Games.cz's Scores

  • Games
For 2,533 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Happy Game
Lowest review score: 10 Super Seducer 3: The Final Seduction
Score distribution:
2533 game reviews
    • 52 Metascore
    • 50 Critic Score
    An inconsistent World War 2 shooter that has been overtaken by unfinished AI, halfway decent game mechanics, and short gameplay duration. It would like to measure itself against distinctively more expensive game production, however, it is revealing its weaknesses all the more. Enemy Front is like universal brown sauce (UBS) – it does not have distinctive flavour whatsoever, and the next day after you finish the game – you will most likely not even remember it.
    • 52 Metascore
    • 40 Critic Score
    Rabbits messed up everything. Unentertaining and unbalanced minigames, even though with some good ideas here and there, or the game's entertaining elements are quite problematic. But the biggest problem is that the game's authors won't even let you play the minigames themselves.
    • 52 Metascore
    • 40 Critic Score
    Jack Keane and the Fire Within suffers from all the child's troubles that are thinkable. When you look at its uninteresting storyline, brief dialogues, awkward humour, repetitious minigames, or its wandering camera that is obviously playing against you. Fans of the series are brave enough to give a try this second installment, but the rest of you would be better off without it.
    • 51 Metascore
    • 30 Critic Score
    Inspired by legendary RPGs and developers of yore, The Waylanders fails to honour them in any respect. Its story is as generic as they come, the characters completely inconsistent. The controls are clunky and some bugs prevent you from progressing. The combat system is fine, but that really cannot save this game from deserved oblivion.
    • 51 Metascore
    • 40 Critic Score
    Syberia 3 feels like nobody play tested it during the development. The basic beta test would have revealed the fatal flaws in controls, plenty of eye-beating issues, bugged puzzles and a number of annoying bugs. Several more months of development would really help Syberia. At the moment, it is the title only for the most courageous and patient fans.
    • 51 Metascore
    • 40 Critic Score
    We expected a classic RTS in the vein of Age of Mythology. What we got instead is a half- finished product with a few good ideas drowned in a sea of technical and gameplay issues.
    • 51 Metascore
    • 40 Critic Score
    Imagine a game that's been to little avail. Now you've been introduced to Confrontation. The game's interesting ideas are unfinished or misapplied, traditional gaming mechanics do not work and if they do they are dull. Multiplayer is just a padding here. Even if you had been lucky and the game had entertained you for a while, you would still do better for yourselves to find your entertainment elsewhere.
    • 51 Metascore
    • 40 Critic Score
    A horror game hiding a fact behind great promises, that its developers did not even try to try. Its gameplay is dumb at the best. Its story will scare you only if you fear trivial kitsch, and there is no next-gen not even when looking from afar. At least the game won't take you long...
    • 51 Metascore
    • 40 Critic Score
    If someone, someday, fixes the litany of errors that plague it, Dance of Death might become an enjoyable narrative adventure. Its release version is, unfortunately, completely and utterly broken.
    • 50 Metascore
    • 50 Critic Score
    Afterfall: InSanity may be criticized for many things. However, if you belong to die-hard fans of Dead Space or Resident Evil titles, the game may manage to attract your attention, and your time spent in it may not be misspent.
    • 50 Metascore
    • 50 Critic Score
    A short medieval tale that aims high but falls short. This debut from Sedleo Games attempts to evoke the simpler, linear experiences of seventh-generation titles, but lacks both the budget and ideas to succeed. Combat is unremarkable, puzzles uninspired, the story fragmented, and the technical state poor. What remains are sympathetic performances from the leads.
    • 50 Metascore
    • 30 Critic Score
    An unfinished game pitifully trying to conceal this fact by engaging in a time loop. There’s not a single element in this game than can be praised - your main motivation to finish Rune II will be the freedom to try another, better game.
    • 49 Metascore
    • 30 Critic Score
    Vane is heavily inspired by several successful indie titles, but borrows from them in all the wrong places and fails to bring anything new to the table. It’s pretty, but not beautiful - not enough to offset the bland gameplay, terrible controls and awkward camera.
    • 49 Metascore
    • 50 Critic Score
    An entertaining minimalist stealth action game ending way before it actually starts rocking. If the authors had spent more time with it and thus gave us more game levels, we could be talking about a great experience, not the short-lived experiment.
    • 49 Metascore
    • 40 Critic Score
    After the first cult installment with its second sequel Cannon Fodder 3 does not stand as a respectable follow-up. It is not even a good game. It's such a dull thing.
    • 48 Metascore
    • 40 Critic Score
    Sophisticated battle system itself is not enough. The experience of this adrenaline platformer due to a catastrophic lack of content and lack of challenge (like global ranking), very soon turns into a debilitating and annoying stereotype.
    • 48 Metascore
    • 40 Critic Score
    Action adventure game below average, in which the only interesting thing is location and horror atmosphere. Everything else is generic, boring and full of design and technical errors.
    • 48 Metascore
    • 50 Critic Score
    Humorously, Old Time Hockey revolts against the hegemony of the NHL series. The atmosphere of a sympathetic sport arcade that does not take everything too seriously is worthwhile. Can’t say the same about its gameplay, which suffers from insensitive controls, weak artificial intelligence, and poorly built game motivation.
    • 48 Metascore
    • 60 Critic Score
    A plain, but likable rescue of a princess that is not just counting on your nostalgia for an almost thirty years old original. Even though Mechner's sense of a clever design may be seen just here and there, the game is worth your little time (and money).
    • 47 Metascore
    • 40 Critic Score
    An outdated game – mentally and physically – that tries to switch from the West nostalgia to a drug dealers filling concrete jungle. Not a good idea. "Among the blind the one-eyed man is king" was the saying. Now, we can call it "The Ugly Duckling". But unfortunately, this is where the story ends – no maturing into a beautiful swan. And now back to the machines, back to the West!
    • 47 Metascore
    • 40 Critic Score
    There’s no fun to be had in Devil’s Hunt’s version of Hell. The fighting is broken, the level design is amateurish and the story is weak.
    • 47 Metascore
    • 40 Critic Score
    Solarix could bow to the old sci-fi gaming with dignity, but due to the botched artificial intelligence, confusing level design and half-baked ideas it turned into its caricature.
    • 47 Metascore
    • 40 Critic Score
    The agony can shock and literally enjoys gore and perversion. Underneath the peel of disgust and obscenity, it does not cover anything else than doctrinal playability, bad design decisions, bugs and boredom. You do not want to pay for such a form of suffering.
    • 47 Metascore
    • 40 Critic Score
    It is an amateurish approach to see a waste of the X-Men: Destiny game's potential. It is a pity that another game title of the famous comics brand did not work out and that the reasons to play it can be counted on four fingers of a single hand.
    • 47 Metascore
    • 50 Critic Score
    Cities XXL is itself a solid strategy. The city, that you can build, is really XXL. Bugs are annoying, but you can live with it. Worse is, that the game is the same as its predecessor. Without exaggeration. Almost exactly the same.
    • 46 Metascore
    • 30 Critic Score
    Awful gameplay, bad controls, repetitive music, catastrophic combat system. There’s only one redeeming quality to this brawler - you can build and customize your own Lego toys. Then again, a better way to spend your money would be buying an actual Lego set.
    • 45 Metascore
    • 60 Critic Score
    The perfect collection of police cliches that entertains with its exaggeration and with grace admitting its sources of inspiration. Unfortunately, it is only a nice cover the core is missing. Despite its potential, the game offers just an average action entertainment, entertainment that vanishes with repeatable use of the same mechanics.
    • 45 Metascore
    • 60 Critic Score
    A fair shooter that's been lifted among the above-average titles by its impressive background and several action scenes. This is an outstanding tour for the Aliens (even Alien) fans; for the other gamers it's slightly problematic, still quite a tasty canapé.
    • 44 Metascore
    • 50 Critic Score
    After a decade of Cortex Command development we've lived to see its "final" version. That alone is a cause to rejoice. Unfortunately, you will be merry until the very moment when you find out the game is still a semi-finished product with a hint of great gameplay.
    • 44 Metascore
    • 60 Critic Score
    An arcade style racing game that's been hardcore and entertaining runs the risk of losing its reputation by a rather absurd distribution model. If it really lacks something? In fact, it lacks new tracks and a career mode.

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