GameSpew's Scores

  • Games
For 3,613 reviews, this publication has graded:
  • 51% higher than the average critic
  • 10% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Cyberpunk 2077
Lowest review score: 10 Planet 2000
Score distribution:
3624 game reviews
    • 62 Metascore
    • 70 Critic Score
    Sure, the game isn’t perfect and has a few flaws – the ending is disappointing and the minigames feel quite pointless – but they are forgiveable simply because the game is fun, with a storyline and gameplay that are thoroughly enjoyable.
    • 41 Metascore
    • 40 Critic Score
    Monumental isn’t a bad game. It’s just a badly made game. I think that somewhere in here was a really genuine idea at heart, and looking at its page on the Steam store, that is so obvious. The world design is actually pretty nice but the game itself is plagued by buggy mediocrity and dull audio design. I wouldn’t recommend Monumental, but I think something amazing could have come from it. Clear away the bugs, dust off the boredom and you might have had something worth playing here.
    • 63 Metascore
    • 70 Critic Score
    This game makes me wish my friends lived more locally so I could have them round every week to play a few matches of Living Dungeon with beer or two.
    • 74 Metascore
    • 70 Critic Score
    At the moment, with its fantastic gameplay but a serious lack of content, Street Fighter 5 is a solid 7/10; a good game that is a great for fans of the genre but can’t be recommended to all. Hopefully though, in a year’s time when the promised features have been added and the roster of fighters has been increased in number, it’ll be worthy of a 9/10. Until then however, those looking for single player fighting thrills should look elsewhere to get their kicks, whilst those wanting to just play online will definitely enjoy Street Fighter 5, but may find its repetition of stages and fighters slightly irksome.
    • 77 Metascore
    • 60 Critic Score
    Trails of Cold Steel looks very nice indeed thanks to its colourful and well-designed character and enemy models as well as a consistently smooth framerate, although you can’t say that it makes the most of the handhelds power.
    • tbd Metascore
    • 80 Critic Score
    Despite the questionable graphics and frustrating lack of save points, there’s very little you can buy for just over two quid that’ll give you as much enjoyment as this.
    • 84 Metascore
    • 80 Critic Score
    A wild ride from right from the moment you reach the start screen; with so much going on, it’s almost impossible to get bored or feel like there’s any repetition in the game. While the story is a tad lacklustre and doesn’t serve the most thought-provoking narrative, it is easy to let this slide with all the positive qualities that the actual gameplay has to offer.
    • 71 Metascore
    • 70 Critic Score
    Factotum 90 is certainly not a game that will appeal to everyone, especially if you one of these people who likes to turn off their brain when they play, but for those who like a challenge and want to make the old grey matter work a bit harder, then this might just be the game you are looking for.
    • 85 Metascore
    • 60 Critic Score
    It’s a shame that Gone Home is a bit of a non-starter. It has a lot of potential; the game is genuinely captivating whilst you’re playing it – it’s just unfortunate that it leaves you so disappointed once you’ve reached its conclusion. The human story it tries to tell is relatable, but it’s a story that’s so ordinary it’s barely even worth telling. By all means, play Gone Home for the exploration; for the 90’s nostalgia and for its down-to-Earth quirks, but don’t go into it expecting anything mindblowing. Expect a grounded story about a typical family and you won’t be disappointed, but anything else will leave you feeling rather underwhelmed.
    • 58 Metascore
    • 60 Critic Score
    Mitsurugi Kamui Hikae has the potential to be an enjoyable title if you learn to master its combat system, making use of all the moves on offer.
    • tbd Metascore
    • 50 Critic Score
    Siralim wears its many inspirations on its sleeve but unfortunately brings too few new ideas to an already populated genre to stand on its own two feet. Some may be tempted by its obvious Pokemon-inspired roots, and some enjoyment may be found in its creature-collecting and castle building, but most will likely find themselves disappointed with the blandness of it all.
    • 74 Metascore
    • 70 Critic Score
    Insurgency was made by someone who’d experienced warfare for people who wanted to get as close to experiencing it as they dared.
    • tbd Metascore
    • 50 Critic Score
    Miko Mole offers a poor first impression with bad presentation, graphics and annoying menus. The most important feature of a game however is its gameplay – its mechanics – which, if you can get past the hitbox and movement, Miko Mole offers a pretty solid package with enough content and freshness that may just keep some around for a little under 10 hours.
    • 60 Metascore
    • 80 Critic Score
    A clear love letter to J-Horror games of decades past, incorporating common horror tropes while also presenting its own fresh ideas.
    • 75 Metascore
    • 80 Critic Score
    I’d highly recommend Armello to fans of Hearthstone, World of Warcraft, Starcraft, D&D, or anyone wanting to branch out from traditional board games. The graphics, though not the most exceptional in terms of quality, are beautiful; the combination of 3D effects with almost anime-esque cu scenes gives the game a unique and striking look. It’s interesting, the music has a calming effect, and it gives so much for a relatively unknown game, for not much money.
    • 78 Metascore
    • 100 Critic Score
    It expands the boundaries of what peoples’ idea of video games are; they’re not just sadistic shoot ‘em ups or mind-numbing ridiculousness. Sometimes they’re real life; they’re heartbreaking and devastating. If for no other reason than that, That Dragon, Cancer deserves your attention.
    • 72 Metascore
    • 70 Critic Score
    Succeeds in replicating what’s already been done, which is fine, but it fails to be a classic in its own right.
    • 79 Metascore
    • 70 Critic Score
    The simplistic nature of the combat system means that fights, though enjoyable, can become quite repetitive.
    • tbd Metascore
    • 60 Critic Score
    Despite its flaws, Moonlight is still an entertaining and delightful platformer. Its pleasing graphics and wonderful, calming soundtrack won me over right away but its brief playing time, frustrating jumping mechanics and underwhelming ending let the overall experience down in my opinion. At around four hours playing time, Moonlight offers a silly, quick platformer game, but those looking for anything with more depth or longevity are best looking elsewhere.
    • 86 Metascore
    • 90 Critic Score
    Remember when you mindlessly ran over throngs of pedestrians on GTA ‘just because’? Now you can do that with zombies.
    • tbd Metascore
    • 30 Critic Score
    An incredibly broken and unresponsive game, where any moment that brings promise or elements of engaging gameplay, is completely overshadowed by its shortcomings and failures.
    • 75 Metascore
    • 80 Critic Score
    Overall, Stikbold! A Dodgeball Adventure has a lot to offer. It’s incredibly fun thanks to its addictive gameplay and wholesome humour, and shouldn’t be missed.
    • 40 Metascore
    • 60 Critic Score
    Despite all of its problems, there is still a fun experience to be had with Doors.
    • 85 Metascore
    • 90 Critic Score
    Tales from the Borderlands can easily compete against the hottest contenders on TV, not just on account of its writing, but also its cinematic beauty.
    • 82 Metascore
    • 70 Critic Score
    For a 2D platform game, this level of storytelling is very rare and makes a refreshing change.
    • 82 Metascore
    • 70 Critic Score
    Superhot isn’t ground-breaking. It’s a fun game with a unique concept and I was fully immersed during my playthrough, but I like to look at the replay value of anything I review, especially when it comes to FPS games. Some people might find it addictive and they might get huge amounts of enjoyment out of playing through the challenges and endless mode, but for me, after playing through some of the after-game content I’m fairly confident that I won’t pick it up again, at least not for a while. Not because it’s a sub-par product but because there’s nothing else for me to gain in playing it.
    • 64 Metascore
    • 80 Critic Score
    I urge you, please, to play The Town of Light and uncover Renee’s story, and a greater understanding of the cause for it, for yourself.
    • 74 Metascore
    • 80 Critic Score
    You’ll get the most that Layers of Fear can offer you when you’re brave enough to delve into all of its nooks and crannies.
    • 71 Metascore
    • 60 Critic Score
    For fans of the previous games, Megadimension Neptunia VII pretty much offers more of the same but a little quicker and prettier. For those still not acquainted with the series however, whilst this is as good a time as any to jump in, the twee storyline full of fan service will probably present a barrier to completely enjoying it.
    • 53 Metascore
    • 60 Critic Score
    Pixel Piracy is difficult to get into: there is a lot to be learned and lots to remember; namely getting to grips with the vast inventory system and mastering how to keep the crew in check.

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