GameShark's Scores

  • Games
For 2,620 reviews, this publication has graded:
  • 47% higher than the average critic
  • 3% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Pushmo
Lowest review score: 0 Doom 3: Resurrection of Evil
Score distribution:
2620 game reviews
    • 60 Metascore
    • 42 Critic Score
    I’m only recommending this game to the patient—desperate for something they’ve experienced before.
    • 45 Metascore
    • 42 Critic Score
    If you’re looking for a deep text-based football simulation – get "Front Office Football 2007." Mogul just has too many holes right now.
    • 52 Metascore
    • 42 Critic Score
    The shortness of the campaign, coupled with the lack of any incentive to replay missions makes it hard to call this game a good value, even with the 20 dollar price tag. Ironically enough, what Time Ace needs more of…is time.
    • 65 Metascore
    • 42 Critic Score
    However you choose to play, by yourself with the full, messy story unfolding in front of you, or with a friend, bereft of a narrative but beset by twice as many enemies and twice as much potential loot, Too Human provides and uneven and ultimately unsatisfying experience.
    • 65 Metascore
    • 42 Critic Score
    The issue remains that the game as a whole seems unfinished, with combat that can only be described as woeful and a variety of small issues that add up rather quickly against the overall enjoyment of the title.
    • 58 Metascore
    • 42 Critic Score
    The adventure and RPG mode could have been creative and fun. Instead it is very tedious.
    • 63 Metascore
    • 42 Critic Score
    This is a sad day for The King of Fighters. The combat is as taught as ever, but everything else is a comedic misinterpretation of “less is more.”
    • 52 Metascore
    • 42 Critic Score
    It’s not a good practice to ding a game on what’s not included, however in the case of Brunswick Pro Bowling, there’s so much missing that could make the game better that it’s hard to not think of what could have been.
    • 67 Metascore
    • 42 Critic Score
    Only two things really let me down. First off was the combat system. The dated concept puts two players against each other while lacking the fun multiplayer options most of the other games have.
    • 54 Metascore
    • 42 Critic Score
    As is the case with every title in the franchise, Dynasty Warriors: Gundam 2 doesn't re-invent the wheel. A few minor changes here and there, more than double the playable characters, and a half-hearted attempt at bringing large scale boss fights to the series are the only real changes over the last version.
    • 65 Metascore
    • 42 Critic Score
    The Hardy Boys: Treasure on the Tracks is a disappointing title all around, which is shocking considering Her Interactive’s track record with the always-creative Nancy Drew series.
    • 59 Metascore
    • 42 Critic Score
    After War for Cybertron released there was a brief moment of hope that licensed games would no longer be sub-par experiences. High Moon has dashed those hopes against Transformers: Dark of the Moon and erased their earned good will in the process. If the promise of a quality movie tie-in still exists, it'll take a lot more than this incomplete, graceless game to keep that promise alive.
    • 43 Metascore
    • 42 Critic Score
    If the game was a bit cheaper and clocked in at something like 400 points instead, it might be a bit easier to recommend – but for 800 points Word Puzzle will definitely need some more content released to stay afloat.
    • 50 Metascore
    • 42 Critic Score
    Adventure games are about three things: exploration, dialog and puzzle-solving. The Hidden Theft only manages to successfully hit one of these points, and doesn't even soften the blow by giving us pretty things to look at.
    • 62 Metascore
    • 42 Critic Score
    Greater variety in ship types and missions would be nice. A greater sense of threat and better damage modeling (especially rips below the waterline or actual sinking instead of simply stopping) would help a lot.
    • 56 Metascore
    • 42 Critic Score
    There are just too many exasperating issues with controls and lighting that keep me from recommending it.
    • 60 Metascore
    • 42 Critic Score
    3D is used to good effect in some puzzles, but the same effect could be had by staring at a lamp and walking around it, furtively searching for hidden messages before finally quitting and seeing if there's any pie in the house.
    • 64 Metascore
    • 42 Critic Score
    I suppose even a professional escapologist can’t find a way around poorly implemented touch screen controls.
    • 78 Metascore
    • 42 Critic Score
    I wanted it to be a Madden-killer. Unfortunately, it's the same old Blitz with some nice new additions that really don't have a major effect on gameplay.
    • 69 Metascore
    • 42 Critic Score
    Even with a budget price, Earth Defense Force: Insect Armageddon is tough to recommend. The mediocre graphics and monotonous gameplay bring down an otherwise solid premise. This is only worth playing if you have friends to play with, solo players should take a can of Raid to this repetitive mess.
    • 64 Metascore
    • 42 Critic Score
    It truly is the story which carries Time Hollow. The gameplay itself is shallow, overly repetitive, and offers no challenge that a six year old couldn’t overcome.
    • 43 Metascore
    • 42 Critic Score
    Likewise, Quantum Theory is a technical disaster but I don't think it's impossible to have some fun with it- as long as you don't pay full price for it and know what you're in for from the start.
    • 54 Metascore
    • 42 Critic Score
    Maybe with better tech this one could become a box office smash, but for right now, you should leave it on the cutting room floor.
    • 50 Metascore
    • 42 Critic Score
    Maybe with better tech this one could become a box office smash, but for right now, you should leave it on the cutting room floor.
    • 63 Metascore
    • 42 Critic Score
    Everything it tries to do, it fails—from the beginning to the abrupt and anti-climactic ending.
    • 56 Metascore
    • 42 Critic Score
    There are just too many exasperating issues with controls and lighting that keep me from recommending it.
    • 45 Metascore
    • 42 Critic Score
    In fact, the aesthetic and fun weapon building elements save this title from utter mediocrity.
    • 71 Metascore
    • 42 Critic Score
    Unless you’ve never played the first game or just have to have the vocal and drum parts included, there’s almost nothing here you can’t get by looking for a cheap deal buying Guitar Hero II or III separately.
    • 64 Metascore
    • 42 Critic Score
    It's a shame that the game doesn't match the acrobatic thrill of its next generation cousins, but at the same time you do have to give credit for trying something new with the stylus only controls.
    • 52 Metascore
    • 42 Critic Score
    Soul Calibur Legends isn’t a horrible game; it just doesn’t add anything exciting or new to a third person action adventure genre. It’s over relatively fast and it feels more like an unlockable to the original Soul Calibur than a standalone full priced videogame.

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