GameStar's Scores

  • Games
For 2,399 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2451 game reviews
    • 75 Metascore
    • 69 Critic Score
    As always, Telltale Games manages to capture the atmosphere of the movies, but the story of The Muzzle feels artificial and could use a twist every now and then. There are also some camera problems towards the end. But if you like Wallace & Gromit, go and get it.
    • 49 Metascore
    • 69 Critic Score
    Quotation forthcoming.
    • GameStar
    • 70 Metascore
    • 69 Critic Score
    Cooperative fun for the whole family with typical Minecraft optics. Gets boring quickly, though.
    • 69 Metascore
    • 69 Critic Score
    A rock-solid RTS with mass battles, but only for fans of multiplayer and skirmish. The campaign turns out to be a sad affair.
    • tbd Metascore
    • 69 Critic Score
    Stonehearth is a quiet, fascinating and thrilling building game, at least as long as we are spared the bugs.
    • 75 Metascore
    • 69 Critic Score
    Ambitious DLC with a great atmosphere and strong ideas, but noticeable weaknesses in its AI.
    • 69 Metascore
    • 69 Critic Score
    Mediocre shooter sustained by its incredible, gritty humour - but only if you're open to it.
    • 81 Metascore
    • 69 Critic Score
    It can be fun, even addictive, but the overly complicated controls and bugs prevent it from being a great game. Wait for patches.
    • 68 Metascore
    • 69 Critic Score
    Under the great bodywork there's a lame engine. Need for Speed looks great, but the races are lacking.
    • 76 Metascore
    • 69 Critic Score
    Legend of Keepers is a witty tactics game, nevertheless frustrating through too much randomness, it also lacks long-term motivation.
    • 58 Metascore
    • 69 Critic Score
    Shroud of the Avatar want to be everything: single-player RPG, co-cop game and MMO, but does not quite manage that balancing act.
    • 63 Metascore
    • 69 Critic Score
    Thanks to the close combat parts, Necrovision feels a bit like Serious Sam for brawlers. But all in all there's not enough variety and most of the 15 hours of playing time are filled with battles against the same enemies again and again. It's still fun though.
    • 69 Metascore
    • 69 Critic Score
    PvP-heavy survival game for gamers resistant to frustration, with weaknesses in construction and discovery.
    • 72 Metascore
    • 69 Critic Score
    If you can't get enough of killing Zombies and co-operative play, Killing Floor may be a cheaper alternative to Left 4 Dead. It doesn't come close though and it's obvious that Killing Floor once was a mod for Unreal Tournament 2004.
    • 55 Metascore
    • 69 Critic Score
    Another case of "would have been much better with more fine tuning". The botched controls and some bugs are annoying.
    • 70 Metascore
    • 69 Critic Score
    The remaster begins with two timeless highlights and ends with an unavoidable crash landing.
    • 70 Metascore
    • 69 Critic Score
    The new additions may be entertaining and well done, but this add-on is still far too expensive, if you don't really care a lot about your Sims and their fun.
    • 71 Metascore
    • 69 Critic Score
    Solid and true to the original, but even mordernized graphics can’t save the mediocre gameplay of the original.
    • 72 Metascore
    • 69 Critic Score
    At its best, it's an exciting mix of chess and RTS but there are just too many frustrating moments.
    • 68 Metascore
    • 69 Critic Score
    With a bit more time, this could have been a great game. But now it's just a hint of what could have been.
    • 74 Metascore
    • 69 Critic Score
    Atmospheric and thematically very dense strategy game about agents, with some weaknesses and annoying mechanics spoiling the fun.
    • tbd Metascore
    • 69 Critic Score
    As a puzzle-type Dark Souls, Infernium is difficult to master and often frustrating, but convinces with its clever level design.
    • 52 Metascore
    • 69 Critic Score
    It should have been a worthy successor, instead it's just a clone without distinct highlights.
    • 70 Metascore
    • 69 Critic Score
    Posh PvP carnage featuring a for the genre exceptional combat system. Plot, PvE and endgame are however more limited.
    • tbd Metascore
    • 69 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 69 Critic Score
    Only the fleet magic system, although it has its flaws, is a real highlight for me.
    • 69 Metascore
    • 69 Critic Score
    State of Mind pursues a thematically exciting idea, but fails due to trivial gameplay and weak staging.
    • 74 Metascore
    • 69 Critic Score
    A fun zombie shooter for coop players, though without innovative elements. Beware of in-game purchases and pay walls.
    • 60 Metascore
    • 69 Critic Score
    The game is stuck between being a dry simulation and an arcade-style game. It’s a weird mix without a lot of long time motivation. Some missions are too hard, the controls are not well done and it can get boring quite fast.
    • 69 Metascore
    • 69 Critic Score
    I respond to the countless explosions only with copious yawns. The action game is not really bad, but it's just not particularly good either.

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