing to chalk up to my own lack of skill. Still, the VR Missions are enjoyable once you learn the nuances of combat, but don’t expect to see me floating around the online lobbies any time soon.
    • 79 Metascore
    • 95 Critic Score
    Firewall: Zero Hour is an incredibly immersive experience that will appeal to military shooter fans, as well as fans of very well-made VR experiences. It is hard to express how deep and involving this game can be, it simply has to be played to be believed. Though I have a few minor quibbles with the progression and the flow of matches, I still whole-heartedly recommend this amazing multiplayer experience. Firewall is a system seller, and playing it one realizes that yes, VR might just be here to stay.
    • 62 Metascore
    • 85 Critic Score
    Blind is basically a room escape game that does an excellent job of taking a fairly common type of game and making it extraordinarily uncommon. It uses an innovative simulation of blindness to add a large measure of personal discomfort and stress to truly make the player feel as if they MUST get out of that building, but doing so is going to be next to impossible with their unexpected and frightening affliction.
    • 83 Metascore
    • 70 Critic Score
    Is the gameplay fun? Sure, but it’s largely the same as last year. Career mode gets Champions League branding but nothing else noteworthy. Pro Clubs and Seasons get ignored. The Journey is fun, but cannot make up for the rest of the largely ignored modes.
    • 67 Metascore
    • 65 Critic Score
    The ideas of power, giving in to hegemonic cycles just to feel safe, and other gameplay systems are unfortunately overshadowed by the technical hiccups found in the game's software. It's a shame, because this game could have been good.
    • 76 Metascore
    • 74 Critic Score
    Wasteland 2 is quickly becoming a modern classic – and deservedly so. If you have not played this game, you really owe it to yourself to give it a shot. But some usability issues on the Switch might not make it the best choice for newcomers to a game that some already find difficult to parse. This version of Wasteland 2 is serviceable, but not ideal.
    • 69 Metascore
    • 80 Critic Score
    As a tycoon game, Megaquarium strikes a very nice balance between having too much complexity vs. not having enough depth to remain entertaining. While micromanagement is not required, you do still have a lot of decision making to do. Fortunately, no in-depth knowledge of fish is required.
    • 73 Metascore
    • 80 Critic Score
    Strange Brigade is a rollicking good time, allowing teams of four to take on armies of the undead in a solid approximation of a 1930’s serial film. There are tons of mechanics to play with and puzzles to solve, but in the end, this is a fun, fast-paced shooter with awesome graphics and enjoyable multiplayer. There was no need for Strange Brigade to try to be anything more, it is plenty great as it is.
    • 79 Metascore
    • 90 Critic Score
    Fire Pro Wrestling World brings back everything that was great about Fire Pro R and expands upon it to give fans the definitive Fire Pro experience. Don't let the graphics scare you away, this is one of the most fun and most in depth professional wrestling games around today that any fans of professional wrestling, no matter what promotion you enjoy watching, can enjoy.
    • tbd Metascore
    • 80 Critic Score
    Brawlout is a pretty fun Smash Bros.-esque fighter that’s quite a bit more fast paced. While the roster selection is small, and the unlockable characters are similar or just alternate versions of the original lineup, the fast-paced action and unique moves for each character make this a pretty fun game to play with friends, either at home or online.
    • 71 Metascore
    • 80 Critic Score
    Not Tonight is a good, solid game. The mechanics are fun, the characters are memorable, and the setting is well executed. However, for its satirical approach, it should have gone a few steps further, and taken the risk in order to become the truly biting, funny, and meaningful social commentary that it wants to be.
    • 84 Metascore
    • 85 Critic Score
    F1 2018 is by far the best F1 racing sim that has ever been made. It has the graphics, career mode, and blissful racing to make anyone go ga-ga. It is also no better than the F1 2017 from last year in virtually every way.
    • tbd Metascore
    • 80 Critic Score
    Leaving my mark on the map, and contributing to the history and legacy of a town once long gone, From the Ashes adds a meaningful economic layer whose influence stretches across the entire map.
    • 70 Metascore
    • 80 Critic Score
    Although it has a few quirks, the Ultimate Fishing Simulator does provide a believable environment paired with what seems to be a very accurate fishing simulation. While you have to play by a few rules and use defined reeling methods, there is still a good amount of personal technique required to land a fish. They put up a good fight and can be very devious in their fight to break your line - even the smallest of the fish can escape if you aren’t careful.
    • tbd Metascore
    • 74 Critic Score
    Earthworms is, mechanically, a standard point and click adventure game with decent controls and a quality UI. But it is the general vibe of the game that makes it stand out from the crowd of other adventure titles making their way to the Switch. Non-adventure fans might want to check out the demo, to see if the story’s strangeness resonates with them, but fans of the genre should go ahead and just take the leap. While the unconventional story is meandering and sometimes obtuse, it is also bizarre and unique, making Earthworms an off-kilter game that adventure enthusiasts will probably enjoy.
    • 87 Metascore
    • 95 Critic Score
    Insomniac has delivered one of the best Spider-Man games to date by nailing all of the details—big and small.
    • tbd Metascore
    • 70 Critic Score
    Vroom Kaboom brings a lot of raw energy and fast action to those that want it. The rounds are similar to jousting: they don’t last very long, but there is a lot of action to be had. A precise aim is going to make a world of difference, but there are few levels of complexity beyond simply shooting at your opponents. There is some level of strategy involved in determining the most suitable vehicles to put in your deck, but the focus is primarily on the tactical element of making sure you kill their tanks before they kills yours. Whether this is good or bad is purely a matter of taste.
    • 91 Metascore
    • 90 Critic Score
    Like Limbo, Inside is short, mechanically addictive and emotionally haunting. It’s the perfect addition to the Switch’s growing library of now-portable indie hits.
    • 81 Metascore
    • 90 Critic Score
    The Lion’s Song is a great point-and-click game that focuses mostly on the narrative. The choices you make in one chapter can not only impact the other chapters (both later and earlier chapters), but seeing all of these choices have connections to each other in the Gallery is a nice touch. With its unique art-style and use of music throughout the game, The Lion’s Song was a great experience.
    • 86 Metascore
    • 95 Critic Score
    There's so much to do and it's so easily to get lost for hours just exploring the world trying to find the right materials to craft some better gear, or to finish up that side-quest that you picked up in Puerto Valor, or maybe the casino is more your style? Dragon Quest XI is easily one of the best JRPGs this generation, and it would be a shame if you missed it.
    • 80 Metascore
    • 90 Critic Score
    While the graphics are strictly handheld-level, in the heat of battle you simply will not care. Players should be ready to plumb the depths of much more complicated crafting and material gathering systems, but the combat is very recognizable to fans old and new. This is one of the biggest and best games on Switch, and regardless of how long it takes to ramp up and get going, Monster Hunter Generations Ultimate should not be missed.
    • 88 Metascore
    • 88 Critic Score
    When it comes to Monster Hunter, the level of depth in the game leaves a lot to talk about, and I don’t think it’s possible to capture everything in this review. I personally think this entry in the series is a fantastic addition, both for returning fans and new players like myself. The game is a tremendous amount of fun, balancing challenge and reward perfectly in a way that made me want to keep on hunting for hours on end. The PC port itself has some technical issues which detract from the overall experience, but the quality of the game underneath more than makes up for it.
    • 66 Metascore
    • 74 Critic Score
    Detached is a great spacewalking simulator, with gameplay that has obviously been built up around that mechanic. While some of the more gamey elements might not be up to snuff, you can’t argue with the feeling you get when you leave a ship and are floating freely in space. Expect to be mildly frustrated with the lack of direction and irritating checkpoints. But also expect to be awestruck by the superb visuals and setting. Detached is a mixed bag, but the spacewalks alone are worth the price of admission.
    • 89 Metascore
    • 95 Critic Score
    Okami HD is a beautiful and enjoyable game and I’m glad I finally got the chance to play through it. You now have three ways to use the Celestial Brush and each way has certain instances where it might work better than the other two. Between the great cel-shaded graphics and relaxing music and atmosphere, Okami HD is an amazing game that fans and newcomers to the game should check out.
    • 75 Metascore
    • 88 Critic Score
    Playing Another World feels like more than a dusty visit to the video game museum. It is something more akin to an exciting examination of modern gaming’s DNA under a powerful microscope. For those interested in the origins of Souls games, rogue-likes, and cinematic adventure games, this is the place to look. Be ready for some wonky old-school controls and bewildering level design, but know that working your way past those limitations is absolutely worth it.
    • tbd Metascore
    • 80 Critic Score
    Crush your Enemies! is a fun strategy title on Switch that fills a need that I didn’t realize I had. By cutting out a lot of the hoops RTS players are accustomed to jumping through, the shiny core of the genre is revealed. While the visuals might be a little low-res, the gameplay is top notch, and moving from battle to battle quickly becomes addictive. For a discount title, this game delivers an overwhelming amount of fun content. With a fun local multiplayer mode included, this is a head-bashing good time that is well worth the low cost.
    • 56 Metascore
    • 74 Critic Score
    Earthfall is a solo or multiplayer FPS that pits four remnants of a human town against some underwhelming aliens that are rampaging and at times swarming. It will not stand out from the other dozen games of its type but it is another reasonable choice that - at least - doesn’t require lessons.
    • 66 Metascore
    • 70 Critic Score
    Smooth and beautiful to look at, VSR: Void Space Racing packs a difficulty curve the likes of which I have never experienced in a racing game. It is best to go into VSR with the mindset that you will not be playing a racer, but a whole new genre. Even with that in mind, I would expect a large percentage of players to bounce off of VSR the same way that my racing ship bounces off of space debris. This is a game for dedicated, patient players.
    • 90 Metascore
    • 100 Critic Score
    XBox One owners have no excuse to miss out on this game. It is one of the best examples of video games as a medium of entertainment and needs to be played by every person possible. I cannot stress enough how important this game is, or how good it is.
    • tbd Metascore
    • 49 Critic Score
    Stifled is a stealth horror game that brings its own flair to the genre by using echolocation to see in the dark. The player has to use their own voice to see, but also must be cautious to avoid attracting the attention of creatures hiding in the void. Stifled has a truly unique core gameplay mechanic that is both interesting and nerve-racking, but it seems underutilized throughout the game. The repetitive design of the levels minimizes the horror impact of the gameplay, and the lack of diversity and AI in the monsters leaves much to be desired.
    • 80 Metascore
    • 90 Critic Score
    Mega Man X Legacy Collections 1 and 2 are a great set of games featuring the history of X and Zero. While we don’t have any stage challenges like the original Legacy Collections or the ability to rewind or use save states, the new X Challenge mode is definitely a challenge on normal difficulty and even on easy difficulty I enjoyed just whaling on Mavericks with just the X Buster. Overall, fans of the Mega Man X series should enjoy these collections, even more so on the go with the Nintendo Switch.
    • 63 Metascore
    • 65 Critic Score
    With a unique presentation unlike anything I’ve seen before in gaming, Salary Man Escape creates its own singular vision of workplace hell. But with frustrating controls and a bordering-on-broken physics model, the stellar puzzle design is lost in a mire of irritation and exasperation. If I wanted to feel stressed, I would just go to work.
    • 82 Metascore
    • 88 Critic Score
    If you've played the first two, The Banner Saga 3 is impossible to ignore. In this final chapter, everything is broken and mended and broken again. I was never sure if there would be--or even could be--any kind of happily ever after to this massive mythology Stoic Studios has built. It's an excellent uncertainty.
    • tbd Metascore
    • 80 Critic Score
    GNOG is something of a mechanical puzzle game in that you solve the puzzles by manipulating various switches, knobs, sliders, and buttons, but the overall experience goes far beyond that. With a trippy art style reminiscent of the LSD-enhanced art of the 1960's and a unique musical sound, GNOG is a game that doesn't take itself too seriously and encourages you to just play with it, and maybe even solve a puzzle now and then.
    • 91 Metascore
    • 90 Critic Score
    Overall, Sonic Mania Plus is a great game. While the Plus part really only gives you two new characters and a harder version of the game, current Sonic Mania owners will only have to pay five dollars for the DLC which isn’t too bad. Even 30 dollars for those wanting a physical version is still worth it for the main game alone if you don’t already have it. Either way, fans of Sonic who haven’t played this yet should definitely pick it up at some point.

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