GameStar's Scores

  • Games
For 2,399 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2451 game reviews
    • 61 Metascore
    • 51 Critic Score
    Despite the short playing time of four hours, Sacred Citadel quickly become a tedious treadmill.
    • tbd Metascore
    • 51 Critic Score
    The third instalment of the series is better than its predecessor, but it still has a lot of room for improvement.
    • 51 Metascore
    • 51 Critic Score
    For two hours, hunting Titans is fun, then monotony takes over due to similar fights and uninspired tasks.
    • 37 Metascore
    • 51 Critic Score
    Nothing seems to be finished. The cover system is laughable, the AI as intelligent as an amoeba and the graphics aren't impressive either. The story is totally nuts, too. There are better alternatives out there.
    • 61 Metascore
    • 50 Critic Score
    A free roaming role-playing game with pirates? Sounds great, but the developer managed to sink the ship. Apparently the programmers thought it would be funny to force a pirate to use the enter key a lot instead of the mouse, the story is broken and all that’s left is to get rid of this game somewhere in the Bermuda Triangle.
    • 45 Metascore
    • 50 Critic Score
    Someone must have noticed during development that this game doesn't work on PC with controls from tablet hell! There's an interesting story, but you have to walk barefooted over broken glass to find it. Not worth the money.
    • 58 Metascore
    • 50 Critic Score
    At best, a mediocre action shooter that is reminiscent of games from the turn of the millennium, mainly due to its outdated technology.
    • 67 Metascore
    • 50 Critic Score
    Buggy and unfinished.
    • GameStar
    • 71 Metascore
    • 50 Critic Score
    Disappointing Star Trek adventure that badly needs additional polish and bug fixes to be at least mediocre.
    • tbd Metascore
    • 50 Critic Score
    Grimgrad does far too little with its promising ideas and remains a pale imitation of classic building sims.
    • 49 Metascore
    • 50 Critic Score
    It's too short, it possible to count the different enemies and weapons on one hand and gameplay variety apparently was vaporized on Judgment Day. Only one thing is really high class: the price 10 Euros per hour of gameplay is a rip off.
    • 54 Metascore
    • 50 Critic Score
    Action role-playing game with an inherently interesting story, yet it suffers from countless technical issues.
    • 39 Metascore
    • 50 Critic Score
    Functional third-person shooter with neat-looking story sequences, but not much more.
    • tbd Metascore
    • 50 Critic Score
    Lousy use of a license but at least contains Counter Strike 1.6. Hopefully just a trial run for a better successor.
    • 63 Metascore
    • 50 Critic Score
    Not that good at all - the pixel brawl with Bud and Terence scores with original soundtracks, but it's a disaster in a lot of aspects.
    • 57 Metascore
    • 50 Critic Score
    This game shows what most athletes have to endure during the Olympic Games: losing and nervous breakdowns. There are 14 disciplines, each of which is extremely hard to master, mainly because of the bad controls, leaving you to guess what caused the problem. It looks and sounds good, but that’s it.
    • 43 Metascore
    • 49 Critic Score
    After this shock I must urgently re-play something better. For example, Aliens: Colonial Marines.
    • 38 Metascore
    • 49 Critic Score
    The basic concept is solid, but due to its bad implementation, the game is almost a total write-off.
    • 49 Metascore
    • 49 Critic Score
    Only the fact that games like this are rare on PC may make Garshasp an interesting game for some people. But we hardly had any fun with it. What did the developers do during the three years of development time?
    • 44 Metascore
    • 49 Critic Score
    Scorpion: Disfigured uses some well-known features from other games, like weapon and character improvements (Deus EX) or psychic abilities (System Shock 2). But nothing really works well, not even shooting, which feels like throwing cotton balls. For a shooter, that's the final nail in the coffin and this game should be buried.
    • 43 Metascore
    • 49 Critic Score
    We didn't expect part 2 to be better than part 1, but it scores 49 instead of the 48 points of the predecessor. Only 33 more Harry Potter games to go to be as good as the first one from 2002.
    • 43 Metascore
    • 48 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 48 Critic Score
    Uninspired button-mashing that is saved neither by humor nor story.
    • 37 Metascore
    • 48 Critic Score
    This is Harry Potter and the Deadly Shallows. It's only six hours long, but just as boring and confusing as the book and just as bad as the console versions.
    • 56 Metascore
    • 48 Critic Score
    There's just one basic problem with Pirates of Black Cove: the developers forgiot to deliver a game. What's the point of all the items and upgrades if nothing really makes a difference?
    • tbd Metascore
    • 48 Critic Score
    What I absolutely do not think is right: to sell a half-cooked game as a "finished" product - with less content than six years ago! Because so leaves the completely surprising release of Cube World a more than bland connotation.
    • 41 Metascore
    • 48 Critic Score
    Quotation forthcoming.
    • 47 Metascore
    • 48 Critic Score
    It feels rushed and it's probably only good as a reminder how unapproachable team shooters have been at the turn of the millennium.
    • 45 Metascore
    • 47 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 47 Critic Score
    Quotation forthcoming.

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