Gaming Age's Scores

  • Games
For 7,163 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 CART Fury Championship Racing
Score distribution:
7176 game reviews
    • 47 Metascore
    • 42 Critic Score
    While Crime Boss: Rockay City isn’t particularly fun, as I said up top, I’ve also played far, far worse games. For all its faults (and it certainly has many), nothing here is egregiously terrible – which means, ultimately, that Crime Boss’ biggest sin isn’t that it’s a bad game, but rather a very boring one.
    • tbd Metascore
    • 16 Critic Score
    There are few things as fun as a game where you get to destroy everything, so you’d think that Demolish & Build Classic would be a slam dunk. Instead, it’s just a total mess of a game.
    • 55 Metascore
    • 50 Critic Score
    What you’re left with is a sports RPG in which neither the sport half of the equation nor the RPG are all that enjoyable. Soccer Story could’ve been a lot of fun, as other games like Golf Story and Sports Story (both from an entirely different developer, I’ll note) have demonstrated. Instead, it just leaves a lot to be desired.
    • 86 Metascore
    • 100 Critic Score
    Diablo IV is a triumphant return to the series that captures the essence of what made the franchise so beloved while introducing fresh and innovative elements. With its stunning visuals, gripping storytelling, addictive gameplay, and robust multiplayer features, Diablo IV is an absolute must-play for any fan of the action role-playing genre. Prepare to be ensnared by the dark embrace of Diablo IV, as you embark on a journey that will leave you hungry for more.
    • 78 Metascore
    • 91 Critic Score
    In the end, the fact the story and the characters are so well done win out over any quibbles I may have with details. Killer Frequency is an excellent game that takes a neat approach to both horror films and walking simulators, and it’s well worth checking out if you’re a fan of either. (But seriously, how did these people all have cell phones?)
    • tbd Metascore
    • 91 Critic Score
    Ambition: A Minuet in Power makes its historical setting come alive, and the end result is one of the better visual novels I’ve played in quite some time.
    • 61 Metascore
    • 50 Critic Score
    Really, Daydream: Forgotten Sorrow’s lack of originality is just a minor complaint compared to the fact that it doesn’t achieve what it sets out to do from a gameplay perspective. You can’t be a worthwhile puzzle-platformer when the platforming sections feature controls and physics and a field of depth that are this finicky.
    • 79 Metascore
    • 100 Critic Score
    Puzzle Bobble EveryBubble! is a fun little game that can bring some serious challenge the longer you play. The extra Space Invaders mode is a super cool addition that can challenge even the biggest Puzzle Bobble pro. The super cute presentation may turn off some players, but fans of the series will feel right at home here. A nice and cheerful puzzle game that can be enjoyed by anyone of any age and a very good addition to the Puzzle Bobble franchise!
    • 33 Metascore
    • 25 Critic Score
    Essentially, what I’m telling you is that The Lord of the Rings: Gollum is indeed a bad video game. It’s not fun when it works, it’s even less so when it doesn’t, and the overall concept of the game is one that ultimately makes it feel unnecessary altogether. I don’t know of anyone clamoring for Gollum’s whereabouts to this degree, and if they were, I’d at least hope they were expecting something far more interesting than this. So yes, believe what you’ve heard, The Lord of the Rings: Gollum is not worth your money, and certainly is not worth your time.
    • 64 Metascore
    • 67 Critic Score
    Nightmare Reaper fits squarely into the box you’ll want to slot it into at first glance. It may have a few minor differences, but if it’s blasting demons you’re after, you’ll get exactly that here.
    • 70 Metascore
    • 67 Critic Score
    As you can tell, Circus Electrique has a lot going on. While it’s pleasant to look at and to listen to, the game also overwhelms you with information, and it doesn’t help that most of it is conveyed via very small text boxes with menus that aren’t super easy to navigate around. There’s a codex that keeps track of it all, but even so, the sheer volume of information (and associated info-dumps) is simply crazy. Which is why it’s hard not to wish that Circus Electrique had simply tried to whittle everything down to, say, half a dozen of its best ideas. If you’re after a dense game, this will deliver exactly that – but at a certain point, you kind of wonder whether it’s all worth it, and I don’t know that it is.
    • tbd Metascore
    • 58 Critic Score
    Even with all these flaws, it’s hard not to root for Night Gate, even if just a little. Maybe it’s because it’s overflowing with ambition, maybe because it’s hard not to compare it to that other, much more prominent vampire game that flopped just as spectacularly – whatever the reason is, as flawed as Night Gate is, there’s enough here that’s interesting that if you can accept all kinds of imperfections (and to be clear, there are a lot of imperfections here), it’s kind of fun in its own way.
    • 58 Metascore
    • 42 Critic Score
    It’s all enough to make you wish that you could just look at Arto instead of having to play it. It would probably have worked really well as a visual novel or a walking simulator, where you could luxuriate in its incredible visuals without having to worry too much about how it plays – but in this state, as a hack & slash action game, it’s a lot harder to recommend.
    • 79 Metascore
    • 100 Critic Score
    At this point, there’s not much I can say about Super Mega Baseball 4 that I didn’t already say about Super Mega Baseballs 1, 2, and 3: like its predecessors, it’s an outstanding baseball game that’s a lot more fun to play than the annualized PlayStation flagship MLB game. Any worries that a higher profile or a bigger budget would hurt the game are unfounded. In fact, four games in, this might just be the best Super Mega Baseball game yet.
    • tbd Metascore
    • 67 Critic Score
    Alekon is certainly about as close to a Pokémon Snap clone as you can get without breaking some copyright laws. It adheres closely enough to the original that it can't help but do exactly what it sets out to do, and it’s polished enough that it doesn't disgrace its influence, but it’s about as far from original as you can get.
    • tbd Metascore
    • 25 Critic Score
    In the case of Monster Tribe, where the gameplay is atrocious and the visuals are equally bad, the idea of having to go back and consistently replay parts you've already paid is torturous. Better to not play it at all, and save yourself the frustration.
    • 92 Metascore
    • 91 Critic Score
    SFVI is certainly starting off miles ahead of its last iteration and while you certainly won’t see me in the Top 8 of Capcom Cup I can definitely see myself throwing Drive Impacts wildly online.
    • 57 Metascore
    • 42 Critic Score
    It all makes you wish that there was nothing notable about Death or Treat, so that you could just write it off completely. But it's hard not to go back to that intro cutscene and see how much care went into creating it, and then wondering what went wrong. It makes you conclude that these developers might have a great game in them, it's just definitely not this one.
    • 80 Metascore
    • 75 Critic Score
    if you're just after a game where the only goal is a high score and unlocking new guns, then Deadlink more than delivers on that. Not only do you have great weapons to start, your character flies with ease all over each room, and for the most part you do that without the game ever stuttering to catch up. Couple that with a pulse-pounding soundtrack, and it's easy to see how someone could get sucked in.
    • 60 Metascore
    • 67 Critic Score
    If you just want to be creeped out first and worry about story second, then Remorse: The List might just be worth adding to your “to-play” list.
    • 81 Metascore
    • 83 Critic Score
    I don’t want to leave the impression that I dislike Cassette Beasts, though, because I don’t – not in the least. Cassette Beasts may borrow pretty heavily from Pokémon, but there are enough fun twists on the basic ideas that it manages to carve out an identity that’s all its own.
    • tbd Metascore
    • 75 Critic Score
    It evokes the Konami classic throughout, while still adopting a style and look that feels unique and stands out from the western aesthetics of the game that inspired it. If you’re able to get 4 players together to run through it, there’s enough mayhem on screen that you’re likely to overlook the somewhat sluggish controls while doing your best to stay alive. As a single-player experience your fun with Deathwish Enforcers might be a bit limited (as is the case for a lot of similar action arcade games), but with co-op it’s worth the asking price for sure.
    • 62 Metascore
    • 50 Critic Score
    I can say that looking a little different than your usual Souls-like isn’t enough to make Stray Blade worth checking out. Unless you’ve always been keen to explore the genre but aren’t skilled enough to actually play the games – in which case, I guess, here’s your chance to try one with a much lower difficulty level – it’s hard to see who’d really enjoy it.
    • 90 Metascore
    • 100 Critic Score
    With enjoyable and intuitive gameplay, colorful VR visuals, convincing physics and a metric ton of content, Walkabout Mini Golf is the very definition of a must-have game for the PlayStation VR2.
    • 74 Metascore
    • 83 Critic Score
    It’s a cozy game that doesn’t assume that being adorable is a substitute for being engaging. Hopefully more games of this ilk can learn from it, because all things considered, it’s nice having games like Mail Time around.
    • 63 Metascore
    • 42 Critic Score
    All of this might be worth it if you’re super into Dokapon – but do such people exist? I mean, I’m sure there are some, but if you’re in that very tiny group you probably don’t need to have anyone tell you to pick this game up. And if you’re not? Then you’re definitely going to want to give Dokapon Kingdom: Connect a pass, unless you feel like devoting dozens of hours to a board game that’s not really very interesting.
    • tbd Metascore
    • 50 Critic Score
    And that’s really disappointing, since, based on its looks alone, it feels like Itorah should stand out more. Unfortunately, all the effort here went into those visuals, and once you get beyond those, you’re left with a game that’s not very fun to play.
    • 53 Metascore
    • 50 Critic Score
    To be fair, if Redfall had come out from a different studio with a lesser track record, I could imagine enjoying it a little more. The town of Redfall is pretty and picturesque, and there’s enough of a story here, about trying to take the town back from the vampires and competing cultists, that you could see how it could be turned into a compelling experience. To get there, though, would’ve required a much different game than we have here. Ironically, that different, imaginary game is one that Arkane would’ve been well-suited to make if they’d just stuck with their strengths. Instead, they opted to make this version of Redfall – the one that doesn’t suit them at all – and we’re all the poorer for it.
    • 84 Metascore
    • 100 Critic Score
    If you’ve never played a Final Fantasy title prior to the PS1 era, or if you’re just a massive fan of these games like myself, I can safely say that this Pixel Remaster collection is certainly worth picking up. Whether you want the whole set or just want to revisit the entries that you love, you’re going to get a really great experience regardless of which title you go with. Definitely check this collection out when you get a chance, you won’t be disappointed.
    • 70 Metascore
    • 58 Critic Score
    Add those drawn-out, repetitive encounters to a world that’s kind of empty, and you can see why Strayed Lights is a difficult game to love. It looks and sounds nice, and if you’re really into dodging weaving rather than charging into battle I could see how it might be interesting in small doses, but as it stands, it doesn’t feel like there’s enough here to really make for a satisfying game.

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