Games Master UK's Scores

  • Games
For 3,901 reviews, this publication has graded:
  • 60% higher than the average critic
  • 5% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Shadow of the Colossus
Lowest review score: 3 Blood Beach
Score distribution:
3901 game reviews
    • 84 Metascore
    • 84 Critic Score
    Unique, stylish and effortlessly charming. [July 2013, p.77]
    • Games Master UK
    • 80 Metascore
    • 81 Critic Score
    As if Far Cry 3 was developed by Ocean Software and starred The Terminator. [July 2013, p.76]
    • Games Master UK
    • 76 Metascore
    • 77 Critic Score
    The highlight of which is the excellent and star-studded Mob Of The Dead zombie map. [July 2013, p.75]
    • Games Master UK
    • 58 Metascore
    • 40 Critic Score
    Feels uninspired. [July 2013, p.75]
    • Games Master UK
    • 73 Metascore
    • 74 Critic Score
    One of XBLA's better racers. [July 2013, p.75]
    • Games Master UK
    • 17 Metascore
    • 10 Critic Score
    The fighting system is more broken than Back Mountain. Avoid. [July 2013, p.75]
    • Games Master UK
    • 79 Metascore
    • 85 Critic Score
    Two brilliant, experimentation-filled missions. A shame it loses it toward the end. [July 2013, p.75]
    • Games Master UK
    • 83 Metascore
    • 88 Critic Score
    Fresh, inventive and unlike anything you've played before. [July 2013, p.74]
    • Games Master UK
    • 42 Metascore
    • 45 Critic Score
    Strip away the license and you're left with an underwhelming shooter punctuated by endless hacking mini-games and woeful space combat. [July 2013, p.73]
    • Games Master UK
    • 57 Metascore
    • 59 Critic Score
    Serviceable co-op romp which goes out of its way to irritate. [July 2013, p.72]
    • Games Master UK
    • 77 Metascore
    • 85 Critic Score
    A challenging RPG with variety, depth and some truly kick-ass magic spells. [July 2013, p.70]
    • Games Master UK
    • 82 Metascore
    • 83 Critic Score
    A refreshing change from the standard FPS offerings. Gruelling, but worth the effort. [July 2013, p.65]
    • Games Master UK
    • 87 Metascore
    • 88 Critic Score
    Chip in with both local and online multiplayer and you've got a massive wedge of gaming for a miniscule course fee. [June 2013, p.87]
    • Games Master UK
    • 74 Metascore
    • 76 Critic Score
    Both addictive and challenging. [June 2013, p.87]
    • Games Master UK
    • 91 Metascore
    • 90 Critic Score
    An aquatic arcade romp with buckets of charm, style and humour. [June 2013, p.86]
    • Games Master UK
    • 78 Metascore
    • 86 Critic Score
    Short but sweet, this brain scratching morsel will get your cogs turning. [June 2013, p.86]
    • Games Master UK
    • tbd Metascore
    • 83 Critic Score
    The second in the four strong series is the best of the bunch. [June 2013, p.85]
    • Games Master UK
    • 64 Metascore
    • 79 Critic Score
    There's just enough individuality on offer thanks to these ninja threads to make this worth shuriken-ing down. [June 2013, p.85]
    • Games Master UK
    • 75 Metascore
    • 70 Critic Score
    Worth a tentative look. [June 2013, p.85]
    • Games Master UK
    • 63 Metascore
    • 80 Critic Score
    Satisfying stuff. [June 2013, p.85]
    • Games Master UK
    • 69 Metascore
    • 80 Critic Score
    Will have even the most cynical of Sonic bashers gurning with nostalgia. [June 2013, p.85]
    • Games Master UK
    • 88 Metascore
    • 82 Critic Score
    No need for sticks, Magicka's got the side scroller down pat for your tablet. [June 2013, p.85]
    • Games Master UK
    • 70 Metascore
    • 63 Critic Score
    If you're familiar with Naruto, it's faithful stuff. If not, it's hard, fast, and bloody weird. [June 2013, p.83]
    • Games Master UK
    • 80 Metascore
    • 75 Critic Score
    While the story is ridiculous, the action between cut scenes is as smooth and addictive as ever. [June 2013, p.83]
    • Games Master UK
    • 67 Metascore
    • 52 Critic Score
    A royal pain in the ass. [June 2013, p.83]
    • Games Master UK
    • 70 Metascore
    • 80 Critic Score
    Not for everyone, but it's a unique survival horror oddity and as brilliant as it is barmy. [June 2013, p.83]
    • Games Master UK
    • 64 Metascore
    • 69 Critic Score
    Myriad fixable problems mar a unique multiplayer experience. May improve with time. [June 2013, p.82]
    • Games Master UK
    • tbd Metascore
    • 84 Critic Score
    A chilling first chapter that's worth donating money for to secure early access. [June 2013, p.81]
    • Games Master UK
    • 86 Metascore
    • 85 Critic Score
    Accomplished, if not exactly groundbreaking. [June 2013, p.80]
    • Games Master UK
    • 64 Metascore
    • 68 Critic Score
    Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]
    • Games Master UK
    • 62 Metascore
    • 69 Critic Score
    The core idea is perhaps a bit too basic. [June 2013, p.79]
    • Games Master UK
    • tbd Metascore
    • 60 Critic Score
    It won't hold your attention for long, but you have to applaud its ambition. [June 2013, p.79]
    • Games Master UK
    • 74 Metascore
    • 62 Critic Score
    Too flat to truly recommend. [June 2013, p.79]
    • Games Master UK
    • 73 Metascore
    • 83 Critic Score
    Puts many retail games to shame. [June 2013, p.79]
    • Games Master UK
    • 84 Metascore
    • 85 Critic Score
    One of the best eShop games since launch. [June 2013, p.78]
    • Games Master UK
    • 80 Metascore
    • 82 Critic Score
    You can even upload your most violent successes to YouTube. [June 2013, p.77]
    • Games Master UK
    • 67 Metascore
    • 66 Critic Score
    Blasting away pulsing nasties is fun and becomes enjoyably challenging in later stages, but the high price and the lack of Cross-Buy are symptoms we'd rather have avoided. [June 2013, p.77]
    • Games Master UK
    • 61 Metascore
    • 76 Critic Score
    Addictive and fast-paced. [June 2013, p.77]
    • Games Master UK
    • 54 Metascore
    • 71 Critic Score
    Kill, level up, customize. It's hardly Brain Training, but this is explosive and fun. [June 2013, p.76]
    • Games Master UK
    • 58 Metascore
    • 65 Critic Score
    There's zero excuse for the criminal lack of multiplayer, however, especially for the price point. [June 2013, p.75]
    • Games Master UK
    • 68 Metascore
    • 62 Critic Score
    Great sequel-teasing final shot though. [June 2013, p.75]
    • Games Master UK
    • 55 Metascore
    • 55 Critic Score
    It's certainly not worth losing weeks to. [June 2013, p.75]
    • Games Master UK
    • 50 Metascore
    • 50 Critic Score
    It's borderline slapstick at times. [June 2013, p.75]
    • Games Master UK
    • 85 Metascore
    • 87 Critic Score
    Fun and funny, the spirit of Castle Crashers lives on in this mischievous co-op treat. [June 2013, p.75]
    • Games Master UK
    • 32 Metascore
    • 30 Critic Score
    Archaic design spoils good ideas in this shoddy squandering of one of the hottest licenses going. [June 2013, p.74]
    • Games Master UK
    • 83 Metascore
    • 74 Critic Score
    Enthusiastic beat-'em-up good for newbs, but with confused design principles. [June 2013, p.73]
    • Games Master UK
    • 62 Metascore
    • 68 Critic Score
    A good technical effort and a decent game but it's not as entertaining as its Wii U predecessor. [June 2013, p.73]
    • Games Master UK
    • 59 Metascore
    • 68 Critic Score
    The battles are fun, but sitting through cutscenes quickly becomes tiresome. [June 2013, p.72]
    • Games Master UK
    • 81 Metascore
    • 90 Critic Score
    Terraria deserves to stand shoulder to shoulder with Minecraft as a sandbox classic. [June 2013, p.70]
    • Games Master UK
    • 52 Metascore
    • 62 Critic Score
    Some great sniping action surrounded by ropey stealth sections and enemy AI. [June 2013, p.69]
    • Games Master UK
    • 65 Metascore
    • 79 Critic Score
    Simplistic, but terrifying and atmospheric. Survival horror in the truest sense. [June 2013, p.68]
    • Games Master UK
    • 92 Metascore
    • 91 Critic Score
    A superb game that will consume every spare minute of your time. A must-have. [June 2013, p.66]
    • Games Master UK
    • 81 Metascore
    • 78 Critic Score
    Hardly a keeper, but fun and undemanding all the same. [June 2013, p.63]
    • Games Master UK
    • 58 Metascore
    • 50 Critic Score
    The App Store gets yet another endless runner (in this case a flyer). Great visuals, but too little variation, an insanely pricey IAP to unlock everything and occasional lag, drags the experience down. Still it’s an enjoyable (and free) snack, when you need to pass a few minutes with some hefty arcade-gaming.
    • 72 Metascore
    • 78 Critic Score
    We didn't realise quite how much we'd missed Micro Machines until we downloaded this tidy little racer. [May 2013, p.89]
    • Games Master UK
    • 66 Metascore
    • 70 Critic Score
    Here in touchscreen form, navigating the angular architecture from the game's first person view point can be finicky. [May 2013, p.89]
    • Games Master UK
    • 79 Metascore
    • 75 Critic Score
    This pixelated city building title packs just enough humour and style to elevate it above free-to-play also-rans and into the territory of being genuinely addictive. [May 2013, p.89]
    • Games Master UK
    • 76 Metascore
    • 75 Critic Score
    There's still plenty of retro fun to be had. [May 2013, p.89]
    • Games Master UK
    • 76 Metascore
    • 78 Critic Score
    Not Jackson or Tin Man's best, but still brilliantly nostalgic fun. [May 2013, p.88]
    • Games Master UK
    • 87 Metascore
    • 90 Critic Score
    A unique, chilling adventure that illustrates the true potential of mobile gaming. [May 2013, p.88]
    • Games Master UK
    • 84 Metascore
    • 85 Critic Score
    A vibrant and accomplished platformer filled with charm and variety. [May 2013, p.88]
    • Games Master UK
    • tbd Metascore
    • 86 Critic Score
    Incredible tech. [May 2013, p.87]
    • Games Master UK
    • 74 Metascore
    • 84 Critic Score
    The cartoony style gets samey after a while, but this is high quality platforming. [May 2013, p.87]
    • Games Master UK
    • 77 Metascore
    • 80 Critic Score
    Levels are well designed, though the convoluted map screen feels like a forced error. [May 2013, p.87]
    • Games Master UK
    • 70 Metascore
    • 70 Critic Score
    A great game with gorgeous looks spoiled by excessive in-app demands. [May 2013, p.86]
    • Games Master UK
    • 62 Metascore
    • 69 Critic Score
    Blammo-ing zombies in the face with slo-mo bullets and watching the gory results is a bit of a shambling one-trick pony, yes, but it's one that can entertain for hours. [May 2013, p.84]
    • Games Master UK
    • 66 Metascore
    • 67 Critic Score
    Hayabusa needs some time to sharpen his blade before he returns. [May 2013, p.84]
    • Games Master UK
    • 66 Metascore
    • 64 Critic Score
    Missions become repetitive. [May 2013, p.84]
    • Games Master UK
    • 80 Metascore
    • 87 Critic Score
    Proteus's ever-changing island is a joy to walk through, listen to and explore. [May 2013, p.84]
    • Games Master UK
    • 77 Metascore
    • 85 Critic Score
    Actual Sunlight's depiction of depression is heartbreaking and hard to experience. [May 2013, p.81]
    • Games Master UK
    • 64 Metascore
    • 75 Critic Score
    Happily addictive. [May 2013, p.81]
    • Games Master UK
    • 64 Metascore
    • 52 Critic Score
    The ability to switch between classic and HD visuals is a brief curiosity, but nothing more. [May 2013, p.81]
    • Games Master UK
    • 76 Metascore
    • 78 Critic Score
    Rich environments and stylish visuals fit perfectly on the handheld, and the levels are varied and darkly amusing. [May 2013, p.81]
    • Games Master UK
    • 57 Metascore
    • 49 Critic Score
    Stylish visuals can't save this from being a repetitive and uninspiring experience. [May 2013, p.81]
    • Games Master UK
    • 75 Metascore
    • 81 Critic Score
    Sly hits the current generation with charm, variety and humour in spades. An excellent return. [May 2013, p.80]
    • Games Master UK
    • 68 Metascore
    • 65 Critic Score
    This is for beginners only. [May 2013, p.79]
    • Games Master UK
    • 71 Metascore
    • 67 Critic Score
    A baffling barrier to entry. [May 2013, p.79]
    • Games Master UK
    • 75 Metascore
    • 58 Critic Score
    Neat ambient tone is shattered by design confusion and physics frustration. [May 2013, p.79]
    • Games Master UK
    • 72 Metascore
    • 84 Critic Score
    Atmosphere so thick you can crack it with a whip. [May 2013, p.78]
    • Games Master UK
    • 68 Metascore
    • 79 Critic Score
    A crazy and entertaining love letter to Contra. [May 2013, p.77]
    • Games Master UK
    • 68 Metascore
    • 61 Critic Score
    Some high profile absentees are a disappointment. [May 2013, p.77]
    • Games Master UK
    • 49 Metascore
    • 26 Critic Score
    Yawn. [May 2013, p.77]
    • Games Master UK
    • 57 Metascore
    • 64 Critic Score
    A tough shooter to recommend for the price. [May 2013, p.77]
    • Games Master UK
    • 67 Metascore
    • 80 Critic Score
    The Eagle Flight power is brilliantly daft. The best DLC so far. [May 2013, p.77]
    • Games Master UK
    • 80 Metascore
    • 82 Critic Score
    One of the funniest games ever, though it does have a couple of rough edges. [May 2013, p.74]
    • Games Master UK
    • 80 Metascore
    • 75 Critic Score
    Despite some incredible set-pieces, the single-player is God of War on autopilot. [May 2013, p.72]
    • Games Master UK
    • 86 Metascore
    • 92 Critic Score
    A must-have for 3DS owners. [May 2013, p.68]
    • Games Master UK
    • 79 Metascore
    • 85 Critic Score
    The same tight third-person combat as the last three games, but just a bit less special. [May 2013, p.66]
    • Games Master UK
    • 82 Metascore
    • 88 Critic Score
    A game with considerable bite and a hulking frame that dwarfs the competition. [May 2013, p.64]
    • Games Master UK
    • 94 Metascore
    • 91 Critic Score
    Columbia is one of the most inventive and intriguing game settings of this generation, and it houses a shooter that compares with the very best. It's gaming heaven. Or the closest we'll get to it, anyway. [May 2013, p.59]
    • Games Master UK
    • 80 Metascore
    • 81 Critic Score
    Fist-munchingly difficult. [Apr 2013, p.89]
    • Games Master UK
    • 83 Metascore
    • 69 Critic Score
    Rewarding for Notch fans though it's a little derivative - if The Blockheads were a food, it would be a cube of marmite. [Apr 2013, p.89]
    • Games Master UK
    • tbd Metascore
    • 72 Critic Score
    An utterly unique RPG prospect despite its flaws. [Apr 2013, p.89]
    • Games Master UK
    • 86 Metascore
    • 91 Critic Score
    It beefs up the visual oomph of the original considerably. [Apr 2013, p.88]
    • Games Master UK
    • 79 Metascore
    • 80 Critic Score
    It boasts upgraded visuals and new mine cart bits, but it doesn't break any new ground. [Apr 2013, p.88]
    • Games Master UK
    • 62 Metascore
    • 54 Critic Score
    It's a messy and repetitive interface. [Apr 2013, p.86]
    • Games Master UK
    • 54 Metascore
    • 71 Critic Score
    Mid-level brain-benders merely slow otherwise ultra-responsive and tight platforming to rival Super Meat Boy. [Apr 2013, p.86]
    • Games Master UK
    • 85 Metascore
    • 80 Critic Score
    The GamePad features are interesting but the iffy frame rate cancels them out. [Apr 2013, p.86]
    • Games Master UK
    • 71 Metascore
    • 68 Critic Score
    Mega Man's back, and inconsistencies aside, fans will lap up the new content. [Apr 2013, p.85]
    • Games Master UK
    • 82 Metascore
    • 82 Critic Score
    Complex and beautiful. [Apr 2013, p.84]
    • Games Master UK

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