GameSpy's Scores

  • Games
For 4,784 reviews, this publication has graded:
  • 52% higher than the average critic
  • 4% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 3.4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Minecraft
Lowest review score: 10 Diplomacy
Score distribution:
4784 game reviews
    • 59 Metascore
    • 40 Critic Score
    Only for the truly hardcore street racing fans. It's not a good enough racer to attract the wide base of casual videogame race fans, and we can't recommend more than a rental even for the die-hard gearheads.
    • 59 Metascore
    • 40 Critic Score
    Saw
    It's just a crappy movie tie-in, pushed out just in time for the upcoming film.
    • 59 Metascore
    • 65 Critic Score
    Won't win any awards for innovation, but it may be worth playing through if StarCraft has lost its challenge.
    • 59 Metascore
    • 75 Critic Score
    Keep an eye on the patches for Kingdom Under Fire, once the major AI and multiplayer issues are resolved, it will be worth a second look.
    • 59 Metascore
    • 65 Critic Score
    SX Superstar isn't a mess, and it's not an unplayable game, it simply lacks the ambition and creativeness necessary to turn a racing game into a truly great ride.
    • 59 Metascore
    • 50 Critic Score
    A decent enough shooter that just doesn't do enough to stand out in the Xbox's crowded FPS market.
    • 59 Metascore
    • 40 Critic Score
    MLB Slugfest 2006 isn't going to revolutionize baseball games, but even at less than half the price of the competition, it still can't be recommended.
    • 59 Metascore
    • 50 Critic Score
    There are some things the game does right -- the drive-by shooting is pretty sweet -- but problems with the controls for the driving -- essentially the guts of the game -- more than suck any sort of fun out of the thing.
    • 59 Metascore
    • 82 Critic Score
    It's laidback, good-natured, and a fine example of the quirky game design that only the Japanese seem to deliver.
    • 59 Metascore
    • 60 Critic Score
    Most importantly, the gameplay feels just a bit looser and less controlled. That's not to say it fails -- it just could have been better.
    • 59 Metascore
    • 68 Critic Score
    Provides some great online action but lacks in the longevity department.
    • 58 Metascore
    • 60 Critic Score
    Despite the game's sub-par graphics and repetitive gameplay, it still manages to be entertaining enough to be worth a look.
    • 58 Metascore
    • 60 Critic Score
    Although it takes a little bit of time to adjust to the sluggish controls, the game still delivers a solidly entertaining experience.
    • 58 Metascore
    • 60 Critic Score
    There were times when I was getting into the action despite the repetitive fighting. A lot of the levels are well-designed and if you're a Pirates fan, it does a pretty good job of transporting you into Jack's world.
    • 58 Metascore
    • 60 Critic Score
    A super-deformed take on Diablo, wholly devoid of strategy or audiovisual pizzazz.
    • 58 Metascore
    • 50 Critic Score
    The novelty of the different musical styles just doesn't make up for the highly repetitive gameplay.
    • 58 Metascore
    • 60 Critic Score
    May have the most interesting lineup of bonus features of all the video b-ball releases, but its sub-par gameplay keeps it from hanging on the same court as EA Sports' or Sega's game.
    • 58 Metascore
    • 50 Critic Score
    The WW2 shooter has been done to death, and this game doesn't do anything at all to breathe life into the genre.
    • 58 Metascore
    • 40 Critic Score
    The first time I played the game, I thought that the speakers on my DS had blown out. Background noises that were supposed to sound like running water instead sounded like a harsh mix of radio static and feedback.
    • 58 Metascore
    • 60 Critic Score
    The overall feel of controlling Seth is noticeably imprecise. While the controls aren't bad enough to be a great hindrance to the action, most gamers will likely find the lack of refinement in Seth's movements to be at least a slight annoyance.
    • 58 Metascore
    • 53 Critic Score
    You barely exchange two sentences to Trinity, and she ignores almost everything you say in favor offering pre-scripted responses before quickly dumping you back to the hacking interface.
    • 58 Metascore
    • 30 Critic Score
    One long exercise in frustration.
    • 58 Metascore
    • 65 Critic Score
    A tremendously flawed product. Yet, there are many redeeming qualities to the game which hold great promise if developed properly in the future.
    • 58 Metascore
    • 52 Critic Score
    Extremely low replay value.
    • 58 Metascore
    • 30 Critic Score
    Manages to capture the clunky inapproachability of the d20 rules while keeping none of their underlying elegance, making it tough to recommend it to anyone.
    • 58 Metascore
    • 50 Critic Score
    A victim of its own mediocrity.
    • 58 Metascore
    • 68 Critic Score
    Playable, but definitely incomplete.
    • 58 Metascore
    • 40 Critic Score
    Everything developer Pitbull Syndicate has achieved in LA Rush has been done before, and usually with more flourish.
    • 58 Metascore
    • 62 Critic Score
    The Live play is fun, but when the core of the game is lacking in so many areas, it turns into a battle to see who becomes more frustrated with the poor control and spaced-out ball physics first.
    • 58 Metascore
    • 60 Critic Score
    If the concept of a samurai in cowboy country is that appealing to you, scrounge up a copy of "Rising Zan: Samurai Gunman" for PSone. Its gameplay, graphics, and camera are by no means better, but at least it embraces the setting for all its worth, and even gives the main character a kick-ass theme song!

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