Games Master UK's Scores
- Games
For 3,901 reviews, this publication has graded:
-
60% higher than the average critic
-
5% same as the average critic
-
35% lower than the average critic
On average, this publication grades 1.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Shadow of the Colossus | |
|---|---|---|
| Lowest review score: | Blood Beach |
Score distribution:
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Positive: 2,189 out of 3901
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Mixed: 1,409 out of 3901
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Negative: 303 out of 3901
3901
game
reviews
- By Date
- By Critic Score
-
- Games Master UK
Posted May 30, 2013 -
- Critic Score
As if Far Cry 3 was developed by Ocean Software and starred The Terminator. [July 2013, p.76]- Games Master UK
Posted May 30, 2013 -
- Critic Score
The highlight of which is the excellent and star-studded Mob Of The Dead zombie map. [July 2013, p.75]- Games Master UK
Posted May 30, 2013 -
- Games Master UK
Posted May 30, 2013 -
- Games Master UK
Posted May 30, 2013 -
- Critic Score
The fighting system is more broken than Back Mountain. Avoid. [July 2013, p.75]- Games Master UK
Posted May 30, 2013 -
- Critic Score
Two brilliant, experimentation-filled missions. A shame it loses it toward the end. [July 2013, p.75]- Games Master UK
Posted May 30, 2013 -
- Critic Score
Fresh, inventive and unlike anything you've played before. [July 2013, p.74]- Games Master UK
Posted May 30, 2013 -
- Critic Score
Strip away the license and you're left with an underwhelming shooter punctuated by endless hacking mini-games and woeful space combat. [July 2013, p.73]- Games Master UK
Posted May 30, 2013 -
- Critic Score
Serviceable co-op romp which goes out of its way to irritate. [July 2013, p.72]- Games Master UK
Posted May 30, 2013 -
- Critic Score
A challenging RPG with variety, depth and some truly kick-ass magic spells. [July 2013, p.70]- Games Master UK
Posted May 30, 2013 -
- Critic Score
A refreshing change from the standard FPS offerings. Gruelling, but worth the effort. [July 2013, p.65]- Games Master UK
Posted May 30, 2013 -
- Critic Score
Chip in with both local and online multiplayer and you've got a massive wedge of gaming for a miniscule course fee. [June 2013, p.87]- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Critic Score
An aquatic arcade romp with buckets of charm, style and humour. [June 2013, p.86]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Short but sweet, this brain scratching morsel will get your cogs turning. [June 2013, p.86]- Games Master UK
Posted May 9, 2013 -
- Critic Score
The second in the four strong series is the best of the bunch. [June 2013, p.85]- Games Master UK
Posted May 9, 2013 -
- Critic Score
There's just enough individuality on offer thanks to these ninja threads to make this worth shuriken-ing down. [June 2013, p.85]- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Critic Score
Will have even the most cynical of Sonic bashers gurning with nostalgia. [June 2013, p.85]- Games Master UK
Posted May 9, 2013 -
- Critic Score
No need for sticks, Magicka's got the side scroller down pat for your tablet. [June 2013, p.85]- Games Master UK
Posted May 9, 2013 -
- Critic Score
If you're familiar with Naruto, it's faithful stuff. If not, it's hard, fast, and bloody weird. [June 2013, p.83]- Games Master UK
Posted May 9, 2013 -
- Critic Score
While the story is ridiculous, the action between cut scenes is as smooth and addictive as ever. [June 2013, p.83]- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Critic Score
Not for everyone, but it's a unique survival horror oddity and as brilliant as it is barmy. [June 2013, p.83]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Myriad fixable problems mar a unique multiplayer experience. May improve with time. [June 2013, p.82]- Games Master UK
Posted May 9, 2013 -
- Critic Score
A chilling first chapter that's worth donating money for to secure early access. [June 2013, p.81]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Accomplished, if not exactly groundbreaking. [June 2013, p.80]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Hints at great things but is limited by small cities and promises it can't deliver on. [June 2013, p.80]- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Critic Score
It won't hold your attention for long, but you have to applaud its ambition. [June 2013, p.79]- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Critic Score
One of the best eShop games since launch. [June 2013, p.78]- Games Master UK
Posted May 9, 2013 -
- Critic Score
You can even upload your most violent successes to YouTube. [June 2013, p.77]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Blasting away pulsing nasties is fun and becomes enjoyably challenging in later stages, but the high price and the lack of Cross-Buy are symptoms we'd rather have avoided. [June 2013, p.77]- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Critic Score
Kill, level up, customize. It's hardly Brain Training, but this is explosive and fun. [June 2013, p.76]- Games Master UK
Posted May 9, 2013 -
- Critic Score
There's zero excuse for the criminal lack of multiplayer, however, especially for the price point. [June 2013, p.75]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Great sequel-teasing final shot though. [June 2013, p.75]- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Games Master UK
Posted May 9, 2013 -
- Critic Score
Fun and funny, the spirit of Castle Crashers lives on in this mischievous co-op treat. [June 2013, p.75]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Archaic design spoils good ideas in this shoddy squandering of one of the hottest licenses going. [June 2013, p.74]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Enthusiastic beat-'em-up good for newbs, but with confused design principles. [June 2013, p.73]- Games Master UK
Posted May 9, 2013 -
- Critic Score
A good technical effort and a decent game but it's not as entertaining as its Wii U predecessor. [June 2013, p.73]- Games Master UK
Posted May 9, 2013 -
- Critic Score
The battles are fun, but sitting through cutscenes quickly becomes tiresome. [June 2013, p.72]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Terraria deserves to stand shoulder to shoulder with Minecraft as a sandbox classic. [June 2013, p.70]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Some great sniping action surrounded by ropey stealth sections and enemy AI. [June 2013, p.69]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Simplistic, but terrifying and atmospheric. Survival horror in the truest sense. [June 2013, p.68]- Games Master UK
Posted May 9, 2013 -
- Critic Score
A superb game that will consume every spare minute of your time. A must-have. [June 2013, p.66]- Games Master UK
Posted May 9, 2013 -
- Critic Score
Hardly a keeper, but fun and undemanding all the same. [June 2013, p.63]- Games Master UK
Posted May 9, 2013 -
- Critic Score
The App Store gets yet another endless runner (in this case a flyer). Great visuals, but too little variation, an insanely pricey IAP to unlock everything and occasional lag, drags the experience down. Still it’s an enjoyable (and free) snack, when you need to pass a few minutes with some hefty arcade-gaming.- Games Master UK
- Posted Apr 25, 2013
- Read full review
-
- Critic Score
We didn't realise quite how much we'd missed Micro Machines until we downloaded this tidy little racer. [May 2013, p.89]- Games Master UK
Posted Apr 14, 2013 -
- Critic Score
Here in touchscreen form, navigating the angular architecture from the game's first person view point can be finicky. [May 2013, p.89]- Games Master UK
Posted Apr 14, 2013 -
- Critic Score
This pixelated city building title packs just enough humour and style to elevate it above free-to-play also-rans and into the territory of being genuinely addictive. [May 2013, p.89]- Games Master UK
Posted Apr 14, 2013 -
- Games Master UK
Posted Apr 14, 2013 -
- Critic Score
Not Jackson or Tin Man's best, but still brilliantly nostalgic fun. [May 2013, p.88]- Games Master UK
Posted Apr 14, 2013 -
- Critic Score
A unique, chilling adventure that illustrates the true potential of mobile gaming. [May 2013, p.88]- Games Master UK
Posted Apr 14, 2013 -
- Critic Score
A vibrant and accomplished platformer filled with charm and variety. [May 2013, p.88]- Games Master UK
Posted Apr 14, 2013 -
- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
The cartoony style gets samey after a while, but this is high quality platforming. [May 2013, p.87]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Levels are well designed, though the convoluted map screen feels like a forced error. [May 2013, p.87]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
A great game with gorgeous looks spoiled by excessive in-app demands. [May 2013, p.86]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Blammo-ing zombies in the face with slo-mo bullets and watching the gory results is a bit of a shambling one-trick pony, yes, but it's one that can entertain for hours. [May 2013, p.84]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Hayabusa needs some time to sharpen his blade before he returns. [May 2013, p.84]- Games Master UK
Posted Apr 13, 2013 -
- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Proteus's ever-changing island is a joy to walk through, listen to and explore. [May 2013, p.84]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Actual Sunlight's depiction of depression is heartbreaking and hard to experience. [May 2013, p.81]- Games Master UK
Posted Apr 13, 2013 -
- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
The ability to switch between classic and HD visuals is a brief curiosity, but nothing more. [May 2013, p.81]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Rich environments and stylish visuals fit perfectly on the handheld, and the levels are varied and darkly amusing. [May 2013, p.81]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Stylish visuals can't save this from being a repetitive and uninspiring experience. [May 2013, p.81]- Games Master UK
Posted Apr 13, 2013 -
- Critic Score
Sly hits the current generation with charm, variety and humour in spades. An excellent return. [May 2013, p.80]- Games Master UK
Posted Apr 13, 2013 -
- Games Master UK
Posted Apr 10, 2013 -
- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
Neat ambient tone is shattered by design confusion and physics frustration. [May 2013, p.79]- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
Atmosphere so thick you can crack it with a whip. [May 2013, p.78]- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
A crazy and entertaining love letter to Contra. [May 2013, p.77]- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
Some high profile absentees are a disappointment. [May 2013, p.77]- Games Master UK
Posted Apr 10, 2013 -
- Games Master UK
Posted Apr 10, 2013 -
- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
The Eagle Flight power is brilliantly daft. The best DLC so far. [May 2013, p.77]- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
One of the funniest games ever, though it does have a couple of rough edges. [May 2013, p.74]- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
Despite some incredible set-pieces, the single-player is God of War on autopilot. [May 2013, p.72]- Games Master UK
Posted Apr 10, 2013 -
- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
The same tight third-person combat as the last three games, but just a bit less special. [May 2013, p.66]- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
A game with considerable bite and a hulking frame that dwarfs the competition. [May 2013, p.64]- Games Master UK
Posted Apr 10, 2013 -
- Critic Score
Columbia is one of the most inventive and intriguing game settings of this generation, and it houses a shooter that compares with the very best. It's gaming heaven. Or the closest we'll get to it, anyway. [May 2013, p.59]- Games Master UK
Posted Apr 9, 2013 -
- Games Master UK
Posted Mar 24, 2013 -
- Critic Score
Rewarding for Notch fans though it's a little derivative - if The Blockheads were a food, it would be a cube of marmite. [Apr 2013, p.89]- Games Master UK
Posted Mar 24, 2013 -
- Critic Score
An utterly unique RPG prospect despite its flaws. [Apr 2013, p.89]- Games Master UK
Posted Mar 24, 2013 -
- Critic Score
It beefs up the visual oomph of the original considerably. [Apr 2013, p.88]- Games Master UK
Posted Mar 24, 2013 -
- Critic Score
It boasts upgraded visuals and new mine cart bits, but it doesn't break any new ground. [Apr 2013, p.88]- Games Master UK
Posted Mar 24, 2013 -
- Games Master UK
Posted Mar 24, 2013 -
- Critic Score
Mid-level brain-benders merely slow otherwise ultra-responsive and tight platforming to rival Super Meat Boy. [Apr 2013, p.86]- Games Master UK
Posted Mar 24, 2013 -
- Critic Score
The GamePad features are interesting but the iffy frame rate cancels them out. [Apr 2013, p.86]- Games Master UK
Posted Mar 24, 2013 -
- Critic Score
Mega Man's back, and inconsistencies aside, fans will lap up the new content. [Apr 2013, p.85]- Games Master UK
Posted Mar 24, 2013 -
- Games Master UK
Posted Mar 24, 2013