Gaming Age's Scores

  • Games
For 7,153 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Maker
Lowest review score: 0 CART Fury Championship Racing
Score distribution:
7166 game reviews
    • 59 Metascore
    • 67 Critic Score
    Saw
    The game should take you anywhere from 6 to 10 hours to complete, depending on your willingness to see every nook and cranny of the game. You also are privy to two endings in the game, and thankfully the game saves right before your final decision so you can witness both endings without necessarily taking another trip through the game.
    • 80 Metascore
    • 67 Critic Score
    If you have time and patience to balance Sim-caring and magic, this expansion is a keeper.
    • 75 Metascore
    • 67 Critic Score
    Not all of its ideas are great — and again, they’re mostly recycled from the series’ first entry — but it’s still interesting to see a dungeon-crawler willing to try so many new things.
    • 45 Metascore
    • 67 Critic Score
    Overall War World is a reasonably fun, good looking XBLA title. The biggest problem is mech balance, which hopefully can be fixed in a later patch.
    • tbd Metascore
    • 67 Critic Score
    I’d be lying, of course, if I said that I found the puzzles that compelling. And the fact that they almost always lead to more gore (albeit hand-drawn gore) is more than a little off-putting. But still, if you’re in the mood for a puzzle-platformer/word game that’s different from pretty much everything else out there, Haimrik may be an interesting investment.
    • 72 Metascore
    • 67 Critic Score
    It's obviously not a system-seller or anything, but if you're in the mood for a fun little time-waster, then Sparkle will definitely scratch that particular itch.
    • 69 Metascore
    • 67 Critic Score
    The person to skeleton combat is lackluster and dull, the quests are also largely uninteresting, and exploring islands yields little to no actual rewards. I also wish the game did a better job of telling stories that allowed your imagination to run wild when you set foot on an island. On the plus side, it is clear that Rare and Microsoft will be updating and improving upon the base game down the road.
    • 66 Metascore
    • 67 Critic Score
    The game is basically one long war between the Winged Crusade and the Landians, and it doesn't get much deeper than "these two sides are at war with each other."
    • 79 Metascore
    • 67 Critic Score
    Despite some of the technical flaws and the lackluster multiplayer content, Judgment isn’t a complete bust. The campaign is a blast to play through, echoes the original game nicely, and gives a neat little side-story that doesn’t add much plot wise, but also ends up being a welcome departure from what we’ve seen so far.
    • 72 Metascore
    • 67 Critic Score
    All in all, I think Tales of Zestiria is a bit of an uneven experience when compared to the rest of the series, but I certainly found myself more engaged here than I ever was in Xillia and Xillia 2.
    • 69 Metascore
    • 67 Critic Score
    A great multiplayer music experience. If you already own the first game and have invested in the konga bongos then the sequel is a no-brainer.
    • 69 Metascore
    • 67 Critic Score
    The controls are a bit hit and miss. For the most part they seem responsive, but there are a few platform style levels that will have you trying to snap your controller in two with frustration.
    • 72 Metascore
    • 67 Critic Score
    Environments are beautiful, fights are intense and my frames were smooth. All in all, my personal opinion would be if they have fixed the crashing issue, this is a definite must play for any fighting fans on PC.
    • 54 Metascore
    • 67 Critic Score
    I definitely think The Tomorrow Children is interesting, if for no other reason than the fact that I can’t quite remember ever having played a communist simulator to this degree, but I don’t think that the actual gameplay mechanics are particularly engaging so far.
    • 66 Metascore
    • 67 Critic Score
    The lack of power-ups and somewhat generic level design makes it pale in comparison to some other fine shooters on the NES ("Life Force" & "Guardian Legend" for example), but this was one of the first shooters on the system and it's still worth playing.
    • 72 Metascore
    • 67 Critic Score
    As I said up top, it’s intriguing, if nothing else. Probably not intriguing enough to sustain a whole game, but there are still some interesting ideas to be found in Mail Mole that make it worth your time if you feel like taking a bit of a risk.
    • 70 Metascore
    • 67 Critic Score
    The game is grim, gruesome, and if you can get by the fact the game is now over a decade old, it is quite engaging. One thing is for sure, if this is your first time meeting Agent York, this is the version to play for sure.
    • 79 Metascore
    • 67 Critic Score
    I personally think it's a little too early and doesn't offer up quite enough content to get me re-excited for the game, but even though I find the upgrade to be kind of minimal, I can't deny that it's still a fun as hell fighting game.
    • 71 Metascore
    • 67 Critic Score
    This is a great party game for when you have friends over, reminiscent of Super Smash Brothers Melee and other arena type games.
    • tbd Metascore
    • 67 Critic Score
    It’s not going to wow you by any stretch, but if you want a pleasant RPG to help you pass the time, it’ll do in a pinch.
    • 74 Metascore
    • 67 Critic Score
    The creative Pro Tour Mode, visuals, and timed button gameplay are highlights. Though you’ll probably want to fast forward past the limiting pro player controls and dull Pro Tour AI.
    • 79 Metascore
    • 67 Critic Score
    The graphics are nice, the music is great, and it’s fun to play. The Metroid tie-in actually works quite well in this case to create a richer environment. If you’re looking for something more than pinball, however, you’d best look elsewhere.
    • 72 Metascore
    • 67 Critic Score
    It's not a big improvement or change over the first title, and really feels like a track pack update more than anything, but if you've been growing tired with the 20 or so songs from the original, then this one will do the trick.
    • 68 Metascore
    • 67 Critic Score
    If soccer is your gig, if you found FIFA too light, Winning Eleven too intense, you should pick up World Tour Soccer.
    • 76 Metascore
    • 67 Critic Score
    For gamers who just want to shoot, slam, and take it to guys in the paint, this game will more than meet your expectations. If you are looking for a game filled with strategy and intense pressure, you may want to get your hoops action elsewhere.
    • 80 Metascore
    • 67 Critic Score
    Minor Gripes aside, Shadow Complex: Remastered is still a great game. Could it have used a couple gameplay changes and some new playable content? Absolutely, but it doesn’t ruin what was a great experience in 2009 and it is still a really fun game in 2016.
    • 61 Metascore
    • 67 Critic Score
    Once you get the hang of Fishing Frenzy's controls, it's actually enjoyable to play, but the initial learning curve feels like a bit of a challenge. I applaud the new dev team for cutting out some of the excess of the previous title, but it'd be nice to feel like things were getting another coat of polish, or something to spruce up the over all visual and audio appeal.
    • 81 Metascore
    • 67 Critic Score
    Of course, if you just want more Portal, that might make The Entropy Centre enough for you. It’s not much more than that, but it also sticks so closely to the formula that it doesn’t do anything crazy that would make you dislike the game, either. It’s a well-worn path at this point, and The Entropy Centre never once strays from it.
    • tbd Metascore
    • 67 Critic Score
    Neither the story nor the setting are so compelling that they can overcome your character inching along from room to room in what’s essentially a straight line. There’s nothing inherently wrong with pushing you in a clear linear direction; one of my all-time favourite games is What Remains of Edith Finch?, and that’s nothing but linear exploration. But add in the glacial pace, and it makes it a lot easier to stop caring about the story as you’re faced with long stretches of simply walking from point A to point B. There’s a lot of potential for Paradise Lost to have been a great game, but unfortunately, it mostly goes unrealized.
    • 62 Metascore
    • 67 Critic Score
    Toby: The Secret Mine is a somber experience executed using a visually stunning setting. Most of the puzzles are an experience in exploration and intelligence. Unfortunately, the technical issues keep it from being the masterpiece it could be. A truly great game is hidden underneath all the frustrating problems.

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