GameSpot's Scores

  • Games
For 12,657 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 54 Metascore
    • 50 Critic Score
    I did have moments of fun playing Apex Legends on Switch. Panic Button has managed to take a game that I love and make it work just well enough on Nintendo's hybrid console. I don't want to keep playing it on Switch with its many technical concessions (nor do I want new players to be introduced to Apex Legends this way), but this port is--in its current state--a decent last resort. If your only way to play Apex Legends is on Switch, then you now have that option. Just know that you're signing up for something less than ideal.
    • 82 Metascore
    • 80 Critic Score
    But even with its flaws, Gnosia remains a fascinating and engrossing experience. Its short gameplay loop makes for a unique presentation different from other visual novel and adventure games, and adds a hard-to-resist “just one more game!” quality that keeps you eager to find out what will happen on the next go-around. The varied roles and options also make each attempt a unique experience, and even when the game isn't fully cooperative in giving you the event scenes you want to see, it's still a fun time to try to eke out a victory over either the humans or the Gnosia--or possibly both. If you're looking for a different spin on social deduction games, Gnosia is one time loop you'll be eager to get sucked up in.
    • 86 Metascore
    • 80 Critic Score
    On PS5 specifically, developer Toys for Bob has also added some DualSense haptics, but they don't contribute much to the experience. When playing as characters other than Crash or Coco--Tawna, Neo Cortex, and Dingodile--some moves now come with a very weak haptic response. Using Tawna's grappling hook, for example, elicits a very, very mild trigger shake. Moving from space to space on the Dimensional Map also has a little bit of trigger feedback in addition to a rumble. The haptics really don't add anything, though it isn't as if they felt missing from the original release.
    • 74 Metascore
    • 80 Critic Score
    Mortal Shell makes for a strong introduction to Souls-likes, a demonstration for new players of what so many have found so interesting about From Software's games and those like them. But Mortal Shell is also a lovingly crafted, weird, and deceptively deep game in its own right that rewards you for wandering its twisted paths and challenging its deadliest foes.
    • 86 Metascore
    • 90 Critic Score
    For RGG Studio's first crack at an RPG, it's a damn fine result. It delivers what I love most about Yakuza and introduces new ideas that largely pay off. Ichiban isn't doing it alone, either. He has friends and mentors, ones who've helped him fight and overcome personal tragedies. It was an absolute thrill to watch him grow, and that's what's most important for a game so focused on its characters. Yakuza: Like a Dragon is a passing of the torch, and a fantastic entry in a beloved franchise that proves that it's in good hands with Kasuga Ichiban.
    • 76 Metascore
    • 60 Critic Score
    I'm left with mixed feelings about Bravely Default II. There's a lot to like and a core that's still fun and engaging. But the removal of some key quality-of-life features gives this experience a lot more friction than the prior games. I've loved the Bravely Default series for letting me feel like I'm 15 again--with all the time in the world to grind out a full set of level-99 characters--while still respecting my time by recognizing I don't actually want to do that. Bravely Default II asked me to put in the tedious work and lost some of the series' identity in the process.
    • 82 Metascore
    • Critic Score
    Bearing in mind what's still to come, 30XX is nonetheless off to an excellent start. It's already a thoroughly enjoyable homage to the likes of Mega Man or Turrican, with tight controls and polished character design securing the foundation and a roadmap to version 1.0 promising a steady supply of new content. I wouldn't hesitate to start your run now, no matter what the Bureau of Encouragement might say to the contrary. [Early Access Provisional Score = 70]
    • 74 Metascore
    • 40 Critic Score
    Of course, every moment of Ghosts 'n Goblins Resurrection feels like it could be someone's breaking point. That's the series' legacy: the feeling it champions. If you have a strong nostalgia for these games and whatever feelings they inspired in you, it is a faithful homage. And Capcom deserves credit, to a point, for recreating a game that can stand shoulder to shoulder with Ghosts 'n Goblins, and Ghouls 'n Ghosts, as peers in excruciating gameplay. As entertainment, though, it is an artifact of a time long-past that I'm happy to remember, rather than return to.
    • 70 Metascore
    • 50 Critic Score
    It's disappointing that Blue Fire is unquestionably fun to move around in but is hampered by design decisions that hold back its free-form platforming. It's difficult to experiment with the reaches of your agility when it's so easy to lose large swathes of progress due to a misstep, a punishment that permeates not only exploration but the otherwise expertly designed platforming side challenges. Its economy relies too heavily on one in-game currency and unnecessarily blocks progression, making it feel like Blue Fire isn't respectful of your time. You'd have to really fall in love with Blue Fire's one well-tuned mechanic to make its entire adventure feel worthwhile.
    • 71 Metascore
    • 50 Critic Score
    It's disappointing that Blue Fire is unquestionably fun to move around in but is hampered by design decisions that hold back its free-form platforming. It's difficult to experiment with the reaches of your agility when it's so easy to lose large swathes of progress due to a misstep, a punishment that permeates not only exploration but the otherwise expertly designed platforming side challenges. Its economy relies too heavily on one in-game currency and unnecessarily blocks progression, making it feel like Blue Fire isn't respectful of your time. You'd have to really fall in love with Blue Fire's one well-tuned mechanic to make its entire adventure feel worthwhile.
    • 79 Metascore
    • 70 Critic Score
    Little Nightmares II is a delightfully spooky foray into a horrifyingly gorgeous world. It's also a bit too long, occasionally frustrating and, in one key moment, inaccessible for players who are deaf or hard-of-hearing. But, overall, it represents a successful follow-up from Tarsier. With inventive puzzle design and some startlingly original levels, it isn't quite a dream come true, but it certainly won't have you waking up, bolt upright, screaming, in a cold sweat.
    • 83 Metascore
    • 70 Critic Score
    Little Nightmares II is a delightfully spooky foray into a horrifyingly gorgeous world. It's also a bit too long, occasionally frustrating and, in one key moment, inaccessible for players who are deaf or hard-of-hearing. But, overall, it represents a successful follow-up from Tarsier. With inventive puzzle design and some startlingly original levels, it isn't quite a dream come true, but it certainly won't have you waking up, bolt upright, screaming, in a cold sweat.
    • 82 Metascore
    • 70 Critic Score
    Little Nightmares II is a delightfully spooky foray into a horrifyingly gorgeous world. It's also a bit too long, occasionally frustrating and, in one key moment, inaccessible for players who are deaf or hard-of-hearing. But, overall, it represents a successful follow-up from Tarsier. With inventive puzzle design and some startlingly original levels, it isn't quite a dream come true, but it certainly won't have you waking up, bolt upright, screaming, in a cold sweat.
    • 82 Metascore
    • 70 Critic Score
    Little Nightmares II is a delightfully spooky foray into a horrifyingly gorgeous world. It's also a bit too long, occasionally frustrating and, in one key moment, inaccessible for players who are deaf or hard-of-hearing. But, overall, it represents a successful follow-up from Tarsier. With inventive puzzle design and some startlingly original levels, it isn't quite a dream come true, but it certainly won't have you waking up, bolt upright, screaming, in a cold sweat.
    • 62 Metascore
    • 50 Critic Score
    The on-foot gameplay plays a large role in Destruction AllStars' true problem: It feels like there's a lot of downtime. Even though there's always a new car to find or an enemy to chase, there's only one thing that's really worth doing--crashing--which takes a lot of setup for a short-lived reward. Even with great looks and solid controls, you spend too much time spinning your wheels.
    • 89 Metascore
    • 90 Critic Score
    Put together, Super Mario 3D World + Bowser's Fury is a spectacular package. Super Mario 3D World is an absolute joy of classic platforming excellence, and this is the best version of it thanks to some well-calibrated improvements. Bowser's Fury is peculiar and less polished, but it dares to poke fun at its own oddities and it has a wild creative streak. The two share thematic similarities, but more importantly, they work hand-in-hand to show the full extent of versatility in what a Mario game can be.
    • 83 Metascore
    • 80 Critic Score
    For all its shortcomings, Persona 5 Strikers reminds me why I loved the Phantom Thieves to begin with and shows how they've matured since we last saw them. Once you get your head around it, the action-RPG combat is a challenging thrill, and no one can pull off flourishes in the same fashion as these characters. I almost forgot I was playing a musou-style game developed by Koei Tecmo and Omega-Force, and I think that's a testament to how sharp Strikers is as a Persona game. If you have any love for Persona 5, what say you save the world one more time with some old friends?
    • 70 Metascore
    • 40 Critic Score
    The core ideas are full of promise, but there's no follow-through. What ought to be a cheeky, charming celebration of a delightfully furry woodland creature is instead too rote, too dry, a neat idea undone by a lack of imagination. The only thing left to say is, well… nuts to that.
    • 64 Metascore
    • 40 Critic Score
    The core ideas are full of promise, but there's no follow-through. What ought to be a cheeky, charming celebration of a delightfully furry woodland creature is instead too rote, too dry, a neat idea undone by a lack of imagination. The only thing left to say is, well… nuts to that.
    • 77 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 81 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 82 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 82 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 85 Metascore
    • 80 Critic Score
    This current-gen version of Warframe sticks closely to its PS4 counterpart, even offering cross-save and crossplay functionality between both versions of the game. What's new with the PS5 edition are improved visuals that run at 4K and 60fps and added haptic features with the DualSense controller. This in turn gives a greater sense of visual and gameplay feedback in combat and the general action of the space-faring adventure, which is one of the most compelling aspects of playing Warframe.
    • 85 Metascore
    • 80 Critic Score
    With its graphical add-ons, the stability and performance enhancements, and the inclusion of all of Control's DLC, the Ultimate Edition really is the best way to experience Control--and the PS5's haptics really add an extra layer of intensity to a game that already feels great to play. If you haven't experienced Control yet, this is the best way to do so. If you have, this is a good excuse to jump back into its beautiful, strange, inventive world once again.
    • 72 Metascore
    • 60 Critic Score
    The structure and new ideas in A New God are promising: Despite my frequent frustrations with its physics and many of the puzzles, I had a decent time barreling through all these puzzles without having to discover them on a huge map. But it's hard to ignore how haphazard it felt, the trepidation I experienced trying a solution I knew would work only to have it go wrong for reasons out of my control.
    • 71 Metascore
    • 60 Critic Score
    The structure and new ideas in A New God are promising: Despite my frequent frustrations with its physics and many of the puzzles, I had a decent time barreling through all these puzzles without having to discover them on a huge map. But it's hard to ignore how haphazard it felt, the trepidation I experienced trying a solution I knew would work only to have it go wrong for reasons out of my control.
    • 70 Metascore
    • 60 Critic Score
    The structure and new ideas in A New God are promising: Despite my frequent frustrations with its physics and many of the puzzles, I had a decent time barreling through all these puzzles without having to discover them on a huge map. But it's hard to ignore how haphazard it felt, the trepidation I experienced trying a solution I knew would work only to have it go wrong for reasons out of my control.
    • 78 Metascore
    • 80 Critic Score
    Olija's best asset, truly, is its brevity. Its story is impeccably paced. Its mechanics never wear out from overuse. From start to finish, it finds new ways to gently goad you into using the harpoon in different ways, until it says its piece. I was taken with how emotionally resonant and mechanically pleasing it could be in such a short time. Succinct and satisfying is a rare combination, and it makes Olija a rare treat.
    • 79 Metascore
    • 80 Critic Score
    Olija's best asset, truly, is its brevity. Its story is impeccably paced. Its mechanics never wear out from overuse. From start to finish, it finds new ways to gently goad you into using the harpoon in different ways, until it says its piece. I was taken with how emotionally resonant and mechanically pleasing it could be in such a short time. Succinct and satisfying is a rare combination, and it makes Olija a rare treat.

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