GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 58 Metascore
    • 60 Critic Score
    The game feels a bit rushed, as if it could have used a few months more in developments, particularly when it comes to balancing some of the combat.
    • 58 Metascore
    • 60 Critic Score
    Fans of the film may enjoy the idea of building their own criminal empire, but those expecting a fast-paced action experience are in for a rude awakening.
    • 58 Metascore
    • 50 Critic Score
    One of the ugliest games of this generation, and the majority of Dreamcast games would put it to shame. The textures are cloudy and the player models are cheesy.
    • 58 Metascore
    • 70 Critic Score
    Even with its shortcomings, this version is still the best. If EA decides to continue moving forward with the franchise, it should definitely incorporate some of the features from the portable version into future console releases.
    • 58 Metascore
    • 53 Critic Score
    Wasn't great in 1995, and it's even less impressive in 2002.
    • 58 Metascore
    • 43 Critic Score
    Once again the problem is one of controls, perspective, and a complete lack of freedom.
    • 58 Metascore
    • 60 Critic Score
    It might as well have been published by AT&T, because this is the most phoned-in sequel this side of a football game.
    • 58 Metascore
    • 10 Critic Score
    How a respected strategy developer like Paradox could've produced a game so broken, cryptic, and unfaithful to the franchise is a mystery. And why Hasbro, who owns the Avalon Hill properties, approved it is beyond explanation.
    • 58 Metascore
    • 70 Critic Score
    Once you get a few levels into the game, you start to see the purpose and role of each weapon, and Constantine encourages you to think strategically about how to take down enemies.
    • 58 Metascore
    • 64 Critic Score
    An utterly middle-of-the-road shooter on its way to obscurity.
    • 58 Metascore
    • 75 Critic Score
    With its unique two-player mode and very reasonable MSRP, Starsky & Hutch is a no-brainer of a purchase for light-gunners, penny-pinchers, and people with friends. This is one of the best budget releases I've ever played.
    • 58 Metascore
    • 60 Critic Score
    Not much better than last year's unimpressive console games. However, the smooth control, portability, and uniqueness of the experience -- this is the only FPS for the DS at the moment -- help differentiate it enough that some folks might enjoy it.
    • 58 Metascore
    • 70 Critic Score
    It keeps everything that fans love about the series and adds more to the experience. Although gamers looking for a deep experience may find the game lacking in some respects, casual gamers looking for a refreshing adventure won't be disappointed.
    • 58 Metascore
    • 60 Critic Score
    It's the non-descript gameplay between [the cut scenes] that bogs Futurama down. The unbalanced and tedious action will try your patience.
    • 58 Metascore
    • 60 Critic Score
    On one hand it's very simple and addictive for non-gamers, but on the other hand it's more of a novelty for core gamers. The price is high, although the "free" controller makes it more than worthwhile if you're looking for a second controller and a cheap set of mini-games that are fun for a few hours.
    • 58 Metascore
    • 40 Critic Score
    By and large it's a boring, scattershot attempt to bring MMX into the new millennium. The original "Mega Man X" is one of my favorite games ever -- and the flaccid 2D sections in this game aren't half as good as any of the levels in the original game. The 3D bits are more compelling, but still substandard.
    • 58 Metascore
    • 70 Critic Score
    Although Marvel Nemesis is far from being a perfect game, it's still an exceptionally strong outing for EA. Comic fans should be suitably impressed with EA's use of the Marvel license, and fighting fans will likely find more than enough substance to keep themselves entertained.
    • 58 Metascore
    • 68 Critic Score
    For a mech combat game, Journey to Jaburo isn't terrible, but it is lacking good control and the graphics are pretty sad overall.
    • 58 Metascore
    • 40 Critic Score
    There's nothing sadder than watching something that used to be great take that long, painful slide into irrelevance and oblivion.
    • 58 Metascore
    • 75 Critic Score
    The few puzzles in the game are quite easy, and most experienced gamers will barely even be aware of them.
    • 58 Metascore
    • 60 Critic Score
    If you look past the movie license when playing the game, there's just no way to avoid feeling like this is the same basic platform game you've played time and time and time again.
    • 58 Metascore
    • 81 Critic Score
    The excellent camera will thrill those whose stomachs are still churning from the dizzying "nausea cam" in "Mat Hoffman."
    • 58 Metascore
    • 64 Critic Score
    It's not so much that the enemies are hard to kill, or that the simplistic level design inflicts any brain-bending puzzles, but more that the inherent trial-and-error style progression through the levels gets tedious to the point of removing all the fun from playing.
    • 57 Metascore
    • 30 Critic Score
    KoF12's online play is (to put it mildly) atrocious.
    • 57 Metascore
    • 60 Critic Score
    It's lacking in originality and refinement, but Dirge of Cerberus: Final Fantasy VII ends up as a playable and occasionally interesting experiment with traditional action gameplay packed with cutscenes, story and fan-pleasing cameos.
    • 57 Metascore
    • 65 Critic Score
    Considering the unpolished feel of SSC and with alternatives like "Gran Turismo 3" providing a much more fulfilling experience, there are very few people I could recommend this game to.
    • 57 Metascore
    • 70 Critic Score
    Despite having more bells and whistles than CS, it simply fails to become addictive.
    • 57 Metascore
    • 60 Critic Score
    It has most of the gameplay options and technical competence you'd expect from an A-list publisher, but it never once engages you on an emotional level.
    • 57 Metascore
    • 40 Critic Score
    While the basic gameplay engine is solid enough, TMNT forgets that less is sometimes more, and does a fine job of boring the player as a result.
    • 57 Metascore
    • 30 Critic Score
    NBA
    As a whole, NBA is about as generic as its name. It includes the spectrum of teams, players, logos, and all that jazz, but fails to capture any of the flair or excitement of a real game.

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