GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 87 Metascore
    • 70 Critic Score
    That story, like most of Pikmin 4, is gentle and unobtrusive. It's all just very agreeable and sweet, and there's a certain gratification that comes from directing your little army of plant-people to gather treasures like fruits and Game Boy Advance cartridges. The more Pikmin 4 leans into fashioning itself after a more traditional game, with competition and fail-states, the more prone it is to getting in its own way. Sometimes, it's enough to simply have a relaxing activity.
    • 72 Metascore
    • 70 Critic Score
    It's not the revelation that Lara Croft and the Guardian of Light was--it's a bit too glitchy and dated to herald it a new classic, in spite of the welcome addition of four-person online play.
    • 76 Metascore
    • 70 Critic Score
    Konami's seventh Pro Evolution Soccer is a small improvement in terms of playability, but there's little else to make it worth the upgrade.
    • 69 Metascore
    • 70 Critic Score
    Touch My Katamari is a fun return to form that ends long before it has a chance to wear out its welcome.
    • 56 Metascore
    • 70 Critic Score
    Da New Guys: Day of the Jackass carries many of the same high and lows as its retro adventure game forebears.
    • 78 Metascore
    • 70 Critic Score
    Simple combat, forgettable boss fights, and a reticent narrative--not to mention an overly vague map--are the only dampeners on what is an impressive sequel, despite never quite feeling like one. The unsuspected changes and additions are bold and mostly pay off, with consistently engaging and rewarding exploration that's propelled forward by an ambitious central mechanic. Axiom Verge 2 is a game that constantly evolves and delights, but just lacks the same bite as some of its contemporaries.
    • 73 Metascore
    • 70 Critic Score
    It’s a watered-down stepping stone, intended to introduce players to Puzzle & Dragons with a familiar face and none of those intimidating in-app purchases. It’s clear, however, that P&D’s design was built on a free-to-play base, and taking those elements out actually makes the game feel less substantial as a result.
    • 70 Metascore
    • 70 Critic Score
    The hack-and-slash role-playing game Sacred 2 may feel more at home on console systems than it does on the PC, but the game design still leaves something to be desired.
    • 69 Metascore
    • 70 Critic Score
    While the main game is brief, it’s plenty of fun, and bonus minigames like dodgeball add some extra charm to Tokyo Rumble. It’s a solid action game with a charming retro flavor that leverages RCR's foundation to construct both a new adventure and a different perspective on beloved game.
    • 79 Metascore
    • 70 Critic Score
    It's not as long as War for Cybertron, but it is more varied and more visually stimulating. Yet in leaving behind its predecessor's problems, it gained some of its own, sacrificing thrilling action in favor of noninteractive spectacle.
    • 77 Metascore
    • 70 Critic Score
    While there's nothing unique about SkyDrift, it successfully delivers fun and frantic arcade racing that's best enjoyed online.
    • 75 Metascore
    • 70 Critic Score
    The frequent and diverse boss encounters distract from the otherwise rote, unimaginative, and oft-repeated mission objectives.
    • 76 Metascore
    • 70 Critic Score
    The console version of the PC megahit lacks fluidity, though it's still fun in its own right.
    • 64 Metascore
    • 70 Critic Score
    Fly the much friendlier skies with Microsoft Flight, which is more structured than its simulation-heavy predecessors.
    • 77 Metascore
    • 70 Critic Score
    There aren't many changes to be found in A World of Keflings, another easygoing city-builder game from developer NinjaBee.
    • 75 Metascore
    • 70 Critic Score
    Simple combat, forgettable boss fights, and a reticent narrative--not to mention an overly vague map--are the only dampeners on what is an impressive sequel, despite never quite feeling like one. The unsuspected changes and additions are bold and mostly pay off, with consistently engaging and rewarding exploration that's propelled forward by an ambitious central mechanic. Axiom Verge 2 is a game that constantly evolves and delights, but just lacks the same bite as some of its contemporaries.
    • 84 Metascore
    • 70 Critic Score
    Overall, Genshin Impact is a solid game hampered a bit by the restrictions its free-to-play model imposes. The overall production values are high, and the core gameplay is solid. In particular, the elemental interaction system is a ton of fun and gives the game a distinct personality. But while there's a lot to do, having several chunks of Genshin Impact gated off until you've reached a higher rank is an obnoxious restriction for an open-world game to have--and once you finally do see what lies in those unexplored areas, it's often a bit underwhelming. Still, it's a solid start, and I'll certainly be interested in seeing how Genshin Impact continues to evolve in future updates.
    • 76 Metascore
    • 70 Critic Score
    Scott Pilgrim EX is Millennial comfort food. It's reminiscent of both actual classic games from the 1980s and the 2010 homage, it's bursting with small nods to our favorite games and movies and shows, and it just feels great to play. It's not especially daring, but it goes down smooth, and sometimes that's enough.
    • 66 Metascore
    • 70 Critic Score
    S.L.A.I.'s fast-paced combat and accessible controls, combined with a lengthy story mode, make it one of the more enjoyable robot-combat games in recent memory.
    • 70 Metascore
    • 70 Critic Score
    Crazy power-ups, and a variety of exciting tracks make TNT Racers a shallow good time.
    • 74 Metascore
    • 70 Critic Score
    I am rooting for Dying Light's success, even as I shake my head at its avoidable foibles. I understand it, I get it, and so I find pleasure in it even as it disappoints me, even when I land between a fence and a rocky cliff and get stuck there, even when I don't grab a ledge or pole after a jump for reasons that I can't quite understand.
    • 67 Metascore
    • 70 Critic Score
    We Ski isn't a game that will satiate your need for high-speed thrills, over-the-top stunts, and fierce competition. Rather, it's a relatively sedate game in which you can have fun exploring, taking part in friendly contests, running errands for other skiers, and posing for photos.
    • 76 Metascore
    • 70 Critic Score
    Simple combat, forgettable boss fights, and a reticent narrative--not to mention an overly vague map--are the only dampeners on what is an impressive sequel, despite never quite feeling like one. The unsuspected changes and additions are bold and mostly pay off, with consistently engaging and rewarding exploration that's propelled forward by an ambitious central mechanic. Axiom Verge 2 is a game that constantly evolves and delights, but just lacks the same bite as some of its contemporaries.
    • 81 Metascore
    • 70 Critic Score
    It isn't consistently exhilarating throughout the entire campaign, but My Friend Pedro is worth playing because it’s full of moments where you can jump down a shaft and shoot in two directions in slow motion, or kill an enemy by kicking the skateboard you’re riding into their face.
    • 63 Metascore
    • 70 Critic Score
    Its puzzling, challenging, and deeply weird characteristics make for a unique and engaging experience that brings new life to the staidest of sports.
    • 81 Metascore
    • 70 Critic Score
    Overall, Genshin Impact is a solid game hampered a bit by the restrictions its free-to-play model imposes. The overall production values are high, and the core gameplay is solid. In particular, the elemental interaction system is a ton of fun and gives the game a distinct personality. But while there's a lot to do, having several chunks of Genshin Impact gated off until you've reached a higher rank is an obnoxious restriction for an open-world game to have--and once you finally do see what lies in those unexplored areas, it's often a bit underwhelming. Still, it's a solid start, and I'll certainly be interested in seeing how Genshin Impact continues to evolve in future updates.
    • 79 Metascore
    • 70 Critic Score
    Deck Nine has effectively made a story with a predictable conclusion feel engaging, and even hopeful against all odds. Right now, it feels like a blessing that they've let Chloe and Rachel Amber have their simple moment in time; right now, nothing can go wrong, the world is full of possibilities. The storm can wait.
    • 69 Metascore
    • 70 Critic Score
    The solid single-player campaign is over in the blink of an eye, but a strong online component makes Medal of Honor Heroes 2 worth a look for anyone who enjoyed the previous game.
    • 74 Metascore
    • 70 Critic Score
    My dearest Dying Light, I am so grateful for your specialness, for it shines through even when I am prepared to damn you to hell.
    • 78 Metascore
    • 70 Critic Score
    The console version of the PC megahit lacks fluidity, though it's still fun in its own right.
    • 84 Metascore
    • 70 Critic Score
    Citadel caps off the Mass Effect trilogy with an outrageous storyline that plays exclusively to the series' diehard fandom.
    • 77 Metascore
    • 70 Critic Score
    Due in part to its brevity, Lost Orbit isn't the most memorable of adventures. You barrel through its levels quickly, and unless you want to try for faster time trial scores, there's not a lot to come back for. Still, the rush of speed and the simple charms of the animation and narration make this game a blast while it lasts.
    • 74 Metascore
    • 70 Critic Score
    There are moments when it's more frustrating than fun--being lost, after all, is rarely a pleasant experience--but even then it's hard not to appreciate how far the developers have taken such a simple idea. If these monsters want heart, this game is full of it.
    • 82 Metascore
    • 70 Critic Score
    Gears 5 is very much a return of those best elements of Gears of War, but with a focus on making the game feel somewhat more adaptive to your particular ways of playing. Whether you want campaign or co-op, Competitive or Quickplay, there's an option for you in Gears 5, and plenty of stuff to reward you for time spent and skill gained. Gears 5 might suffer from some of the same storytelling missteps as its predecessors, and it might not venture far out of the past, but the new ideas it brings to the series are all good reasons for fans to return.
    • 71 Metascore
    • 70 Critic Score
    Zombi manages to set itself apart, with its deliberate pacing, desolate atmosphere, and focus on survival. It might not be a Crown Jewel, but this undead romp through London is an interesting change of pace.
    • 65 Metascore
    • 70 Critic Score
    Despite the game's less-than-stellar visuals, budding paleontologists and Pokémon fans alike should find an enjoyable and lengthy romp through time in this handheld adventure.
    • 69 Metascore
    • 70 Critic Score
    The DS version of the popular city builder uses the original's foundation and builds a sturdy but cramped game on top of it.
    • 82 Metascore
    • 70 Critic Score
    Whether you're looking for a way to take down the Juggernaut or working to help a random citizen in Free Play mode, Lego Marvel Super Heroes is all sorts of web-slinging, shield-flinging, Hulk-smashing fun.
    • 76 Metascore
    • 70 Critic Score
    While it offers an interesting and varied campaign, Big Red One doesn't quite nail down the intense feel of World War II infantry combat.
    • 71 Metascore
    • 70 Critic Score
    Dyscourse has charm and personality to spare, and though you can peel back the layers of its systems if you spend enough time replaying it, few games make your choices feel as meaningful and impactful as this one does.
    • 66 Metascore
    • 70 Critic Score
    Among the Sleep is a distinctive and promising first game from new Norwegian studio Krillbite, and though the dreams it conjures might be scary, it ultimately leaves you with the feeling that you're strong enough to face your fears, in dreams or otherwise.
    • 80 Metascore
    • 70 Critic Score
    Pushmo World isn't quite the revelation on Wii U that Pushmo was on the 3DS. But the logic of these colorful puzzles is still as satisfying as ever.
    • 84 Metascore
    • 70 Critic Score
    Gears 5 is very much a return of those best elements of Gears of War, but with a focus on making the game feel somewhat more adaptive to your particular ways of playing. Whether you want campaign or co-op, Competitive or Quickplay, there's an option for you in Gears 5, and plenty of stuff to reward you for time spent and skill gained. Gears 5 might suffer from some of the same storytelling missteps as its predecessors, and it might not venture far out of the past, but the new ideas it brings to the series are all good reasons for fans to return.
    • 81 Metascore
    • 70 Critic Score
    Does not suffer from any single huge, crippling flaw; rather, a handful of smaller problems plague the game and keep it from achieving BMX greatness.
    • 65 Metascore
    • 70 Critic Score
    Steering Cars with the Wii Remote works pretty nicely, but some of the minigame control schemes and a few Wii-version-specific bugs conspire to drag down this film-licensed racer.
    • 87 Metascore
    • 70 Critic Score
    Baba is You is among the most seriously arduous games of its kind I’ve played, and when its rules are clear and its instructions legible, it’s gratifying in a way only hardcore suffering can be.
    • 50 Metascore
    • 70 Critic Score
    The small-screen version of The Incredible Hulk won't make you feel like the world's angriest superhero, but clever level design and tight controls make this the best Hulk game this year.
    • 71 Metascore
    • 70 Critic Score
    The Invisible Hours shifts depending on how you approach its story; scenes take on different meanings as you see them from different perspectives, and as a result, finding every detail in the bigger picture is rewarding. It strikes the same tone as an Agatha Christie novel and at times feels campy for it, but the characters are interesting and well-acted, making each trip through the same few minutes worth it just to see a different character's side of things.
    • 81 Metascore
    • 70 Critic Score
    Monaco: What's Yours Is Mine has noticeable problems that keep it from reaching its potential. The appeal of stealth ties in largely to how scared you are of being caught, and because it's so easy to escape in this downloadable game, the tension slowly evaporates.
    • 66 Metascore
    • 70 Critic Score
    This accessible snow-sports game doesn't improve on its predecessor as meaningfully as it might have, but is a lot of fun nonetheless.
    • 76 Metascore
    • 70 Critic Score
    Creatively manipulating Noita's reactive world with an inventive spellcasting system acts as the game's initial appeal, but it's also the game's biggest stumbling block early on. Trying to gain footing in Noita's dangerous, unstable world is an abrasive task that distracts from its wonderful secrets and challenging puzzles, but its main hook of experimentation with spells and their effects on the world around you is strong enough to pull you through its uneven start. Noita is tough and unforgiving of even the smallest mistakes, but it's also just a gleeful sandbox of destruction that brings as much joy as it does death.
    • 73 Metascore
    • 70 Critic Score
    The Victorian era's greatest fictional sleuth takes on its most infamous real-life villain in an adventure that alternates between generic and gripping.
    • 79 Metascore
    • 70 Critic Score
    Though plagued by technical issues, Rage creates an engrossing world full of thoughtful detail and solid shooter action.
    • 85 Metascore
    • 70 Critic Score
    If you have room in your heart for yet another Robotron clone, Super Stardust HD is a good addition to this well-worn genre.
    • 55 Metascore
    • 70 Critic Score
    Slick production values and cooperative play distinguish this beat-'em-up from the rest of the pack.
    • 80 Metascore
    • 70 Critic Score
    Despite its problems, Gravity Rush is an adventure worth taking not just because there's hardly anything like it, but because it leverages its distinct gameplay to great effect, freeing you from the hold of gravity in a world worth exploring.
    • 84 Metascore
    • 70 Critic Score
    Baba is You is among the most seriously arduous games of its kind I’ve played, and when its rules are clear and its instructions legible, it’s gratifying in a way only hardcore suffering can be.
    • 72 Metascore
    • 70 Critic Score
    After the kind of bonding experience only fighting a genocidal maniac can achieve, not being able to make everyone happy is a little heart-wrenching.
    • 66 Metascore
    • 70 Critic Score
    H1Z1 doesn't shake up the battle royale formula in any big way, but instead offers a simple, streamlined experience. It differentiates itself from its PC counterpart to its benefit by revamping the core systems at play, giving you just enough to work with in battle without being overwhelmed. But it's still missing diversity in its action that would create lasting appeal.
    • 82 Metascore
    • 70 Critic Score
    Despite echoing the design of early 2D Sonic games, Freedom Planet manages to create its own take on the formula that's well worth playing. For a game that emphasizes tightly-paced stage design and challenging boss fights, it's disappointing that the game's story never reaches the same heights. But if you have any vested interest in Sonic-like games or 2D action-platformers, you'd be remiss not to add this one to your queue--just make sure to play in Classic Mode.
    • 72 Metascore
    • 70 Critic Score
    With a few more weapon types and vehicles that actually worked, Section 8 could have been a lot more exciting. As it is, this is a satisfying take on the genre that makes up in fun what it lacks in innovation.
    • 81 Metascore
    • 70 Critic Score
    Its popularity does, however, speak to its quality as a new MMO. There's a sense of scale and spectacle that isn't often seen in the genre, and its fantastic combat is only dampened by some archaic and rudimentary quest design during the main story. Once you reach the endgame, it really comes into its own with some thrilling and challenging encounters, so it's a shame this also devolves into a tedious grind due to an unpleasant emphasis on microtransactions. The excellence of Lost Ark's combat is reason enough to give it a try. It might not match up to the titans of the genre just yet, but it's a solid start, and I'm eager to see how it evolves over time.
    • 73 Metascore
    • 70 Critic Score
    Eufloria offers a unique real-time strategy experience that stumbles just shy of greatness.
    • 65 Metascore
    • 70 Critic Score
    Its concepts may be familiar, and its mechanics are not best-in-class, but Marlow Briggs switches gears often, always moving forward at a breakneck tempo.
    • 63 Metascore
    • 70 Critic Score
    Another overhaul brings fun new gameplay to the Blue Dragon series.
    • 64 Metascore
    • 70 Critic Score
    Although it doesn't break any new ground, the Avatar's foray on the GBA is a lively action adventure that offers a solid mix of combat and puzzles.
    • 72 Metascore
    • 70 Critic Score
    Endless Ocean is a unique game that will strike a chord with some and fall flat with others.
    • 78 Metascore
    • 70 Critic Score
    Outlast's few weak moments are overshadowed by the effectiveness with which it so often gets inside your head and scares the hell out of you.
    • 77 Metascore
    • 70 Critic Score
    The fundamental flaw of Mind Control Delete is that it's adding complication to a game premise that works largely because of its simplicity. That complexity hasn't ruined Mind Control Delete. There's still a ton of enjoyment to be had, and there's still nothing else quite like it out there. But without a doubt, it's fun that expires a lot faster than the original.
    • 71 Metascore
    • 70 Critic Score
    There are so many hilarious and curiously bizarre moments to be found along the way that even if the journey to fully fledged family life is a short one before the repetition sets in, it's well worth the trip.
    • 77 Metascore
    • 70 Critic Score
    A few fundamental problems sour a game that exudes delightful personality.
    • 78 Metascore
    • 70 Critic Score
    It isn't consistently exhilarating throughout the entire campaign, but My Friend Pedro is worth playing because it’s full of moments where you can jump down a shaft and shoot in two directions in slow motion, or kill an enemy by kicking the skateboard you’re riding into their face.
    • 77 Metascore
    • 70 Critic Score
    For as long as it lasts, Stranglehold delivers a satisfying, if somewhat derivative action game experience.
    • 77 Metascore
    • 70 Critic Score
    It's derivative and occasionally buggy, but solid action and over-the-top gore make X-Men Origins: Wolverine a cut above other movie tie-ins.
    • 79 Metascore
    • 70 Critic Score
    Origins won't win over staunchly anti-RPG players, but for fans of the genre, this is quite a deal.
    • 67 Metascore
    • 70 Critic Score
    Wreckateer's merry destruction is backed up by enjoyable score-chasing and good Kinect controls.
    • 72 Metascore
    • 70 Critic Score
    This demon-controlling adventure lets you do more fun things with your evil minions, but Overlord II hasn't shaken all of the issues that held back the first game.
    • 80 Metascore
    • 70 Critic Score
    It adds a couple of new control features to the original game, but it doesn't address the underlying flaws of the system.
    • 72 Metascore
    • 70 Critic Score
    It front loads its best content, only to fade in quality as the hours roll by. Star Wars Battlefront's skin is beautiful, but its legs are shaking, and threaten to buckle with time.
    • 78 Metascore
    • 70 Critic Score
    Even if we're not seeing the members of Cadence band blend their sounds together much in the story, we at least can see it happen during combat. And while that combat drags a bit in the last act of the game and messes with your mind by not matching the tempo of the quick-time inputs to the background battle music, the turn-based system that's there rewards creativity and strategic thinking. Plus, this game has awesome music and fun puzzle-filled dungeons. If you're down to immerse yourself in puns galore and tons of pop-culture references, People of Note is a delightful musical treat.
    • 74 Metascore
    • 70 Critic Score
    A few fundamental problems sour a game that exudes delightful personality.
    • 75 Metascore
    • 70 Critic Score
    Tomb Raider Underworld will satisfy fans of Lara's previous adventures, but it does little to address previous games' problems.
    • 83 Metascore
    • 70 Critic Score
    The loss of humanity Prison Architect breeds in its players could be its greatest strength, but without even an acknowledgement of that loss, the game stumbles instead of teaches.
    • 72 Metascore
    • 70 Critic Score
    While it might be confusing and memey, disjointed and weird, Stranger of Paradise is also a lot of fun. It's full of cool combat with a wide variety of options, and a job system that lets you customize your playstyle or just try out what feels like 30 different ones. Its challenge makes every fight a battle of skill, while also giving you the tools to feel like a ludicrously powerful Final Fantasy badass. And despite being bizarrely delivered and wildly strange, there is a delight in uncovering what the hell is actually going on in the game's story and the weird ideas it brings to bear on the Final Fantasy series. Stranger of Paradise is mostly a more focused version of Final Fantasy that shows some different directions for the series from its traditional games, even if those directions take it down paths that are sometimes a bit...stranger.
    • 68 Metascore
    • 70 Critic Score
    Forty dollars is a lot to spend for such simplistic and repetitive gameplay, but its position as one of the few shooters on the Vita goes a long way toward making up for this considerable shortcoming.
    • 73 Metascore
    • 70 Critic Score
    Atomfall isn't Fallout. Sometimes, that's because Fallout is understandably a much bigger, better game. But Atomfall also structures its story and world so unlike typical open-world games, Fallout or otherwise, that the distinction isn't merely meant as a slight on Rebellion's latest effort. Its fresh, mystery-laden open-world design overcomes a bundle of world-building cliches and a few gameplay hindrances to feel novel and worthwhile the entire time. Often, a new video game IP takes until its sequel to truly establish its identity. The theoretical Atomfall 2 feels like it could be a much greater game someday, so long as it's built on this game's intriguing quest framework. Here and now, Atomfall is a good game that sometimes gets in its own way, but it's the process of finding your unique path through its story that will stick with you after the dust settles.
    • 75 Metascore
    • 70 Critic Score
    Think of it as a ride through a really amazing haunted house: you don't have a ton of control and sometimes the ride breaks down for a moment or two, but it's basically guaranteed to leave you scared out of your mind.
    • 68 Metascore
    • 70 Critic Score
    Project Cars 3 might not be the sequel you expected from the series, but its shift to a more arcade style of racing is one that makes the series approachable for the first time. It's not a clean cut from its roots, and Project Cars 3 retains just enough of its simulation options to provide enough of a challenge with all of its assists turned off. The transition isn't seamless, with some confounding racing objectives and uneven AI that takes the sting out of some events. But if you're looking for another way to get out on a virtual track, Project Cars 3 is an exhilarating new alternative.
    • 79 Metascore
    • 70 Critic Score
    The ongoing refrain of "familiar done well" is the defining quality of Call of the Mountain. There's nothing revolutionary in the game that moves VR gaming forward and it doesn't do anything unexpected, so it ends up being exactly what it looks like: a well-made Horizon game in VR that has good climbing and shooting, as well as pretty environments to look at. As a showcase of what can be done with the PSVR 2, it more than handily serves its purpose.
    • 83 Metascore
    • 70 Critic Score
    Dust: An Elysian Tail periodically stumbles, but impressive visuals and enticing exploration make for a successful journey.
    • 65 Metascore
    • 70 Critic Score
    It's a fairly sturdy, combat-heavy platformer with a good hook, but it lacks a real distinct attitude.
    • 74 Metascore
    • 70 Critic Score
    But even with some annoying interface issues and a handful of other frustrations (why am I failing delivery quests when I know I put the right items in the shipping bin in time?), Trio of Towns manages to deliver a fun, relaxing experience that's engaging and charming. Story of Seasons: Trio of Towns might not be that revolutionary step forward for this little sub-genre just yet, but it's a pleasant little diversion in its own right that's well worth your time.
    • 70 Metascore
    • 70 Critic Score
    This Director's Cut fixes a few things and breaks some others, but Deadly Premonition is still a highly flawed, utterly memorable mystery that never stops surprising you.
    • 66 Metascore
    • 70 Critic Score
    This Is the Police continually presents you with memorable and important choices that impact the story, and even though its most intriguing conflicts could benefit from more examination, the game is carried by a captivating antagonist.
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky is immediately a massive game with impressive seamless transitions from ground to space, and it will entertain your inner collector for a while. The more you get to know it, the more you recognize its faults, and it's easy to fall so deep into the act of exploring and trading that your focus narrows to those aspects alone. If, however, you consider everything it has to offer and listen to what Atlas has to say, No Man's Sky becomes more than a collection of slightly different worlds in a seemingly never-ending galaxy--it becomes an examination of the meaning of life in a way that's more valuable than all the gold or starships in its virtual galaxy.
    • 82 Metascore
    • 70 Critic Score
    Battlefield 6 is a return to form, even if it doesn't reach the same highs as the series at its peak. The campaign is as lackluster as expected, and the multiplayer maps are only ever decent at best, but there's still a chaotic and super-satisfying shooter here that offers multiplayer thrills unlike any other. Even if you're not racking up kills by the dozens, you're still rewarded for contributing in other ways, and you're never too far away from being in the middle of a histrionic Battlefield moment. It might be a familiar experience, but Battlefield 6 clearly understands what makes the series so appealing.
    • 76 Metascore
    • 70 Critic Score
    For a game in development for more than a decade, it's a minor miracle for Dead Island 2 to come out at all. The fact that it's arrived in such a state that players can have fun with it for the duration of its story and beyond--even as that story itself is an afterthought--is a testament to the team that got it to a once-unlikely finish line. Along with the lackluster story, poor gunplay and some balancing issues hurt Dead Island 2, but its deep melee combat systems and rich setting make it a better game than the original, which is maybe the most important thing I can say about it after everything it's been through.
    • 75 Metascore
    • 70 Critic Score
    Combat is a bit lackluster and more interactive minigames are sorely needed, but those who enjoy zanier, simpler strategy RPGs should appreciate the game's casual tone.
    • 79 Metascore
    • 70 Critic Score
    Tiger Woods 08 is a good game, but it stumbles a bit this year thanks to some unnecessary changes and some new features that don't work well or don't work at all.
    • 71 Metascore
    • 70 Critic Score
    The tennis is merely average, but the challenges and minigames in Sega Superstars Tennis are creatively done and a lot of fun.

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