GamesRadar+'s Scores

  • Games
For 3,940 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3973 game reviews
    • 72 Metascore
    • 60 Critic Score
    Supermassive steers The Dark Pictures Anthology toward brave new horizons in Directive 8020, and for the most part, the mission stays its course. The survival horror narrative, despite delivering chills and heart-stopping thrills aplenty, is often held back by pacing issues, plot armor, and the promising yet inconsistent implementation of series-first stealth. It's neither the best nor worst of the Dark Picture series, and while I had a pretty good time aboard the Cassiopeia, I might not become a frequent flyer.
    • 67 Metascore
    • 70 Critic Score
    Cthulhu: The Cosmic Abyss is an ambitiously detailed Lovecraftian detective story that makes great use of its supernatural horror source material. Open-ended puzzles across each chapter challenge in all the right ways, giving you the tools to sort through the mountains of evidence. Sometimes overly fiddly, and with more than few technical issues, pondering can be replaced with bursts of annoyance, but this is more often than not a great chin-stroker.
    • 71 Metascore
    • 50 Critic Score
    Life is Strange: Reunion wisely walks back Double Exposure's biggest eyebrow-raisers, and it's nice to see the return of Chloe Price and Max's rewind powers, but they add little to this muddled story. An arson attack mystery initially compels, but Reunion's plot quickly becomes disjointedly paced and bogged down with past drama.
    • 74 Metascore
    • 60 Critic Score
    Darwin's Paradox is a charming and good-natured adventure that struggles to stand out in the puzzle-platformer genre. Octopus abilities are a nice idea, but ultimately add little to this simplistic adventure that often feels like it's treading water.
    • 50 Metascore
    • 60 Critic Score
    1348 Ex Voto starts with a wealth of potential, and unfortunately manages to squander it at every turn, creating a hollow, rage-inducing, and disappointing experience, with its beautiful depiction of Italy and talented performers being its only saving graces.
    • 72 Metascore
    • 70 Critic Score
    What Toxic Commando does, it does very well – but most of it has already been seen elsewhere. Carving through zombies is fun, but by failing to leverage the idea of superpowered protagonists, the threat of fatigue after completing the story for the first time looms large, which isn't ideal for an online game like this.
    • 78 Metascore
    • 70 Critic Score
    WWE 2K26 is a brilliant wrestling game where it counts – but I recommend waiting a couple of months to purchase, to see how MyFaction and Ringside Pass rewards play out in the medium-term. For now, action in the ring is solid, and some of the best in the series, but it can sting when rewards feel so miserly and centered on monetization over skill.
    • 80 Metascore
    • 60 Critic Score
    Scott Pilgrim EX has all of the makings of another great brawler on Tribute Games' resume, gorgeous art, charming dialogue, and great soundtrack make it worth a run through. But, despite the fantastic varied roster of fighting-game inspired characters, there really isn't too much to do with them in the game's weak quest design and open world.
    • 64 Metascore
    • 60 Critic Score
    God of War Sons of Sparta struggles to deliver on the best of God of War or the best the Metroidvania genre has to offer. Combat is dull and lifeless despite a handful of nice ideas, and it's visually ugly and muddy. Even lacking in brutal finishers, this all feels quite tame. It's not bad, but serviceable struggles to excite – and that's a sin for God of War.
    • 70 Metascore
    • 70 Critic Score
    Funny in bursts, regularly creative, yet held back by distinctly average combat and poor exploration elements. High on Life 2 is a surreal trip well worth taking, although you'll need to adjust your expectations accordingly. Do that, and it'll regularly put a (sometimes guilty) smile on your face.
    • 80 Metascore
    • 70 Critic Score
    Reanimal is an enjoyably disturbing horror fairy tale full of beautifully designed scenarios, landscapes and creatures that just doesn't quite bring itself together as a whole.
    • 73 Metascore
    • 50 Critic Score
    Neither great nor terrible, Crisol: Theater of Idols lands with a wet, inoffensive plop precisely between the two. It largely fails as a horror and struggles as a shooter, but stands solidly as a curiosity that follows its own rules.
    • 76 Metascore
    • 70 Critic Score
    Nintendo serves up an immediately accessible and hilariously chaotic multiplayer experience, but a duff single-player campaign and hodgepodge assortment of other modes leaves you feeling that Mario Tennis Fever hasn't quite aced the complete package.
    • 86 Metascore
    • 70 Critic Score
    Cairn is a zen, meditative survival game defined by the intentionality of its movement and the way you interact with its world - when its protagonist can be prevailed upon to act like the elite athlete she's supposed to be. When it works, it's excellent, but its core system is often too clumsy to bring to bear with the precision required to ape top-level climbing.
    • 70 Metascore
    • 50 Critic Score
    Code Vein 2 feels like the first post-Elden Ring Soulslike to try something of a similar scale, but it's made too many compromises to get there. Inspired moments are trapped in a bland, repetitive experience with far too much padding to recommend seeking them out. Time travel back six years and play the first Code Vein instead.
    • 80 Metascore
    • 70 Critic Score
    The Legend of Heroes: Trails Beyond the Horizon iterates on the excellent hybrid action and turn-based combat that's defined the last few entries, continuing to evolve beyond Metaphor ReFantazio's own take. Yet, frustrating pacing in this JRPG epic's pivotal entry makes it one that only the most ardent and patient fans are likely to see through for now.
    • 80 Metascore
    • 70 Critic Score
    Skate Story is a beautiful and unique skateboarding game with great, stylized visuals and interesting characters. The movement might make you queasy and the skateboarding element could have been developed further, but it does a lot with its premise and refuses to pander to convention, which is refreshing. A wonderful creation, but not always a great game.
    • 78 Metascore
    • 70 Critic Score
    Metroid Prime 4: Beyond is finally here after an 18 year wait. At its best moments, it feels like no time has passed at all, as I'm awed by the melancholy and mysterious vibes of this exploration-focused FPS. But, at many other moments, it's bogged down by odd new features that detract from what's almost one of Samus' best. Being so close to greatness can sometimes be the bitterest feeling of all.
    • 79 Metascore
    • 70 Critic Score
    With some very good puzzles, a solid story, and a consistently strong atmosphere, Routine is doing anything but going through the motions. You may not feel over the moon about the stealth elements, but there's not a trace of the protracted development period.
    • 66 Metascore
    • 50 Critic Score
    Call of Duty: Black Ops 7 is a highly ambitious FPS that delivers on its promise to be the biggest Black Ops ever, wearing its psy-op weirdness proudly, but is an uneven package overall. Multiplayer is fast, frenetic, and polished while Zombies feels like a trip to Black Ops 2's good old days, but the co-op campaign and new Endgame mode stretch the definition of a Call of Duty campaign a little too far with repetitive and underdeveloped design that, both in terms of narrative and gameplay, ends up falling flat.
    • 71 Metascore
    • 70 Critic Score
    Morsels' gnarly, gross visuals pair well with a dreamy VHS visual style – you'll immediately be hooked or feel a little sick. Collecting different playable creatures you can swap between is a nice idea, and mastering the chaos of this roguelike shooter can be satisfying. Yet, hewing too close to The Binding of Isaac, annoyances stack up to the point where I end up just wanting to play that instead – an ever present danger in a genre where replayability is the appeal.
    • 74 Metascore
    • 70 Critic Score
    Some of Where Winds Meet's many minigames and stealth systems could use a polish, but it doesn't Suck-iro – this martial arts action-RPG is well worth your time. If future updates focus on its strengths and reign in the gimmicks, this joyous open world will be a pleasure to fight your way through.
    • 71 Metascore
    • 50 Critic Score
    Possessor(s) takes a good story idea and builds its world well, then stretches it far too thinly over a mundane, buggy, and depressing Metroidvania template that just isn't fun for far too many hours. The story's decent, but so many similar games are demonstrably better.
    • tbd Metascore
    • 60 Critic Score
    Battlefield Redsec very clearly copies Call of Duty: Warzone's homework, offering a familiar and safe Battle Royale experience that, admittedly, does feel streamlined in places but is largely uninventive. Paired with the exhilarating Gauntlet mode, this free-to-play experience is a sound framework for further developments, but it strays from Battlefield's core identity and its ambitions for the future fill me more with dread than excitement.
    • 79 Metascore
    • 60 Critic Score
    Hyrule Warriors: Age of Imprisonment manages to find exciting stories to tell as a Tears of the Kingdom prequel, with Princess Zelda taking the lead to spend plenty of time with some all-timer characters old and new. But, while action and performance is an upgrade from the last Hyrule Warriors, strangled battlefield and mission designs become dull, holding this back from true magic.
    • 81 Metascore
    • 70 Critic Score
    A strong park builder whose charm is generally enough to make you see past its issues. Jurassic World Evolution 3 could have been even better without the busywork and bugs, which hold it back just enough to stop it from being an instant classic.
    • 84 Metascore
    • 70 Critic Score
    True to its central idea, Ball x Pit is a great blend of Breakout-style combat and frantic, Vampire Survivors-esque progression. At its height, it's a flow state-inducing assault on the senses that makes great work of its Evolution mechanic to craft deeply stylish builds, but it eventually grinds to a halt thanks to a bloated progression system.
    • 71 Metascore
    • 60 Critic Score
    'Little Nightmares 3 nails the mood and atmosphere series fans are expecting, but in most other respects it's a let down with clunky pacing and awkward puzzles. Co-op, rather than breathe new life into the series, ends up feeling more like a burden than anything. A little nightmare indeed.
    • 80 Metascore
    • 70 Critic Score
    With its smooth and charming anime visuals, solid story, and deep monster battling and raising, Digimon Story: Time Stranger feels like an excellent evolution that stands alongside greats like Pokemon, Persona, and Final Fantasy. If the Digimon games keep going in this direction, the series may finally get its rightful recognition and a firm place on the monster-collecting genre map.
    • 75 Metascore
    • 70 Critic Score
    If you like the idea of QWOP and Getting Over It but bounced off the difficulty, Baby Steps is perfect for you – most of the time. But, if you relished the frustration of those games, then this is absolutely the game for you. With a similar hiking allure to Death Stranding, Baby Steps is all about putting your best foot forward which, more often than not, the game does just as well.
    • 79 Metascore
    • 70 Critic Score
    Lego Voyagers is a brief, delightful puzzle adventure with a sweet, simple narrative and a disarming soundtrack. While playful by design, its linear nature and sometimes clunky controls make this a less-than-perfect outing, but it's hard to fault the game too much considering it's ultimately satisfying and not long enough for the few rough edges to cause much friction.
    • 77 Metascore
    • 70 Critic Score
    Cronos: The New Dawn is an unabashed mash-up of survival horror's greatest hits, from Dead Space to Silent Hill, and its references make it a thrillingly familiar experience for fans of the horror genre. The only problem – which is, at times, significant – is a frustrating inventory system that can make combat feel more irritating than tense. Still, this is an atmospheric and uniquely introspective adventure for those who value a game's story as much as its action.
    • 62 Metascore
    • 60 Critic Score
    There's some really snappy and interesting combat hidden within Lost Soul Aside, but it can be hard to appreciate after its slow, dull opening and drawn out chapters. With a transforming multi-weapon that's also a dragon, combo possibilities can be really fun to explore, but you often don't have enough reason to do so.
    • 69 Metascore
    • 60 Critic Score
    Shuten Order is a multi-genre mystery that can feel like a real celebration of its gaming legacy as you unravel a pleasingly head-scratching conspiracy. Switching genres, however, means each can feel like a light touch. Still, with wonderful art and plenty of narrative variety, this is a gripping yarn more often than not, though one that struggles to stick its lengthy landing.
    • 80 Metascore
    • 70 Critic Score
    The Rogue Prince of Persia can be a bit too conventional for its own good, lacking any real unique qualities in a crowded market, but it's certainly good-looking and there's a fluidity to the platforming that will carry most players through to the end. I confess I hoped for more from the Dead Cells developer, but I won't say I'm disappointed.
    • 86 Metascore
    • 60 Critic Score
    Fantastic controls make an incredible first impression, and an execution-driven battle mechanic gives combat a unique feel. Unfortunately, the level design can't keep up with the quality of the basic gameplay, stretching a great core to its breaking point. The foundation of an incredible Shinobi revival is here, but bland levels can't keep up with the strength of everything else.
    • 60 Metascore
    • 50 Critic Score
    Drag x Drive makes a solid case for the Nintendo Switch 2's mouse control scheme, but it fails to make one for these wheelchair basketball matches themselves. Elegant steering doesn't mesh well with comparatively imprecise and messy tackling and shooting systems that range from too tricky to far too simple.
    • 79 Metascore
    • 70 Critic Score
    Is This Seat Taken? is an incredibly charming and beautifully designed puzzle game that makes its truckload of logic puzzles tactile and fun to play with rather than intimidating. Despite the variety of location types, some core parts of the challenge can become repetitive, but there's more than enough to keep you going to credits.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire does Tolkien's lore justice and has a new approach to unlocking features in cozy games that'll make your heart sing. However, Bywater struggles to keep you content with staying in the Shire for long.
    • 71 Metascore
    • 70 Critic Score
    By merging Burnout Paradise and The Legend of Zelda: Breath of the Wild with pedal power, Wheel World arrives somewhere unusual and worth visiting. For fans of the soothing sound of displaced gravel.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a solid soulslike game with some unique systems that sets it apart from its contemporaries. Combat is flashy and fun, but it's bundled with some frustrating boss and movement mechanics. Still, a stunning world and excellent dungeon exploration make Wuchang: Fallen Feathers worth trying.
    • 68 Metascore
    • 70 Critic Score
    A novel mecha-based take on the hero shooter that delivers the pilot fantasy with style and feels like what a modern-day team-based Virtual On might be. Yet, while more approachable in its hero and extraction shooter guises, it also lacks deeper level customization in favor of more shallow cosmetics delivered with aggressive microtransactions.
    • 72 Metascore
    • 70 Critic Score
    Rematch sees French studio Sloclap’s first foray into sports mesh elements of Rocket League and classic Be A Pro modes, to form a lighthearted football experience with a bright future. Mais oui.
    • 69 Metascore
    • 60 Critic Score
    Despite a solid set-up and the joys of disc-throwing and lightcycle action, Tron: Catalyst ends up being more style than substance, failing to truly build on predecessor Tron: Identity. It's fun while it lasts, and is visually gorgeous, but an overly repetitive structure drags things out with a story that ultimately falls flat.
    • 78 Metascore
    • 60 Critic Score
    Dune: Awakening is a game that Dune fans will find rapturous but that has a lot of small annoyances that mar it for players who aren't as engaged in the franchise. A solid but not world changing adaptation of a legendary sci-fi series.
    • 54 Metascore
    • 60 Critic Score
    If you really want to know all about the Nintendo Switch 2 and its various features as a product, there's no better way than playing Nintendo Switch 2 Welcome Tour. But if you're looking for a truly engaging experience, you're in the wrong place.
    • 67 Metascore
    • 70 Critic Score
    If you want a free, slickly produced FPS with a neat twist, Splitgate 2 delivers. If you want a better but still free FPS, with the same twist but rougher edges, then the truth is you should check out the first game instead.
    • 78 Metascore
    • 60 Critic Score
    Date Everything is a masterclass in character design, full of wonderful faces based on everyday household objects that spring to life who I love getting to meet. Still, juggling 100 characters is an ambitious undertaking, and a lack of nuance means some feel flatter than others, sacrificing some depth. Date Everything is at its best embracing interpersonal dynamics that make the house feel alive. Still, it's well worth working from home for this.
    • 78 Metascore
    • 70 Critic Score
    Lost in Random: The Eternal Die is an enjoyable roguelike with satisfying gameplay loops, rewarding combat, and lots of features to unlock and upgrade, but the narrative-rich source material is overshadowed by a new focus on combat, largely wasting a concept ripe for more storytelling.
    • 62 Metascore
    • 60 Critic Score
    A smooth and simple survival-lite experience, Survival Kids does what it sets out to do well whether you're playing alone or with others. It's just a shame that what it sets out to do isn't always as ambitious as it could be.
    • 77 Metascore
    • 70 Critic Score
    Elden Ring Nightreign is a surprisingly well-executed roguelike that melds well with the core of Elden Ring and even builds on it with a refreshingly rapid pace and spectacular new bosses. It's also excellent with friends, making for a superb co-op experience, but limited matchmaking options and mixed bosses mean it can be as frustrating as it is fun.
    • 73 Metascore
    • 70 Critic Score
    TMNT: Tactical Takedown is more experimentally thrilling than you might expect from a licensed game, its solo strategy fights packing so much momentum it almost feels like a brawler. A lack of variety in objectives and environments, along with some balancing issues, leave me wanting more from this short but cheesy (complimentary) experience – but this is still a radically easy recommendation.
    • 83 Metascore
    • 70 Critic Score
    While Doom: The Dark Ages is a solid game, the ways it differs from previous titles are largely to its detriment. Most of what's praiseworthy about the Slayer's 2025 adventures are what's translated from older entries, while new features like the melee focus and mech sequences feel like fumbled missteps the series would be well-advised to forget going forward. Still, the joy of blasting cacodemons with a shotgun is never truly lost, and the over-the-top aesthetic will always elevate the experience.
    • 65 Metascore
    • 70 Critic Score
    Empyreal is a richly detailed, loot-based action RPG with a real 'one more go' quality that focuses on a loop involving selectable level cards. The difficulty can be incredibly punishing and it's rather drab-feeling at times, but there's rewarding depth and challenge if you take the plunge.
    • 76 Metascore
    • 70 Critic Score
    Revenge of the Savage Planet is a large, ambitious adventure with great visuals, varied gameplay, and split-screen co-op to boot that's a great sequel to an underrated sci-fi platformer. However, the crude humour and corporate satire can be grating and the whole game feels like a collection of shallow busywork – though the design of the final few hours is exemplary.
    • 77 Metascore
    • 60 Critic Score
    Promise Mascot Agency's oddball, sometimes grotesque characters are actually incredibly charming, and the town of Kaso-machi is great to explore. These yakuza-managed living mascots can be messy mechanically thanks to poor balancing, but I'm won over by its truly immaculate and bizarre vibes. It's hard not to love the result, even if it could be a lot tighter.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight is a charming (if predictable) action-adventure experience that's perfectly happy to play it safe. Nods to folklore and the Southern Gothic tradition are well conceptualized through mechanics, lore, and environments, even if areas like narrative order suffer for this stylization. Familiarity soon fades into monotony across nine of its 14 chapters, though it's hard to stay bored when South of Midnight's world is such a smooth and effortless joy to explore. The result is a spellbinding tale that struggles to find its rhythm, but once found, absolutely sings.
    • 69 Metascore
    • 60 Critic Score
    Look past the tedious story and Eternal Strands features some brilliant massive monster battles, especially when you unlock some great magic to use on them. The problem comes in getting to those bits, bogged down in plenty of bloat and repetition that results in its best moments being fewer and far between. Flawed but fun behemoth battling makes this an interesting if imperfect mix of its superior influences.
    • 74 Metascore
    • 50 Critic Score
    Marvel Rivals wants to reinvent the hero shooter genre with its complex characters and special synergies, but it's so preoccupied with trying to be like Overwatch that it forgets to play to its own strengths. Its oversized roster also needs more balancing – and more differentiation from Blizzard's stable of heroes.
    • 73 Metascore
    • 60 Critic Score
    For fans of hardcore shooters or punishing post-apocalypse games, Stalker 2: Heart of Chornobyl is truly incomparable. Unfortunately, due to a litany of bugs, it's the greatest game you shouldn't play right now. Give it some time, and this will be one of the best survival experiences you'll ever play – but until then, only the series' biggest fans should take the plunge.
    • 81 Metascore
    • 70 Critic Score
    Great God Grove's system that has you sucking up speech bubbles remains novel throughout, with plenty of quirky characters and stories to uncover. With some fantastic highpoints, some more straightforward areas will have you yearning for a bit more depth.
    • 74 Metascore
    • 60 Critic Score
    There's a good VR game in Metro Awakening at times, but it feels pulled between its pleasing core combat and narrative ambitions it lacks the gameplay vocabulary to fully articulate. The lack of overall variety, and increased leaning on expositional filling over time, means that while it starts strong its impact fades with continued play.
    • 78 Metascore
    • 70 Critic Score
    A fun and refreshingly light-on-its-feet tactics game successfully translates a lot of Metal Slug's charms into the turn-based genre. But it's not as natural a fit as Gears Tactics was, and an obtuse UI combined with abundant glitches hold it back.
    • 76 Metascore
    • 70 Critic Score
    Planet Coaster 2 is an ambitious sequel that expands sideways upon the foundation laid by its predecessor. The graphics are stunning, the water slide additions are fun, and the creative potential is immense, but it comes at a cost. The complexity of infrastructure systems interrupts the creative flow, making the impressively customizable experience feel unnecessarily convoluted at times.
    • 73 Metascore
    • 70 Critic Score
    Life is Strange Double Exposure draws you into a mystery full of intriguing twists and turns in a fresh university setting. The new shifting ability that allows for parallel timeline hopping works well in the context of a murder investigation, but can make it harder to feel like you're truly connecting with the characters. Overall, Max's return feels like it finds its feet towards the end, and is building towards something bigger.
    • 59 Metascore
    • 50 Critic Score
    Part of a mixed media web, Unknown 9: Awakening isn't strong enough to pull us further into its universe. Anya Chalotra's Haroona is a great protagonist, and causing havoc with supernatural powers can be a delight. But, lacking in polish, Unknown 9: Awakening feels torn between what it wants to be, ultimately undermining its areas of promise to deliver a janky experience. Despite it all, it can still charm – but takes work to love.
    • 81 Metascore
    • 60 Critic Score
    Intentionally prioritising flashy fanservice over competitive play, Dragon Ball: Sparking Zero provides the most complete series toybox yet. But, with simple enemy AI and repetitive fighting mechanics, it lacks the depth of its more serious competition to the point of becoming rote.
    • 58 Metascore
    • 60 Critic Score
    Starfield Shattered Space is a solid expansion that presents lots of choices and exploration, but it doesn't really deliver on the horror aspect Bethesda teased. There's plenty of intrigue to be found in Va'ruu'kai and the city of Dazra, and some side quests offer some memorable highlights. But as one of most elusive factions in Starfield, Shattered Space feels like a missed opportunity to go all in on the weirdness and the unsettling atmosphere the opening did so well to establish.
    • 86 Metascore
    • 70 Critic Score
    However you approach it, Silent Hill 2 is an atmospheric and rewarding horror game up there with the Resident Evil remakes for reinventing a classic. While its strict adherence to the past can feel a little constrained at times, and a few things are lacking as a result, it nails the feel of the original well. Despite a scattering of minor issues, any negativity comes more from a place of believing the new Silent Hill 2 Remake could have been better, than it actually being bad. The whole thing ultimately delivers and does a good job of making the series feel meaningful and relevant in a way it hasn't for years.
    • 56 Metascore
    • 50 Critic Score
    The Elder Scrolls: Castles promises to put you in charge of your own castle and dynasty, and it certainly does, but managing your subjects, making rulings, crafting gear, and venturing outside to fight only to do all of the above again and again and again makes the new Elder Scrolls title lose its sheen sooner rather than later.
    • 66 Metascore
    • 70 Critic Score
    When it hits its stride, Shadows of Doubt feels like it might be one of the greatest detective games of the 21st century, but it's hampered by outrageous bugginess and vestigial mechanics. The core is rock solid, but it still feels several major updates away from reaching its final form.
    • 75 Metascore
    • 70 Critic Score
    Disney Epic Mickey: Rebrushed updates a 2010 Wii classic for a new generation, somehow packing in even more nostalgia and twisted Disney references than ever before. An engaging story, gorgeous visuals, and bags of charm make it well worth the wait, despite some technical hitches and gameplay frustrations that detract from its undeniable potential.
    • 69 Metascore
    • 60 Critic Score
    Thanks to its unusual source material and sunny setting, Enotria: The Last Song looks like a fresh take on a genre so often set deep in gothic nights. Unfortunately, beneath the mask, there's little that sets it apart from other, better games.
    • 63 Metascore
    • 50 Critic Score
    Yars Rising keeps the spirit of its inspiration alive through the robust old-school challenges of a hacking game, but as a 2D Metroidvania it all falls a bit flat. Great controls, fun ability progression, and a killer soundtrack can't elevate the game past the limitations of its straightforward level design.
    • 64 Metascore
    • 50 Critic Score
    Although a great initial distraction for Potterheads, the novelty of Harry Potter Quidditch Champions fades to reveal a competent yet insubstantial grind-a-thon. With questionable voice acting, childish animation, and a flimsy campaign to blitz through in three hours flat, even the biggest Wizarding World fans will struggle to stay engaged – unless staring down the barrel of another battle pass appeals to you.
    • 62 Metascore
    • 60 Critic Score
    Concord is by no means a disaster and has the potential to grow into a compelling hero shooter. But a thin selection of modes, characters who leave a weak impression, and a misguided overabundance of lore make it a hard sell currently.
    • 75 Metascore
    • 50 Critic Score
    Visions of Mana would be forgettable if it weren't janky in ways few modern AAA games are, making for an action RPG with little desire to be unique. But its series of bewildering design choices and faulty execution does technically make it stand out.
    • 76 Metascore
    • 70 Critic Score
    Star Wars Outlaws is an exceedingly fun Star Wars game that's hindered by poor stealth systems and lacklustre mission design. Massive Entertainment establishes an incredible sense of place through its open worlds, accurately capturing the look and feel of the original trilogy of movies, but the experience falters the closer you stick to the critical path. If you've ever dreamed of becoming a scoundrel in a galaxy far, far away then you'll find a lot to like in Outlaws, and a lot more crawling through cramped ventilation systems than expected.
    • 70 Metascore
    • 70 Critic Score
    Again, good moves – and Madden 25 is a good game. But it isn't a great one. And with a more fun football experience now housed in the same building, it's tough to see how that changes anytime soon.
    • 68 Metascore
    • 70 Critic Score
    Dustborn is a unique visual novel-style adventure that brings combat and even a rhythm game to its sometimes-intense choice-driven dystopian world, where your decisions matter. But it often gets in its own way, mechanically and otherwise.
    • 81 Metascore
    • 70 Critic Score
    SteamWorld Heist 2 is a great sequel. While retaining the aiming system and side-on perspective that made the original a joy, it features a generously redesigned class system and new overworld to explore. However, old problems with mission repetition and stingy XP rewards deter you from experimenting with classes, pulling the game down from excellence.
    • 71 Metascore
    • 50 Critic Score
    Once Human offers a world full of strange creatures that's refreshingly unique in the survival MMO genre, but that world is populated by derivative gameplay and boring combat and never matches the potential of its premise.
    • 70 Metascore
    • 70 Critic Score
    Flintlock: The Siege of Dawn is an action-RPG that delivers on most of its promises, along with some solid side content that is well worth indulging in – even if the full game isn't anything particularly remarkable.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy 14 Dawntrail is a slow start to the next narrative arc of the critically acclaimed MMORPG. Despite having a set of gorgeous new zones to explore, and some exciting new dungeons and Trials, the middling narrative holds this expansion back from being truly great.
    • 75 Metascore
    • 70 Critic Score
    Homeworld's operatic space combat is as engrossing as ever in its third outing, although a weaker story and a slightly odd cover system dim the shine of its star.
    • 71 Metascore
    • 50 Critic Score
    Sand Land offers great vehicle combat and a strong array of customization options, but sluggish brawler combat and a vehicle imbalance with the tank let it down. It's a crying shame that character development gives way to boring corridor missions in the latter stages of the RPG.
    • 81 Metascore
    • 70 Critic Score
    Stellar Blade is more ambitious and varied than expected, but also about as clunky as expected, resulting in a stilted action RPG with a level of jank that you just have to accept. Meet it on its terms, and either tune out or embrace the odd sexual veneer, and it's a solid 20 to 30 hours of fun.
    • 61 Metascore
    • 50 Critic Score
    Broken Roads provides a strong draw with its Aussie take on the post-apocalypse and the philosophical strands running through its open-ended role-playing. Rather than leading to an interesting destination, however, these roads really are somewhat broken, with systems that don't feel properly integrated, bizarre leaps of logic and even bugs that lead you into dead ends.
    • 67 Metascore
    • 70 Critic Score
    Open Roads' mother-daughter travelog about discovering long-buried family secrets is heartfelt, but this lightweight driving adventure doesn't reach the momentum of the mystery it so carefully maps out.
    • 86 Metascore
    • 70 Critic Score
    Like the original game, Dragon's Dogma 2 excels when you're out in its open world with your pawn allies – finding hidden caves and treasure, fighting monsters, and generally losing track of time. Also like the original, it falls short in terms of quest design, convenience, and general polish. A somewhat conservative sequel, then, but one that retains the charm of its predecessor.
    • 74 Metascore
    • 70 Critic Score
    Showtime is completely entertaining from top to bottom, but while it has enough variety to avoid ever becoming boring, it doesn't have the depth for much lasting appeal. But hey, in a world where video games are demanding more and more of my time and energy, there's something to be said for an experience that cuts the filler to deliver polished charm in spades. Princess Peach: Showtime may not be an all-encompassing production, but the entire troupe has given its all to make sure the crowd goes home happy.
    • 76 Metascore
    • 70 Critic Score
    Its combat is fun, its world is worth exploring, and the game itself does a fine job of showing you just (and only just) what it needs to at any given moment. The problem is, it brings very little that's new to the table. Which isn't necessarily a bad thing, of course, but it definitely doesn't match a game that clearly had ambitions to be something greater.
    • 59 Metascore
    • 50 Critic Score
    With excellent sailing and naval combat mechanics, it's a shame that Skull and Bones is so hampered by its lack of diversity, odd developmental decisions, and minimal capacity to offer a true pirate fantasy.
    • 79 Metascore
    • 60 Critic Score
    As unpredictable as it is rewarding, Pacific Drive can be brilliant, infuriating, and frustrating in equal measure. There's a great idea here but much of its potential is burned up by a tough mid-game learning curve, and unpredictably cruel dangers.
    • 78 Metascore
    • 60 Critic Score
    The later stages of the game do sharpen the experience somewhat, at least. A full suite of powers gives you more to balance in combat, and some barriers require a modicum of acumen and skill to remove. But this isn't enough to stop Banishers: Ghosts of New Eden's from feeling leaden-paced. Its open world remains in the shadow of renowned predecessors, with few of the testing puzzles, fascinating landmarks or riveting combat situations that built their reputations. Having forged my way through to its ending, I doubt Banishers will haunt my thoughts for long.
    • 61 Metascore
    • 50 Critic Score
    A wildly entertaining creative concept makes Suicide Squad: Kill the Justice League a captivating prospect, but repetitive mission design, a messy confluence of combat systems, and the drive towards a cooperative live service structure ultimately undermine the game's strongest qualities.
    • 52 Metascore
    • 60 Critic Score
    Silent Hill: The Short Message is an interesting, if not amazing rebirth for the series that proves it can be reanimated for a modern audience. Atmospheric and full of potential it bodes well for future instalments.
    • 72 Metascore
    • 70 Critic Score
    The world opens up nicely as you play as well, gaining things like a flying Ikran to soar high over the trees, or opening up the map to introduce new areas and ecosystems just as you're starting to get comfortable with what you know. There is an occasional lack of clarity with things like guidance not always being crystal – wooly tracking missions being a prime example. However, the vibrancy of the world and the pure alienness of almost everything you encounter make Avatar: Frontiers of Pandora an enjoyable place simply to exist in, with all its otherworldly environments and creatures adding freshness the mechanics lack.
    • 78 Metascore
    • 60 Critic Score
    Like a Dragon Gaiden: The Man Who Erased His Name is a return to form for series protagonist Kazuma Kiryu with it’s beat’em up gameplay, but cheapens previous send offs by merit of existing.
    • 72 Metascore
    • 50 Critic Score
    Robocop: Rogue City reflects its protagonist's qualities. It's well-built and robust, a few glitches aside, and capable of triggering explosive action. Yet it's also mechanical in its design, its dialogue slow and plodding, and limited in its forms of interaction. Short on engaging mission design and the film's punchy satire, Detroit's finest needs better backup to enliven this drawn out adventure.

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