GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Call of Duty: Black Ops 6
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 69 Metascore
    • 88 Critic Score
    I think The Dark Pictures is very spooky, and the sense of fate that comes with it is very compelling. I think it was very smart for Supermassive Games to build a whole horror series around this concept. I’m looking forward to the next one, but I also hope that the graphics and gameplay will strike a better balance so that it’s more interactive.
    • 69 Metascore
    • Critic Score
    This is a worthy entry in the Wolfenstein series. I hope that we get a lot more from these characters because they are so dang cool. And I hope the upgrade path continues to feel rewarding. We’ll see. [Impressions]
    • 69 Metascore
    • 60 Critic Score
    It’s a stylish game centered around an interesting moral dilemma. However, there just isn’t enough world-building to hammer the point home.
    • 69 Metascore
    • 60 Critic Score
    Sherlock Holmes Chapter One is a decent adventure game that lets you play as the great detective. The trouble is, it wants to be more than that. It wants to be an action-adventure game with an open world. It wants Sherlock to be a fun and interesting player character, but the game makes him drag around a buddy who’s even less helpful than Watson. That said, I am curious to see where Frogwares goes from here. Mysteries, not action, make for a good Sherlock Holmes game (as should be obvious), and I want to see if Frogwares sheds the latter or chooses to double-down instead.
    • 69 Metascore
    • 55 Critic Score
    The lack of real instruction and clunky controls further wear down the initial charm of this spell-clinging comic adventure.
    • 69 Metascore
    • 83 Critic Score
    It’s a little sad that Star Fox Zero, a game that wonderfully shows the benefits of the Wii U Gamepad, came out so late in the system’s life. Still, it’s worth getting for anyone who owns the console, especially if you were a fan of the series in the ’90s.
    • 69 Metascore
    • 80 Critic Score
    Jurassic World: Evolution is more of a pure sim game than Planet Coaster, but it does a good job of taking advantage of its license.
    • 69 Metascore
    • 80 Critic Score
    In the absence of an epic tale, a torrent of doodads to collect, or some time-devouring crafting system — all the fixtures big business gaming says you need to survive today — Knack 2 just works.
    • 69 Metascore
    • 70 Critic Score
    Every level offers a new challenge from the last, and for that, Tumble VR never gets boring.
    • 69 Metascore
    • 75 Critic Score
    Mad Max isn’t a terrible game — it’s actually well crafted. The problem here isn’t that it’s broken or unplayable but that it’s just boring.
    • 69 Metascore
    • 82 Critic Score
    In a time when most games want to baby us with giant "go here!" waypoints, regenerating health, and an overabundance of save and checkpoints, I Am Alive kicks us in the ass with heart-pounding, intense, and unforgiving gameplay. It takes a lot of chances, and as a result, it's one that will stick in my memory for a long time to come.
    • 69 Metascore
    • 91 Critic Score
    Octodad is a great example of a game that conveys a message through gameplay. In conjunction with its story, characters, and setting, the controls offer an empathetic look into the life of an extreme outsider trying to fit in and trying to do right by his family...I love that. Gaming is growing up, and Octodad is some of the best evidence of that.
    • 69 Metascore
    • 77 Critic Score
    Despite its problems, Pokémon Go is something that I’m going to be playing for a long time to come (I mean, I have to catch ’em all, right?). Go has a solid base, and if Niantic can sustain and cultivate the community and Go as a platform, it has real potential. And by that measure alone, it’s quite a success, even if it still has a lot of room left to grow.
    • 68 Metascore
    • 75 Critic Score
    It remains a solid adventure today despite the late-game efforts of one of the worst system-based game mechanics of this or any other year. The afternoon of graph diving it takes to beat Metrico is all that’s needed to forever see a small silhouette jumping to and fro on all of the financial documents in your future.
    • 68 Metascore
    • Critic Score
    Star Wars: Battlefront II tries to straddle the hardcore and casual audiences. It succeeds some of the time, and it also fails some of the time. So far, the cut scenes in the single-player campaign are excellent, but I’m waiting to get into some really fun gameplay.
    • 68 Metascore
    • 70 Critic Score
    Despite my issues with it, I’m having way more fun with Battleborn than I thought I would. It took a while, but I’ve managed to find a couple of characters whose playstyle I really like, and that’s enough to keep me going for a while longer. And I’ve had enough exciting matches that I see its potential. But it assumes its fundamental conceit is good enough that you’ll spend dozens of hours unlocking its full potential.
    • 68 Metascore
    • 72 Critic Score
    It offers nothing outside of mindless shooting and gun-looting. But that's also why I admire it. It's a throwback to an era when technology limited storytelling and games were simpler. EDF 2017 is not a deep experience, but it's a very pure one.
    • 68 Metascore
    • 95 Critic Score
    Alien: Blackout is a cleverly crafted piece of work that shapes itself around the limitations of its mobile canvas, and then it takes ownership of its boundaries with uncanny confidence. As a total package, it is miles ahead of anything a straight Alien: Isolation mobile port would’ve been, and it is a strong enough concept to stand on its own as a separate game series.
    • 68 Metascore
    • 81 Critic Score
    Like Crashmo, I'd rather play Tokyo Crash Mobs than just about any smartphone game.
    • 68 Metascore
    • 77 Critic Score
    RE Zero is a great example of why old-school horror releases are beloved and special. With a few new technical upgrades, it has largely made a graceful return on current systems.
    • 68 Metascore
    • 82 Critic Score
    The Gunstacker system offers an impressive variety of ways to throw bits of metal around at incredible speeds, and the enemy and level designs are (mostly) as creative as you’re going to see this year. It’s not too big on plot, but you’ll probably be too busy using ridiculous guns to mow down waves of grotesque enemies to care.
    • 68 Metascore
    • 80 Critic Score
    The satisfaction of solving well-designed puzzles set in a visually interesting post-apocalyptic version of an alternate-history Seattle is worth it. The tone and excellent aesthetic design of the title only increases its value as a gaming piece of art.
    • GamesBeat
    • 68 Metascore
    • 80 Critic Score
    The Bureau is Enemy Unknown’s hyperactive younger sibling who delivers something different while still fitting in well with its predecessors.
    • 68 Metascore
    • 60 Critic Score
    It’s most compelling as a one-and-done. If you have a difficult time grasping the concept of abstract narrative in pinball, it will be a fantastic eye-opener. Taken any further than that, expecting the replay of almost every other pinball option out there, and it disappoints.
    • 68 Metascore
    • 45 Critic Score
    Legasista isn't fun. If you desperately need a new JRPG to play, pick up Tales of Graces F, Eternal Sonata, or even NIS's Atelier series. All of those games are infinitely better than this mediocre adventure full of annoying, stereotypical characters and needlessly frustrating mechanics.
    • 67 Metascore
    • 60 Critic Score
    I wish I liked Knights of Pen and Paper 2 a lot more than I did. It has a lot of charm and heart — I can see it in the gorgeous pixel art and in all the neat jokes and references built into Paperos. But it just isn’t very fun to play.
    • 67 Metascore
    • 78 Critic Score
    As team-carnage games go, you'll get some mileage out of this one. Grab a few of your drinkin' buddies, and have yourselves a fun (and cheap) night of gratuitous hillbilly firepower and richly deserved robo-death. Preferably with your beer goggles on.
    • 67 Metascore
    • 65 Critic Score
    The Legend of Legacy is tantalizingly close to being a good game, but its anachronistic design is too much of an underdeveloped double-edged sword.
    • 67 Metascore
    • Critic Score
    I hope Rare has a lot more to this game as I get further into it in terms of quests, but for now, I’m happy to let the visuals and social factor carry me like a wind across the sea.
    • 67 Metascore
    • 50 Critic Score
    Besides adding a wealth of content, Tecmo Koei hasn’t done much to bring this series into a new generation, and its difficulty and tedium might alienate anyone but the most hardcore fans. This is one classic that should have stayed where it belongs — in the past.

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