GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 68 Metascore
    • 70 Critic Score
    The Hong Kong Massacre is a game with a specific goal--to capture the feeling of an over-the-top John Woo-style slow-motion diving kill shot, and it succeeds. The game's faults are washed away whenever you leap out of the way of a bullet and quickly take out the person who fired it. It's a game that sticks with you when you're not playing it, as you think through different approaches to the room you died in last time. You'll fail frequently, and the repetition can wear you down, but it's hard to resist the temptation of bursting through a window and perfectly lining up three kill shots.
    • 71 Metascore
    • 70 Critic Score
    The Hong Kong Massacre is a game with a specific goal--to capture the feeling of an over-the-top John Woo-style slow-motion diving kill shot, and it succeeds. The game's faults are washed away whenever you leap out of the way of a bullet and quickly take out the person who fired it. It's a game that sticks with you when you're not playing it, as you think through different approaches to the room you died in last time. You'll fail frequently, and the repetition can wear you down, but it's hard to resist the temptation of bursting through a window and perfectly lining up three kill shots.
    • 69 Metascore
    • 40 Critic Score
    Losing progress in a roguelike is meant to entice you to hop back in with new accessories to change your next run, but Genesis Alpha One doesn't have the mechanics in place to make these variations interesting enough to experiment with.
    • 83 Metascore
    • 80 Critic Score
    In 2002, as Sora, I left Destiny Islands to travel across the universe and make new friends. In 2019 I brought old ones home, and I had so much fun doing it.
    • 63 Metascore
    • 70 Critic Score
    What's there right now is undeniably good; however, what's missing makes you yearn for how good it could yet be. It's a fresh, invigorating, more personal take on the grand strategy game. But at the same time, it's lacking in a few areas, and they really do hold it back from greatness. Jon Shafer has found that fertile new ground on which to settle. He just needs to give it a few seasons to grow.
    • 79 Metascore
    • 80 Critic Score
    his care and attention to detail extends to the environments, which feel genuine and lived-in.
    • 74 Metascore
    • 80 Critic Score
    his care and attention to detail extends to the environments, which feel genuine and lived-in.
    • 73 Metascore
    • 80 Critic Score
    No matter how you leave Daniel and Sean at the end of this chapter, there is the palpable sense of hope, of a new way forward, and of the unconditional love between two brothers.
    • 91 Metascore
    • 90 Critic Score
    Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.
    • 93 Metascore
    • 90 Critic Score
    Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.
    • 89 Metascore
    • 90 Critic Score
    Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own.
    • 84 Metascore
    • 80 Critic Score
    The extra mode certainly sweetens the pot for those who owned Bowser's Inside Story on DS, but fundamentally, it's the same game. If anything, the real drawback is the game coming off as an unnecessary surprise on the 3DS--which can already play the original game via backward compatibility. But the game itself remains one of Mario's RPG best, and it's a cheerful, inventive journey.
    • 76 Metascore
    • 80 Critic Score
    While Pikuniku is a light experience, it's got enough charm and verve to stick with you well beyond completion. From Piku's weird wobbly gait and looping jumps in the opening right through to the game's funny, bizarre ending, Pikuniku is more gripping than its simple aesthetic and playful tone would suggest. It'll make you feel like a kid again.
    • 74 Metascore
    • 80 Critic Score
    Pikuniku is a funny game on numerous levels--the script often undercuts tension and plays with tropes in amusing ways, the goofy way you flip when you jump is a constant source of amusement, and the game will often throw you into strange situations without much explanation.
    • 80 Metascore
    • 80 Critic Score
    Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.
    • 79 Metascore
    • 80 Critic Score
    Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.
    • 78 Metascore
    • 80 Critic Score
    Ace Combat 7 is a fantastic return for a series that is at its best when it wears its heart on its wings.
    • 78 Metascore
    • 80 Critic Score
    Whatever awaits Clementine at the end of this road, she goes there with a full heart. If the finale lives up to the future set up in Broken Toys, so will we.
    • 59 Metascore
    • 50 Critic Score
    Despite YIIK's stunning art direction, kicking soundtrack, and occasionally interesting plot point, it suffers as a result of its clunky combat, tedious grinding, and poor puzzle design. Postmodern texts aren't always enjoyable--Wallace's Infinite Jest features walls of text that list every chemical name for prescription drugs under the sun, spanning pages upon pages at a time. However, Infinite Jest has substance. For the most part, YIIK doesn't.
    • 67 Metascore
    • 60 Critic Score
    This is not the return of No More Heroes you'd hoped for, but it at least shows signs of a series that still has life in it.
    • 67 Metascore
    • 60 Critic Score
    Had Double Cross opted to focus more on its strength--fun physics platforming--and de-emphasized things like combat and the tedious mystery-solving element, the game would have been an easy recommendation. But the weak parts of the package drag down the whole, and Double Cross winds up feeling like it's a somewhat undercooked mash of ideas.
    • 49 Metascore
    • 50 Critic Score
    It's all over very soon, too. This is a short game that constantly feels like it's still gearing up towards something better, a way to tie together all its mechanics. The last sections of the game are quite lackadaisical, simplifying the game's systems right down while relying on an investment in the game's thin lore. It's not just that the game doesn't give you easy answers--it also gives you little incentive to come up with your own.
    • 73 Metascore
    • 80 Critic Score
    The Eternal Castle is more than a mere nostalgia trip for aging gamers still hanging on to their 5.25-inch floppy drives. In many ways, it's just as modern as it is retro and more than capable of holding its own against its more illustrious contemporary peers. Luckily it's just my memory that isn't as good as it used to be.
    • 80 Metascore
    • 70 Critic Score
    Despite its aging formula, New Super Mario Bros. U Deluxe is still a great entry in the series, with its typically tight platforming and both accessibility and depth to spare. While it can feel a bit stale for those who have been round the Mushroom Kingdom one too many times before, Deluxe is well worth playing, especially if you didn't get a chance to play NSMBU on Wii U.
    • 73 Metascore
    • 80 Critic Score
    That the story it tells is so engaging and believable, with wonderfully well-rounded characters, only elevates its exploration of the realities of war, and it manages to successfully elicit a genuine human connection.
    • 67 Metascore
    • 60 Critic Score
    Below's extreme demands for patience and tolerance remain right through to the game's mysterious ending. But despite its assured aesthetic and the initial pleasures of discovery, Below will eventually turn into a slog for all but the most committed of players.
    • 70 Metascore
    • 60 Critic Score
    Below's extreme demands for patience and tolerance remain right through to the game's mysterious ending. But despite its assured aesthetic and the initial pleasures of discovery, Below will eventually turn into a slog for all but the most committed of players.
    • 65 Metascore
    • 60 Critic Score
    Battle Princess Madelyn looks and sounds fantastic, and half the game is a delightful spiritual throwback to a beloved action game series. It's a shame that the other half drags down the whole package--and performance issues on Switch like slowdown and stalling when moving through menus don't help, either.
    • 93 Metascore
    • 90 Critic Score
    An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.
    • 84 Metascore
    • 90 Critic Score
    Like a comet streaking across the sky, Gris is full of wonder and beauty and leaves you with a warm glow in your heart.

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