GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Call of Duty: Black Ops 6
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 59 Metascore
    • 73 Critic Score
    Chibi-Robo: Zip Lash is a solid little platformer that entertains despite faltering at times. It’s cute, it’s charming, and it offers some nice little twists on the 2D action/grappling formula that make it stand out.
    • 59 Metascore
    • 55 Critic Score
    It took me about three hours to burn through Contrast, and the level design didn’t seem like it had really done anything dramatic in such a limited session.
    • 59 Metascore
    • 72 Critic Score
    It’s only when I fought with a corporation that I truly feel like a part of the Dust 514 narrative. I fear that many players may never even get that far due to how overwhelming the menu-heavy interface can seem.
    • 59 Metascore
    • 65 Critic Score
    While Epic Mickey is a treat to look at and provides some delight - mostly in the visual nods to older, more forgotten Disney character and environmental design - it finally falls far short of the wondrous, creative, simply magical experience it promises.
    • 59 Metascore
    • 89 Critic Score
    One of the most surprisingly good games I’ve played in a long time. It manages to sell its bizarre premise and builds a solid, moving story out of it, and the plot-propelling investigations add immensely to the detective feel. Walking around as a ghost is clever and entertaining, and it even manages to inject variety into some of gaming’s most overused elements.
    • 58 Metascore
    • 64 Critic Score
    Mario Tennis: Ultra Smash is fun. I enjoyed my time with it — much more so than I did with Mario Tennis Open. It’s a step up over the last iteration in some areas, yet still it manages to be a lackluster entry in a series that seems to be sadly suffering from continual decline.
    • 57 Metascore
    • 55 Critic Score
    Sacred 3 is a fair hack-‘n’-slasher. It runs well, and if you’re into such games, I bet you’ll have some fun. But it doesn’t carry on its heritage as one of the most unsung action-RPGs franchises, and if you come into it with those expectations, you will only find disappointment.
    • GamesBeat
    • 57 Metascore
    • 65 Critic Score
    While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.
    • 57 Metascore
    • 60 Critic Score
    Dark Alliance feels like many D&D adventures: Sometimes, you gotta slog through some combat in order to learn more about the world and enjoy a good story.
    • 57 Metascore
    • 40 Critic Score
    Even Apple will feel aggrieved, as Little Deviants traces over various templates for iPhone games and submits the result as something to be proud of. The copycat tactics fail every time.
    • 56 Metascore
    • 80 Critic Score
    WWE 2K15′s greatest addition is the MyCareer mode. It finally gives us a way to play out our WWE fantasies with our self-made superstars. The new character models are also a nice touch, but they’re offset by the loss of customization options.
    • 56 Metascore
    • 60 Critic Score
    When I think of games from Spiders, Cyanide, Piranha Bytes, or Reality Pump, I appreciate how often ambition overcomes limited resources. Their games (such as Gothic, Two Worlds, Greedfall, Of Orcs & Men) may have glitches and fall short of triple-A standards, but they tend to be fun, have good stories, and mechanics and systems that I enjoy interacting with. Werewolf: The Apocalypse has most of these. I enjoyed taking on an evil corporation, learning more about how the Garou fit into The World of Darkness, and tearing my foes about. I won’t hide from that. But just don’t ask me to hide from Endron’s guards again.
    • 56 Metascore
    • 30 Critic Score
    Painfully slow to play, out of tune and obnoxious when it came to handling Kyle’s character(s), and grating to listen to when people weren’t talking, it took what could have been a delightful story and stretched it on a rack, set it on fire, and forced me to randomly talk with four people before grabbing the bucket of water I could clearly see on the counter to try to help put it out.
    • 56 Metascore
    • Critic Score
    I give this single-player campaign 3.5 stars out of five, which is the worst score I’ve ever given a Call of Duty Game. I’ll amend the score after I’ve played more multiplayer combat. [Campaign Review]
    • 55 Metascore
    • 70 Critic Score
    The writing in the main story put me to sleep. And the Kinect controls are so inaccurate that they take you out of what should be a magical fantasy experience. Clearly, more time wouldn't have helped this game. Better writers might have salvaged it, but it amazes me that no one told the team to start over and get it right.
    • 55 Metascore
    • 35 Critic Score
    If Crimson Dragon had been released for iOS or Android devices at a cheaper price, it would be one of the year’s more interesting releases. Instead, the final product is a rushed, homogenized mess of a game that fails to live up to its loosely associated pedigree.
    • 55 Metascore
    • 70 Critic Score
    It's worth 10 bucks, plus the trouble of getting enough friends together to ensure a properly chaotic loot-grabbing experience.
    • 55 Metascore
    • 50 Critic Score
    Its world is bland and uninviting, its free-to-play systems annoying and restrictive, and its gameplay shallow and repetitive.
    • 54 Metascore
    • 60 Critic Score
    While you certainly won’t hate your experience, Moebius offers nothing remarkable. You can have better adventures elsewhere.
    • 54 Metascore
    • 70 Critic Score
    The end product seems like it’ll be one of the better original titles to come out of the system’s early exclusives. It hits enough checkboxes to warrant a look, but that $60 price should call for some thought before you buy in.
    • 54 Metascore
    • 50 Critic Score
    A lack of interesting commands ensures Reality Fighters is a shallow and forgettable experience, even with the addition of weapons after 30 minutes of play.
    • 54 Metascore
    • 59 Critic Score
    The ultimate knock against Spirit Camera is that it just doesn't have very much content. It's well-produced while it lasts, but it doesn't last long.
    • 54 Metascore
    • 70 Critic Score
    Guns Up! will look familiar to a lot of players through its similarities to Clash of Clans. But, it has enough going for it to be unique and enjoyable. It is vastly more interactive than a lot of asynchronous multiplayer offerings that have proliferated on mobile, and it successfully brings some of the accessibility and simplicity of mobile games to the PS4 console.
    • 54 Metascore
    • 60 Critic Score
    While this globetrotting, tier-one engagement has some fun beneath its gritty fingernails, it fails as the category flag-bearer it wants to be. And that's unfortunate, because Medal of Honor innovated in its gunplay-friendly space so many years ago. Now, it stands as a bastion of blasé.
    • 54 Metascore
    • 75 Critic Score
    For all the great amount of detail put into the experience, the lack of real, permanent consequences and a fully simulated opponent is a huge letdown. Scripted missions just aren't enticing enough to warrant repeated plays.
    • 54 Metascore
    • 60 Critic Score
    The studio needs to keep banging away at Dangerous Golf until it can make the camera more dynamic in all situations, until it can tune the difficulty, and until it can include some more attention to detail.
    • 52 Metascore
    • 60 Critic Score
    ORC is defective in ways I've never seen before. To their credit, Slant 6 has invented new methods to creating a faulty game.
    • 52 Metascore
    • 50 Critic Score
    Mighty No. 9 can have its moments when its platforming and shooting tickles that same nostalgic bone that makes us love Mega Man, but its poor design makes it more frustrating than novel.
    • 52 Metascore
    • 13 Critic Score
    Defenders of Ardania is so bad, it's bad - and I don't make that statement lightly. It's filled with idiotic design decisions and gameplay imbalance. I had an utterly miserable time with it, and I never, ever want to touch it again.
    • 52 Metascore
    • 40 Critic Score
    If there has ever been a grimmer, more depressing story in a game, we don't want to play it. Our heroes can find their way to four different endings, and they range in tone from "bleak and uncertain" to "horrific and hateful." Leading up to those endings, every awful thing that can possibly happen does.

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