GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Call of Duty: Black Ops 6
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 49 Metascore
    • 51 Critic Score
    Dollar Dash isn’t great. It’s sometimes pretty OK but only after you get your head around the obtuse controls and are playing with real humans. It’s probably a bit better with people you know, but that would require your friends to all purchase the game as well.
    • 48 Metascore
    • 60 Critic Score
    Daylight is a victim of its most-touted feature. When the random generated items and enemies work, every step carries a palpable sense of dread and unease. But the immersion’s lost when the player gets caught in an enemy spawning loop with too few flares is hard to get back. The story’s climax works better on paper, and bland visuals just make maze navigation aggravating.
    • 47 Metascore
    • 40 Critic Score
    A weak attempt to make its homicidal bear more interesting after the fairly negative reception of the first game.
    • 46 Metascore
    • 20 Critic Score
    There is so little original content in Attack on Titan: Humanity in Chains that its full retail price feels like robbery.
    • 46 Metascore
    • 33 Critic Score
    It’s a blatant attempt to get you to buy more Amiibo, and it’s not even a good one at that.
    • 45 Metascore
    • 60 Critic Score
    Colonial Marines comes off as too much fan service with few (if any) ideas of its own. It provides a tired narrative with an unsatisfactory conclusion that opens more questions than it attempts to answer.
    • 45 Metascore
    • 67 Critic Score
    The Wii U version of Rodea is simultaneously a game with a lot of charm and one that’s difficult to love as much as you want to. When Rodea works and all of its gears are cranking along smoothly, it’s an exhilarating joy to play. But everything can come crashing down at any time: an enemy encounter reliant on overly finicky aiming or a misplaced attack that sends you careening into the abyss can sour the sense of wonder in a flash...Rodea’s high points are lofty indeed, but the experience as a whole has too many pitfalls to be wondrous.
    • 42 Metascore
    • 50 Critic Score
    One Piece: Romance Dawn is easy to summarize: It just isn’t any fun.
    • 42 Metascore
    • 59 Critic Score
    An unoriginal example of an archaic form of entertainment.
    • 42 Metascore
    • 69 Critic Score
    Do you like to hack, do you like to slash, do you like to chop heads, do you like sharp fantasy artwork? Then you might like to spend a few hours inside Crom's skull.
    • 41 Metascore
    • 25 Critic Score
    Seduce Me isn't the first erotic video game, but it is far from an inventive or adventurous one. Fragmented images acting as cutscenes and hardly any direct character interaction combined with a series of annoying and often unfair-feeling card battles turn a title selling itself as an erotic adventure into a barely tantalizing mess.
    • 39 Metascore
    • 25 Critic Score
    Even if the series had never existed, and this was hypothetically the first game in a new franchise, it would still be a boring mess. This coaster deserves to rust.
    • 38 Metascore
    • 20 Critic Score
    Balan Wonderworld is a $60 game, but I wouldn’t recommend it for even $10. It oscillates between boring and infuriating. The most fun I had with it was when I got costumes that made it feel almost on par with a mediocre Sega Dreamcast platformer in terms of capabilities. The kindest thing I can say about the game is that it does make for an entertaining livestream. I broadcasted my play on Twitch, and my audience seemed to really enjoy watching me suffer. So I guess this is a great one for all those fans of masochism out there. Let’s call it The Room of video games.
    • 34 Metascore
    • 55 Critic Score
    Survival Instinct left me feeling empty. It’s less of a story arc and more of a montage of “Here’s what Daryl and Merle did before Season One.” Unfortunately, technical problems and frustrating design decisions prevent its one redeeming feature — the survival gameplay — from reaching its potential.
    • 33 Metascore
    • 40 Critic Score
    Declassified is brief, boring, and bland. It should have stayed locked up in the filing cabinet.
    • tbd Metascore
    • 78 Critic Score
    Portal 2 In Motion offers some cool new tools and a few more hours playing around in the Aperture Science Test Facility. While it's occasionally sloppy and too isolated to hold its own against Valve's best, it does have solid motion controls and a lot of neat ideas that I would love to see more of in the future.
    • tbd Metascore
    • 90 Critic Score
    Golem Arcana bills itself as a “digitally enhanced miniatures war game,” and it certainly excels at what it sets out to do.
    • tbd Metascore
    • 60 Critic Score
    Smove has a solid foundation, but whether or not you stick with it depends on how much you care about beating high scores. If you don’t, you’ll have little to complain about here, but even less to keep you playing.
    • tbd Metascore
    • 65 Critic Score
    For the two or three things that SpellUp does right, it has too much frustration and confusion to deserve a permanent spot on your iPhone or iPad.
    • tbd Metascore
    • 77 Critic Score
    The lack of a story is a bit of a bummer, and its user interface could still use some work. But even with its problems, Spirit Hunter is a refreshing change of pace from the strategy games and match-3 puzzles that usually clog the App Store.
    • tbd Metascore
    • 72 Critic Score
    Like any fighting game, Yomi will give you a rush when you manage to skim a win off someone by playing perfectly at the right time — just be ready for the rough learning process.
    • tbd Metascore
    • 84 Critic Score
    Progress is the smartest use of an iPad I’ve seen in a long while.
    • tbd Metascore
    • 80 Critic Score
    Star Trek: Timelines offers a lot of fun for mega-fans of the franchise, but understand that you won’t get as much out of it as you would want unless you’re willing to spend some money. And, once you start, it can become hard to resist the temptation to drop another $5 for another chance to unlock a rare character or ship...Of course, I wouldn’t put up with any of that if the game wasn’t so much fun.
    • tbd Metascore
    • 80 Critic Score
    I enjoyed the meandering conversation and found the main character to be relatable. She’s at a point in her life where she’s ambivalent about what she wants, and she wants to recapture simpler times from her childhood. These are feelings that many of us have experienced before, and Far From Noise is a kind of guided exploration of how we can choose to view those moments of terrified paralysis.
    • tbd Metascore
    • 90 Critic Score
    Toward the end, Genderwrecked drops its pretenses and casual memes. I almost felt like it was rewarding me for making it so far — like it trusted me enough now to show its emotional core.
    • tbd Metascore
    • 85 Critic Score
    Destination: Primus Vita is an enjoyable narrative sci-fi experience. It looks and sounds terrific as you investigate your environment, solve puzzles, dash through mazes, and navigate short conversations with your colleagues and friends. Scraps of lore about the Scatters and their origin help build an interesting world and provides a menacing enemy.
    • tbd Metascore
    • Critic Score
    This game doesn’t take itself seriously enough at the end to capture the gravitas of something like Casablanca. But it’s reasonably good at being entertaining with all of the constraints it deals with like a small team and being timely. [Early Access Provisional Score = 60]

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