GamesRadar+'s Scores

  • Games
For 3,943 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3975 game reviews
    • 69 Metascore
    • 50 Critic Score
    Heroes of Ruin is ultimately just another run-of-the-mill experience, which is truly unfortunate considering it's pretty much the only title in the genre on Nintendo's hardware over a year after launch. Its potential is totally squandered on a highly forgettable experience.
    • 47 Metascore
    • 50 Critic Score
    You've got one track, a small assortment of vehicles, stupid opponents, an antique setting, and little variety. Unless you're a historian of racing, better leave this one in the garage.
    • 60 Metascore
    • 50 Critic Score
    It's hard to recommend that someone drop ten bucks into a prettier version of a game you might play better on a site like Kongregate or Newgrounds, but there really isn't anything god awful about MicroBot, just nothing at all very good.
    • 61 Metascore
    • 50 Critic Score
    Episode II isn't an atrocious game, but poorly implemented mechanics and questionable design decisions consistently hobble its attempts to deliver the exhilarating speed that we've come to expect from the series.
    • 62 Metascore
    • 50 Critic Score
    It's hard to recommend that someone drop ten bucks into a prettier version of a game you might play better on a site like Kongregate or Newgrounds, but there really isn't anything god awful about MicroBot, just nothing at all very good.
    • 66 Metascore
    • 50 Critic Score
    It's not a great fighting game, but its wide array of characters, scenarios, and unlockable junk could be just the thing for less critical fans.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, this genre requires a lot more panache and even more addictive gameplay hooks, something The Chosen fails to accomplish in its quest to push you that much closer to Carpal Tunnel Syndrome. At its best, this is a pretty game that seems to understand the target it was aiming for but fails entirely to hit the mark.
    • 48 Metascore
    • 50 Critic Score
    We hate ripping on something that's such an earnest effort, but the stark reality is that Rock of the Dead was released in the wrong way at the wrong price with nowhere near enough complexity to justify its length.
    • 74 Metascore
    • 50 Critic Score
    I Am Setsuna aims to invoke the spirit of classic 16-Bit JRPGs like Chrono Trigger, but its obtuse combat and monotonous pacing keep it from reaching those lofty heights.
    • 51 Metascore
    • 50 Critic Score
    Platform-wise, the PSP snags a slim victory, as it supports four players on a local connection, while the home versions will only offer split-screen multiplayer.
    • 60 Metascore
    • 50 Critic Score
    Devoid of many important modes and features, NHL 15 feels incomplete, and will not appeal to long-time fans.
    • 47 Metascore
    • 50 Critic Score
    The cases aren't terribly creative and the dialogue is often flat and poorly translated from the original Japanese. You'll also likely love or hate the atmosphere - Jake is the stereotypical gritty, film noir-type private eye, with all the trenchcoats, dames, and languidly rising smoke that entails. Cliché, or classic? You decide.
    • 50 Metascore
    • 50 Critic Score
    But it's all so damn repetitive, you'll be too bored to see this through.
    • 46 Metascore
    • 50 Critic Score
    We'll give Major Minor's Majestic March credit for a creative concept, but this middling rhythm routine should have been a WiiWare release or half-priced budget title. And until the latter occurs, we can't help but think you'd be better off marching to your own beat.
    • 32 Metascore
    • 50 Critic Score
    While the puzzles are usually entertaining, the fact that the same question can pop up over and over again regardless of a right or wrong answer previously is somewhat annoying, especially when we kept getting it wrong, with no help as to what was the right answer.
    • 69 Metascore
    • 50 Critic Score
    If you're really into strategy role-playing games, and if you can tolerate the low budget sights and sounds, you may enjoy Rondo of Swords.
    • 57 Metascore
    • 50 Critic Score
    The action pauses so frequently to remind you how to excute your task that the entire game ends up feeling like one giant training tutorial. It's impossible to get stuck at any point because all of the answers are pretty much handed right to you.
    • 63 Metascore
    • 50 Critic Score
    But its solid play mechanics aren't enough to overcome the near-complete lack of licensed courses and golfers, or the various other oversights and issues that plague it.
    • 49 Metascore
    • 50 Critic Score
    If you’re a wannabe pilot who doesn’t mind navigating through a storm of mediocrity, you could do a lot worse. But you could also do a lot better. That, friends, is blandness in a nutshell.
    • 44 Metascore
    • 50 Critic Score
    Enemy AI is dim as hell (foes will often run right by you to attack a comrade as you shoot them in the back of the head at point blank range), the wonky cover system often has you shooting bullets into nothingness even when it appears they should be hitting your targets, and there's no way to pause the game.
    • 36 Metascore
    • 50 Critic Score
    The game follows a simple beat 'em up formula that will keep you entertained for awhile, but it lacks so much of the depth and creativity that we expect from the comics and movies.
    • 43 Metascore
    • 50 Critic Score
    Enemy AI is dim as hell (foes will often run right by you to attack a comrade as you shoot them in the back of the head at point blank range), the wonky cover system often has you shooting bullets into nothingness even when it appears they should be hitting your targets, and there's no way to pause the game.
    • 42 Metascore
    • 50 Critic Score
    Turning Point's minimalist approach to everything - from its stale levels and sticky controls to its thin plot and absent character development - killed what could've been a really unique and engaging shooter and will disappoint hardcore fans of the genre across the board.
    • 63 Metascore
    • 50 Critic Score
    A tidy tester for your New 3DS’ excellent head-tracking 3D, but there’s too little for old hands to grasp onto. Even if you’re a first timer flyer it’s hardly a direct hit.
    • 55 Metascore
    • 50 Critic Score
    Sonic fans may fill their need for speed here, but everyone else, please walk on.
    • 55 Metascore
    • 50 Critic Score
    The game does draw nicely on the Galactica license, giving you a few different ships with varying stats to pilot through the different levels, as well as some online modes. But the base game play elements are so broken and boring that you'll have a hard time coming back to the game after a few missions.
    • 66 Metascore
    • 50 Critic Score
    Call of Duty: Black Ops 7 is a highly ambitious FPS that delivers on its promise to be the biggest Black Ops ever, wearing its psy-op weirdness proudly, but is an uneven package overall. Multiplayer is fast, frenetic, and polished while Zombies feels like a trip to Black Ops 2's good old days, but the co-op campaign and new Endgame mode stretch the definition of a Call of Duty campaign a little too far with repetitive and underdeveloped design that, both in terms of narrative and gameplay, ends up falling flat.
    • 58 Metascore
    • 50 Critic Score
    This four to six hour play-through isn't worthwhile the first time; what's worse is the developers expect you to replay this multiple times with different characters.
    • tbd Metascore
    • 50 Critic Score
    The action pauses so frequently to remind you how to excute your task that the entire game ends up feeling like one giant training tutorial. It's impossible to get stuck at any point because all of the answers are pretty much handed right to you.
    • 54 Metascore
    • 50 Critic Score
    If you appreciated the movie or are aching for more Silent Storm turn-based action, then this game could hit the mark provided you are very forgiving of the disappointing audio, turgid dialog and tired visuals.
    • 68 Metascore
    • 50 Critic Score
    Blackguards is enjoyable enough for diehard strategy fans, but nagging bugs and a poor UI keep it from its full potential.
    • 74 Metascore
    • 50 Critic Score
    Essentially last-gen FIFA 14 with a World Cup mode and a bit of presentational spit and polish. Not worth the money.
    • 56 Metascore
    • 50 Critic Score
    ProStroke Golf could have been a contender. But its solid play mechanics aren't enough to overcome the near-complete lack of licensed courses and golfers, or the various other oversights and issues that plague it.
    • 72 Metascore
    • 50 Critic Score
    A Machine for Pigs gets rid of some of these scare tactics and leaves you with a diluted experience that’s neither frightening nor as memorable as the first. Since the darkness is never a problem anymore and your threats are almost non-existent, you might wonder if there’s anything to be afraid of at all.
    • 54 Metascore
    • 50 Critic Score
    There's a two-player, multi-cart wireless mode to try with friends, but it's nothing that’s gonna keep you interested for long, and the bland Piston Cup races aren't exciting by yourself anyway.
    • 59 Metascore
    • 50 Critic Score
    Armored Core: Last Raven isn't a broken game, and it's actually one of the better titles in the series - it's just that this series has been tragically underwhelming for years now.
    • 58 Metascore
    • 50 Critic Score
    Presentation and plot charms aside, the most glaring issue with Way of the Samurai 4 is that despite the number of activities, exploration, and new wrinkles to the formula, it's an anachronistic experience.
    • 62 Metascore
    • 50 Critic Score
    FPS fan-boys might decide to give this one a rental, but the experience will likely be forgotten less than a day after completion.
    • 58 Metascore
    • 50 Critic Score
    Boogie isn't a bad concept - there's just nothing to it, and that's not a very positive sentiment.
    • 50 Metascore
    • 50 Critic Score
    While the missions are well planned - important considering it’s called Th3 Plan - the cheesy dialogue and the 70’s synth-bass feels like they were all stolen from some bad movie that never wanted them in the first place.
    • 59 Metascore
    • 50 Critic Score
    The result is a game that’s passable in both sense of the word. Passable as in ‘it’s alright and not completely broken’ but also, ‘you’ll probably want to pass on this one’.
    • 53 Metascore
    • 50 Critic Score
    The biggest problem here is the dated feel of it all.
    • 63 Metascore
    • 50 Critic Score
    Fat Princess Adventures is colourful and endearing at first, but the proof is in the gameplay pudding. Unsatisfying, flimsy combat and class-specific loot drops make extended play a real grind.
    • 64 Metascore
    • 50 Critic Score
    While the title is easily one of the most visually striking experiences on the platform, its lack of substantial content, especially for solo players, makes it difficult to recommend at its current $15 price point.
    • 57 Metascore
    • 50 Critic Score
    Besides these few little "WTF" gems of humor, Chulip as a whole is tedious and frustrating. You might enjoy a brief rush of adrenaline when you finally kiss someone, but it's only because getting there was so painful.
    • 68 Metascore
    • 50 Critic Score
    While The Ascent is a true visual showcase for the Xbox Series X, it lacks depth and clarity. There's a fun game in here, but it's ultimately overburdened.
    • 63 Metascore
    • 50 Critic Score
    Other than the painful boredom, there's nothing overtly wrong with the game, and the co-op mode might be of use to fans of the film, along with unlockable art, characters and weapons.
    • 61 Metascore
    • 50 Critic Score
    Those four minigames join the singleplayer offerings to provide an underwhelming experience, even if the game is launching at a low price.
    • 70 Metascore
    • 50 Critic Score
    Demon Gaze is colorful, brash, and spunky, but it's little more than a wonky journey through dungeon after forgettable dungeon. If it's a grind you're looking for, you can do far better than the mediocrity of becoming a Demon Gazer.
    • 64 Metascore
    • 50 Critic Score
    Kudos to Namco Bandai for raising the bar on 3D fighters' frame rates, but beyond that, it's tough to get excited about a game that seems content with the bare minimum.
    • 70 Metascore
    • 50 Critic Score
    Code Vein 2 feels like the first post-Elden Ring Soulslike to try something of a similar scale, but it's made too many compromises to get there. Inspired moments are trapped in a bland, repetitive experience with far too much padding to recommend seeking them out. Time travel back six years and play the first Code Vein instead.
    • 56 Metascore
    • 50 Critic Score
    Transformers: The Game should be a sleek, cutting-edge sports car; instead, it's an old beater whose driver's seat has a spring sticking out in exactly the wrong place.
    • 52 Metascore
    • 50 Critic Score
    Falls short of creating a truly memorable gaming experience for the license with shallow, and tedious platforming gameplay while never fully utilizing the South Park world and characters to their full potential.
    • 51 Metascore
    • 50 Critic Score
    Bogged down by a host of flaws, but in the end, it's still a passably entertaining sword-brawler. Its relatively short run-time, clever script and Johnny Depp voice-over are enough to justify a rental for fans of the film.
    • 59 Metascore
    • 50 Critic Score
    Anthem is ultimately severely flawed, and very unfinished. There's half a good game in there, but it doesn't do enough to diminish the overall feeling of emptiness and repetition.
    • 44 Metascore
    • 50 Critic Score
    Between these random inadequacies and the shabby controls, there's just not enough reason for non-hardcore Godzilla fans to bother with this. Too bad. The King of the Monsters deserves better.
    • 63 Metascore
    • 50 Critic Score
    Yars Rising keeps the spirit of its inspiration alive through the robust old-school challenges of a hacking game, but as a 2D Metroidvania it all falls a bit flat. Great controls, fun ability progression, and a killer soundtrack can't elevate the game past the limitations of its straightforward level design.
    • 71 Metascore
    • 50 Critic Score
    Radio messages from Peggy Carter! Slapstick with Thor and Hulk! Lego Marvel's Avengers should be a delightful romp with beloved heroes, but it’s a clunky chore.
    • 66 Metascore
    • 50 Critic Score
    ND Cube repeats some of Mario Party 9's winning formula, but loses focus in trying to incorporate the GamePad and amiibo figures. Ultimately, it's more snake than ladder.
    • 66 Metascore
    • 50 Critic Score
    A lame attempt at beating as much money from the Chicken Little franchise corpse as possible. While elements of the campaign are fun and challenging, they are offset by the monotonous levels and boring hold-the-shoot-button gameplay.
    • 56 Metascore
    • 50 Critic Score
    Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.
    • 72 Metascore
    • 50 Critic Score
    Die-hard Sims fans will find plenty of ways to have fun during those weeks away at college, but once graduation’s over and the career path begins, University Life will become a distant memory.
    • 66 Metascore
    • 50 Critic Score
    Samurai Champloo: Sidetracked does a lot that's interesting - for a little while, anyway - but we get the impression that this is the product of too much thought and not enough work.
    • 45 Metascore
    • 50 Critic Score
    Solo gamers will find very little in the campaign to keep them interested for long, but the title is at its best when you're playing it with friends. If you can pick it up at a discount, and can round up a couple of people together for a gaming session, you'll be in for a riotous time, but there are better options on the system to get your multiplayer fix.
    • 53 Metascore
    • 50 Critic Score
    Not even awesome vampires and world design can redeem Redfall's repetitive gameplay, which becomes progressively more monotonous the longer you play.
    • 68 Metascore
    • 50 Critic Score
    Coffee Stain goes big but remains shallow for Goat Simulator 3. A more ambitious sandbox and impressive customisation options aside, this is still the same gag about a weak-kneed farm animal, with a punchline that ultimately outstays its welcome.
    • 53 Metascore
    • 50 Critic Score
    If you’ve ever played the captivating "Pikmin" titles on GameCube, you’ve seen this exact kind of game done infinitely better in every single way – way cuter, clearer goals, more unit variety, vastly superior controls, pathfinding and graphics, etc.
    • 48 Metascore
    • 50 Critic Score
    Card Fighters DS is a sequel that does not, for one moment, understand why anyone liked its predecessor.
    • 60 Metascore
    • 50 Critic Score
    ProStroke in a nutshell: A devoted wannabe who shows potential - and who certain golf nuts will probably applaud - but who needs to keep polishing his fundamentals before he can take one from the sport's seasoned pros.
    • 54 Metascore
    • 50 Critic Score
    A mediocre port of a merely decent original entry, resulting in a functional but hardly enticing take on the series. PSP action fans are probably used to this second-class status by now, but this one's strictly for the franchise die-hards.
    • 42 Metascore
    • 50 Critic Score
    Turning Point's minimalist approach to everything - from its stale levels and sticky controls to its thin plot and absent character development - killed what could've been a really unique and engaging shooter and will disappoint hardcore fans of the genre across the board.
    • 61 Metascore
    • 50 Critic Score
    There's still not enough here to keep a kid, a parent playing with their kid, or childish adults engaged for very long, especially since there's so many better (read: deeper) games out there for parents to play with their kids: the Rabbids games, those various dance contests, or any of Nintendo's minigame collections. Sometimes, keeping it simple can be stupid.
    • 62 Metascore
    • 50 Critic Score
    Kids who liked "Buzz! Junior: Jungle Party" will surely like this as well because it's almost the same game in a different wrapper. But older gamers will most likley want to let this one pass.
    • 60 Metascore
    • 50 Critic Score
    Newcomers to the game will enjoy better introductions elsewhere despite the handy suggest-a-move trappings, and veterans don't get any chess puzzles to tickle their fancy, but at least you won't have to worry about losing pieces in the depths of your carry-on luggage.
    • 72 Metascore
    • 50 Critic Score
    While walking in the shoes of a Templar sounds promising, Assassin's Creed Rogue's dull story, uninspired characters, and largely recycled visuals offer little the franchise hasn't already done better.
    • 64 Metascore
    • 50 Critic Score
    You'll get at least some satisfaction from seeing your gradual progress over time... until you remember that it just means you're getting better at playing so-so minigames.
    • 39 Metascore
    • 50 Critic Score
    The game follows a simple beat 'em up formula that will keep you entertained for awhile, but it lacks so much of the depth and creativity that we expect from the comics and movies.
    • 56 Metascore
    • 50 Critic Score
    Unfortunately, in a genre where players expect the newest games to completely blow them away (pun intended), Coded Arms: Contagion's run-of-the-mill FPS action just doesn't impress.
    • 67 Metascore
    • 50 Critic Score
    For $19.99, it's a fun, easy to play game that demands nothing of its players other than pointing and shooting...at the aliens.
    • 62 Metascore
    • 50 Critic Score
    There was a strong game in here - it just ended up half-baked.
    • 66 Metascore
    • 50 Critic Score
    For fifteen bucks we wanted a lot more game than Madden Arcade delivers. A bland on-field experience coupled with no single-player season/tournament/anything translates into another failed attempt at “extreme” football. Please, just give us our NFL Blitz back!
    • 55 Metascore
    • 50 Critic Score
    Eco-Creatures has a good core theme, cute characters, an interesting level editor and an hour or two of fun in it. Otherwise, its muddled approach to real-time strategy and mixed messages make it a gimmicky game that doesn’t quite succeed the way it was intended.
    • 63 Metascore
    • 50 Critic Score
    Worthy in its (assumed) intent, and visually spellbinding, The Order’s archaic, player-detached approaches to interaction and narrative nonetheless make it a dated and instantly forgettable experience.
    • 70 Metascore
    • 50 Critic Score
    At its core, Virtua Tennis 4 remains a game that can be casually enjoyed by anyone, but for the more serious tennis crowd, it feels outdated and even unresponsive at times.
    • 80 Metascore
    • 50 Critic Score
    Fire Emblem Engage resurrects the weapon triangle to great effect, making the turn-based combat feel like a game of death and dares, while an unmemorable cast of characters and an unexplored world sadly drag behind it.
    • 71 Metascore
    • 50 Critic Score
    Minecraft Legends has good ideas, but it's ultimately held back by the decision to root its strategy action around a central hero. With a limited field of view, few command inputs, and uninteresting AI, Legends fails to generate compelling combat cycles or opportunities for creative thinking.
    • 57 Metascore
    • 50 Critic Score
    In small doses, Little Deviants is an enjoyable experience and a great way to become familiar with the PS Vita's new tech. But beneath all that charm and googly-eyed cuteness, there isn't much to offer beyond the 30 minigames, with a chunk of them repeated on a various maps. It seems like Little Deviants would have been better suited as a tech demo, and should have come bundled with the system.
    • 58 Metascore
    • 50 Critic Score
    If you have a modicum of gaming ability, the challenge is simply non-existent for dozens of levels. You’ll simply be going through the motions. Even casual gamers may find TiQal a bit too forgiving for a bit too long. It’s almost too casual.
    • 53 Metascore
    • 40 Critic Score
    The actors (not from the film cast) sound utterly bored throughout their lengthy speeches; the only thing that trumps the highly questionable French accents is a guy who actually says "woof woof" on behalf of a virtual dog.
    • 47 Metascore
    • 40 Critic Score
    Stronghold 3 is a bizarre third outlier, clinging to an aging formula but making changes that actually feel like a step back. The real crime here isn't that Stronghold 3 is a bad game, it's the disservice done to a series that has provided so much joy in the past, ruining our nostalgia. Somewhere, a child in a tree fort is weeping.
    • 64 Metascore
    • 40 Critic Score
    Batman: The Telltale Series squanders its potential with a messy story obsessed with retreading older Batman tales.
    • 35 Metascore
    • 40 Critic Score
    Over the course of playing, we weren’t thinking "God this is terrible." We actually weren't thinking much at all because the game flowed along at an unnoticeable level of entertainment delivery. It was just sort of "there" and then it was "gone."
    • 28 Metascore
    • 40 Critic Score
    If you're looking for some mindless monster mashing stick with the versus fight-focused PS2 or Wii versions or, better yet, revisit the arcade classic Rampage.
    • 57 Metascore
    • 40 Critic Score
    While a few of these games may have some value when played with friends, fans of board games may as well stick to actually playing board games.
    • 76 Metascore
    • 40 Critic Score
    Hyrule Warriors has brilliant Zelda fan-service, but is ruined by unimaginative combat and brain-dead enemies.
    • 55 Metascore
    • 40 Critic Score
    It's disappointing: you'd think that a game about baking would know a little more about when it's necessary to substitute ingredients.
    • 43 Metascore
    • 40 Critic Score
    So the mechanics, narrative, and modes are poorly executed, but the very concept of a mobster strategy/tactics game can’t be denied. It’s a fantastic idea, and the novelty of feeling sort-of-almost-not-really like a mob boss will make the game enjoyable on occasion. Unfortunately, there’s not much here beyond a concept that you can only hope someone, someday will make a great game out of.
    • 53 Metascore
    • 40 Critic Score
    It's so dumbed down that it might actually be more appropriate for children if it weren't for the T rating on the package. Just play the 360 version. Actually, scratch that, just go play Spider-Man 2 instead. It's worlds better than this. There are actually parts of this that look like they're right out of the original PlayStation game from 2000.
    • 58 Metascore
    • 40 Critic Score
    Even for kids, Over the Hedge is absurdly frustrating with its busted camera and indoctrinating logo-storm.
    • 54 Metascore
    • 40 Critic Score
    Could have been a passable romp through a zombie-infested castle of terror, but the frustrating controls, lack of horror elements, and sub-par presentation make it a game that's difficult to recommend, especially for the mature audience it's meant for.

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