GamesRadar+'s Scores

  • Games
For 3,944 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3976 game reviews
    • 69 Metascore
    • 60 Critic Score
    We're also sure the majority of today's gamers will find it nasty, plodding, and archaic.
    • 76 Metascore
    • 60 Critic Score
    If you played and loved it in 2008, then it's worth picking up for the power trip of playing as Lady. Alternatively, if you've beaten Ninja Theory’s faster, prettier DmC reboot and still have an irresistible urge to combo something, then, flawed though it is, Devil May Cry 4 will deliver.
    • 64 Metascore
    • 60 Critic Score
    The game is still playable, although not without its frustrations. And seriously, why bother giving us an accuracy percentage when aiming is nearly impossible. That's like yelling at an arthritic waiter for spilling your soup. But the wonderful presentation COD fans have come to expect is intact, and the game visually translates unimpeded.
    • 59 Metascore
    • 60 Critic Score
    It’s also worth noting Defiance’s death mechanic, which fails to elicit much from the player. You periodically get the ability to revive exactly where you died, but generally you’ll need to "extract," which pulls you just a little bit farther out. Even so, you will rarely revive anywhere that's not in eyeshot of where you just were. In other words, you can always just respawn--and the experience and gold penalty to do so is negligible. It’s too forgiving, and a significant part of what makes Defiance an oftentimes flat and emotionless experience.
    • 59 Metascore
    • 60 Critic Score
    CCP has a history of making their games better over time. But if you’re playing in the hopes that DUST 514 eventually delivers on the promise of a completely player-controlled galactic struggle, it’s likely to be a long wait--one tinged with equal parts frustration and fun.
    • 73 Metascore
    • 60 Critic Score
    Darwin's Paradox is a charming and good-natured adventure that struggles to stand out in the puzzle-platformer genre. Octopus abilities are a nice idea, but ultimately add little to this simplistic adventure that often feels like it's treading water.
    • 62 Metascore
    • 60 Critic Score
    At $10 more than the PS2/GameCube versions, you’ll get a better looking game, but with wonky controls. Had the Camera or Dash button been changed, then we might have film-tie in greatness here. Either way, the GameCube version is cheaper and will still play on your Wii.
    • 68 Metascore
    • 60 Critic Score
    If you have any love for the little rodents left once you’re done, go ahead and buy G-Force for your home console. Otherwise, wait until the game inevitably finds its way into the bargain bin, and then pick it up if you’re curious.
    • 50 Metascore
    • 60 Critic Score
    That X-Blades remains a decent title despite the lack of compelling missions and likable characters is something of an accomplishment in itself, though not one we'd recommend advertising from the rooftops.
    • 72 Metascore
    • 60 Critic Score
    Feels like a game from a different era, and despite half-steps to make it more approachable, is painfully frustrating in ways that probably can't be changed without altering the core of the game. If you can get past that, NGSP is a deep, lengthy adventure, with combat that's still one of the best in 3D action gaming history.
    • 68 Metascore
    • 60 Critic Score
    EDF 2025 makes the most of repetitive gameplay with its charming over-the-top vibe. The new classes do a lot to mix up the straightforward formula; the online co-op, sadly, does not.
    • 69 Metascore
    • 60 Critic Score
    Catalyst does some interesting stuff but doesn’t add enough to the mix. It’s a game I enjoyed but one that also left me feeling partly frustrated and sad. While it has good ideas and mechanics, they peak early and, in such a sparse and minimalist space, struggle to carry the whole game.
    • 69 Metascore
    • 60 Critic Score
    Offers a metric ton of activities for you to engage in. The sheer variety is unheard of for this genre (on a console anyway), and it all works. That said, little of it is outstanding, and while all the pieces are in place, there isn't a single aspect of this game that will blow you away.
    • 54 Metascore
    • 60 Critic Score
    It's too absurdly mechanical for those uninterested in the process, and too bare-bones and lackluster for those willing to engulf themselves in it.
    • 77 Metascore
    • 60 Critic Score
    Graceful Explosion Machine is the gaming equivalent of empty calories. It's pretty to look at, super smooth, and has some interesting weapons, but there's no real hook to keep you sustained beyond the act of moving around and blowing up aliens.
    • 56 Metascore
    • 60 Critic Score
    Miami Law isn't horrible. But its fast-paced 24-style plot just doesn’t mesh with the slow and methodical gameplay found in point-and-click titles like these.
    • 73 Metascore
    • 60 Critic Score
    A solid-if-not-spectacular entry, and fans will appreciate that they haven't been forgotten and will doubtlessly eat this up and ask for more. But anyone who hasn't already invested hours in the three previous Broken Sword games will have a hard time seeing Secrets of the Ark through to the end.
    • 78 Metascore
    • 60 Critic Score
    Both an incredibly faithful take of the Scott Pilgrim story, as well as a frustratingly inconsistent beat-em-up that is elevated by the art style and soundtrack. While it's great that fans news and old have a chance to rediscover its quirks, it's by no means a forgotten masterpiece.
    • 69 Metascore
    • 60 Critic Score
    Supermassive steers The Dark Pictures Anthology toward brave new horizons in Directive 8020, and for the most part, the mission stays its course. The survival horror narrative, despite delivering chills and heart-stopping thrills aplenty, is often held back by pacing issues, plot armor, and the promising yet inconsistent implementation of series-first stealth. It's neither the best nor worst of the Dark Picture series, and while I had a pretty good time aboard the Cassiopeia, I might not become a frequent flyer.
    • 71 Metascore
    • 60 Critic Score
    MotoGP4's licensed bikes and riders, accurately rendered tracks, and extensive single and multiplayer gameplay options are all good selling points but the unpolished graphics, bland audio, and out-of-date licensing are serious misfires.
    • 70 Metascore
    • 60 Critic Score
    We played through the PS3 version and noted several bugs with the network along with large loading times. Although these problems didn't distract us from enjoying the game, dropping connection during a race can cause extreme virtual road rage.
    • 87 Metascore
    • 60 Critic Score
    This is a true showcase for Xbox One in every area except the racing. Inconsistent difficulty, random payouts and way too many dull events seriously spoil the party.
    • 62 Metascore
    • 60 Critic Score
    There's some really snappy and interesting combat hidden within Lost Soul Aside, but it can be hard to appreciate after its slow, dull opening and drawn out chapters. With a transforming multi-weapon that's also a dragon, combo possibilities can be really fun to explore, but you often don't have enough reason to do so.
    • 68 Metascore
    • 60 Critic Score
    Despite TDU2's lack of realism and a force-fed story-mode, the game does provide an open-world experience that very few titles have succeeded with in the past.
    • 74 Metascore
    • 60 Critic Score
    It's exciting, guts-spilling fun in short bursts, but the campaign feels too long and dramatically self-indulgent for its own good. That said, if you want to sever limbs and cleave through torsos using bullets and a blade, you're bound to enjoy yourself. Just don't expect to get your brain or your heartstrings involved.
    • 58 Metascore
    • 60 Critic Score
    Starfield Shattered Space is a solid expansion that presents lots of choices and exploration, but it doesn't really deliver on the horror aspect Bethesda teased. There's plenty of intrigue to be found in Va'ruu'kai and the city of Dazra, and some side quests offer some memorable highlights. But as one of most elusive factions in Starfield, Shattered Space feels like a missed opportunity to go all in on the weirdness and the unsettling atmosphere the opening did so well to establish.
    • 75 Metascore
    • 60 Critic Score
    Despite its promising new mechanics that make conversation a game of strategy, the interaction between its characters lets The Council episode one down.
    • 77 Metascore
    • 60 Critic Score
    Web of Shadows is a passable, but sincere, form of flattery to the king of the genre.
    • 60 Metascore
    • 60 Critic Score
    Jikandia is a visually distinct, charming game that has the potential to be fun in small doses – but since the game design actively discourages you from playing like that, it simply turns into a somewhat-better-than-okay experimental platformer.
    • 68 Metascore
    • 60 Critic Score
    When the level mechanics still depend on mashing the attack button mindlessly for minutes at a time, with no real cue as to when to stop, no amount of snappy dialogue or Tim Burton-esque scenery will make it fun to play.

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