Gaming Age's Scores

  • Games
For 7,150 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7163 game reviews
    • 60 Metascore
    • 42 Critic Score
    Not the title to bring soccer to the greater masses; it only insults those who enjoy the sport.
    • 54 Metascore
    • 42 Critic Score
    Overall, Backbreaker has a couple good things going for it with the physics of the Euphoria engine, the team customization, and the unique POV when on the field, but the actual gameplay really sets this one back.
    • tbd Metascore
    • 42 Critic Score
    The reward for spending more time with Krinkle Krueger, after all, is…well, spending more time with Krinkle Krueger. And unless you've got a thing for games that actively try to annoy you, I don't get why that would be very appealing to anyone.
    • 63 Metascore
    • 42 Critic Score
    It’s just not as fun to play as "Mario Kart DS." The power-ups aren’t as entertaining, the game runs slower, the characters are generic, and the tracks feel uninspired.
    • 48 Metascore
    • 42 Critic Score
    GENSOU Skydrift may be essential if you’re a Touhou Project fan who always wondered, “Hey, how would those girls work as racing karts?”, but for everyone else, there are plenty of other much better racers out there.
    • 58 Metascore
    • 42 Critic Score
    The Church in the Darkness wants to be a stealth game that puts you in the midst of a doomsday cult. Consequently, rather than giving you insight into the world of a cult (a la Sagebrush, which I’ll once again point you to as a better game about the same topic), you get a dull game that’ll just make you appreciate how to avoid someone’s field of view. There are better options out there (*ahem* Sagebrush), and you’re better off getting that than wasting your time here.
    • 65 Metascore
    • 42 Critic Score
    The problem I found is that it felt like the RTS equivalent of button mashing; if I lost, I'd just as soon turn it off than feel all that compelled to try a different "strategy". A shame really, because there's nothing technically wrong with the game.
    • 73 Metascore
    • 42 Critic Score
    Syphon Filter 3 is a quality film with B-movie gameplay. The visuals, music, and CG are all top-notch, but the chewy gameplay center gets old after a few bites.
    • 55 Metascore
    • 42 Critic Score
    Depending on your ideological persuasion, you might take a very dim view of Breach & Clear's politics, but honestly, its biggest, most unforgivable transgression is that it's simply not a very interesting game.
    • 63 Metascore
    • 42 Critic Score
    I really wanted to like Arizona Sunshine, but as it is I really have a hard time recommending it. The horrid snap movement controls and twitchy aiming make it very difficult to have fun with, even though the concept is sound. Everything this game does wrong, and games like Farpoint do much better, and the things this game does well are plagued by the mediocre presentation. I truly love the concept and some ideas that Arizona Sunshine presents, but overall, it's just too broken of a game to get a high level of enjoyment out of.
    • tbd Metascore
    • 42 Critic Score
    The controls are so bad, in fact, that they outweigh whatever good or interesting or intriguing things Pendula Swing may be trying to do here. There’s a lot going on, and there are all kinds of ideas, but the only way to experience any of it is by dealing with constant frustration, and in the end it doesn’t seem worth it.
    • 57 Metascore
    • 42 Critic Score
    But a clumsy game/ And terrible visuals/ Drag this down, way down.
    • 71 Metascore
    • 42 Critic Score
    In The Escapists' defense, I guess, there are plenty of people for whom "being insanely hard" is a pretty attractive value proposition. And for those people, there should be more than enough here to love. For anyone else, though, this will just offer dull, endless drudgery, and that's precisely as fun as it sounds.
    • 57 Metascore
    • 42 Critic Score
    On top of losing everything at the beginning of a chapter, the music in most places of the game sounds like really bad shopping music.
    • 49 Metascore
    • 42 Critic Score
    The animation is equally as weak, and this is especially noticeable when you see Blade's rigid front and back flips. The XBox does a noticeably better job than the PS2 though.
    • 67 Metascore
    • 42 Critic Score
    I applaud the effort of making this type of game on the Vita because I want to see more in this genre, but I can't blatantly support a game that's not very much fun to play.
    • 58 Metascore
    • 42 Critic Score
    The game looks really crappy for a 2D title on any console, and plays exactly the way you think it would.
    • 66 Metascore
    • 42 Critic Score
    Biomutant has been hit with multiple delays, but unfortunately still feels like a half-finished product. The morality system is little more than a means to a few strong magic attacks, and the choices you make throughout the story are laughably irrelevant. A lot of the choices like the single narrator for all of the voiceover, and the overly simple combo mechanics can all be called creative choices, but in the grand scheme of things simply feel like the quickest route to a finished product. I truly wanted to love Biomutant, it has been high on my list of “must plays” since it was first announced, but in its current state, I simply cannot recommend anyone rush to buy it for $60.
    • 59 Metascore
    • 42 Critic Score
    So let's add it up: a story that's virtually impossible to follow, grind-heavy gameplay that consistently leads nowhere, and frustrating combat. I'm not saying that it would've been better off in Fantasy Hero: Unsigned Legacy never got localized — more games are always welcome, no matter how bad they may be — but at the same time, I'm not not saying that either.
    • 63 Metascore
    • 42 Critic Score
    The city is not very alive, if you know what I mean. It looks like New York, but it doesn't feel anything like it.
    • 62 Metascore
    • 42 Critic Score
    Considering that Patapon and Patapon 2 are both available in the Vita's PSP store, you're better off saving your money and just picking up both of those instead.
    • 58 Metascore
    • 42 Critic Score
    It's a ridiculously easy game, and doesn't take a whole lot of time to finish off the single player mode. While I do appreciate that the mini-games are somewhat fresh and definitely varied, they're hardly going to keep anyone's attention for very long, even the younger players that this might appeal to.
    • 63 Metascore
    • 42 Critic Score
    What you get here will take you no time at all to complete, and it's hard to feel like there's not a sizeable amount of content missing from this particular game.
    • 66 Metascore
    • 42 Critic Score
    For this reviewer it just feels like an expensive demo in which I will forever await a full version that will never come. Sorry EA, 15 yard penalty for a personal foul on the gaming community. Repeat first down.
    • tbd Metascore
    • 42 Critic Score
    Obviously, Unlock the Cat isn’t terrible, since it’s a functional game, and it works exactly like every other version of this basic puzzle works. But unless the only thing stopping you from playing Klotski puzzles was the general lack of cats, there’s really nothing here that’ll make it worth your while.
    • 59 Metascore
    • 42 Critic Score
    The dialogue is enjoyably sarcastic, and it blends in political commentary in an impressively unobtrusive way, getting the point across without feeling like it has to slam you over the head with it. It’s still not funny enough to make it worth your while to play A Knight’s Quest, though. There are numerous games that do the same thing but in a much better, more interesting way, and you’d be better off playing any — or all — of them than wasting your time and money here.
    • 53 Metascore
    • 42 Critic Score
    Right now, unfortunately, it's a bit of a brightly-coloured, confusing mess, and you're better off waiting and seeing whether they fix everything.
    • 58 Metascore
    • 42 Critic Score
    Overall, Backbreaker has a couple good things going for it with the physics of the Euphoria engine, the team customization, and the unique POV when on the field, but the actual gameplay really sets this one back.
    • 53 Metascore
    • 42 Critic Score
    To some extent, Oure reminds me a lot of AER, another flight-heavy that seems like a bit of a wasted opportunity. Until the day when Heavy Spectrum and Daedalic Entertainment get together and make a really great flying game with a purpose, then, you’re stuck with what’s on offer here — and right now, that’s not enough to make Oure worth your time.
    • 63 Metascore
    • 42 Critic Score
    Simply a boring, run of the mill adventure that likely would not have turned out much different if there were six months tacked onto the development time or another developer was at the helm.

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