GameStar's Scores

  • Games
For 2,399 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2451 game reviews
    • 69 Metascore
    • 59 Critic Score
    An unnecessary sequel that is miles behind the original in every regard.
    • 60 Metascore
    • 59 Critic Score
    One step forward, lots of steps back - and the magic is gone.
    • 60 Metascore
    • 59 Critic Score
    Flint: Treasure of Oblivion puts on a fancy pirate outfit, but suffers shipwreck in terms of gameplay.
    • 54 Metascore
    • 59 Critic Score
    The game mechanics are fundamentally broken.
    • 60 Metascore
    • 59 Critic Score
    Stray Blade wants too much and fails to deliver most of it satisfactorily. You're better off playing Elden Ring again.
    • 54 Metascore
    • 59 Critic Score
    Even when wearing the rose-tinted glasses of nostalgia one has to admit: Reincarnation just isn't a good game - but it's very faithful to the original.
    • 56 Metascore
    • 59 Critic Score
    Base One cannot (yet) exhaust its actual potential due to various problems.
    • 58 Metascore
    • 59 Critic Score
    It's a sleeping pill disguised as an online action game with mediocre graphics, bad controls, frustrations and most of all: boredom.
    • 59 Metascore
    • 59 Critic Score
    The concept with it's economic parts, RPG elements, real time battles and PvP sounds tempting, but fails due to bugs and game mechanics that haven't been thought through.
    • 67 Metascore
    • 59 Critic Score
    Monotonous tactical battles without depth, combined with a rudimentary building part and repetitive missions.
    • 51 Metascore
    • 58 Critic Score
    Overkill's The Walking Dead can be fun in a group but most of the time monotony and balancing weaknesses are frustrating.
    • 53 Metascore
    • 58 Critic Score
    Moderately entertaining third-person hack 'n' slash with lousy AI, camera issues and too many goblins.
    • 41 Metascore
    • 58 Critic Score
    It's very short but we still had to force ourselves to play on. Dumb non-stop battles, oversized dungeons and a tiring story is basically all there is. Think twice before buying this one.
    • 57 Metascore
    • 58 Critic Score
    The basic idea behind Conquest is cool: play the largest battles from Lord of the Rings from the perspective of a soldier. The out-of-date graphics, bad class balance and stubborn controls would be no problem if this was a mod for Battlefront or Battlefield, but this is a full price game. The only thing worthy of the big license is the soundtrack and that's available for less.
    • 54 Metascore
    • 58 Critic Score
    Cooperative, grind-heavy sci-fi shooter with exciting ideas, which generates more frustration than pleasure with the current scope and condition it is in.
    • 53 Metascore
    • 58 Critic Score
    A shooter that hasn't been thought through to the end and that doesn't mesh its gameplay mechanics enough. Unsuitable for soloists, but still reasonably entertaining in co-op.
    • 50 Metascore
    • 58 Critic Score
    Doesn't live up to its potential. The game can be fun, but never feels right. Well done, but missed the mark.
    • 61 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 58 Critic Score
    Mata Hara was a legendary woman – this game is a one-dimensional disappointment. Instead of offering a thrilling story the game is just a line of mediocre dialogues, held together by some stereotypes. The riddles are boring and often only seem to be there to connect some mini games together. That’s not enough.
    • 64 Metascore
    • 58 Critic Score
    At the beginning it looks like investigating, secretly rummaging the abbey and questioning other characters could be fun, but the game turns out to be made of pointless little riddles and requires searching through the same locations over and over again. Why somebody did something doesn't seem to matter at all. The Abbey is not about playing through a story, it's about forcing the player to solve riddles. At least the music by Emilio de Paz is well done.
    • 70 Metascore
    • 58 Critic Score
    If developers of real military simulations try to develop games, things can go terribly wrong regarding the balance between complexity and fun. Despite the great AI there’s not enough fun in there. Try again, please.
    • 67 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 41 Metascore
    • 58 Critic Score
    Technically, Damnation is not up to date, it looks like a game from the 20th century with overly complicated controls. It's a shame, because it could have been so much better. Blue Omega, please try again.
    • 55 Metascore
    • 58 Critic Score
    The delays before the launch of the game were a bad omen - and another delay would have been a good idea. The game feels like it has been taken away from the developer before it was finished, but released nontheless.
    • 72 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 58 Critic Score
    What's left if you remove the roleplay elements from an action-based RPG? In this case it's three hours of uninspired action. Everything that made Fallout 3 a good game has been removed, obviously to rip off gamers who already explored the whole wastelands - and for those players it's totally worthless.
    • 56 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 58 Critic Score
    The simulation itself is quite good, but it suffers from a totally inept AI and a lack of content.
    • 64 Metascore
    • 58 Critic Score
    Lazily modernized graphics, completely outdated gameplay: This remake of a classic is only for the most nostalgic of veterans.
    • 51 Metascore
    • 58 Critic Score
    It's obvious that the scope of this game has been too much for the first project of an independent studio. More time, money and experience would have improved the game a lot.
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