GamesRadar+'s Scores

  • Games
For 3,941 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ninja Gaiden 4
Lowest review score: 10 Real Time Conflict: Shogun Empires
Score distribution:
3974 game reviews
    • 53 Metascore
    • 40 Critic Score
    The actors (not from the film cast) sound utterly bored throughout their lengthy speeches; the only thing that trumps the highly questionable French accents is a guy who actually says "woof woof" on behalf of a virtual dog.
    • 47 Metascore
    • 40 Critic Score
    Stronghold 3 is a bizarre third outlier, clinging to an aging formula but making changes that actually feel like a step back. The real crime here isn't that Stronghold 3 is a bad game, it's the disservice done to a series that has provided so much joy in the past, ruining our nostalgia. Somewhere, a child in a tree fort is weeping.
    • 64 Metascore
    • 40 Critic Score
    Batman: The Telltale Series squanders its potential with a messy story obsessed with retreading older Batman tales.
    • 35 Metascore
    • 40 Critic Score
    Over the course of playing, we weren’t thinking "God this is terrible." We actually weren't thinking much at all because the game flowed along at an unnoticeable level of entertainment delivery. It was just sort of "there" and then it was "gone."
    • 28 Metascore
    • 40 Critic Score
    If you're looking for some mindless monster mashing stick with the versus fight-focused PS2 or Wii versions or, better yet, revisit the arcade classic Rampage.
    • 57 Metascore
    • 40 Critic Score
    While a few of these games may have some value when played with friends, fans of board games may as well stick to actually playing board games.
    • 76 Metascore
    • 40 Critic Score
    Hyrule Warriors has brilliant Zelda fan-service, but is ruined by unimaginative combat and brain-dead enemies.
    • 55 Metascore
    • 40 Critic Score
    It's disappointing: you'd think that a game about baking would know a little more about when it's necessary to substitute ingredients.
    • 43 Metascore
    • 40 Critic Score
    So the mechanics, narrative, and modes are poorly executed, but the very concept of a mobster strategy/tactics game can’t be denied. It’s a fantastic idea, and the novelty of feeling sort-of-almost-not-really like a mob boss will make the game enjoyable on occasion. Unfortunately, there’s not much here beyond a concept that you can only hope someone, someday will make a great game out of.
    • 53 Metascore
    • 40 Critic Score
    It's so dumbed down that it might actually be more appropriate for children if it weren't for the T rating on the package. Just play the 360 version. Actually, scratch that, just go play Spider-Man 2 instead. It's worlds better than this. There are actually parts of this that look like they're right out of the original PlayStation game from 2000.
    • 58 Metascore
    • 40 Critic Score
    Even for kids, Over the Hedge is absurdly frustrating with its busted camera and indoctrinating logo-storm.
    • 54 Metascore
    • 40 Critic Score
    Could have been a passable romp through a zombie-infested castle of terror, but the frustrating controls, lack of horror elements, and sub-par presentation make it a game that's difficult to recommend, especially for the mature audience it's meant for.
    • 50 Metascore
    • 40 Critic Score
    With such a drastic difference in features and entertainment value between Stewie and the rest of his kin, one wonders why he didn't just get his own game. As it stands, you'll have to play through some pretty irritating nonsense just to get to the good stuff, and it's just not worth the effort.
    • 50 Metascore
    • 40 Critic Score
    If you were hoping for a Kinect-friendly great snowboarding game, this isn't the one. It controls terribly and is just plain uninteresting. Don't bother unless you're desperate for some XTREEM action. And we mean XTREEM in the worst possible manner.
    • 76 Metascore
    • 40 Critic Score
    The novelty of a 13-character cast is a solid hook for Wild Bastards, but a myriad of streamlined and sidelined elements compromise its potential to the point of becoming a trip to outer space that you won't remember for long after hitting credits.
    • 37 Metascore
    • 40 Critic Score
    The developers opted instead for run-of-the-mill hack-and-slash game mechanics, and so they turned out a game that incorporates very little of what makes the system so enticing in the first place.
    • 44 Metascore
    • 40 Critic Score
    In the end, it’s a cool experiment, but it quickly goes horribly wrong.
    • 59 Metascore
    • 40 Critic Score
    The crowning achievement of failure here, however, is the total lack of multiplayer. Skirmish would be nice, but no multiplayer in a DS version of an intrinsically multi-player tabletop game? Unforgivable.
    • 64 Metascore
    • 40 Critic Score
    Coming from Don't Nod, it's a shame that both Aphelion's storytelling and climbing mechanics feels so lackluster, with Uncharted-like sci-fi action failing to make much of an impact at all. Some gorgeous alien vistas and a decent premise fail to interest for long when simply controlling characters feels clunky and uninteresting.
    • 52 Metascore
    • 40 Critic Score
    The never-ending explosions shake the screen and before long chaos and confusion take over. Battlegrounds is hectic given the small maps and spawning becomes silly as you come back from death straight into another death. It's annoying, yet not as annoying as waiting for an online match to start thanks to a nonexistent community.
    • 67 Metascore
    • 40 Critic Score
    While it's amazing that Eidos was able to cram the entire game into the PSP, it simply doesn't excuse the fact that they broke it in the cramming.
    • 49 Metascore
    • 40 Critic Score
    The never-ending explosions shake the screen and before long chaos and confusion take over. Battlegrounds is hectic given the small maps and spawning becomes silly as you come back from death straight into another death. It's annoying, yet not as annoying as waiting for an online match to start thanks to a nonexistent community.
    • 59 Metascore
    • 40 Critic Score
    Wandering back and forth through the same areas to collect one silly object after another will drive you "This is Sparta" raving mad, especially when you realize that you have to collect every fairy sprite and finish every last side quest just to see how the story ends.
    • 65 Metascore
    • 40 Critic Score
    No matter what nominally noticeable technical changes are happening under Madden 24's hood, they don't represent the gargantuan changes needed to bring the NFL series in line with various yearly sports game competition.
    • 47 Metascore
    • 40 Critic Score
    Devotees of this universe's mix of fantasy staples and steampunk gadgetry might find themselves unable to resist Mage Knight: Apocalypse's dubious lure, and may even enjoy the game's character-building freedom if an effective patch comes along, but they aren't likely to stay enamored for long when this holiday season's bigger and better RPG offerings finally appear.
    • 49 Metascore
    • 40 Critic Score
    The game also suffers from a lack of content.
    • 57 Metascore
    • 40 Critic Score
    To its credit, WarPath does contain some of the cheesiest weapon and vehicle names this side of an '80's Dolph Lundgren flick - we're guessing this is the only game where you’ll arm yourself with the Tyrant, Judge, Violator or Wolverine before driving off in your Maverick, Hornet or Razorback.
    • 35 Metascore
    • 40 Critic Score
    There are a ton of fine shooters hitting shelves this year that are good enough to go down in history. It would be a shame to waste your money paying full price for this heap, which instead takes history down with it.
    • 41 Metascore
    • 40 Critic Score
    To make matters worse, Iron Man 2 can be shockingly ugly at times, especially in the cut-scenes, which spotlight terrible effects, fuzzy and slow-loading textures, and choppy animations.
    • tbd Metascore
    • 40 Critic Score
    The game's just not much fun; the controls are sluggish to the point of being broken, the visuals are bland, the 3D is glitchy and seeing blood in the water does little to make the bare-bones gameplay and story interesting.
    • 58 Metascore
    • 40 Critic Score
    Tron: Evolution is a mess of poorly implemented ideas and sloppy mechanics boiling down to a game that offers very little even to its most hardcore fans. Its story is barely there, and the exploration of the universe isn't one that is worth traversing the problems that it wallows in.
    • 56 Metascore
    • 40 Critic Score
    The leap to new-gen is more of a stumble for WWE, as it drops elements of existing content and recycles a lot more, giving little feeling of quality.
    • 49 Metascore
    • 40 Critic Score
    There's also a distinct lack of motion-controlled gimmickry going on; granted, many games just needlessly tack on motion chores, but considering the nature of evidence-gathering, it would have suited this game perfectly.
    • 39 Metascore
    • 40 Critic Score
    But, if you're buying this game because you honestly think it's going to make you smarter, it won't. And if you're buying this game because you actually think it's going to be fun, it isn't. That's really the bottom line.
    • 73 Metascore
    • 40 Critic Score
    It's almost heartbreaking how much wasted potential there is here, and lonely RPG fans are better off playing Tales of Vesperia co-op until a better competitive option comes around.
    • 45 Metascore
    • 40 Critic Score
    Without the AI and stealth problems, it might be a decent, if extremely derivative, shooter. As it is now, you're better off skipping this one.
    • 61 Metascore
    • 40 Critic Score
    This game's title is a massive misnomer. You don't "create" anything – you mess around with preset environments and then slap stickers all over it. You want to get the Create experience and save a few bucks? Buy a coloring book.
    • 56 Metascore
    • 40 Critic Score
    Zero Gravity sometimes feels like your racing skill doesn’t matter as much as your ability to spot new, cooler ways to get through the tracks; it’s still fun to do, but once you’ve mastered a track there’s little reason to go back to it.
    • 51 Metascore
    • 40 Critic Score
    With such a drastic difference in features and entertainment value between Stewie and the rest of his kin, one wonders why he didn't just get his own game. As it stands, you'll have to play through some pretty irritating nonsense just to get to the good stuff, and it's just not worth the effort.
    • 36 Metascore
    • 40 Critic Score
    There are a ton of fine shooters hitting shelves this year that are good enough to go down in history. It would be a shame to waste your money paying full price for this heap, which instead takes history down with it.
    • 64 Metascore
    • 40 Critic Score
    The Random Encounter is just, well, bad. Seeing our favorite enemies rendered in 16 bits is really just not worth even the very small amount of time or money you'll spend playing this game - particularly when there are other worthwhile demakes or Flash games available for free.
    • 55 Metascore
    • 40 Critic Score
    There was limitless potential here, but it's wasted. Transformers: The Game should be a sleek, cutting-edge sports car; instead, it's an old beater whose driver's seat has a spring sticking out in exactly the wrong place.
    • 70 Metascore
    • 40 Critic Score
    With the wealth of RPGs, and even great SRPGs, that have arrived on the 3DS in the last several months, it would almost be unconscionable not to recommend one of those games instead of Project X Zone. Fun combat and screaming Tekken characters can only take you so far.
    • 63 Metascore
    • 40 Critic Score
    Littered with bugs, excruciating load times, and a severely padded ending, ReCore is a great example of good ideas, flawed execution.
    • 40 Metascore
    • 40 Critic Score
    But, if you're buying this game because you honestly think it's going to make you smarter, it won't. And if you're buying this game because you actually think it's going to be fun, it isn't. That's really the bottom line.
    • 59 Metascore
    • 40 Critic Score
    There is some fun to be had from time trial, challenges and the tracks that work properly. And with the penalties switched off, it almost passes as some crazy, incident-filled version of F1. But if you're after an authentic racing sim on 3DS, best wait a little longer, cos this most certainly ain't it.
    • 61 Metascore
    • 40 Critic Score
    It’s almost heartbreaking how much wasted potential there is here, and lonely RPG fans are better off playing Tales of Vesperia co-op until a better competitive option comes around.
    • 52 Metascore
    • 40 Critic Score
    A mish-mash of things, which basically is the result of this game: a big mess. Unless you're all about Fiddy, you shouldn't purchase this game… even for 50 cents.
    • 39 Metascore
    • 40 Critic Score
    Turn It Around just mixes too much frustration mixed in with the fun. Screw this. Wheel of Fortune's on.
    • 58 Metascore
    • 40 Critic Score
    It's not often that the promotion campaign might be more enjoyable than the final product, but Wanted: Dead may have to grin and bear this ignominy. Despite some effort to subvert genre norms with its characters and amusing mini-games, the core action is bogged down by low production values, imbalance, and repetition. For every moment it hits its stride, there's another where it stubs its toe, and some slick execution animations are as imaginative as it gets.
    • 51 Metascore
    • 40 Critic Score
    Destined to line bargain bin bottoms. It has its hacking and slashing moments, but like so many movie-licensed titles, it reeks of a truncated production schedule and a too-heavy reliance on a story intended for another medium.
    • 60 Metascore
    • 40 Critic Score
    This game's title is a massive misnomer. You don't "create" anything – you mess around with preset environments and then slap stickers all over it. You want to get the Create experience and save a few bucks? Buy a coloring book.
    • 60 Metascore
    • 40 Critic Score
    The weapon variety that defines the series is flaccid at best, the story is forgettable, and the multiplayer isn't even as varied as the last handheld game in the series. It's hard to even recommend this one to gamers who've spent the last six years popping Chimera skulls.
    • 44 Metascore
    • 40 Critic Score
    An interesting blast from the past, but much like the visuals of the original film, it really doesn’t hold up over time.
    • 62 Metascore
    • 40 Critic Score
    Wandering back and forth through the same areas to collect one silly object after another will drive you "This is Sparta" raving mad, especially when you realize that you have to collect every fairy sprite and finish every last side quest just to see how the story ends.
    • 46 Metascore
    • 40 Critic Score
    The lousy last-gen graphics murder what compelling plot there is.
    • tbd Metascore
    • 40 Critic Score
    Lastly, and perhaps most tragically, the PlayStation 2 comes with full voiceover work for all the characters. You might think this would be a good thing – but Zak repeats his exclamations over new Cryptids so often, you find yourself wanting to choke him, and some of the subtitles appear as placeholder text. Party foul.
    • 54 Metascore
    • 40 Critic Score
    The actors (not from the film cast) sound utterly bored throughout their lengthy speeches; the only thing that trumps the highly questionable French accents is a guy who actually says "woof woof" on behalf of a virtual dog.
    • 38 Metascore
    • 40 Critic Score
    Left Behind: Eternal Forces just doesn't play very well. As exciting and even (for at lot of folks, at least) uplifting as some of the content could be, it just doesn't move quickly enough or play smoothly enough to compete with the other, more gameplay focused titles in the admittedly more worldly marketplace.
    • 60 Metascore
    • 40 Critic Score
    Ugly, last-gen visuals further dampen the fear factor. Muddy textures and low poly counts cause scenery and monsters to blend together into a murky mess.
    • 57 Metascore
    • 40 Critic Score
    A little bit of quality assurance time would have gone a long way in improving Double Dragon, but ultimately, this brawler just isn’t main-event material anymore.
    • 52 Metascore
    • 40 Critic Score
    An undiscerning child may have a bit of fun for awhile with Over the Hedge: Hammy Goes Nuts, and adults may even find the wacky, borderline creepy premise of the game slightly bemusing. But if you care about children (or your own sanity), you may want to skip this one and just get the DVD instead.
    • 68 Metascore
    • 40 Critic Score
    Soulstice does itself no favours by borrowing heavily from Bayonetta, and then falls short of its inspiration in every area. At best this is a functional but uninspired character action game. At worst it's a poor appreciation of the genre's finer points, stacking up systems that detract from the purity of exhilarating combat.
    • 52 Metascore
    • 40 Critic Score
    Why buy the new one when the older, better version is still available at a reduced price? We know you have a PS2.
    • 43 Metascore
    • 40 Critic Score
    The DS version is by far the worst iteration of the bunch, which is sad considering none of them are that great.
    • 73 Metascore
    • 40 Critic Score
    Never Alone is bursting with promise and charm, but is savagely let down by technical flaws and maddening design decisions. Not even the cutest fox in gaming can save it.
    • 76 Metascore
    • 40 Critic Score
    Crimson Shroud is clearly Matsuno's labor of love, but it's a shame so many of its features failed in execution and proved more annoying in practice.
    • 64 Metascore
    • 40 Critic Score
    Ratatouille offers some multiplayer modes around cooking, but if you’re looking to get dizzy with a friend, we suggest doing something fun, like blowing up balloons. And then you can throw a party...and celebrate not playing Ratatouille on the DS.
    • 51 Metascore
    • 40 Critic Score
    Destined to line bargain bin bottoms. It has its hacking and slashing moments, but like so many movie-licensed titles, it reeks of a truncated production schedule and a too-heavy reliance on a story intended for another medium.
    • 59 Metascore
    • 40 Critic Score
    From the Abyss isn't a terrible game, but it offends us with its pure mediocrity.
    • 44 Metascore
    • 40 Critic Score
    It’s a sound idea that’s torpedoed by poor design and bad play mechanics.
    • 59 Metascore
    • 40 Critic Score
    Ugly, last-gen visuals further dampen the fear factor. Muddy textures and low poly counts cause scenery and monsters to blend together into a murky mess.
    • 60 Metascore
    • 40 Critic Score
    Some people may find that kind of oppressive difficulty refreshing, but most folks, including the game's intended audience, are apt to find it frustrating.
    • 49 Metascore
    • 40 Critic Score
    Trust us. Cheaper, deeper stuff than this can be bought on Xbox Live Arcade. Unless you're truly desperate for an old-school party game experience, or you plan to be so drunk that anything will amuse you, we suggest you save your money for something else.
    • 51 Metascore
    • 40 Critic Score
    Daylight is a mess. Its procedurally generated design doesn’t succeed in creating unpredictable scares, and the enemies that populate the spooky locales prove to be more annoying than frightening. The randomized levels offer a slightly different experience if you take a second trip through, but you’ll have seen just about everything Daylight has to offer after only a couple hours of play--which, regrettably, isn't much.
    • 56 Metascore
    • 40 Critic Score
    Getting past the faulty controls will get you a decent story, but Iron Man has little to no replay value, no multiplayer, and is just another forgettable game-based-on-the-movie type.
    • 37 Metascore
    • 40 Critic Score
    You can disrupt the opponent while they “think” about their shot – it’s a nice touch, but they “think” for several seconds before every shot, dragging the game to a crawl. The character portraits get in the way, and if you turn them off, your power meter goes away too.
    • 61 Metascore
    • 40 Critic Score
    Wandering back and forth through the same areas to collect one silly object after another will drive you "This is Sparta" raving mad, especially when you realize that you have to collect every fairy sprite and finish every last side quest just to see how the story ends.
    • 57 Metascore
    • 40 Critic Score
    It’s possible a six-year-old could be amused by it, but at E10+, they shouldn’t' be playing it. And anyhow, there are plenty of other kid-friendly games that will challenge their brains and inspire their imaginations. And make them actually laugh.
    • 44 Metascore
    • 40 Critic Score
    Destined to line bargain bin bottoms. It has its hacking and slashing moments, but like so many movie-licensed titles, it reeks of a truncated production schedule and a too-heavy reliance on a story intended for another medium.
    • 62 Metascore
    • 40 Critic Score
    An unsatisfying mix of shallow strategy and low-energy shooting, Disintegration is hard to recommend to fans of either genre.
    • 58 Metascore
    • 40 Critic Score
    The Dynasty Warriors franchise is a beast of inveterate laziness. The gameplay is tired and, while the story and characters could be intriguing, the presentation is too bland and wonky to draw in gamers who are new to the series.
    • 43 Metascore
    • 40 Critic Score
    We're not decrying simplicity as a general design element, but too many of the included games feel tossed together, while the few notable ones offer only seconds of unique play.
    • 42 Metascore
    • 40 Critic Score
    The art design is solid, though technologically, the graphics don't impress at all. At press-time, the chat is nightmarish, and the user interface a pale shadow of other MMOs' well thought systems.
    • 66 Metascore
    • 40 Critic Score
    It may sound odd, but we'd gladly trade HD's so-so graphics and unruly physics for straight ports of Tony's first two PS1 installments.
    • 47 Metascore
    • 40 Critic Score
    An aggressively mediocre FPS. Any decent ideas suffer from bad design decisions, and so the shallow multiplayer is a hollow experience that even the most hardcore Frank Castle follower will want to skip.
    • 42 Metascore
    • 40 Critic Score
    From a gameplay perspective, Star Trek is hindered by its unpolished character animations, clunky controls, and repetitive hacking minigames. While it can be entertaining to experience the return of the movie's cast to their roles as the beloved Star Trek characters, it's difficult to get past the gameplay's shortcomings.
    • 60 Metascore
    • 40 Critic Score
    It’s almost heartbreaking how much wasted potential there is here.
    • 34 Metascore
    • 40 Critic Score
    Remove the generic Matrix-inspired graphics and story, and it's online Bomberman with a new camera angle and less depth. We'd rather play ports of the original on TI-89 calculators.
    • 52 Metascore
    • 40 Critic Score
    At 30 bucks Winter Sports isn’t remotely worth the money. You could get a decent rental out of it - get some friends together, laugh at each other while doing the crap events once each, then play the skiing parts until Lost is on.
    • 53 Metascore
    • 40 Critic Score
    With the failure of its flagship story mode, Super Monkey Ball Adventure becomes a rather dull product that has little reason to exist.
    • tbd Metascore
    • 40 Critic Score
    At the end of the day, even if there is the chance you might manage to eke out some meager enjoyment from collecting coins, whipping Rita's bungee cord and Roddy's rolling attacks, it's impossible to justify paying anything near full price for this game.
    • 53 Metascore
    • 40 Critic Score
    Today, with so many able competitors on the market, we just can't recommend sparse, shallow collections with slow load times and GBA-level visuals. Whether you're looking to train your brain or just play some minigames, there are simply better options out there than Brain Assist.
    • 55 Metascore
    • 40 Critic Score
    Alien Spidy's environmental aesthetic, cute characters, and charming music are alluring, but beneath those features is an unbalanced platforming adventure that can drive you mad. The controls are unreliable, and the difficulty spikes are incredibly harsh--especially when mixed the the game's environments, which can often become muddled as you try to discern interactive object with pretty set piece.
    • 58 Metascore
    • 40 Critic Score
    Like an early card match at a pay-per-view event, WWE 2K Battlegrounds is meant to keep the crowd entertained before the main event re-enters the arena, but it's rarely as flashy or fun as its concept implies.
    • 51 Metascore
    • 40 Critic Score
    I Am Bread’s amusing premise quickly shows signs of mold. Early giggles hide a frustrating game with control issues, wonky physics, and a lack of meaningful content. It’s simply not fun to play.
    • 60 Metascore
    • 40 Critic Score
    The multiplayer needs more than one-on-one deathmatches.
    • 57 Metascore
    • 40 Critic Score
    As it stands, it's for series aficionados only, which judging from the multiplayer boards would be all ten of you.
    • 67 Metascore
    • 40 Critic Score
    Why didn't they just reprogram the classics to fit the DS properly? Because that would have required effort. This is not about innovation; this is about porting code that's lying around and reselling it for the zillionth time.
    • 37 Metascore
    • 40 Critic Score
    The game’s characters look like poorly-drawn imitations of the classic cartoons, feeling like cheap flash games than any sort of licensed imagery.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    When People Can Fly does let you loose across its array of semi-open zones, Outriders quickly reveals its strengths as a pulpy, pacey looter shooter with surprising levels of depth. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Nightingale is an enchantingly pretty game that can't hide the fact that there's not much interesting beneath the surface. Those familiar with survival games may find this one too familiar, though it's rarely offensive - with the exception of some technical and server issues. [Early Access Review]
    • tbd Metascore
    • Critic Score
    For all the noise about a rich simulated reality, inZOI currently underperforms and overpromises. It's a gorgeous game with a best-in-class character creator, but doesn't provide anything amounting to a fulfilling life for its Zois, who largely exist to eat, sleep, and go to work. All of the pieces are in place, and there's hope yet, but its depiction of life's narrative falls short at present. [Early Access Review]
    • 79 Metascore
    • Critic Score
    Overwatch 2 shines and pops with updated graphics and gorgeous new maps, but its deviation from the source material is impossible to ignore.
    • tbd Metascore
    • Critic Score
    Path of Exile 2 is a thrilling and sprawling action-RPG with fantastic combat and impressive character customization options, but will require some patience to fully appreciate. Even in early access with a fraction of the planned content, it offers a robust package for players who want to dive into buildcrafting and master their own way to tear through dungeons. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Grounded 2 is terrific fun, even if this is currently a slightly safe sequel to a true original. It's still a treat to play, with improved combat and a fantastic new park to explore. Let's hope the rideable buggy is just the beginning of lots more great new ideas to come in what's already a substantial early access release. [Early Access Review]
    • 80 Metascore
    • Critic Score
    Though a lot of my experience with Oblivion Remastered is fueled by nostalgia, I'm a big fan of the deeper changes it makes. While the original game's mechanics are a tough sell for anyone who plays without the benefit of nostalgia, the remaster makes it all far more palatable. Levelling up is now more straightforward and offers more control over how your character develops, allowing you to put specific points into attributes. Combat isn't miraculously on par with modern RPGs like Avowed and Kingdom Come: Deliverance 2, but it's serviceable; feeling leaps and bounds more textured than it did in 2006. You can sprint! [Review in Progress]
    • tbd Metascore
    • Critic Score
    Heroes of Might and Magic: Olden Era is a triumphant return for the legendary strategy RPG series. Even in early access, this is the best entry since the iconic Heroes 3, combining the appeal of the classics with slick modernization and plenty of fresh ideas. This launch is a terrific starting point, and is already incredibly feature-rich, offering near limitless play. While the campaign is incomplete, what's there is a solid entry point for this deep and unique turn-based take on the genre.
    • 76 Metascore
    • Critic Score
    Slime Rancher 2 may play largely the same as its predecessor but, between the beautiful new world and some key quality-of-life improvements, the future looks promising for Monomi Park's sequel. [Early Access Review]
    • 69 Metascore
    • Critic Score
    Fallout 76 is still far from perfect but the main thing about the Wastelanders DLC isn’t that it makes things more fun or more interesting, and it certainly doesn’t fix much in terms of mechanics, it’s that it shows Bethesda is really trying. Wastelanders is the absolute antithesis of what launched which should underline how much work has gone into designing, making and implementing an entirely new game. I don’t know if we’ll ever reach a ‘remember when Fallout 76 wasn’t good’ point, but it’s clearly climbing in the right direction.
    • tbd Metascore
    • Critic Score
    Moonlighter 2: The Endless Vault's early access launch offers entertaining dungeon-crawling and smart inventory and management minigames, even if the devs are still figuring out exactly how those systems all combine. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Warzone 2 makes a good first impression. While it shares some similarities with its predecessor, Infinity Ward has delivered a more tactical battle royale that smartly subverts expectations. [Review in Progress]
    • 85 Metascore
    • Critic Score
    Death Stranding: Director's Cut is like going for a hike through the most haunting beautiful woodland you could possibly imagine, only for a guy in a cinema-quality Jason Voorhees costume to leap out at you unexpectedly from behind some trees and try to shove you into the mud. Naturally, the surprise creates some tension the first time around. Maybe the second time it happens too. But eventually that tension transitions into annoyance. That annoyance quickly into embarrassment for everyone involved. That dichotomy between Death Stranding's two halves has only been further exposed by the Director's Cut. Exploring its wondrous world is an experience quite unlike any other, but it is so routinely shattered by stilted combat and pantomime villains that you'll routinely wonder whether it's worth the effort.
    • tbd Metascore
    • Critic Score
    A firm improvement on its predecessor even at this early stage, Slay the Spire 2's slight twist on its deckbuilding philosophy might not appeal to everyone, but makes for a rewardingly complex alternative. [Early Access Review]
    • 74 Metascore
    • Critic Score
    Stormgate has the makings of a great RTS, but it needs a stronger identity of its own in its full release. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Cataclismo needs a little more time in the oven to really polish up its systems, but it has great bones and Early Access will probably do it a ton of favors. [Early Access Review]
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    Fntastic has confirmed that development has ceased on The Day Before, just four days on from its launch into Early Access. Steam has since stopped allowing anybody to purchase the game, although our review of The Day Before remains – giving you some insight into the state the extraction shooter was in at release. [Review in Progress]
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    Palworld is a strange and obliviously cruel game that nonetheless shows effort and some real thought running through its core design. Consequently, the end result (so far) is an arguably-functional hybrid of several proven formulas that still can't help feeling like a tonal car crash. [Early Access Review]
    • 81 Metascore
    • Critic Score
    Naturally I couldn't resist the chance to revisit Avowed a year on, with the PS5 launch giving me the perfect excuse. But I don't feel like I'm repeating history by replaying the same game at the exact same time in 2026, because its big anniversary update alongside its release on Sony's console really does change things for the better – and after sinking 20 hours into a fresh playthrough, I've never been more convinced that now's the time to play Obsidian's RPG (no matter what platform you're on).
    • 84 Metascore
    • Critic Score
    While some of its farming, crafting, and resource collecting mechanics feel familiar, Spiritfarer has so much richness and depth, and everything you do feels meaningful and rewarding. Even in-between moments when I'm not playing the game, I catch myself thinking about it and picking apart all of the little details that really make it shine. Gorgeously animated and beautifully brought to life with an enchanting soundtrack, soaking up the sights and sounds of this mystical world is a true joy, and spending my time with the loveable spirits is an experience I won't soon forget.
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    The new direction has also resulted in tweaks that prioritize depth over width. [Hands-On Impressions]
    • 79 Metascore
    • Critic Score
    Despite the blood stains and ransacked rooms, I’m having a blast so far.
    • tbd Metascore
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    Lightyear Frontier is a delightfully peaceful adventure in an inviting world that shows a lot of potential in Early Access. While it's in need of a little refinement to make the experience more streamlined overall, the mech offers up a fun, fresh approach to farming, with a variety of tools to play with and a satisfying sense of progression. [Review in Progress]
    • 57 Metascore
    • Critic Score
    Enigmatic, visually stunning, but so far a bit lacking in substance.
    • 70 Metascore
    • Critic Score
    Even at this Early Access stage, Gameloft has created an awesome game here. There's enough content here already to give a good sense of what's to come, and a foundation to build something rather special.
    • 73 Metascore
    • Critic Score
    As it stands, around 12 hours in, Dragon Ball Z: Kakarot is a fun game, but one that hasn’t quite lived up to its potential in any section. The fights can often feel unbalanced, the adventuring lacks the carrots and sticks needed to pull you through, and a lot of the activities feel like little more than a distraction. It does, however, look like the anime has come to life, and sound spectacular. It’s just a shame it’s not a little bit deeper, but hey, at least it’s flashy. [12 Hour Impressions]
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    Right now, Hyper Light Breaker feels like a mash-up of ideas from disparate console generations, very PS2-feeling combat coming up against modern live service sensibilities, with flashes of visual stylings from everything in between. Mobs and environmental features repeat way too quickly, and the loot and perks aren't as interesting as they could be. [Early Access Review]
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    There have been some great 007 games before, but none of them have managed to capture the experience of a full Bond adventure and the way it ebbs and flows between explosive set-pieces, grounded action, and quieter moments like IO Interactive manages here. 007 First Light just gets James Bond. [Hands-On Impressions]
    • 84 Metascore
    • Critic Score
    I'm only a few hours in, but while there's clear potential for this gacha system to become predatory, it hasn't felt at all intrusive. And let's not forget that Genshin Impact is free. You have nothing but a 10GB download to lose. I'm still trying to get over this, because if you focus on the gorgeous world and fun combat and ignore all the gacha stuff, it doesn't feel like a free-to-play game at all. So I suppose that's two more similarities to Breath of the Wild: Genshin Impact is what you make of it, and it is pretty darn fun. [Impressions]
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    Exploration is a joy thanks to gorgeous visuals and a varied landscape. So too is the eco-friendly job of returning the land to fertility, even if the incredible trailer scenes are not actually what you'll be playing for tens of hours. The heavy emphasis on crafting and perishable tools isn't fun, but the devs' roadmap looks promising and the rewards are certainly there if you persevere. [Early Access Review]
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    Witchfire enters early access with a bright future ahead of it. While there's certainly some rough edges, The Astronauts has assembled the skeleton of a capable fusion between FPS sensibilities and roguelite punishments, and I'm keen to see how it evolves over time from here. [Early Access review]
    • 84 Metascore
    • Critic Score
    Everything you're doing is building your own connection to Jin, helping to flesh out the human side of the inimitable Ghost of Tsushima through his family, his friends, and new-found (if reluctant) allies. Sucker Punch's ability to weave beautiful narratives that will, ahem, sucker punch you right in the feels is more in the spotlight here than ever, and it's an utter success.

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