Games.cz's Scores

  • Games
For 2,533 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Happy Game
Lowest review score: 10 Super Seducer 3: The Final Seduction
Score distribution:
2533 game reviews
    • 60 Metascore
    • 40 Critic Score
    Crackdown 3 wastes its potential in both the woefully boring campaign and the completely uninteresting, barely functional multiplayer. The open-world city is just as empty as the game itself.
    • 62 Metascore
    • 40 Critic Score
    Although Etherium is a complex strategy, its tactical fights are boring and global section is trivial. The repetitive nature of the game undermines any other effort, so eventually you will again reach for its obvious inspiration called Empire at War.
    • 60 Metascore
    • 40 Critic Score
    The gripping story, great gameplay and rich content. That’s exactly what is missing in the Beyond Eyes project. Its authors tried to introduce the world of blind people to us but they have forgotten that the mere idea doesn’t make a good game.
    • 73 Metascore
    • 40 Critic Score
    Warlock 2: The Exiled slightly innovates the original game's formula, but it meddles with its strong and weak points to a small extent. The game stays true to its action-oriented style along with content and troop imbalance. However, with the addition of a weird story campaign and especially restrictions that appear, the game gets annoying and spoiled.
    • 65 Metascore
    • 40 Critic Score
    Botched port full of mistakes maybe offers the quite bearable atmosphere, but the actual game content loses its nerve-wracking charm offered by the Wii U controllers. The result is dull and boring game.
    • 39 Metascore
    • 40 Critic Score
    Boring, uninteresting and unfinished RPG. It tries to elicit nostalgia, but the magic of its forebears from days gone by is completely missing.
    • 57 Metascore
    • 40 Critic Score
    There are some positives, such as brilliant atmosphere, cool environment and interesting setting. But the negatives far outweigh them. Design mistakes, poorly thought-out features and absolutely atrocious combat consistently ruin any potential for having fun.
    • 43 Metascore
    • 40 Critic Score
    Poor-level design where the levels consist only of small arenas or two-meter corridors, Devil’s Third is a strange mix of beat’em’up with shooter and dreadful technical issues. An interesting idea flashes here and there so you can also have fun with Devil’s Third, but at the end it’s definitely not worth buying.
    • 60 Metascore
    • 40 Critic Score
    Less content. Censorship. Broken promises. Achtung! Do not touch this heresy.
    • tbd Metascore
    • 40 Critic Score
    Playing the train repairer is not a flop, but its routine campaign with notoriously repetitive tasks will satisfy only hard-core railroad fans. Or maybe not even them.
    • 59 Metascore
    • 40 Critic Score
    A not so good DLC that's been presented as a straightforward, almost tunnel-like action game with no bearing on the original events nor the characters at all. All in all, even if you take its bright moments of fun, strangely you feel the new chapter, or more precisely the new stand-alone short story (like from the Mass Effect 3 book), is pointless.
    • tbd Metascore
    • 40 Critic Score
    Interesting and so-so functioning game with uncomfortable controls, crazy self-repeating and terrible companion AI making you a full-time nanny for them. Good idea, terrible result.
    • 51 Metascore
    • 40 Critic Score
    Syberia 3 feels like nobody play tested it during the development. The basic beta test would have revealed the fatal flaws in controls, plenty of eye-beating issues, bugged puzzles and a number of annoying bugs. Several more months of development would really help Syberia. At the moment, it is the title only for the most courageous and patient fans.
    • 57 Metascore
    • 40 Critic Score
    Sacred 3 is an action dynamic hack and slash brawler game that suffers from the stereotype beyond imagination, technical problems along with game backlogs, whereas offering minimal possibilities of character development.
    • 65 Metascore
    • 40 Critic Score
    This is a deeply flawed strategy game whose main selling point, the new warlords system, turns out to be a complete failure. After a few hours you’ll be itching to uninstall this new Stronghold - if only because it’s not particularly nice to look at.
    • 57 Metascore
    • 40 Critic Score
    If you expect a funny puzzle game, you have to look elsewhere. Soul Axiom offers plenty of easily-forgettable levels and dull puzzles, that will resolve themselves. In addition, the game doesn´t excel in its presentation, whether we are talking about graphic stylization or the technical side of the game.
    • 43 Metascore
    • 40 Critic Score
    The greatest controversy of this game lies in its boring gameplay, unbearable stereotypes and recurring errors that will soon start killing you. Fortunately Hatred will take three hours on hard difficulty so your suffering won´t last long.
    • 53 Metascore
    • 40 Critic Score
    There are a few positives, but the failures are far too many and break the game at its fundamental core. Don’t play this.
    • 69 Metascore
    • 40 Critic Score
    The fact, the Assassin's Creed Identity is an outstanding achievement for mobile phones, doesn´t make it an exceptional game itself. On the contrary, in the context of the series it is the weakest part. Buy it only when you've finished playing / reading / watching / eating everything that is connected to Assassin's Creed franchise, and still don’t have enough.
    • 64 Metascore
    • 40 Critic Score
    An unfulfilled ideal of a hardcore adventure sci-fi game with a catchy story. Its gameplay is based on doing the same thing over and over again, it is downright frustrating, and not even brilliantly written game characters may save its shallow narrative.
    • tbd Metascore
    • 40 Critic Score
    A mobile solitaire proudly presents its builder phase. Not only this doesn´t mean anything, it is accompanied with a few more fundamental failures. You can find entertainment here only in its pure core and amazing music.
    • 62 Metascore
    • 40 Critic Score
    The new game from the Need for Speed series does not respect your time at all. You should pay it back the same and don´t lose any moment with it. Unprepared and unbalanced free to play mechanics with a strong gambling part destroy otherwise quite usable and somewhat entertaining, though not very interesting arcade.
    • tbd Metascore
    • 40 Critic Score
    Despite the fact that shining hoods and screaming engines are all there in the Ferrari Legends game, this is the biggest racing disappointment of the last year.
    • 63 Metascore
    • 40 Critic Score
    The original road trip is crippled with its half-baked design. Atmosphere of the time period is lovely, experience wrapped in it is rather annoying though.
    • 71 Metascore
    • 40 Critic Score
    The most successful episode, which would normally earn a pretty six-out-of-ten rating. But when you cannot finish a game on many PC configs because of a critical bug in a PC version in many configurations...
    • 40 Metascore
    • 40 Critic Score
    The game that works best when you are looking at screenshots. Deep black biomechanical surrealism can draw such incredibly impressive scenes. In all other considerations is the game fails.
    • 47 Metascore
    • 40 Critic Score
    An outdated game – mentally and physically – that tries to switch from the West nostalgia to a drug dealers filling concrete jungle. Not a good idea. "Among the blind the one-eyed man is king" was the saying. Now, we can call it "The Ugly Duckling". But unfortunately, this is where the story ends – no maturing into a beautiful swan. And now back to the machines, back to the West!
    • 59 Metascore
    • 40 Critic Score
    The last and the most hellish fiend is dead, and you find out there's still light outside. Well, nothing to do about it: a remastered Doom trilogy hasn't turned out well. New game bonus is short and dull, and the rest of the stuff that we already know has been remastered in a way no one wishes. Doom 3: BFG Edition is only exclusive because of its price.
    • 60 Metascore
    • 40 Critic Score
    The restart of the Black Mirror adventure series has failed. Not only that the curse of the Gordon family is a bit cliché, but mainly it's wrapped in an interactive movie that doesn´t worth much and is troubled by a lot of technical problems.
    • tbd Metascore
    • 40 Critic Score
    Truck Driver: The American Dream teased an Unreal Engine 5-powered, narrative-driven trucking game, only to unveil an unenjoyable arcade experience with highly frustrating road traffic, uninteresting chatter, and audiovisual elements that fall short of both the chosen engine's capabilities and the standards of current consoles. At a significant discount, it might temporarily satisfy the appetite for console trucking, but don't expect much beyond that.
    • 48 Metascore
    • 40 Critic Score
    Action adventure game below average, in which the only interesting thing is location and horror atmosphere. Everything else is generic, boring and full of design and technical errors.
    • 53 Metascore
    • 40 Critic Score
    Redfall doesn’t know what it wants to be, therefore it isn’t good at being singleplayer, cooperative, story-driven or action-based. And, most of all, it’s not fun, plus it comes out in terrible shape. I’d rather eat a whole garlic bulb than to play more Redfall.
    • 64 Metascore
    • 40 Critic Score
    Inexperienced developers tried their hand on a Diablo-like RPG but they failed to understand what makes the genre so popular. Pagan Online is full of restrictions, locked content, reused maps and terrible loot.
    • 64 Metascore
    • 40 Critic Score
    Space warfare in Sid Meier's Starships is meaningless. Although the game could develop the theme of Civilization: Beyond Earth, the game is trapped in a boredom and superficiality. Cutting the strategic part for the not-so-detailed action didn’t (and couldn’t) work at all.
    • 52 Metascore
    • 40 Critic Score
    Not very interesting fantasy story, poor optimization and bad gameplay – horror adventure from a Turkish studio is mainly a horror to play. It has a few good moments, but before it begins a real fun starts, the game is over.
    • 41 Metascore
    • 40 Critic Score
    A bland, boring experience that’s trying to lure fans of this famous series into its trap of below-averageness. Stay away and pretend this game never saw the light of day. That’s the best vaccine against such a war disease.
    • 54 Metascore
    • 40 Critic Score
    A promising concept of managerial and turn-based strategy from the Prohibition in the United States era. However, its realisation is unfortunate. From the managerial point of view the game is too long, reminding Waiting for Godot. Entertaining fights are subsequently killed by repeating locations and unpolished cover system.
    • 52 Metascore
    • 40 Critic Score
    Jack Keane and the Fire Within suffers from all the child's troubles that are thinkable. When you look at its uninteresting storyline, brief dialogues, awkward humour, repetitious minigames, or its wandering camera that is obviously playing against you. Fans of the series are brave enough to give a try this second installment, but the rest of you would be better off without it.
    • 55 Metascore
    • 40 Critic Score
    Authors of this crazy arcade game failed to come up with a nice mixture of frustration and satisfaction. The bus controls aren’t comfortable and your skills has only a limited role in missions. Completed levels don´t bring much satisfaction – and without it you’ll get only an ugly game that quickly gets on your nerves.
    • 43 Metascore
    • 40 Critic Score
    An aerial arcade game with a silly storyline along with its repetitive missions that become boring as early as they start, and there's not a chance they will get better.
    • 71 Metascore
    • 40 Critic Score
    Low ambition and little fun. Kingdoms and Castles copies the famous building strategies with a low effort. It's just a piece to be soon forgotten.
    • 58 Metascore
    • 40 Critic Score
    The lynx family survival simulator, which went wrong. It builds on the foundations of the first game, that are not working in the open world and beyond admiring the beautiful landscape it offers practically nothing. Don´t expect entertaining survival from Shelter 2.
    • 69 Metascore
    • 40 Critic Score
    An uninteresting and boring platform game, which even the army of cute pikmins can't pull from the below average score.
    • tbd Metascore
    • 40 Critic Score
    The audio-visuals are great, as is the atmosphere, but everything else is pretty terrible, especially the frustrating gameplay and technical issues. And, what’s more, the handheld mode on the Switch is basically unplayable.
    • 65 Metascore
    • 40 Critic Score
    Blacksad’s potent atmosphere and several good ideas are completely overshadowed by tons of awful mistakes, terrible controls and zero player impact on the story. This is a huge disappointment - and I’m a fan of the original comic.
    • 65 Metascore
    • 40 Critic Score
    Its low price tag is not enough to overshadow the fact that War, the Game delivers minimum content. Although it is natural to raise objections to its strategical aspect, a small number of scenarios and no multiplayer game are the things that are fatally snapping its neck.
    • 59 Metascore
    • 40 Critic Score
    The main idea of Lifeless Planet is supported only by its trivial gameplay with no thought. If there is something that can be said about Lifeless Planet for a certainty, it is the fact that it is a game about running and jumping, yet unfortunately, in the most ordinary and tiresome fashion. You may definitely forgo a trip to this planet.
    • tbd Metascore
    • 40 Critic Score
    Townsmen is not a bad title because it is a port of mobile game, but because it is a bad port of mobile game. What works on mobile phones, literally kills you on PC – especially when you can play so many another builders on PC...
    • 57 Metascore
    • 40 Critic Score
    Unimaginative adventure game with all the well-known problems of old as pixel-hunting and meaningless object shuffling. In addition, the game and its awkwardness killed a legacy of one cult movie.
    • 55 Metascore
    • 40 Critic Score
    It might have been your average good-class hack and slash game with a bit of RPG that might have entertained you for at least ten hours. But who wishes to drudge half a day with game's nonsensical and unavailing faults? No one.
    • 58 Metascore
    • 40 Critic Score
    Milking the cows will go down in history, but it does not change the fact that 1-2-Switch is only a collection of mini-games that will soon become boring. The whole thing is more ridiculous than funny. And then there’s an ungodly price.
    • tbd Metascore
    • 40 Critic Score
    Expansion doesn’t brings anything new, does not solve any problems, get tired of embarrassing parallels to the US elections, and up to all this it somehow managed to lose a considerable amount of magic of the original game.
    • 57 Metascore
    • 40 Critic Score
    Tengami looks wonderful, but controls and puzzle structure are rather unsuitable for PC gaming. Add a shortened campaign or a trivial story and you will find the title, which can be a marvel on the tablet, but to computer players it more likely causes carpal tunnel syndrome.
    • 60 Metascore
    • 40 Critic Score
    Synduality: Echo of Ada is deceiving. Despite its fresh facade, it offers absolutely nothing of interest—just boredom, monotony, and frustration from the completely unbalanced biomes. Add to that a dull crafting system that disregards your time, and you have a game that feels utterly meaningless. I love mecha games, but I also love games that have a purpose. And Synduality completely lacks one.
    • 38 Metascore
    • 40 Critic Score
    Unfortunately, only an amount of frustration and badly made game is hidden in the tempting package. For a good horror adventure, you must go elsewhere.
    • 64 Metascore
    • 40 Critic Score
    A below average game that does nothing well. It’s ugly, it’s boring, I’m tired of it. Steer clear of this mess.
    • 52 Metascore
    • 40 Critic Score
    Rabbits messed up everything. Unentertaining and unbalanced minigames, even though with some good ideas here and there, or the game's entertaining elements are quite problematic. But the biggest problem is that the game's authors won't even let you play the minigames themselves.
    • tbd Metascore
    • 40 Critic Score
    Repeating tasks from previous episodes in poorly made text interface makes the Space Rangers brand disgrace. Quest should have been the text game of the 21st century, but it is not.
    • 66 Metascore
    • 40 Critic Score
    Pax Augusta is an ambitious solo project that lets you build historically accurate cities, offering a creative and educational experience. It has great ideas and can be quite relaxing. Unfortunately, it struggles with some basic user-friendliness issues and is currently plagued by too many technical flaws to be fully playable, where you might easily find yourself stuck in an endless loading loop or encountering other bugs that ruin your progress.
    • 66 Metascore
    • 40 Critic Score
    Such derring-do from developers. They grabbed an excellent strategy game, they broke the most important part of it, and they are selling its outcome for a ungodly price. A copybook remake of how to not redo the old games. It's a great disappointment indeed.
    • 68 Metascore
    • 40 Critic Score
    Football Manager 26 is a disaster few could have imagined. An overwhelming number of bugs combined with a downright atrocious user interface turns this supposed new beginning into a barely playable mess. Amid the chaos, there are brilliant and irreplaceable innovations that make returning to previous installments unthinkable – which only makes the whole thing all the more tragic.
    • 51 Metascore
    • 40 Critic Score
    Imagine a game that's been to little avail. Now you've been introduced to Confrontation. The game's interesting ideas are unfinished or misapplied, traditional gaming mechanics do not work and if they do they are dull. Multiplayer is just a padding here. Even if you had been lucky and the game had entertained you for a while, you would still do better for yourselves to find your entertainment elsewhere.
    • 64 Metascore
    • 40 Critic Score
    The game creators did not think it through, and gamers can tell. They remade the graphics into HD (Hell & Damnation), but that is all that counts. What remains is: non-functioning multiplayer, copy & paste of the original outdated game design, and the overall dullness along with many small-sized flaws.
    • 51 Metascore
    • 40 Critic Score
    A horror game hiding a fact behind great promises, that its developers did not even try to try. Its gameplay is dumb at the best. Its story will scare you only if you fear trivial kitsch, and there is no next-gen not even when looking from afar. At least the game won't take you long...
    • 60 Metascore
    • 40 Critic Score
    Promising, but unfinished in every direction. That's Symmetry. A survival game without which you can definitely survive.
    • 65 Metascore
    • 40 Critic Score
    Hedgehogs, mosquitoes, caves, rocks, jumping over branches, but no mechanism you would say "yes, it is a great thing that can make a good game." So again: As a mobile game for a few Euros - why not. But as a desktop game? Waste of time that you can spend with better pieces. I named a few of them, so if you have not played them yet, go try them.
    • 65 Metascore
    • 40 Critic Score
    Exceptionally bad game, exceptionally interesting passionate feat. Rememoried is often beyond good taste of interactive entertainment, its exploratory surrealism is pushed ad absurdum, but it is certainly interesting. But the level walkthrough is so unspeakable bad it prevents to enjoy the game at least a little.
    • 18 Metascore
    • 40 Critic Score
    A forced remake of that great RPG game. You'll be fine, if you just buy the original title.
    • 73 Metascore
    • 40 Critic Score
    Escape from Tarkov offers a unique and extremely intense gameplay experience driven by its atmosphere and the constant tension of every shootout. However, this potentially outstanding experience is systematically undermined by a catastrophic technical state, unstable servers, cheaters, and a design that too often confuses “hardcore” with outright hostility toward the player. The result is a game that comes close to legendary status more because of its reputation than the actual quality of its 1.0 version.
    • 65 Metascore
    • 40 Critic Score
    Robust driving model, game content senselessly cut-off and barely average graphics make F1 2015 a particularly bitter pill. Shall we slap ourselves for hoping again? For the bold price you will get a bold disappointment, as they promised us the moon before. There is no reasonable excuse for this.
    • 57 Metascore
    • 40 Critic Score
    Perhaps there was an interesting idea at the beginning of Back to Bed development – optical illusions wrapped around a puzzle game. A similar idea could have been seen at the recent mobile game hit Monument Valley. However, something went obviously wrong during the Back to Bed development, and its result remains an unfulfilled desire and just a promise from the authors' keyboards.
    • 43 Metascore
    • 40 Critic Score
    The game is quite dull. It requires the gamers to do nothing, and it gives them nothing at all in return. This is another worthless riding on the movies' coat-tails as well as the usual money trap.
    • 57 Metascore
    • 40 Critic Score
    A really pretty knight fighter with solid audio design that is buried by poor design choices and shallow gameplay.
    • 68 Metascore
    • 40 Critic Score
    Tex Murphy had risen from the dead only to show us his aged face, and then again he faded into oblivion – along with his logical conundrums and his very dead game design. Fans of the series may try, the others definitely not.
    • 55 Metascore
    • 40 Critic Score
    Monochroma looks great, and it wants gamers to get highly intoxicated by its extraordinary variety of emotions. However, even the most beautiful stylization of the world cannot fix imprecise movement of characters in a genre where perfect accuracy is essential. With a considerable amount of irritating puzzles Monochroma is thus the perfect recipe for tantrums.
    • 64 Metascore
    • 40 Critic Score
    Developers of Telltale managed to cram lots of famous YouTubers into the six episode, but with all the enthusiasm they forgot to make a decent game.
    • 64 Metascore
    • 40 Critic Score
    A completely redundant on-rails shooter that fades in comparison with its more illustrious competitors. This kind of an exclusive game hurts the PSVR2 more than it helps.
    • 63 Metascore
    • 40 Critic Score
    Skyhill is an easy simulator, meant to satisfy the life needs of the main character. You can't expect anything more. It doesn't have an enough depth or length and lacks a sense of competition. It entertains – but just for a while.
    • 52 Metascore
    • 40 Critic Score
    Crime Boss: Rockay City could’ve been a great, original, addictive game filled to the brim with stars from the golden age of action movies. But its concept of a robbery-focused shooter mixed with roguelite elements just isn’t executed well enough. The awful system of enemy spawns, the repetitive missions and environments… And the worst offender of all, a truly horrendous enemy AI. Steer clear!
    • 52 Metascore
    • 40 Critic Score
    Dead Island, what actually is not Dead Island. Boring corridors and sleepy gameplay is enhanced by stupid story. Comics stylization hardly covers the low production values. Even with tremendous discount this game is not worth buying.
    • 52 Metascore
    • 40 Critic Score
    Hardcore and old school. Those are mighty fashionable magic formulas frequently used for the video games unable to prove they are fun and fresh. Like this Alien Rage title.
    • 47 Metascore
    • 40 Critic Score
    Solarix could bow to the old sci-fi gaming with dignity, but due to the botched artificial intelligence, confusing level design and half-baked ideas it turned into its caricature.
    • tbd Metascore
    • 40 Critic Score
    The remake of The House of the Dead 2 isn’t outright broken and still delivers a nostalgic ride of on-rails shooting that’s all but vanished today. Its biggest issue, however, is that most of the new additions make the game worse rather than better, be it the gamepad controls, changes to the hitboxes, or the atrocious voice acting.
    • 64 Metascore
    • 40 Critic Score
    Space adventure with a short story and imperfect game mechanics is a typical example of unfulfilled potential. On the Saturn's moon, Titan, a spectacular adventure could have taken place, but only the original plot is worth mentioning.
    • 59 Metascore
    • 40 Critic Score
    Sniper: Ghost Warrior 3 is a mix of disparate game genres that often do not make sense. Atmosphere and action gameplay are not bad, but instead of graceful ballistic dances, it rather shoots its own legs with technical issues, ugly graphics, poor optimization, and a miserable story, which results in a title that has nothing to offer.
    • 54 Metascore
    • 40 Critic Score
    Uninspired game design, recycled content, monotonous gameplay, and technical issues. A dull experience that not even a few rare bright moments or a decent soundtrack can save. Best avoided.
    • 62 Metascore
    • 40 Critic Score
    An automation game that, despite its pleasant minimalist visual style, falls short as a game. Sixty Four demands constant oversight, with the majority of gameplay revolving around continuously refueling devices. It becomes more of a test of patience than an engaging experience, one that you may not find worthwhile.
    • 57 Metascore
    • 40 Critic Score
    Neither the kind atmosphere nor the colorful world can hide, that the Toren is very short, boring and hardly playable arcade game filled with too many creators' mistakes.
    • 61 Metascore
    • 40 Critic Score
    The mini-version of popular DayZ acts on a mobile platform as a very imperfect experience. This show of unfinished elements stays below average even with some sparkles of fun.
    • 53 Metascore
    • 40 Critic Score
    This strange exploration of human psyche fails, and it fails completely. The basic game mechanics are wrong, therefore the interesting concept and all the artistic merit become wholly irrelevant.
    • 65 Metascore
    • 40 Critic Score
    Minecraft Legends lacks anything to appeal to any sort of target audience. It’s a disjointed, dysfunctional mixture of genres and ideas that’s going to leave everyone disappointed – the strategists, the builders, the action aficionados, even the Minecraft fans.
    • 41 Metascore
    • 40 Critic Score
    This is the fall of a giant. PlatinumGames, the masters of their craft, stumble and crash in this poor attempt at a live service game with passable combat and awful everything else.
    • 54 Metascore
    • 40 Critic Score
    Postal Redux is a below-average remake of a mediocre 90s game. It hasn’t any hidden advantage to convince you that it's worthy of playing. You get more fun if play the old Postal 2 again.
    • 65 Metascore
    • 40 Critic Score
    After Us wants to comment on the dark side of consumerism, but it fails to convey its message through mediocre gameplay. Neither the story or the mechanics are satisfying enough, there are technical issues and the action feels superfluous.
    • 52 Metascore
    • 40 Critic Score
    The major problem with Realpolitiks is that the game has little to do with reality or with politics or ultimately with the funny design of other grand strategies.
    • 58 Metascore
    • 40 Critic Score
    Kyn
    Primarily, the game is not pleasant to play. Technical imperfection, both RPG and combat system are miserable, stupid story, and a bunch of illogicality unfortunately ruins a catchy visual style, pleasant music and satisfying crafting. In the bottom line just an unpleasant taste remains after playing Kyn.
    • 67 Metascore
    • 40 Critic Score
    Although the Park offers a respectable level design, it is failing on all other aspects. It ignores the story and gameplay rules of the horror titles, and the result is an experience that you can easily miss.
    • 47 Metascore
    • 40 Critic Score
    It is an amateurish approach to see a waste of the X-Men: Destiny game's potential. It is a pity that another game title of the famous comics brand did not work out and that the reasons to play it can be counted on four fingers of a single hand.
    • 61 Metascore
    • 40 Critic Score
    This classic RPG is one you can afford to miss. Despite its well-executed stylization and intriguing setting, it doesn't have much to offer. The story is uninteresting and often downright misleading. Continuity is so broken that most of the time you'll be wondering whether it's just poorly written quests or if something has gone terribly wrong. The moral compass is too restrictive, as are the outright illogical quests. Unenjoyable battles are just the proverbial rotten cherry on top of this stale cake.
    • 61 Metascore
    • 40 Critic Score
    Three levels constantly repeating; together with lousy controls and 3-hour gameplay can't satisfy even the biggest fans of platform games.

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