GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 64 Metascore
    • 62 Critic Score
    Sonic Team almost seems to be daring you to try and have fun with the PlayStation 2 version by making it significantly uglier, slower, and generally just rougher around the edges than the other two versions.
    • 64 Metascore
    • 62 Critic Score
    Though developer Victory Simulations has kick-started things somewhat by adding a flock of new planes and courses--and a none-too-challenging combat mode--Redline: Xtreme Racing 2 otherwise looks the same, feels the same, and sports the same annoying quirks as its precursor.
    • 64 Metascore
    • 59 Critic Score
    If you're looking for a relaxed and somewhat mellow foray into the genre, Martian Gothic isn't half bad.
    • 64 Metascore
    • 40 Critic Score
    A lesson in boredom. Without a jump command, the platforming elements are all but wasted, while the spell-flinging portions of the game are equally forgettable.
    • 64 Metascore
    • 61 Critic Score
    Other than the obligatory roster update and the inclusion of a link mode, you'd be hard-pressed to notice further improvements.
    • 64 Metascore
    • 68 Critic Score
    An adequate introduction to arcade racing on the Xbox, but its lack of gameplay depth, its punishing AI, and its conservative graphics keep it from attaining greatness.
    • 64 Metascore
    • 86 Critic Score
    A very fun baseball game to play. The game's great graphics, involving gameplay, and great commentary all blend together to deliver an exciting and authentic game of baseball.
    • 64 Metascore
    • 64 Critic Score
    Provides a perspective on the Tetris formula that's fresh enough and an adequate amount of gameplay variety to keep puzzle fans engaged.
    • 64 Metascore
    • 58 Critic Score
    If a good 16-bit shooter is what you're looking for, you could do a lot better elsewhere.
    • 64 Metascore
    • 70 Critic Score
    But it's disappointing to see this rerelease does not match the quality of content seen in Third Strike Online. Jotaro and the rest of the Stardust Crusaders have earned such attention, but what they got was the bare minimum.
    • 64 Metascore
    • 60 Critic Score
    Control issues and other frustrations make this a very disappointing version of the classic game of adventure on the high seas.
    • 64 Metascore
    • 50 Critic Score
    SimCity (the game) isn't the pinnacle of the series, but it's super fun. SimCity (the service) is a disaster. What you get out of the package as a whole rests solely on how many flaming hoops you're willing to jump through before arriving at your just reward.
    • 64 Metascore
    • 60 Critic Score
    Gods Will Be Watching was close to being a must-have puzzler, but it's doubtful that even the gods would have the patience to see it through to the bitter end.
    • 64 Metascore
    • 70 Critic Score
    Aragami 2 is a bold and aggressive take on the stealth genre, when it finds the confidence to step out of the shadows. Occasionally, however, it's a little too timid and reverts to playing it safe, cowering in the corner rather than seizing the initiative.
    • 64 Metascore
    • 65 Critic Score
    While the memorable battle sequences from the movie trilogy would lend themselves perfectly to a strategy game, this one just isn't put together well enough to do full justice to the source material.
    • 64 Metascore
    • 70 Critic Score
    Mushashi Samurai Legend isn't especially hard or deep, and you'll get virtually everything it has to offer on the first time through, but it's still a decent action adventure game with a good dose of quirky charm.
    • 64 Metascore
    • 61 Critic Score
    Hardwood Hearts is a Hearts game for Hearts fans. If you don't already play Hearts, you aren't likely to get much out of this one.
    • 64 Metascore
    • 55 Critic Score
    Despite solid driving physics, WRC 2 fails to make significant improvements on last year's game, or keep up with its racing rivals.
    • 64 Metascore
    • 40 Critic Score
    Its ideas reveal the game Kholat wanted to be, but its aspirations soar far higher than the game it became. What good is a mystery if you don't care about what it might tell you?
    • 64 Metascore
    • 40 Critic Score
    Its sci-fi galaxy is mostly abstracted, and its unit models are simple and blocky. It's not those issues that really put me off of Starships, but rather the way it seems to aspire to that narrow, dated idea of what makes a "good" mobile game. I can turn aside the quick and obvious assaults on PC sensibilities--the rough graphics, the lack of options--but it's the cynical design that guts me, in the end.
    • 64 Metascore
    • 70 Critic Score
    This is a satisfying hardcore title to help launch the WiiWare service.
    • 64 Metascore
    • 55 Critic Score
    This color-matching game is too random and shallow to entertain for long.
    • 64 Metascore
    • 62 Critic Score
    Although it may look like a Call of Duty game, Call of Duty: Roads to Victory lacks many of the aspects that have made the console games so much fun.
    • 64 Metascore
    • 60 Critic Score
    Wheelman offers plenty of movie-style thrills, although it's hamstrung by terrible on-foot gameplay.
    • 64 Metascore
    • 60 Critic Score
    Danger Zone is the beating heart of a concept in search of a full-fledged game to pump life into. While it won't satisfy your lust for chaos the way the Burnout games once did, Danger Zone provides enough thrills to make you want that hypothetical successor more than ever.
    • 64 Metascore
    • 60 Critic Score
    Redeemer teeters but never topples over the line into drudgery. For what it's worth, the added mechanics do at least introduce a variety of options for dispatching the legion of enemies Vasily faces in his bloody rampage toward vengeance for his fallen temple.
    • 64 Metascore
    • 80 Critic Score
    As unforgiving, repetitive, and frustrating as it can be, the urge to jump back into the game and take out that frustration on hordes of enemies to the tune of the most-proper soundtrack with a toy box of guns is hard to resist. Strafe wears its influences on its sleeve but stands on its own as a fun, intense, and fast-paced shooter with distinguishable charm.
    • 64 Metascore
    • 60 Critic Score
    When it's working properly, Dominion Wars still just ends up feeling like a really slick series companion rather than like a full-blown strategy game.
    • 64 Metascore
    • 63 Critic Score
    Konami's sights may be locked dead on the retrogaming audience, but Gradius III & IV are both excellent, albeit incredibly difficult, games in their own right.
    • 64 Metascore
    • 63 Critic Score
    A game with no real outstanding qualities. That said, if the core gameplay is enough to hold your interest and if you enjoy collecting rare items, the game may be worth a purchase.
    • 64 Metascore
    • 58 Critic Score
    GTC: Africa isn't a bad game, but almost all of its components are average at best, and unlike other games in this genre, it lacks any one outstanding feature or notable aspect.
    • 64 Metascore
    • 69 Critic Score
    The action is fast and basically satisfying, resulting in what's a simple but fairly good game all around.
    • 64 Metascore
    • 72 Critic Score
    Despite being a rough composite of a half dozen other first-person shooters without much personality of its own, Mace Griffin Bounty Hunter is still pretty good.
    • 64 Metascore
    • 76 Critic Score
    If nothing else, the experience should last you a while, thanks to the numerous play modes available in WrestleMania X8.
    • 64 Metascore
    • 52 Critic Score
    There are hints of inspiration throughout, with the game sporting some good-looking visuals, a catchy soundtrack, and a distinct sense of style. But the game's length, uneven gameplay, and atrocious camera negate these virtues.
    • 64 Metascore
    • 53 Critic Score
    This game has more weapons, more tracks, and more cars than you could possibly know what to do with. But for all that content, V4 just isn't fun to play. The novelty of racing tiny cars isn't as entertaining as it used to be, which leaves V4 sitting on four flat tires.
    • 64 Metascore
    • 45 Critic Score
    MLB 2K9 is a deeply flawed funhouse-mirror distortion of baseball.
    • 64 Metascore
    • 56 Critic Score
    The latest unfinished massively multiplayer role-playing game to be inflicted upon gamers. Its unrefined gameplay is too simplistic to have enduring appeal and yet, paradoxically, its character-development system is needlessly complex.
    • 64 Metascore
    • 70 Critic Score
    Tiberian Twilight's online play and persistent unlocks make for short-term fun, but the mediocre campaign doesn't give Kane the send-off he deserved.
    • 64 Metascore
    • 80 Critic Score
    Sometimes the game gets in its own way by not tutorializing key points, like how to best deal with status effects and play roles dependably. But once you've gained that institutional knowledge, FBC: Firebreak is an enjoyably chaotic power fantasy, and an interesting experiment for Remedy between its bigger, weirder projects.
    • 64 Metascore
    • 55 Critic Score
    It's just plain boring.
    • 64 Metascore
    • 70 Critic Score
    Need for Speed returns to its roots with hokey cutscenes, wild cop chases, and solid racing action.
    • 64 Metascore
    • 68 Critic Score
    Phantasy Star Universe almost immediately feels dated, and the monthly fee is way too steep to justify, but at its core, it's still an enjoyable experience.
    • 64 Metascore
    • 70 Critic Score
    The latest Armored Core makes up for the series' lack of progress by simply being fun to play.
    • 64 Metascore
    • 65 Critic Score
    A strong sense of deja vu and poorly balanced combat loom over The Baconing, but smart puzzles and humorous dialogue entertain throughout.
    • 64 Metascore
    • 73 Critic Score
    Tiger Woods takes good advantage of the capabilities of the DS, and it's easily the most technically accomplished handheld golf game to date.
    • 64 Metascore
    • 58 Critic Score
    The title may say that this is a new beginning, but Spyro's latest adventure isn't much more than a collection of tired, overused platforming clichés.
    • 64 Metascore
    • 70 Critic Score
    Kid-friendly action both on and off the pitch is the main attraction in Academy of Champions: Soccer.
    • 64 Metascore
    • 53 Critic Score
    If it weren't for the overly touchy control and the game's overall lack of difficulty and length, X-Squad could have been a contender.
    • 64 Metascore
    • 67 Critic Score
    Unfortunately, the gameplay feels too much like a mishmash of several other well-known gaming franchises and ends up overly simplistic.
    • 64 Metascore
    • 65 Critic Score
    Complex levels and a lengthy quest almost make up for the game's derivative design.
    • 64 Metascore
    • 66 Critic Score
    If you've been waiting for a game that lets you race watercraft online, Carve definitely delivers. So if you can forgive the generally unremarkable production, it can be worth at least a rental for this feature alone.
    • 64 Metascore
    • 72 Critic Score
    A thoughtfully designed, complex, and pretty fun game to play. Alas, a dearth of supplemental features and some flimsy presentation drag down what could have been a more solid overall package.
    • 64 Metascore
    • 70 Critic Score
    This $20 game does one thing well: it has a competitive multiplayer mode that blends tactics and action in a way that allows for some exciting and unpredictable battles.
    • 64 Metascore
    • 55 Critic Score
    Mundane combat and a lackluster use of its characters prevent Yakuza: Dead Souls from capturing the energy and fierceness of its predecessors.
    • 64 Metascore
    • 50 Critic Score
    Adr1ft has an emotional story hiding below its surface. But that surface is coated in laborious movement, forced survival mechanics, and an obtrusive user interface.
    • 64 Metascore
    • 60 Critic Score
    Like visiting your hometown after years of absence. Everything's the same, yet off somehow. As you visit all the same places and exchange words with old friends, you're faced with an uncomfortable duality. On one hand, you get the closure of knowing how it all turned out, but on the other, you wonder what could have been, making you simultaneously satisfied and unsettled by the reality that this is the end.
    • 64 Metascore
    • 65 Critic Score
    While Cold War features some pretty impressive graphics and a decent story, the predictable enemies you'll face and the limited number of environments you'll visit prevent the game from being particularly exciting.
    • 64 Metascore
    • 60 Critic Score
    It's easy to imagine how Super Lucky's Tale would be the highlight of a younger kid's weekend, but it has little to offer anyone looking for an enjoyably challenging 3D platformer.
    • 64 Metascore
    • 50 Critic Score
    Forspoken is visually stimulating and a musical delight, but boring combat, poor characterization, and loose movement mechanics make for a mediocre experience.
    • 64 Metascore
    • 55 Critic Score
    Officers boasts some interesting strategic considerations, including a focus on reconnaissance and realistic supply concerns, which have been lacking in recent RTS games. However, the practically nonexistent multiplayer, the punishing difficulty, the exhaustingly long missions, and a few other annoyances make it a difficult game to recommend.
    • 64 Metascore
    • 65 Critic Score
    Zombie Driver HD never grows more complex than slaughtering zombies with a car, but it makes up for that simplicity with sheer fun.
    • 64 Metascore
    • 73 Critic Score
    It's a little rough around the edges, and it doesn't break new ground for 3D platformers, but it gives the series the shot in the arm that Wrath of Cortex failed to, and what it does, it does pretty well.
    • 64 Metascore
    • 68 Critic Score
    Silly music and controller headaches aside, Intellivision Lives! does a fine job of compiling a huge number of games into one package and presents them in an easy-to-pick-up manner.
    • 64 Metascore
    • 40 Critic Score
    Darksiders 3 retrogrades on its predecessors with an unfocused approach that constantly clashes with itself. There are remnants of a good game here, buried within the vivacious combos of a combat style this game doesn't want to embrace. Unfortunately, it's buried far too deep to ever salvage.
    • 64 Metascore
    • 59 Critic Score
    Clumsy controls, rocky presentation, and a dearth of gameplay options hinder Worms' return to 2D on the DS.
    • 64 Metascore
    • 50 Critic Score
    Despite everything I've just said, I didn't have a terrible time with Shadow Labyrinth. There are way too many frustrating moments, the story is mind-numbingly dull, and a lot of what you're doing is monotonous. Yet, for long periods, it's also merely just fine. It's a by-the-numbers metroidvania woven together with an occasional Pac-Man remix. An odd combination, for sure, and one I wish had a better game built around it, but at least we'll always have that one Secret Level episode.
    • 64 Metascore
    • 70 Critic Score
    The character models are excellent while the animation is fluid and lively, but the physics of fighting definitely lack polish and can create some frustrating situations. Yet despite these technical shortcomings, it's still great fun to clothesline, drop kick, and power bomb your friends in and out of the ring.
    • 64 Metascore
    • 55 Critic Score
    There are a few cheap thrills to be had in this off-road racer, but loose physics make its excitement a lot less extreme.
    • 64 Metascore
    • 50 Critic Score
    Killer Is Dead is filled with Suda 51 eccentricity, but it struggles to stay relevant with inconsistent combat, a poorly told story, and some awkwardly sleazy moments.
    • 64 Metascore
    • 60 Critic Score
    Poor controls plague Mr. Esc's first action puzzler romp on the Nintendo DS.
    • 64 Metascore
    • 60 Critic Score
    Lacks any real punch and stands as the quintessential middle-of-the-road off-roading game.
    • 64 Metascore
    • 73 Critic Score
    Not ideal on every level, but it's good enough on all of them so that it should provide an entertaining experience and a decent amount of replay value for those who enjoy equal parts methodical strategy and button-mashing mayhem.
    • 64 Metascore
    • 64 Critic Score
    Just an average action game...The game is also quite short--it will only take you a little under four hours, if even that, to complete the game.
    • 64 Metascore
    • 62 Critic Score
    A one-trick pony that boils down to the same basic maneuvers and slow-paced combat. It also horribly overlooks its license. You'll deal with Klingons and Romulans, but the dull story and unrecognizable characters could have been used in any generic intergalactic setting.
    • 64 Metascore
    • 57 Critic Score
    The Avatar's DS debut serves up an engaging story and some slick 3D visuals, but it's otherwise just another mediocre brawler.
    • 64 Metascore
    • 60 Critic Score
    A fun game with decent gameplay, but the shortage of modes, run-of-the-mill graphics, and lack of variety prevent "Surf Riders" from being to surf games what "Tony Hawk's Pro Skater" is to skateboarding games.
    • 64 Metascore
    • 58 Critic Score
    A decent-enough platformer with some very nice visuals.
    • 64 Metascore
    • 70 Critic Score
    For the adolescent girls it's targeted at, the game does a fine job at capturing the cuteness of the Sanrio universe in video game form.
    • 64 Metascore
    • 76 Critic Score
    If you think the idea of a game about driving around in a machine-gun-toting car while completely ignoring traffic laws and blowing away anything in your path sounds like fun, then you'll get it out of RoadKill.
    • 64 Metascore
    • 55 Critic Score
    Impressive boss battles aren't enough to save Thor: God of Thunder from its shallow combat.
    • 64 Metascore
    • 50 Critic Score
    Rainbow Skies is the RPG equivalent of a store brand Cola--cheaper, but with far less flavor than the bigger brand names, and liable to go flat on you much faster. It gets the job done if you're looking for a real time sink, and there's potential depth there if you're willing to wade through repetitive combat to get there, but it's simply isn't enjoyable enough to justify the commitment it demands.
    • 64 Metascore
    • 60 Critic Score
    Don't go into Shadows of New York expecting a choose-your-own-adventure mystery, no matter how much it looks like one. This is a casual dip into another world, a game with big ideas that it doesn't quite follow through on pursuing, but which remains moderately compelling thanks to some strong writing, interesting characters, and gorgeous art. It's far from the definitive Vampire: The Masquerade experience, but it's worth spending at least one long, dark night with.
    • 64 Metascore
    • 50 Critic Score
    Cat Cafe Manager is a perplexing game. Its design is deliberately forgiving, but in some cases to a fault. It looks and sounds joyful, but bugs related to actually building the cafe of your dreams can be frustrating. It's still a game where fans of the genre can have fun with it provided they don't mind--or especially if they prefer--something so directionless, but I find it hampers what could've been a lovely blend of cat-sitting and frappe-serving.
    • 63 Metascore
    • 61 Critic Score
    It simply exists in an inoffensive and unexciting realm of commonplaceness that makes it incapable of standing out among the pack of infinitely better racers available for any of its chosen platforms.
    • 63 Metascore
    • 50 Critic Score
    The Adventures of Tintin is a dull and repetitive platformer that does no justice to the exciting exploits of its titular character.
    • 63 Metascore
    • 50 Critic Score
    The video game version of Order of the Phoenix captures none of the magic in the Harry Potter books or films.
    • 63 Metascore
    • 70 Critic Score
    Earth Defense Force: Insect Armageddon has lots of explosions and destruction, but not quite enough variety to keep things moving.
    • 63 Metascore
    • 50 Critic Score
    198X is a great idea with middling execution. While its games offer some brief enjoyment, there's not enough here for the game to feel like a proper ode to '80s arcades, nor does the Kid's plight, and his longing to escape his current life, totally connect. There's definitely a spark of something here--and Shadowplay, in particular, is a lot of fun--but 198X feels more like a proof of concept than a final product.
    • 63 Metascore
    • 67 Critic Score
    While the narrative is still enticing, and the eclectic cast of characters remains a positive, aspects like a horrible seafaring travel system and an often outrageous enemy encounter rate detract much from the experience.
    • 63 Metascore
    • Critic Score
    I am optimistic about the swings that Bungie is taking with the expansion, especially those that overhaul the core game. You're likely to find me spending too much time fiddling with weapon mods at the shooting range when The Edge of Fate launches on July 19. [8-Hour Hands-On Impressions]
    • 63 Metascore
    • 50 Critic Score
    But without interesting characters or a story the focus falls solely on the gameplay, and Hood's gameplay feels sloppy. It's a heist game that usually devolves into a wild, frustrating melee combat arena. In its best moments, it's a tense, highly cooperative experience, but those moments never last long. I want to believe in the competitive heist Hood tries to pull off and, in theory, a living multiplayer game could evolve into something better over time. (There are already plans to introduce a new game mode, map, and character for all players within the next 12 months). Still, there are too many points of frustration built into the experience to expect that Hood's evolution will be transformative.
    • 63 Metascore
    • 75 Critic Score
    FIFA Street 2 is a significant improvement over its predecessor and is fun for solo players and small groups of friends alike.
    • 63 Metascore
    • 70 Critic Score
    This moody alternate-history shooter can be a ton of fun--it just doesn't put its best foot forward.
    • 63 Metascore
    • 65 Critic Score
    The most glaring omission in Worms Forts: Under Siege! is some genuine enthusiasm.
    • 63 Metascore
    • 71 Critic Score
    The addition of the WPT license has given the game a level of focus and direction that the developer's previous effort lacked.
    • 63 Metascore
    • 50 Critic Score
    While Brink sits in history as a game that tripped on its path to fame, Dirty Bomb will be fortunate to be remembered at all.
    • 63 Metascore
    • 60 Critic Score
    Though occasionally enjoyable, this Force-powered sequel is a mere apprentice to its superior predecessor.
    • 63 Metascore
    • 60 Critic Score
    Hardcore Godzilla fans will appreciate seeing the decent renderings of some of their favorite monsters here, but they're unlikely to be terribly impressed by the action itself.
    • 63 Metascore
    • 65 Critic Score
    FIFA Street 3 has plenty of style but not quite enough substance to justify the price of admission.

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