GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Call of Duty: Black Ops 6
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 89 Metascore
    • 70 Critic Score
    Nothing’s wrong with paying a high price to gild the lily — but nothing’s wrong with not wanting to do so, either. I think The Last of Us Part 1 will make a great addition to the casual TLOU fan’s library when it inevitably goes on sale and maybe the PC players when it launches on that platform as well.
    • 87 Metascore
    • 70 Critic Score
    As much as I can gripe about its flaws, it’s hard not to grin when you’re shoving a running motorcycle wheel into a demon’s face. But this won’t become another action game classic.
    • 87 Metascore
    • 70 Critic Score
    Games don’t have to be fun. They can have more value than that. And I’m not saying The Witness can’t be fun, but it’s just as often frustrating.
    • 87 Metascore
    • 70 Critic Score
    I really do hate Spelunky. It is frustrating in a way that few console games ever are. It's audio-visual trappings don't really help the matter for me, but the sense of discovery has me intrigued to find out what happens next. That doesn't make Spelunky a good game, but I can't wait to get back to playing it.
    • 86 Metascore
    • 68 Critic Score
    Monster Hunter 4 has a great game full of options, activities, and a vast world to explore and immerse yourself in living somewhere deep inside of it. And it will even show you these things. But its questionable design and control decisions suck all the fun out of it and make you feel every second of your time in the untamed wild.
    • 86 Metascore
    • 60 Critic Score
    This lack of variety in the style of play makes every run feel samey, and they begin to blur together. That leads to a roteness that made me want to put down the game when I was struggling with the difficulty. I like challenging games, but roguelites need to walk a fine line between familiarity and routine. Familiarity is the warm embrace of something that feels like home. Routine is boredom, and it is poison for a game like this.
    • 86 Metascore
    • 60 Critic Score
    I think that Cyberpunk 2077 delivers the big-budget gaming thrills that many people are looking for. But it falls short in a few key areas for me, and a lot of that comes as a byproduct of its ambition.
    • 85 Metascore
    • 72 Critic Score
    A video game that’s stunning to behold — one that can take players to unexpected emotional places and make them eager to push through the story to see the next brilliant cinematic. And we also get an experience that’s a bit too rooted in old Japanese role-playing traditions.
    • 85 Metascore
    • 65 Critic Score
    Know that the single-player components of Halo: The Master Chief Collection are excellent and well worth the purchase; however, if you intend to spend months tearing through multiplayer, reliving glory days or forging new conquests in sci-fi shooter perfection, you’re going to be sorely disappointed right now.
    • 85 Metascore
    • 50 Critic Score
    Sometimes Civ V feels like it’s on autopilot, which isn’t the hallmark of a strategy game worth your time.
    • 84 Metascore
    • 65 Critic Score
    Resogun does everything it promises, and not a a bit more. It has gorgeous graphics and solid skill-based gameplay, with valuable online co-op support and just enough content to keep things interesting for a while.
    • 83 Metascore
    • 65 Critic Score
    I found myself mostly thrilled with Kid Icarus: Uprising right up until the very end of the ninth chapter. It's almost impressive how quickly this game goes from being a great, well-rounded experience to a total narrative disaster that drags on for far too long.
    • 83 Metascore
    • 60 Critic Score
    While there is a competent fighter to be had, the woeful way in which Capcom has blatantly stripped out significant chunks and promised features, or locked away vital content that already exists on the disc, all with the vile intent of having you pay for it again, makes this a hard game to recommend.
    • 83 Metascore
    • 60 Critic Score
    The core mission of Ring Fit Adventure is to make you forget that you’re exercising, and I think it’s only partially successful at that.
    • 83 Metascore
    • 65 Critic Score
    In other ways, I really can’t find an enjoyable groove in the fighting system itself, which is the most important part of the experience. I’ll admit that it’s partially my fault. I like my mind games to have certain things going on, which maybe isn’t compatible with Mortal Kombat X. But part of the blame is definitely on NetherRealm Studios, with strange system decisions and move animations that are implemented poorly.
    • 83 Metascore
    • 65 Critic Score
    Dust: An Elysian Tail is a pleasure to look at. The combat is deep and highly kinetic, but the rest of the game can't keep up with that energy. What's left is an inconsistent and sometimes boring product that doesn't live up to its potential.
    • 83 Metascore
    • 70 Critic Score
    Tropical Freeze does little to justify the Wii U’s existence, but it’s still mostly a fun, challenging platformer. Fans of the series will certainly enjoy this difficult, beautiful romp through Donkey Kong’s islands, but the game will frustrate less-enthusiastic players.
    • 82 Metascore
    • 73 Critic Score
    Other than some really frustrating quirks, Sneaky Sneaky is a cute and challenging game that gives you plenty of options in how to survive its obstacles. Just stop walking in front of those damned guards, Sneaky.
    • 81 Metascore
    • 70 Critic Score
    While the newest Cut the Rope is one of the most creative and entertaining games you’ll download on the App Store this month, you may already be bored with Om Nom and the trouble you go through to give him sweets.
    • 81 Metascore
    • 70 Critic Score
    Virtua Fighter 5 is a very good game, and Final Showdown makes it better in many ways…but it could have been even better than that with just a few reasonable changes.
    • 81 Metascore
    • 70 Critic Score
    Chaos Theory can’t escape the shadow of its superior predecessor, but that’s not to say it’s a bad experience. Once you power through the dull fetch quests and irritating Chloe Time, it manages to provide some powerful moments and the best ending of any episode so far.
    • 81 Metascore
    • 65 Critic Score
    Everything about Gran Turismo feels functional but a bit soulless. Lonely, even.
    • 80 Metascore
    • 65 Critic Score
    Global happiness just doesn't work, and I don't know if fixing this is even possible, considering that so many other gameplay systems depend on the mechanic. The A.I. still doesn't provide an adequate challenge in combat, nor does it appear to even understand the rules.
    • 80 Metascore
    • 70 Critic Score
    It’s weird when you feel so unenthusiastic about a game that you know is “good.” This used to be a series that I would never miss. These days, I’d probably take a long break from The Show if I could.
    • 80 Metascore
    • 67 Critic Score
    Kingdoms of Amalur: Reckoning is not all bad, it's just very bland. For a game that was in development for roughly seven years, the different gameplay systems don't seem all that well-thought-out. And perhaps the lengthy development also explains why Amalur brings absolutely nothing fresh to the table. It simply lacks its own identity.
    • 79 Metascore
    • 65 Critic Score
    Modern Combat 5: Blackout is at its best when it’s not trying to replicate the FPS experience from consoles and PC. The touch screen doesn’t give you the type of responsiveness you need for a game like this. The only reason it works for the linear campaign and quick-fire Spec Ops challenges is because of player-friendly options that make up for all the sluggishness.
    • 79 Metascore
    • 68 Critic Score
    Vermintide gets so many things right, and its designers have made enough smart decisions about how to deviate from the Left 4 Dead, that it makes the difficulty knee-capping and technical mishaps all the more disappointing.
    • 79 Metascore
    • 65 Critic Score
    This is yet another Yoshi game that doesn't come close to reaching Yoshi's Island greatness.
    • 79 Metascore
    • 65 Critic Score
    While Zone mode is damn near worth the price of admission alone, it's time for Studio Liverpool to refresh the franchise with some big ideas or hand it over to someone who will.
    • 79 Metascore
    • 70 Critic Score
    Judgment just might be the game that drops Gears of War out of the triple-A tier. It is competently done and no more. The rock-solid gameplay returns intact — virtually identical, in fact — and the Declassified options bump the entertainment value up a few notches, but the epic scope and precision level designs that elevated the franchise beyond its mechanics simply aren’t here.

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